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Possibly fix tier 2 not being given
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4322dc6dcb
commit
1645a59e55
2 changed files with 3 additions and 3 deletions
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@ -710,9 +710,9 @@ public void Frame_SetupNewClient(int client) {
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if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
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int wpn = GetPlayerWeaponSlot(client, 0);
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if(wpn > 0) {
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GetEdictClassname(wpn, weaponName, sizeof(weaponName));
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GetEntityClassname(wpn, weaponName, sizeof(weaponName));
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for(int j = 0; j < TIER2_WEAPON_COUNT; j++) {
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if(StrEqual(TIER2_WEAPONS[j], weaponName[j])) {
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if(StrEqual(TIER2_WEAPONS[j], weaponName[j][7])) {
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tier2Weapons.PushString(weaponName);
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break;
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}
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@ -729,7 +729,7 @@ public void Frame_SetupNewClient(int client) {
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if(tier2Weapons.Length > 0) {
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tier2Weapons.GetString(GetRandomInt(0, tier2Weapons.Length), weaponName, sizeof(weaponName));
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Format(weaponName, sizeof(weaponName), "weapon_%s", weaponName);
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// Format(weaponName, sizeof(weaponName), "weapon_%s", weaponName);
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PrintToServer("[EPI/debug] Giving new client (%N) tier 2: %s", client, weaponName);
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} else {
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Format(weaponName, sizeof(weaponName), "weapon_%s", TIER1_WEAPONS[GetRandomInt(0, TIER1_WEAPON_COUNT)]);
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