Fix some server-crashing, add client crashing... welp

This commit is contained in:
Jackz 2022-07-19 13:23:46 -05:00
parent e253e43efa
commit 08874d5266
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GPG key ID: E0BBD94CF657F603
2 changed files with 44 additions and 10 deletions

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@ -13,15 +13,16 @@
#include <sourcemod>
#include <sdktools>
//#include <sdkhooks>
#include <profiler>
#include <smlib/effects>
#include <sdkhooks>
#include <left4dhooks>
// #include <profiler>
#define PARTICLE_ELMOS "st_elmos_fire_cp0"
#define PARTICLE_TES1 "electrical_arc_01_system"
#define ENT_PORTAL_NAME "turret"
#define SOUND_LASER_FIRE "level/puck_impact.wav"
#define SOUND_LASER_FIRE "custom/xen_teleport.mp3"
// #define SOUND_LASER_FIRE "level/puck_impact.wav"
#include <gamemodes/ents>
int g_iLaserIndex;
@ -75,7 +76,15 @@ public void OnPluginStart() {
RegAdminCmd("sm_turret", Command_SpawnTurret, ADMFLAG_CHEATS);
RegAdminCmd("sm_rmturrets", Command_RemoveTurrets, ADMFLAG_CHEATS);
CreateTimer(0.1, Timer_Think, _, TIMER_REPEAT);
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i)) {
SDKHook(i, SDKHook_OnTakeDamageAlive, OnTakeDamageAlive);
}
}
}
public void OnPluginEnd() {
OnMapEnd();
}
enum TurretState {
@ -88,7 +97,9 @@ TurretState turretState[2048];
int turretActivatorParticle[2048];
int entityActiveTurret[2048]; // mapping the turret thats active on victim. [victim] = turret
int turretActiveEntity[2048];
bool turretIsActiveLaser[2048];
bool pendingDeletion[2048];
float turretDamage[2048];
int turretCount;
@ -99,6 +110,7 @@ void FindTurrets() {
GetEntPropString(entity, Prop_Data, "m_iName", targetname, sizeof(targetname));
if(StrEqual(targetname, "turret")) {
SetupTurret(entity);
PrintToServer("Found existing turret: %d", entity);
}
}
}
@ -143,6 +155,13 @@ int ClearTurrets() {
AcceptEntityInput(entity, "Kill");
}
}
entity = INVALID_ENT_REFERENCE;
while ((entity = FindEntityByClassname(entity, "env_laser")) != INVALID_ENT_REFERENCE) {
if(turretIsActiveLaser[entity]) {
AcceptEntityInput(entity, "TurnOff");
AcceptEntityInput(entity, "Kill");
}
}
for(int i = 1; i < 2048; i++) {
entityActiveTurret[i] = 0;
@ -152,6 +171,20 @@ int ClearTurrets() {
return count;
}
public void OnClientPutInServer(int client) {
SDKHook(client, SDKHook_OnTakeDamageAlive, OnTakeDamageAlive);
}
public Action OnTakeDamageAlive(int victim, int& attacker, int& inflictor, float& damage, int& damagetype) {
if(attacker > MaxClients && attacker < 2048 && turretIsActiveLaser[attacker] && GetClientTeam(victim) != 3) {
int health = L4D_GetPlayerTempHealth(victim);
L4D_SetPlayerTempHealth(victim, health);
damage = 0.0;
return Plugin_Stop;
}
return Plugin_Continue;
}
public void OnMapEnd() {
ClearTurrets();
}
@ -252,11 +285,11 @@ public Action Timer_Think(Handle h) {
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos);
if(turretState[entity] == Turret_Active) {
// Keep targetting if can view
int target = EntRefToEntIndex(turretActiveEntity[entity]);
target = EntRefToEntIndex(turretActiveEntity[entity]);
if(target > 0 && IsValidEntity(target)) {
bool ragdoll = GetEntProp(target, Prop_Data, "m_bClientSideRagdoll") == 1;
if(!ragdoll && CanSeeEntity(pos, target)) {
FireTurret(pos, target);
FireTurret(pos, target, turretDamage[entity]);
continue;
}
entityActiveTurret[target] = 0;
@ -276,11 +309,12 @@ public Action Timer_Think(Handle h) {
if(target == -1) target = FindNearestVisibleSpecial(pos, TURRET_MAX_RANGE_SPECIALS_OPTIMIZED);
if(target == -1) target = FindNearestVisibleEntity("infected", pos, TURRET_MAX_RANGE_INFECTED_OPTIMIZED, entity);
if(target > 0) {
turretDamage[entity] = damage;
entityActiveTurret[target] = entity;
turretActiveEntity[entity] = EntIndexToEntRef(target);
turretActivatorParticle[entity] = EntIndexToEntRef(CreateParticleNamed("turret_activate", PARTICLE_TES1, pos, NULL_VECTOR));
// AcceptEntityInput(turretActivatorParticle[entity], "Start");
FireTurret(pos, target), damage;
FireTurret(pos, target, turretDamage[entity]);
turretState[entity] = Turret_Active;
}
if(++count > turretCount) {
@ -298,7 +332,8 @@ static float TURRET_LASER_COLOR[3] = { 0.0, 255.0, 255.0 };
void FireTurret(const float origin[3], int target, float damage = 105.0) {
int laser = CreateLaser(origin, target, TURRET_LASER_COLOR, damage, 1.0, 0.2);
EmitSoundToAll(SOUND_LASER_FIRE, laser, SNDCHAN_WEAPON, .flags = SND_CHANGEPITCH, .pitch = 100);
EmitSoundToAll(SOUND_LASER_FIRE, laser, SNDCHAN_WEAPON, .flags = SND_CHANGEPITCH, .pitch = 150);
turretIsActiveLaser[laser] = true;
}
stock int CreateLaser(const float origin[3], int targetEnt, float color[3], float damage = 0.0, float width, float duration = 5.0) {
@ -353,6 +388,7 @@ public Action Timer_ClearEnts(Handle h, DataPack pack) {
if(IsValidEntity(ent)) {
AcceptEntityInput(ent, "Kill");
}
turretIsActiveLaser[ent] = false;
}
return Plugin_Handled;
}
@ -439,7 +475,6 @@ stock int FindNearestVisibleEntity(const char[] classname, const float origin[3]
stock int FindNearestInfected(const float origin[3], float maxRange = 0.0) {
// TODO: If maxrange provided, do ray trace? or GetVisibleInfected
int infected = -1;
float closestDist, pos[3];
int entity = INVALID_ENT_REFERENCE;
@ -475,7 +510,6 @@ public void OnMapStart() {
PrecacheParticle(PARTICLE_ELMOS);
PrecacheParticle(PARTICLE_TES1);
g_iBeamSprite = PrecacheModel("sprites/laser.vmt", true);
g_iHaloSprite = PrecacheModel("sprites/halo01.vmt", true);
g_iLaserIndex = PrecacheModel("materials/sprites/laserbeam.vmt", true);
PrecacheSound(SOUND_LASER_FIRE);
if(g_iLaserIndex == 0) {