l4d2-stats/sql/v3-migration.sql
Jackz ee4680d11b
All checks were successful
/ Sourcemod v1.11.x (push) Successful in 44s
/ Sourcemod v1.12.x (push) Successful in 45s
/ Sourcemod v1.13.x (push) Successful in 47s
/ Create release for tags (push) Has been skipped
/ Deploy release (push) Has been skipped
/ Build Website (push) Successful in 1m0s
/ deploy (push) Has been skipped
Set collate for migration script
2025-11-27 14:27:42 -06:00

179 lines
12 KiB
SQL

rename table stats_games to stats_sessions;
create table stats_games
(
id int unsigned auto_increment primary key,
uuid uuid default uuid() not null comment 'legacy campaignID' unique,
date_start bigint not null comment 'unix timestamp',
date_start_finale int null comment 'unix timestamp of finale',
date_end bigint null comment 'unix timestamp',
duration_game bigint as (`date_end` - `date_start`) comment 'seconds of game',
duration_finale bigint as (`date_end` - `date_start_finale`) comment 'seconds of finale',
map_id varchar(64) not null comment 'map id of last chapter',
gamemode varchar(64) not null,
difficulty tinyint null comment '0=easy, 1=normal, 2=advanced, 3=expert',
server_tags varchar(255) not null comment 'comma separated list of tags',
stat_version tinyint unsigned not null comment 'version of metrics',
index stats_games_gamemode_index (gamemode),
index stats_games_map_id_index (map_id)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;
insert into stats_games (uuid, date_start, date_start_finale, date_end, map_id, gamemode, difficulty, server_tags, stat_version)
# add stats_games data from session data
SELECT campaignID, date_start, date_end-finale_time, date_end, map, gamemode, difficulty, server_tags, 0
FROM stats_sessions group by campaignID
order by id asc;
alter table stats_sessions
add game_id int unsigned not null after id,
# moved to games
drop map,
drop gamemode,
drop difficulty,
drop finale_time,
drop server_tags,
drop DamageDealt,
# renamed columns for consistency
change zombie_kills kills_common int unsigned default 0 not null,
change melee_kills kills_melee smallint(10) unsigned default 0 not null,
change SurvivorDamage damage_dealt int unsigned default 0 not null,
change SurvivorFFCount damage_dealt_friendly_count int unsigned default 0 not null,
change SurvivorFFTakenCount damage_taken_friendly_count int unsigned null,
change SurvivorFFDamage damage_dealt_friendly int unsigned null,
change SurvivorFFTakenDamage damage_taken_friendly int unsigned null,
change MedkitsUsed used_kit_self smallint(10) unsigned default 0 not null comment 'heal self',
change FirstAidShared used_kit_other smallint(10) unsigned default 0 not null comment 'healed teammate',
add used_kit smallint(11) unsigned as (used_kit_self + used_kit_other) comment 'any usage',
change PillsUsed used_pills smallint(10) unsigned default 0 not null,
change MolotovsUsed used_molotov smallint(10) unsigned default 0 not null,
change PipebombsUsed used_pipebomb smallint(10) unsigned default 0 not null,
change BoomerBilesUsed used_bile smallint(10) unsigned default 0 not null,
change AdrenalinesUsed used_adrenaline smallint(10) unsigned default 0 not null,
change DefibrillatorsUsed used_defib smallint(10) unsigned default 0 not null,
change DamageTaken damage_taken int unsigned default 0 not null,
change ReviveOtherCount times_revived_other smallint(10) unsigned default 0 not null,
change Incaps times_incapped smallint(10) unsigned default 0 not null,
change Deaths deaths tinyint(10) unsigned default 0 not null,
change boomer_kills kills_boomer smallint(10) unsigned not null,
change smoker_kills kills_smoker smallint(10) unsigned not null,
change jockey_kills kills_jockey smallint(10) unsigned not null,
change hunter_kills kills_hunter smallint(10) unsigned not null,
change spitter_kills kills_spitter smallint(10) unsigned not null,
