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https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-08 01:03:20 +00:00
Fix some server-crashing, add client crashing... welp
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e253e43efa
commit
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2 changed files with 44 additions and 10 deletions
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@ -13,15 +13,16 @@
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#include <sourcemod>
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#include <sdktools>
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//#include <sdkhooks>
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#include <profiler>
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#include <smlib/effects>
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#include <sdkhooks>
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#include <left4dhooks>
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// #include <profiler>
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#define PARTICLE_ELMOS "st_elmos_fire_cp0"
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#define PARTICLE_TES1 "electrical_arc_01_system"
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#define ENT_PORTAL_NAME "turret"
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#define SOUND_LASER_FIRE "level/puck_impact.wav"
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#define SOUND_LASER_FIRE "custom/xen_teleport.mp3"
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// #define SOUND_LASER_FIRE "level/puck_impact.wav"
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#include <gamemodes/ents>
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int g_iLaserIndex;
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@ -75,7 +76,15 @@ public void OnPluginStart() {
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RegAdminCmd("sm_turret", Command_SpawnTurret, ADMFLAG_CHEATS);
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RegAdminCmd("sm_rmturrets", Command_RemoveTurrets, ADMFLAG_CHEATS);
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CreateTimer(0.1, Timer_Think, _, TIMER_REPEAT);
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i)) {
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SDKHook(i, SDKHook_OnTakeDamageAlive, OnTakeDamageAlive);
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}
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}
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}
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public void OnPluginEnd() {
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OnMapEnd();
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}
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enum TurretState {
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@ -88,7 +97,9 @@ TurretState turretState[2048];
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int turretActivatorParticle[2048];
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int entityActiveTurret[2048]; // mapping the turret thats active on victim. [victim] = turret
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int turretActiveEntity[2048];
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bool turretIsActiveLaser[2048];
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bool pendingDeletion[2048];
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float turretDamage[2048];
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int turretCount;
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@ -99,6 +110,7 @@ void FindTurrets() {
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GetEntPropString(entity, Prop_Data, "m_iName", targetname, sizeof(targetname));
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if(StrEqual(targetname, "turret")) {
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SetupTurret(entity);
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PrintToServer("Found existing turret: %d", entity);
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}
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}
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}
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@ -143,6 +155,13 @@ int ClearTurrets() {
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AcceptEntityInput(entity, "Kill");
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}
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}
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entity = INVALID_ENT_REFERENCE;
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while ((entity = FindEntityByClassname(entity, "env_laser")) != INVALID_ENT_REFERENCE) {
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if(turretIsActiveLaser[entity]) {
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AcceptEntityInput(entity, "TurnOff");
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AcceptEntityInput(entity, "Kill");
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}
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}
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for(int i = 1; i < 2048; i++) {
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entityActiveTurret[i] = 0;
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@ -152,6 +171,20 @@ int ClearTurrets() {
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return count;
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}
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public void OnClientPutInServer(int client) {
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SDKHook(client, SDKHook_OnTakeDamageAlive, OnTakeDamageAlive);
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}
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public Action OnTakeDamageAlive(int victim, int& attacker, int& inflictor, float& damage, int& damagetype) {
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if(attacker > MaxClients && attacker < 2048 && turretIsActiveLaser[attacker] && GetClientTeam(victim) != 3) {
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int health = L4D_GetPlayerTempHealth(victim);
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L4D_SetPlayerTempHealth(victim, health);
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damage = 0.0;
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return Plugin_Stop;
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}
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return Plugin_Continue;
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}
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public void OnMapEnd() {
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ClearTurrets();
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}
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@ -252,11 +285,11 @@ public Action Timer_Think(Handle h) {
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GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos);
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if(turretState[entity] == Turret_Active) {
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// Keep targetting if can view
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int target = EntRefToEntIndex(turretActiveEntity[entity]);
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target = EntRefToEntIndex(turretActiveEntity[entity]);
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if(target > 0 && IsValidEntity(target)) {
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bool ragdoll = GetEntProp(target, Prop_Data, "m_bClientSideRagdoll") == 1;
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if(!ragdoll && CanSeeEntity(pos, target)) {
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FireTurret(pos, target);
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FireTurret(pos, target, turretDamage[entity]);
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continue;
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}
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entityActiveTurret[target] = 0;
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@ -276,11 +309,12 @@ public Action Timer_Think(Handle h) {
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if(target == -1) target = FindNearestVisibleSpecial(pos, TURRET_MAX_RANGE_SPECIALS_OPTIMIZED);
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if(target == -1) target = FindNearestVisibleEntity("infected", pos, TURRET_MAX_RANGE_INFECTED_OPTIMIZED, entity);
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if(target > 0) {
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turretDamage[entity] = damage;
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entityActiveTurret[target] = entity;
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turretActiveEntity[entity] = EntIndexToEntRef(target);
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turretActivatorParticle[entity] = EntIndexToEntRef(CreateParticleNamed("turret_activate", PARTICLE_TES1, pos, NULL_VECTOR));
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// AcceptEntityInput(turretActivatorParticle[entity], "Start");
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FireTurret(pos, target), damage;
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FireTurret(pos, target, turretDamage[entity]);
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turretState[entity] = Turret_Active;
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}
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if(++count > turretCount) {
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@ -298,7 +332,8 @@ static float TURRET_LASER_COLOR[3] = { 0.0, 255.0, 255.0 };
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void FireTurret(const float origin[3], int target, float damage = 105.0) {
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int laser = CreateLaser(origin, target, TURRET_LASER_COLOR, damage, 1.0, 0.2);
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EmitSoundToAll(SOUND_LASER_FIRE, laser, SNDCHAN_WEAPON, .flags = SND_CHANGEPITCH, .pitch = 100);
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EmitSoundToAll(SOUND_LASER_FIRE, laser, SNDCHAN_WEAPON, .flags = SND_CHANGEPITCH, .pitch = 150);
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turretIsActiveLaser[laser] = true;
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}
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stock int CreateLaser(const float origin[3], int targetEnt, float color[3], float damage = 0.0, float width, float duration = 5.0) {
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@ -353,6 +388,7 @@ public Action Timer_ClearEnts(Handle h, DataPack pack) {
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if(IsValidEntity(ent)) {
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AcceptEntityInput(ent, "Kill");
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}
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turretIsActiveLaser[ent] = false;
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}
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return Plugin_Handled;
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}
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@ -439,7 +475,6 @@ stock int FindNearestVisibleEntity(const char[] classname, const float origin[3]
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stock int FindNearestInfected(const float origin[3], float maxRange = 0.0) {
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// TODO: If maxrange provided, do ray trace? or GetVisibleInfected
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int infected = -1;
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float closestDist, pos[3];
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int entity = INVALID_ENT_REFERENCE;
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@ -475,7 +510,6 @@ public void OnMapStart() {
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PrecacheParticle(PARTICLE_ELMOS);
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PrecacheParticle(PARTICLE_TES1);
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g_iBeamSprite = PrecacheModel("sprites/laser.vmt", true);
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g_iHaloSprite = PrecacheModel("sprites/halo01.vmt", true);
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g_iLaserIndex = PrecacheModel("materials/sprites/laserbeam.vmt", true);
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PrecacheSound(SOUND_LASER_FIRE);
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if(g_iLaserIndex == 0) {
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