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l4d2_extraplayeritems: Logic fixes
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e7cc1fe2ef
commit
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2 changed files with 64 additions and 28 deletions
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@ -21,7 +21,7 @@ public Plugin myinfo =
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url = ""
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};
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static ConVar hExtraItemBasePercentage, hAddExtraKits, hMinPlayers;
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static ConVar hExtraItemBasePercentage, hAddExtraKits, hMinPlayers, hUpdateMinPlayers;
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static int extraKitsAmount, extraKitsStarted, isFailureRound, abmExtraCount;
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static bool isCheckpointReached, isLateLoaded, firstGiven;
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@ -50,9 +50,12 @@ public void OnPluginStart() {
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HookEvent("game_start", Event_GameStart);
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hExtraItemBasePercentage = CreateConVar("l4d2_extraitem_chance", "0.056", "The base chance (multiplied by player count) of an extra item being spawned.", FCVAR_NONE, true, 0.0, true, 1.0);
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hAddExtraKits = CreateConVar("l4d2_extraitems_kitmode", "0", "Decides how extra kits should be added. 0 -> Overwrites previous extra kits, 1 -> Adds onto previous extra kits");
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hAddExtraKits = CreateConVar("l4d2_extraitems_kitmode", "0", "Decides how extra kits should be added.\n0 -> Overwrites previous extra kits, 1 -> Adds onto previous extra kits", FCVAR_NONE, true, 0.0, true, 1.0);
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hUpdateMinPlayers = CreateConVar("l4d2_extraitems_updateminplayers", "1", "Should the plugin update abm's cvar min_players convar to the player count?\n 0 -> NO, 1 -> YES", FCVAR_NONE, true, 0.0, true, 1.0);
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if(hUpdateMinPlayers.BoolValue) {
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hMinPlayers = FindConVar("abm_minplayers");
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if(hMinPlayers != null) PrintToServer("Found convar abm_minplayers");
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}
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AutoExecConfig(true, "l4d2_extraplayeritems");
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@ -61,6 +64,8 @@ public void OnPluginStart() {
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RegAdminCmd("sm_epi_kits", Command_GetKitAmount, ADMFLAG_CHEATS);
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RegAdminCmd("sm_epi_items", Command_RunExtraItems, ADMFLAG_CHEATS);
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#endif
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}
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/////////////////////////////////////
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@ -100,37 +105,54 @@ public Action Command_RunExtraItems(int client, int args) {
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//Called on the first spawn in a mission.
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public Action Event_GameStart(Event event, const char[] name, bool dontBroadcast) {
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firstGiven = false;
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extraKitsAmount = 0;
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extraKitsStarted = 0;
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}
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public Action Event_PlayerFirstSpawn(Event event, const char[] name, bool dontBroadcast) {
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int client = GetClientOfUserId(event.GetInt("userid"));
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if(GetClientTeam(client) == 2) {
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if(GetClientTeam(client) == 2 && !IsFakeClient(client)) {
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if(L4D_IsFirstMapInScenario()) {
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//Check if all clients are ready, and survivor count is > 4.
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abmExtraCount = GetSurvivorsCount();
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if(AreAllClientsReady() && abmExtraCount > 4 && !firstGiven) {
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firstGiven = true;
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//Set the initial value ofhMinPlayers
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if(hMinPlayers != null) {
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if(hUpdateMinPlayers.BoolValue && hMinPlayers != null) {
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hMinPlayers.IntValue = abmExtraCount;
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}
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CreateTimer(1.0, Timer_GiveKits);
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}
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//TODO: Some logic to give extra kits on round failure on first map?
