Support "random" specials

This commit is contained in:
Jackz 2023-10-18 08:50:36 -05:00
parent ca88cd954b
commit 190826cd7d
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GPG key ID: E0BBD94CF657F603
2 changed files with 54 additions and 73 deletions

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@ -11,8 +11,18 @@
#include <sourcemod>
#include <sdktools>
ConVar g_cMdNotify, g_cMdEnableTank, g_cMdEnableWitch, g_cMdEnableMob, g_cMdAnnounceLevel;
ConVar g_cMdEnableTank, g_cMdEnableWitch, g_cMdEnableMob, g_cMdAnnounceLevel;
bool g_bMdIsL4D2 = false;
char g_cmd[16];
char SPECIAL_IDS[6][] = {
"jockey",
"smoker",
"boomer",
"hunter",
"charger",
"spitter"
};
public Plugin myinfo =
{
@ -32,6 +42,9 @@ public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max
}
if (test == Engine_Left4Dead2) {
g_bMdIsL4D2 = true;
g_cmd = "z_spawn_old";
} else {
g_cmd = "z_spawn";
}
return APLRes_Success;
}
@ -41,7 +54,6 @@ public void OnPluginStart()
CreateConVar("manual_director_version", PLUGIN_VERSION, "Manual Director Version", FCVAR_SPONLY | FCVAR_DONTRECORD);
CreateConVar("mandirector_version", PLUGIN_VERSION, "Manual Director Version", FCVAR_SPONLY | FCVAR_DONTRECORD);
g_cMdNotify = CreateConVar("mandirector_notify_spawn", "0", "Should spawning specials notify on use?", FCVAR_NONE, true, 0.0, true, 1.0);
g_cMdAnnounceLevel = CreateConVar("mandirector_announce_level", "0", "Announcement types. 0 - None, 1 - Only bosses, 2 - Only specials+, 3 - Everything", FCVAR_NONE, true, 0.0, true, 3.0);
g_cMdEnableTank = CreateConVar("mandirector_enable_tank", "1", "Should tanks be allowed to be spawned?", FCVAR_NONE, true, 0.0, true, 1.0);
g_cMdEnableWitch = CreateConVar("mandirector_enable_witch", "1", "Should witches be allowed to be spawned?", FCVAR_NONE, true, 0.0, true, 1.0);
@ -58,7 +70,7 @@ public void OnPluginStart()
AutoExecConfig(true, "l4d2_manual_director");
}
public Action Command_SpawnSpecial(int client, int args) {
Action Command_SpawnSpecial(int client, int args) {
char arg1[32], arg2[4];
GetCmdArg(1, arg1, sizeof(arg1));
GetCmdArg(2, arg2, sizeof(arg2));
@ -80,14 +92,7 @@ public Action Command_SpawnSpecial(int client, int args) {
} else if (StrEqual(arg1, "tank", false) && !g_cMdEnableTank.BoolValue) {
ReplyToCommand(client, "[SM] Spawning tanks has been disabled.");
} else {
if(StrEqual(arg1,"panic",false)) {
CheatCommand(executioner, "director_force_panic_event", "", "");
}else{
CheatCommandMultiple(executioner, amount, g_bMdIsL4D2 ? "z_spawn_old" : "z_spawn", arg1, "auto");
}
if (g_cMdNotify.BoolValue) {
ReplyToCommand(client, "[SM] Director will now attempt to spawn %dx %s.", amount, arg1);
}
SpawnX(executioner, arg1, amount, "auto");
AnnounceSpawn(arg1);
LogAction(client, -1, "\"%L\" spawned %dx \"%s\"", client, amount, arg1);
ShowActivity(client, "spawned %dx \"%s\"", amount, arg1);
@ -96,7 +101,7 @@ public Action Command_SpawnSpecial(int client, int args) {
}
return Plugin_Handled;
}
public Action Command_SpawnSpecialForceLocal(int client, int args) {
Action Command_SpawnSpecialForceLocal(int client, int args) {
if(client == 0) {
