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https://github.com/Jackzmc/sourcemod-plugins.git
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Update jutils
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parent
c38fb1819f
commit
0dc2644ee9
1 changed files with 36 additions and 5 deletions
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@ -426,18 +426,32 @@ stock bool GetClientWeaponName(int client, int slot, char[] name, int nameSize)
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}
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}
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stock bool GetClientWeaponNameSmart(int client, int slot, char[] name, int nameSize) {
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int wpn = GetClientWeaponEntIndex(client, slot);
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int wpn = GetPlayerWeaponSlot(client, slot);
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if(wpn > 0) {
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GetEntityClassname(wpn, name, nameSize);
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if(slot == 1 && StrEqual(name, "weapon_melee")) {
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GetEntPropString(wpn, Prop_Data, "m_strMapSetScriptName", name, nameSize);
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}
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return true;
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}else{
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return false;
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}
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return false;
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}
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stock int GetClientWeaponNameSmart2(int client, int slot, char[] name, int nameSize) {
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int wpn = GetPlayerWeaponSlot(client, slot);
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if(wpn > 0) {
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GetEntityClassname(wpn, name, nameSize);
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if(slot == 1 && StrEqual(name, "weapon_melee")) {
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GetEntPropString(wpn, Prop_Data, "m_strMapSetScriptName", name, nameSize);
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} else {
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Format(name, nameSize, "%s", name[7]);
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}
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return wpn;
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}
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return -1;
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}
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stock bool DoesClientHaveWeapon(int client, int slot, const char[] name) {
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char wpn[32];
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if(GetClientWeaponName(client, slot, wpn, sizeof(wpn))) {
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@ -559,7 +573,8 @@ stock void PrintChatToAdmins(const char[] format, any ...) {
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}
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PrintToServer("%s", buffer);
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}
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stock void CPrintChatToAdmin(const char[] format, any ...) {
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#if defined _multicolors_included
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stock void CPrintChatToAdmins(const char[] format, any ...) {
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char buffer[254];
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VFormat(buffer, sizeof(buffer), format, 2);
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for(int i = 1; i < MaxClients; i++) {
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@ -570,8 +585,9 @@ stock void CPrintChatToAdmin(const char[] format, any ...) {
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}
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}
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}
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PCrintToServer("%s", buffer);
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CPrintToServer("%s", buffer);
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}
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#endif
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stock bool IsValidAdmin(int client, const char[] flags) {
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int ibFlags = ReadFlagString(flags);
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if ((GetUserFlagBits(client) & ibFlags) == ibFlags) {
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@ -933,4 +949,19 @@ stock void CalculateWorldPosition(int entity, float pos[3]) {
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pos[0] = pos[0] + (mins[0] + maxs[0]) * 0.5;
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pos[1] = pos[1] + (mins[1] + maxs[1]) * 0.5;
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pos[2] = pos[2] + (mins[2] + maxs[2]) * 0.5;
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}
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/// Displays either: Username, Username (AFK), Username (Dead), Userame (AFK/Dead)
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stock void GetMenuDisplayName(int client, char[] display, int maxlen) {
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int realPlayer = L4D_GetIdlePlayerOfBot(client);
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// Incase player is idle, grab their bot instead of them
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if(realPlayer > 0 && IsClientConnected(realPlayer)) {
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if(IsPlayerAlive(client))
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Format(display, maxlen, "%N (AFK)", realPlayer);
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else
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Format(display, maxlen, "%N (AFK/Dead)", realPlayer);
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} else if(!IsPlayerAlive(client))
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Format(display, maxlen, "%N (Dead)", client);
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else {
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GetClientName(client, display, maxlen);
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}
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}
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