change charger_kills kills_charger smallint(10) unsigned not null,
change SpecialInfectedKills kills_all_specials int unsigned as (`kills_boomer` + `kills_smoker` + `kills_jockey` + `kills_hunter` + `kills_spitter` + `kills_charger`),
modify honks smallint unsigned default 0 null comment 'clowns honked',
change WitchesCrowned witches_crowned smallint(8) unsigned default 0 not null,
change SmokersSelfCleared smokers_selfcleared smallint(8) unsigned default 0 not null,
change RocksHitBy rocks_hitby smallint(8) unsigned default 0 not null,
change RocksDodged rocks_dodged smallint(8) unsigned default 0 not null,
change HuntersDeadstopped hunters_deadstopped smallint(8) unsigned default 0 not null,
change TimesPinned times_pinned smallint(8) unsigned default 0 not null,
change ClearedPinned times_cleared_pinned smallint(8) unsigned default 0 null comment 'helped pinned teammate',
change BoomedTeammates times_boomed_teammates smallint unsigned default 0 not null,
change TimesBoomed times_boomed smallint(8) unsigned default 0 not null,
change DamageToTank damage_dealt_tank mediumint unsigned default 0 not null comment 'dmg to tank',
change DamageToWitch damage_dealt_witch mediumint unsigned default 0 not null comment 'dmg to witch',
change CarAlarmsActivated caralarms_activated tinyint unsigned default 0 not null,
# new metrics
add longest_shot_distance float null,
add times_hanging smallint unsigned default 0 null after times_revived_other,
add kills_tank smallint unsigned null after kills_all_specials,
add kills_witch smallint unsigned null after kills_tank,
add kills_fire smallint unsigned null comment 'gascan/molotov' after kills_witch,
add kills_pipebomb smallint unsigned null after kills_fire,
add kills_minigun smallint unsigned null after kills_pipebomb,
add seconds_alive int unsigned not null,
add seconds_idle int unsigned not null,
add seconds_dead int unsigned default 0,
add seconds_total int unsigned as (seconds_alive + seconds_idle + seconds_dead),
add damage_taken_fall float,
add times_shove mediumint,
add times_jumped mediumint,
add bullets_fired mediumint,
add unique index stats_sessions_game_id_steamid_uindex
(game_id, steamid)
comment 'ensure no duplicate sessions';
# get new game id, update seconds_* (not perfect but whatever), mark as in finale
update stats_sessions s
join stats_games g on g.uuid = s.campaignID
SET s.game_id=g.id, s.seconds_alive=duration*60, s.seconds_idle=s.minutes_idle*60, s.flags=4;
# drop rest of columns and add fk
alter table stats_sessions
drop duration,
drop date_start,
drop date_end,
drop minutes_idle,
drop index stats_games_campaignID_index,
drop key campaignID,
drop column campaignID,
add constraint stats_sessions_stats_games_id_fk
foreign key (game_id)
references stats_games (id)
on update cascade on delete cascade;
alter table stats_users
change survivor_deaths deaths mediumint(11) unsigned default 0 not null,
drop infected_deaths,
change survivor_damage_rec damage_taken int(11) unsigned default 0 not null,
change survivor_damage_give damage_dealt int(11) unsigned default 0 not null,
add damage_dealt_friendly_count mediumint unsigned default 0 not null,
add damage_taken_friendly_count mediumint unsigned default 0 null,
drop infected_damage_rec,
drop infected_damage_give,
add pickups_bile mediumint(11) unsigned default 0 not null after pickups_molotov,
change pickups_pipe_bomb pickups_pipebomb mediumint(11) unsigned default 0 not null,
add pickups_adrenaline mediumint unsigned default 0 not null after pickups_pills,
change survivor_incaps times_incapped mediumint(11) unsigned default 0 not null,
change pickups_pain_pills pickups_pills mediumint(11) unsigned default 0 not null after pickups_pipebomb,
add times_hanging mediumint(11) unsigned default 0 not null comment 'ledge grabs' after times_incapped,
