l4d2-stats/scripting/stats/timers.sp

12 lines
391 B
SourcePawn

Action Timer_CalculateDistances(Handle h) {
if(game.finished) return Plugin_Continue;
for(int i=1; i<= MaxClients;i++) {
if(IsClientInGame(i) && !IsFakeClient(i) && g_players[i].user.steamid[0]) {
MoveType moveType = GetEntityMoveType(i);
if(moveType != MOVETYPE_WALK && moveType != MOVETYPE_LADDER) continue;
g_players[i].MeasureDistance(i);
}
}
return Plugin_Continue;
}