diff --git a/plugins/200IQBots_FlyYouFools.smx b/plugins/200IQBots_FlyYouFools.smx index d78be1f..c95a7e0 100644 Binary files a/plugins/200IQBots_FlyYouFools.smx and b/plugins/200IQBots_FlyYouFools.smx differ diff --git a/scripting/200IQBots_FlyYouFools.sp b/scripting/200IQBots_FlyYouFools.sp index d50c8c4..77f8fe9 100644 --- a/scripting/200IQBots_FlyYouFools.sp +++ b/scripting/200IQBots_FlyYouFools.sp @@ -86,28 +86,30 @@ public Action BotControlTimerV2(Handle timer) return Plugin_Stop; } if(iAliveTanks == 0) return Plugin_Continue; + + int botHealth, closestTank, tank_target, distanceFromSurvivor; + float BotPosition[3], TankPosition[3], smallestDistance; + //Loop all players, finding survivors. (survivor team, bots, not tank.) for (int i = 1; i <= MaxClients; i++) { if (IsClientInGame(i) && IsPlayerAlive(i) && IsFakeClient(i) && !bIsTank[i] && GetClientTeam(i) == 2) { //Grab health of bot and current position - int botHealth = GetClientHealth(i); - float BotPosition[3]; + botHealth = GetClientHealth(i); GetClientAbsOrigin(i, BotPosition); - float smallestDistance = 0.0; - int closestTank = -1; + smallestDistance = 0.0; + closestTank = -1; //Loop all players, finding tanks (alive, bot, tank) for(int tankID = 1; tankID <= MaxClients; tankID++) { if (IsClientInGame(tankID) && IsPlayerAlive(tankID) && IsFakeClient(tankID) && bIsTank[tankID]) { //Check if tank has a target. tank_target will be -1 if not activated - int tank_target = GetEntPropEnt(tankID, Prop_Send, "m_lookatPlayer", 0); + tank_target = GetEntPropEnt(tankID, Prop_Send, "m_lookatPlayer", 0); if(tank_target > -1) { //Fetch the tank's position - float TankPosition[3]; GetClientAbsOrigin(tankID, TankPosition); //Get distance to survivor, and compare to get closest tank - float distanceFromSurvivor = GetVectorDistance(BotPosition, TankPosition); + distanceFromSurvivor = GetVectorDistance(BotPosition, TankPosition); if(distanceFromSurvivor <= 1000 && smallestDistance > distanceFromSurvivor || smallestDistance == 0.0) { smallestDistance = distanceFromSurvivor; closestTank = tankID; @@ -137,9 +139,9 @@ void resetPlugin() { public void FindExistingTank() { //Loop all valid clients, check if they a BOT and an infected. Check for a name that contains "Tank" iAliveTanks = 0; + char name[16]; for (int i = 1; i < MaxClients+1 ;i++) { if(IsClientInGame(i) && IsFakeClient(i) && IsPlayerAlive(i) && GetClientTeam(i) == 3) { - char name[16]; GetClientName(i, name, sizeof(name)); if(StrContains(name, "Tank", true) > -1) { bIsTank[i] = true;