popuation_control: Only increment common count on success

This commit is contained in:
Jackzie 2021-05-11 15:58:13 -05:00
parent 23ade2663b
commit 1027337583
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GPG key ID: 1E834FE36520537A
2 changed files with 9 additions and 9 deletions

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@ -110,14 +110,7 @@ public void CVAR_hTotalZombiesChanged(ConVar convar, const char[] oldValue, cons
public void OnEntityCreated(int entity, const char[] classname) {
if (StrEqual(classname, "infected") && IsDoneLoading) {
//If limiter turned on:
if(commonLimit != 0) {
if(iCurrentCommons > commonLimit) {
SDKHook(entity, SDKHook_SpawnPost, Hook_SpawnPost);
return;
}
}
++iCurrentCommons;
SDKHook(entity, SDKHook_SpawnPost, Hook_SpawnPost);
char m_ModelName[PLATFORM_MAX_PATH];
GetEntPropString(entity, Prop_Data, "m_ModelName", m_ModelName, sizeof(m_ModelName));
@ -141,7 +134,14 @@ public void OnEntityCreated(int entity, const char[] classname) {
}
public Action Hook_SpawnPost(int entity) {
AcceptEntityInput(entity, "Kill");
if(commonLimit != 0) {
if(iCurrentCommons >= commonLimit) {
AcceptEntityInput(entity, "Kill");
return Plugin_Continue;
}
}
++iCurrentCommons;
return Plugin_Continue;
}
public Action Event_InfectedDeath(Event event, const char[] name, bool dontBroadcast) {