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//Give kit if first map and kits given
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if(firstGiven) {
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RequestFrame(Frame_GiveNewClientKit, client);
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}
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}else {
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//Set abm's min players to the amount of real survivors
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RequestFrame(Frame_GiveNewClientKit, client);
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}
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}
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}
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public void Frame_GiveNewClientKit(int client) {
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if(!DoesClientHaveKit(client)) {
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CheatCommand(client, "give", "first_aid_kit", "");
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}
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}
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public void Frame_GiveClientKit(int client) {
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if(!DoesClientHaveKit(client)) {
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UseExtraKit(client);
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}
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//Set abm's min players to the amount of real survivors. Ran AFTER spawned incase they are pending joining
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if(!hUpdateMinPlayers.BoolValue) return;
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int newPlayerCount = abmExtraCount + 1;
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if(hMinPlayers != null && hMinPlayers.IntValue < newPlayerCount && newPlayerCount < 18) {
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if(hMinPlayers != null && newPlayerCount > 4 && hMinPlayers.IntValue < newPlayerCount && newPlayerCount < 18) {
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abmExtraCount = newPlayerCount;
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#if defined DEBUG
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PrintToServer("update abm_minplayers -> %d", abmExtraCount);
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#endif
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hMinPlayers.IntValue = abmExtraCount;
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}
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if(!DoesClientHaveKit(client)) {
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CheatCommand(client, "give", "first_aid_kit", "");
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}
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}
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}
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}
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public Action Timer_GiveKits(Handle timer) { GiveStartingKits(); }
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@ -139,8 +161,7 @@ public Action Timer_GiveKits(Handle timer) { GiveStartingKits(); }
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public Action Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast) {
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int client = GetClientOfUserId(event.GetInt("userid"));
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if(GetClientTeam(client) == 2) {
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if(!DoesClientHaveKit(client))
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UseExtraKit(client);
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RequestFrame(Frame_GiveClientKit, client);
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}
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}
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@ -170,13 +191,20 @@ public void EntityOutput_OnStartTouchSaferoom(const char[] output, int caller, i
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if(client > 0 && client <= MaxClients && !isCheckpointReached && IsValidClient(client) && GetClientTeam(client) == 2){
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isCheckpointReached = true;
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int extraPlayers = GetSurvivorsCount() - 4;
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if(GetRandomFloat() < 0.5) ++extraPlayers;
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if(extraPlayers > 0) {
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#if defined DEBUG
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PrintToConsoleAll("CHECKPOINT REACHED BY %N | EXTRA KITS: %d", client, extraPlayers);
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#endif
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float averageTeamHP = getAverageHP();
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if(averageTeamHP <= 30) extraPlayers += extraPlayers; //if perm. health < 30, give an extra 4 on top of the extra
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else if(averageTeamHP <= 50) ++extraPlayers; //if the team's average health is less than 50 (permament) then give another
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//Chance to get 1-2 extra kits (might need to be nerfed or restricted to > 50 HP)
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if(GetRandomFloat() < 0.5) ++extraPlayers;
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if(GetRandomFloat() < 0.2) ++extraPlayers;
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if(extraPlayers > 0) {
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//If hAddExtraKits TRUE: Append to previous, FALSE: Overwrite
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if(hAddExtraKits.BoolValue)
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extraKitsAmount += extraPlayers;
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@ -207,9 +235,6 @@ public Action Event_MapTransition(Event event, const char[] name, bool dontBroad
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public Action Event_HealFinished(Event event, const char[] name, bool dontBroadcast) {
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int client = GetClientOfUserId(event.GetInt("userid"));
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#if defined DEBUG
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PrintToConsoleAll("Client %N Used Kit (healed). Extras: %d", client, extraKitsAmount);
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#endif
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UseExtraKit(client);
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}
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@ -280,10 +305,10 @@ stock void GiveStartingKits() {
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}
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}
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stock int GetSurvivorsCount(bool ignoreBots = false) {
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stock int GetSurvivorsCount() {
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int count = 0;
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && (ignoreBots && !IsFakeClient(i))) {
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if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 ) {
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++count;
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}
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}
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@ -320,3 +345,14 @@ stock void UseExtraKit(int client) {
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#endif
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}
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}
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stock float getAverageHP() {
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int totalHP, clients;
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
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totalHP += GetClientHealth(i);
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++clients;
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}
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}
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return totalHP / clients;
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}
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