ReplyToCommand(client, "[SM] This command can only be used as a player.");
return Plugin_Handled;
@ -111,23 +116,7 @@ public Action Command_SpawnSpecialForceLocal(int client, int args) {
} else if(amount <= 0 || amount > MaxClients && !StrEqual(arg1, "common")) {
ReplyToCommand(client, "[SM] Amount specified is out of range of 1 to %d", MaxClients);
}else {
if(StrEqual(arg1,"panic",false)) {
CheatCommand(client, "director_force_panic_event", "", "");
}else{
for(int i = 0; i < amount; i++) {
if(!StrEqual(arg1, "common")) {
int bot = CreateFakeClient("ManualDirectorBot");
if (bot != 0) {
ChangeClientTeam(bot, 3);
CreateTimer(0.1, kickbot, bot);
}
}
CheatCommand(client, g_bMdIsL4D2 ? "z_spawn_old" : "z_spawn", arg1,"");
}
}
if(g_cMdNotify.BoolValue) {
ReplyToCommand(client, "[SM] Spawned %dx %s.", amount, arg1);
}
SpawnX(client, arg1, amount);
AnnounceSpawn(arg1);
LogAction(client, -1, "\"%L\" spawned %dx \"%s\" at cursor", client, amount, arg1);
ShowActivity(client, "spawned %dx \"%s\" at cursor", amount, arg1);
@ -135,7 +124,7 @@ public Action Command_SpawnSpecialForceLocal(int client, int args) {
return Plugin_Continue;
}
public Action Command_SpawnSpecialForce(int client, int args) {
Action Command_SpawnSpecialForce(int client, int args) {
char arg1[32], arg2[4];
GetCmdArg(1, arg1, sizeof(arg1));
GetCmdArg(2, arg2, sizeof(arg2));
@ -149,33 +138,18 @@ public Action Command_SpawnSpecialForce(int client, int args) {
} else if(amount <= 0 || amount > MaxClients && !StrEqual(arg1, "common")) {
ReplyToCommand(client, "[SM] Amount specified is out of range of 1 to %d", MaxClients);
}else {
if(StrEqual(arg1,"panic",false)) {
CheatCommand(executioner, "director_force_panic_event", "", "");
}else{
for(int i = 0; i < amount; i++) {
if(!StrEqual(arg1, "common")) {
int bot = CreateFakeClient("ManualDirectorBot");
if (bot != 0) {
ChangeClientTeam(bot, 3);
CreateTimer(0.1, kickbot, bot);
}
}
CheatCommand(executioner, g_bMdIsL4D2 ? "z_spawn_old" : "z_spawn", arg1, "auto");
}
}
if (g_cMdNotify.BoolValue) {
ReplyToCommand(client, "[SM] Spawned a %dx %s.", amount, arg1);
}
SpawnX(executioner, arg1, amount, "auto");
AnnounceSpawn(arg1);
LogAction(client, -1, "\"%L\" force spawned %dx \"%s\"", client, amount, arg1);
ShowActivity(client, "force spawned %dx \"%s\"", amount, arg1);
}
return Plugin_Handled;
}
public Action ShowSpecialMenu(int client, int args) {
Action ShowSpecialMenu(int client, int args) {
Menu menu = new Menu(Handle_SpawnMenu);
menu.SetTitle("Manual Director - Auto");
menu.AddItem("random", "Random Special");
if (g_bMdIsL4D2) {
menu.AddItem("jockey", "Jockey");
menu.AddItem("charger", "Charger");
@ -191,9 +165,10 @@ public Action ShowSpecialMenu(int client, int args) {
menu.Display(client, 0);
return Plugin_Handled;
}
public Action ShowLocalSpecialMenu(int client, int args) {
Action ShowLocalSpecialMenu(int client, int args) {
Menu menu = new Menu(Handle_LocalSpawnMenu);
menu.SetTitle("Manual Director - Cursor");
menu.AddItem("random", "Random Special");
menu.AddItem("common", "Single Common");
if (g_bMdIsL4D2) {
@ -224,11 +199,6 @@ public int Handle_SpawnMenu(Menu menu, MenuAction action, int client, int index)
