diff --git a/plugins/l4d2_autobotcrown.smx b/plugins/l4d2_autobotcrown.smx index 9d1c4c5..1b68ea6 100644 Binary files a/plugins/l4d2_autobotcrown.smx and b/plugins/l4d2_autobotcrown.smx differ diff --git a/plugins/l4d2_rollback.smx b/plugins/l4d2_rollback.smx index a9ccb4d..8b42915 100644 Binary files a/plugins/l4d2_rollback.smx and b/plugins/l4d2_rollback.smx differ diff --git a/plugins/l4d_survivor_identity_fix.smx b/plugins/l4d_survivor_identity_fix.smx index d1e3f53..78c75c0 100644 Binary files a/plugins/l4d_survivor_identity_fix.smx and b/plugins/l4d_survivor_identity_fix.smx differ diff --git a/scripting/l4d2_autobotcrown.sp b/scripting/l4d2_autobotcrown.sp index c571ea2..370b48c 100644 --- a/scripting/l4d2_autobotcrown.sp +++ b/scripting/l4d2_autobotcrown.sp @@ -159,7 +159,6 @@ public Action Timer_Active(Handle hdl) { return Plugin_Stop; } //TODO: Also check if startled and cancel it immediately. - //TODO: X amount of tries, then ignore. if(AutoCrownBot > -1) { int client = GetClientOfUserId(AutoCrownBot); if(!IsValidEntity(AutoCrownTarget) || IsPlayerIncapped(client)) { diff --git a/scripting/l4d2_rollback.sp b/scripting/l4d2_rollback.sp index 4de72e5..bd24da7 100644 --- a/scripting/l4d2_rollback.sp +++ b/scripting/l4d2_rollback.sp @@ -225,9 +225,6 @@ public Action Event_ReviveBegin(Event event, const char[] name, bool dontBroadca public void FTT_OnClientMarked(int troll, int marker) { RecordGlobalState("FTT_MARKED"); } - -//TODO: hook revive_begin (non-admins only?) - // ///////////////////////////////////////////////////////////////////////////// // TIMERS // ///////////////////////////////////////////////////////////////////////////// @@ -238,7 +235,6 @@ public Action Timer_AutoRecord(Handle h) { // METHODS // ///////////////////////////////////////////////////////////////////////////// void RecordGlobalState(const char[] type, int skipTime = 0) { - //TODO: Move playerStatesList[0][0-32] -> playerStatesList[1][0-32] -> playerStatesList[2][0-32] int time = GetTime(); for(int i = MAXIMUM_STAGES_STORED - 2; i >= 0; i--) { TransferArray(i, i+1); diff --git a/scripting/l4d_survivor_identity_fix.sp b/scripting/l4d_survivor_identity_fix.sp index 9436bbc..c7a0bac 100644 --- a/scripting/l4d_survivor_identity_fix.sp +++ b/scripting/l4d_survivor_identity_fix.sp @@ -74,7 +74,6 @@ public void OnPluginStart() for(int i = 1; i <= MaxClients; i++) { if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && IsSurvivor(i)) GetClientModel(i, g_Models[i], 64); - //TODO: Convert ^ to ID } } @@ -317,7 +316,6 @@ public Action Event_PlayerFirstSpawn(Event event, const char[] name, bool dontBr public void Frame_CheckClient(int userid) { int client = GetClientOfUserId(userid); if(client > 0 && GetClientTeam(client) == 2 && !IsFakeClient(client)) { - //todo: hCookiesEnabled.IntVal if(++survivors > 4 && g_iPendingCookieModel[client] > 0) { //A model is set: Fetched from cookie @@ -427,7 +425,7 @@ stock int GetLeastUsedSurvivor(int client) { players++; } } - //TODO: set starting number to be map-based. + //TODO: set starting number to be character set based. //int start = players > 4 for(int id = 0; id < 8; ++id) { if(count[id] == 0) {