ftt: Move individual troll specification to trolls.inc

This commit is contained in:
Jackzie 2021-10-14 17:19:29 -05:00
parent d548ad9af3
commit 009c28fc8a
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@ -40,6 +40,9 @@ void SetupTrolls() {
SetupTroll("iCantSpellNoMore", "Chat messages letter will randomly changed with wrong letters", TrollMod_Constant);
index = SetupTroll("No Profanity", "Replaces some words with random phrases", TrollMod_Constant);
Trolls[index].AddFlagPrompt(false);
Trolls[index].AddFlag("Only Replace Swears", false);
Trolls[index].AddFlag("Replace Full Messages", true);
Trolls[index].AddFlagPrompt(false);
Trolls[index].AddFlag("Show Modified to Them", true);
Trolls[index].AddFlag("Show Original to Them", false);
SetupTroll("Vocalize Gag", "Prevents player from sending any vocalizations (even automatic)", TrollMod_Constant);
@ -87,4 +90,91 @@ void AddMagnetFlags(int index) {
Trolls[index].AddFlag("Always (100%)", true);
Trolls[index].AddFlag("Half Time (50%)", false);
Trolls[index].AddFlag("Rare (10%)", false);
}
bool ApplyAffect(int victim, const Troll troll, int activator, trollModifier modifier, int flags) {
bool isActive = IsTrollActiveByRawID(victim, troll.id);
if(StrEqual(troll.name, "Reset User")) {
LogAction(activator, victim, "\"%L\" reset all troll effects for \"%L\"", activator, victim);
ShowActivityEx(activator, "[FTT] ", "reset troll effects for %N. ", victim);
for(int i = 0; i <= MAX_TROLLS; i++) {
Trolls[i].activeFlagClients[victim] = -1;
}
SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0);
SetEntityGravity(victim, 1.0);
return false;
} else if(StrEqual(troll.name, "Slow Speed"))
SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", isActive ? 1.0 : 0.8);
else if(StrEqual(troll.name, "Higher Gravity"))
SetEntityGravity(victim, isActive ? 1.0 : 1.3);
else if(StrEqual(troll.name, "Half Primary Ammo")) {
int current = GetPrimaryReserveAmmo(victim);
SetPrimaryReserveAmmo(victim, current / 2);
} else if(StrEqual(troll.name, "UziRules")) {
DisableTroll(victim, "No Pickup");
DisableTroll(victim, "Primary Disable");
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
} else if(StrEqual(troll.name, "Primary Disable")) {
DisableTroll(victim, "UziRules");
DisableTroll(victim, "No Pickup");
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
} else if(StrEqual(troll.name, "No Pickup")) {
DisableTroll(victim, "UziRules");
DisableTroll(victim, "Primary Disable");
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
} else if(StrEqual(troll.name, "CameTooEarly")) {
ReplyToCommand(activator, "This troll mode is not implemented.");
} else if(StrEqual(troll.name, "KillMeSoftly")) {
static char wpn[32];
GetClientWeaponName(victim, 4, wpn, sizeof(wpn));
if(StrEqual(wpn, "weapon_adrenaline") || StrEqual(wpn, "weapon_pain_pills")) {
ClientCommand(victim, "slot5");
g_bPendingItemGive[victim] = true;
}else{
ReplyToCommand(activator, "User does not have pills or adrenaline");
return false;
}
//TODO: Implement TrollMod_Constant
return false;
} else if(StrEqual(troll.name, "Throw It All")) {
if(modifier == TrollMod_Instant)
ThrowAllItems(victim);
if(hThrowTimer == INVALID_HANDLE && modifier == TrollMod_Constant) {
hThrowTimer = CreateTimer(hThrowItemInterval.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT);
}
} else if(StrEqual(troll.name, "Swarm")) {
if(modifier == TrollMod_Instant) {
L4D2_RunScript("RushVictim(GetPlayerFromUserID(%d), %d)", victim, 15000);
}
return true;
} else if(StrEqual(troll.name, "Gun Jam")) {
int wpn = GetClientWeaponEntIndex(victim, 0);
if(wpn > -1)
SDKHook(wpn, SDKHook_Reload, Event_WeaponReload);
else {
ReplyToCommand(activator, "Victim does not have a primary weapon.");
return false;
}
} else if(StrEqual(troll.name, "Vomit Player"))
L4D_CTerrorPlayer_OnVomitedUpon(victim, victim);
else if(StrEqual(troll.name, "Inface Special")) {
FakeClientCommand(victim, "sm_inface");
return false;
} else if(StrEqual(troll.name, "Insta Special")) {
FakeClientCommand(victim, "sm_insta");
return false;
} else if(StrEqual(troll.name, "Goo")) {
static float pos[3], ang[3];
GetClientAbsOrigin(victim, pos);
GetClientAbsAngles(victim, ang);
L4D2_SpitterPrj(victim, pos, ang);
} else if(StrEqual(troll.name, "Stagger")) {
L4D_StaggerPlayer(victim, victim, NULL_VECTOR);
} else {
PrintToServer("[FTT] Warn: Possibly invalid troll, no action defined for \"%s\"", troll.name);
#if defined DEBUG
ReplyToCommand(activator, "[FTT/Debug] If nothing occurs, this troll possibly was not implemented correctly. ");
#endif
}
return true;
}