ShowSpecialMenu(client, 0);
//PrintToConsole(param1, "You selected item: %d (found? %d info: %s)", index, found, info);
}
/* If the menu was cancelled, print a message to the server about it. */
else if (action == MenuAction_Cancel)
{
PrintToServer("Client %d's menu was cancelled. Reason: %d", client, index);
}
/* If the menu has ended, destroy it */
else if (action == MenuAction_End)
{
@ -245,10 +215,6 @@ public int Handle_LocalSpawnMenu(Menu menu, MenuAction action, int client, int i
FakeClientCommand(client, "sm_forcecursor %s", info);
ShowLocalSpecialMenu(client, 0);
}
else if (action == MenuAction_Cancel)
{
PrintToServer("Client %d's menu was cancelled. Reason: %d", client, index);
}
else if (action == MenuAction_End)
{
delete menu;
@ -256,8 +222,7 @@ public int Handle_LocalSpawnMenu(Menu menu, MenuAction action, int client, int i
return 0;
}
stock Action kickbot(Handle timer, int client)
{
stock Action kickbot(Handle timer, int client) {
if (IsClientInGame(client) && (!IsClientInKickQueue(client)))
{
if (IsFakeClient(client))KickClient(client);
@ -274,8 +239,7 @@ stock int GetAnyValidClient() {
return -1;
}
stock void CheatCommand(int client, const char[] command, const char[] argument1, const char[] argument2)
{
stock void CheatCommand(int client, const char[] command, const char[] argument1, const char[] argument2) {
int userFlags = GetUserFlagBits(client);
SetUserFlagBits(client, ADMFLAG_ROOT);
int flags = GetCommandFlags(command);
@ -284,18 +248,35 @@ stock void CheatCommand(int client, const char[] command, const char[] argument1
SetCommandFlags(command, flags);
SetUserFlagBits(client, userFlags);
}
stock void CheatCommandMultiple(int client, int count, const char[] command, const char[] argument1, const char[] argument2)
{
int userFlags = GetUserFlagBits(client);
SetUserFlagBits(client, ADMFLAG_ROOT);
int flags = GetCommandFlags(command);
SetCommandFlags(command, flags & ~FCVAR_CHEAT);
for(int i = 0; i < count; i++) {
FakeClientCommand(client, "%s %s %s", command, argument1, argument2);
void SpawnX(int executioner, char[] spawn, int amount, char[] arg = "") {
if(StrEqual(spawn, "panic")) {
CheatCommand(executioner, "director_force_panic_event", "", "");
return;
}
SetCommandFlags(command, flags);
SetUserFlagBits(client, userFlags);
}
bool isCommon = StrEqual(spawn, "common", false);
bool isRandom = StrEqual(spawn, "random", false);
int userFlags = GetUserFlagBits(executioner);
SetUserFlagBits(executioner, ADMFLAG_ROOT);
int flags = GetCommandFlags(g_cmd);
SetCommandFlags(g_cmd, flags & ~FCVAR_CHEAT);
for(int i = 0; i < amount; i++) {
if(!isCommon && !isRandom) {
int bot = CreateFakeClient("ManualDirectorBot");
if (bot != 0) {
ChangeClientTeam(bot, 3);
CreateTimer(0.1, kickbot, bot);
}
} else if(isRandom) {
int index = GetRandomInt(0, g_bMdIsL4D2 ? 5 : 2);
strcopy(spawn, 16, SPECIAL_IDS[index]);
}
FakeClientCommand(executioner, "%s %s %s", g_cmd, spawn, arg);
}
SetCommandFlags(g_cmd, flags);
SetUserFlagBits(executioner, userFlags);
}
void AnnounceSpawn(const char[] type) {
switch(g_cMdAnnounceLevel.IntValue) {