diff --git a/plugins/l4d2_hideandseek.smx b/plugins/l4d2_hideandseek.smx index a182336..a57dac6 100644 Binary files a/plugins/l4d2_hideandseek.smx and b/plugins/l4d2_hideandseek.smx differ diff --git a/scripting/l4d2_hideandseek.sp b/scripting/l4d2_hideandseek.sp index 944c910..299d41a 100644 --- a/scripting/l4d2_hideandseek.sp +++ b/scripting/l4d2_hideandseek.sp @@ -395,7 +395,7 @@ public void Event_GamemodeChange(ConVar cvar, const char[] oldValue, const char[ if(thirdPersonTimer != null) delete thirdPersonTimer; thirdPersonTimer = CreateTimer(1.0, Timer_CheckPlayers, _, TIMER_REPEAT); - } else if(!lateLoaded) { + } else if(!lateLoaded && suspenseTimer != null) { UnhookEvent("round_end", Event_RoundEnd); UnhookEvent("round_start", Event_RoundStart); UnhookEvent("item_pickup", Event_ItemPickup);