change revived_others times_revived_other mediumint(11) unsigned default 0 not null,
change melee_kills kills_melee int(11) unsigned default 0 not null comment 'kils with melee',
change tanks_killed kills_tank int(11) unsigned default 0 not null,
change tanks_killed_solo kills_tank_solo int unsigned default 0 not null,
change tanks_killed_melee kills_tank_melee int unsigned default 0 not null comment 'with melee',
change survivor_ff damage_dealt_friendly int unsigned default 0 not null,
change survivor_ff_rec damage_taken_friendly int default 0 null comment 'ff recv',
change common_kills kills_common int unsigned default 0 null,
change common_headshots kills_common_headshots int unsigned default 0 not null,
change damage_to_tank damage_dealt_tank int unsigned default 0 not null,
drop column damage_as_tank,
change damage_witch damage_dealt_witch int unsigned default 0 not null,
drop packs_used,
add used_ammopack_fire mediumint unsigned default 0 not null,
add used_ammopack_explosive mediumint unsigned default 0 not null,
change ff_kills kills_friendly int unsigned default 0 not null comment 'teammates killed',
change damage_molotov damage_dealt_fire int unsigned default 0 not null comment 'gascan/molotov',
change kills_molotov kills_fire int unsigned default 0 not null comment 'gascan/molotov',
change kills_pipe kills_pipebomb int unsigned default 0 not null,
change clowns_honked honks int unsigned default 0 not null comment 'clown honks',
change boomer_mellos times_boomed_teammates mediumint unsigned default 0 not null comment 'popped boomer and got someone boomed',
change boomer_mellos_self times_boomed_self mediumint unsigned default 0 not null comment 'popped boomer and got self boomed',
add times_boomed mediumint unsigned default 0 not null after times_boomed_self,
change heal_self used_kit_self mediumint unsigned default 0 not null comment 'healed self',
change heal_others used_kit_other mediumint unsigned default 0 not null comment 'healed teammate',
add used_kit int as (used_kit_self + used_kit_other) comment 'any usage',
change defibs_used used_defib mediumint unsigned default 0 not null after used_kit_other,
change pills_used used_pills mediumint unsigned default 0 not null,
change adrenaline_used used_adrenaline mediumint unsigned default 0 not null after used_pills,
change revived times_revived mediumint unsigned default 0 not null comment 'self got incapped',
change cleared_pinned times_cleared_pinned mediumint unsigned default 0 not null comment 'helped survivor that was pinned',
add rocks_dodged mediumint unsigned default 0 not null after rocks_hitby,
add seconds_alive int unsigned default 0 not null,
add seconds_idle int unsigned default 0 not null,
add seconds_dead int unsigned default 0 not null,
add seconds_total int unsigned as (seconds_alive + seconds_idle + seconds_dead),
change throws_puke used_bile mediumint unsigned default 0 not null comment 'throws',
change throws_molotov used_molotov mediumint unsigned default 0 not null comment 'throws',
change throws_pipe used_pipebomb mediumint unsigned default 0 not null comment 'throws',
add damage_taken_fall float default 0 not null,
add times_shove mediumint default 0 not null,
add times_jumped mediumint default 0 not null,
add bullets_fired mediumint default 0 not null,
add times_incapped_fire mediumint unsigned default 0 not null,
add times_incapped_acid mediumint unsigned default 0 not null,
add times_incapped_zombie mediumint unsigned default 0 not null,
add times_incapped_special mediumint unsigned default 0 not null,
add times_incapped_tank mediumint unsigned default 0 not null,
add times_incapped_witch mediumint unsigned default 0 not null;
update stats_users
set seconds_alive = minutes_played * 60, seconds_idle = minutes_idle * 60;
alter table stats_users
drop minutes_played,
drop minutes_idle;