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https://github.com/Jackzmc/sourcemod-plugins.git
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Fix items not being given when bots
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parent
bbdeae14ef
commit
22597b8d22
2 changed files with 16 additions and 6 deletions
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@ -150,7 +150,7 @@ Restore from saved inventory
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static StringMap weaponMaxClipSizes;
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static StringMap pInv;
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static char HUD_SCRIPT_DATA[] = "eph <- { Fields = { players = { slot = g_ModeScript.HUD_RIGHT_BOT, dataval = \"fucking work ahhhhhhhhhhhhhhhhhhhhhhh\", flags = g_ModeScript.HUD_FLAG_ALIGN_LEFT | g_ModeScript.HUD_FLAG_TEAM_SURVIVORS | g_ModeScript.HUD_FLAG_NOBG } } }\nHUDSetLayout(eph)\nHUDPlace(g_ModeScript.HUD_RIGHT_BOT,0.12,0.18,0.4,0.4)\ng_ModeScript;";
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static char HUD_SCRIPT_DATA[] = "eph <- { Fields = { players = { slot = g_ModeScript.HUD_RIGHT_BOT, dataval = \"%s\", flags = g_ModeScript.HUD_FLAG_ALIGN_LEFT | g_ModeScript.HUD_FLAG_TEAM_SURVIVORS | g_ModeScript.HUD_FLAG_NOBG } } }\nHUDSetLayout(eph)\nHUDPlace(g_ModeScript.HUD_RIGHT_BOT,0.78,0.77,0.3,0.3)\ng_ModeScript;";
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static char HUD_SCRIPT_CLEAR[] = "g_ModeScript._eph <- { Fields = { players = { slot = g_ModeScript.HUD_RIGHT_BOT, dataval = \"\", flags = g_ModeScript.HUD_FLAG_ALIGN_LEFT|g_ModeScript.HUD_FLAG_TEAM_SURVIVORS|g_ModeScript.HUD_FLAG_NOBG } } };HUDSetLayout( g_ModeScript._eph );g_ModeScript";
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@ -834,18 +834,18 @@ public Action Timer_SetupNewClient(Handle h, int userid) {
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tier2Weapons.GetString(GetRandomInt(0, tier2Weapons.Length - 1), weaponName, sizeof(weaponName));
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// Format(weaponName, sizeof(weaponName), "weapon_%s", weaponName);
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PrintToServer("[EPI/debug] Giving new client (%N) tier 2: %s", client, weaponName);
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GiveWeapon(client, weaponName, 3.0, 0);
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GiveWeapon(client, weaponName, 0.3, 0);
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} else if(tier1Weapons.Length > 0) {
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// Format(weaponName, sizeof(weaponName), "weapon_%s", TIER1_WEAPONS[GetRandomInt(0, TIER1_WEAPON_COUNT - 1)]);
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tier1Weapons.GetString(GetRandomInt(0, tier1Weapons.Length - 1), weaponName, sizeof(weaponName));
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PrintToServer("[EPI/debug] Giving new client (%N) tier 1: %s", client, weaponName);
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GiveWeapon(client, weaponName, 3.0, 0);
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GiveWeapon(client, weaponName, 0.6, 0);
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}
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PrintToServer("%N: Giving random secondary / %d", secondaryWeapons.Length, client);
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PrintToConsoleAll("%N: Giving random secondary / %d", secondaryWeapons.Length, client);
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if(secondaryWeapons.Length > 0) {
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secondaryWeapons.GetString(GetRandomInt(0, secondaryWeapons.Length - 1), weaponName, sizeof(weaponName));
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GiveWeapon(client, weaponName, 6.5, 1);
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GiveWeapon(client, weaponName, 0.6, 1);
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}
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if(lowestClient > 0) {
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@ -883,7 +883,10 @@ public Action Timer_GiveWeapon(Handle h, DataPack pack) {
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if(client > 0) {
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char wpnName[32];
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pack.ReadString(wpnName, sizeof(wpnName));
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CheatCommand(client, "give", wpnName, "");
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int realSurvivor = L4D_GetBotOfIdlePlayer(client);
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if(realSurvivor <= 0) realSurvivor = client;
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CheatCommand(realSurvivor, "give", wpnName, "");
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}
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return Plugin_Handled;
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}
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@ -1285,7 +1288,14 @@ public Action Timer_UpdateHud(Handle h) {
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Format(players, sizeof(players), "%s%s %s\\n", players, prefix, data);
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}
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}
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if(hEPIHudState.IntValue != 3) {
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if(players[0] == '\0') {
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PrintToServer("[EPI] No players online", hEPIHudState.IntValue, abmExtraCount);
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L4D2_RunScript(HUD_SCRIPT_CLEAR);
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updateHudTimer = null;
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return Plugin_Stop;
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}
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if(hEPIHudState.IntValue < 3) {
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// PrintToConsoleAll(HUD_SCRIPT_DATA, players);
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RunVScriptLong(HUD_SCRIPT_DATA, players);
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} else {
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PrintHintTextToAll("DEBUG HUD TIMER");
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