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Minor changes
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e54f7aa61a
commit
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6 changed files with 92 additions and 83 deletions
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@ -4,7 +4,7 @@
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#define DIRECTOR_WITCH_MIN_TIME 120 // The minimum amount of time to pass since last witch spawn for the next extra witch to spawn
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#define DIRECTOR_WITCH_CHECK_TIME 30.0 // How often to check if a witch should be spawned
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#define DIRECTOR_WITCH_MAX_WITCHES 5 // The maximum amount of extra witches to spawn
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#define DIRECTOR_WITCH_ROLLS 3 // The number of dice rolls, increase if you want to increase freq
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#define DIRECTOR_WITCH_ROLLS 4 // The number of dice rolls, increase if you want to increase freq
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#define DIRECTOR_MIN_SPAWN_TIME 13.0 // Possibly randomized, per-special, in seconds
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ConVar directorSpawnChance; // Base chance of a special spawning, changed by player stress
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#define DIRECTOR_CHANGE_LIMIT_CHANCE 0.05 // The chance that the maximum amount per-special is changed
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@ -2,6 +2,7 @@
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#endinput
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#endif
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#define _overlay_included
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#include <ripext>
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public SharedPlugin __pl_overlay = {
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name = "overlay",
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@ -25,19 +26,39 @@ native bool IsOverlayConnected();
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// myplugin:action_name
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// Handles any action for actionNamespace and actionName
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native void RegisterActionHandler(const char[] actionNamespace, const char[] actionName, ActionFallbackHandlerCallback cb);
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native void RegisterActionHandler(const char[] actionNamespace, const char[] commandName, ActionFallbackHandlerCallback cb);
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// Handles all actions for namespace that were not caught by RegisterActionHandler
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native void RegisterActionAnyHandler(const char[] actionNamespace, ActionHandlerCallback cb);
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enum struct ClientAction {
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char steamid[32];
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char ns[64];
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char instanceId[64];
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char command[128];
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char input[512];
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}
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// Utility to get arguments from an action input.
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methodmap UIActionEvent {
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public UIActionEvent(ArrayList list) {
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return view_as<UIActionEvent>(list);
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}
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// 1 indexed. 0 returns full action string
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public void GetArg(int argNum, char[] output, int maxlen) {
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view_as<ArrayList>(this).GetString(argNum, output, maxlen);
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}
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public int GetArgInt(int argNum) {
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char buffer[32];
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this.GetArg(argNum, buffer, sizeof(buffer));
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return StringToInt(buffer);
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}
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public float GetArgFloat(int argNum) {
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char buffer[32];
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this.GetArg(argNum, buffer, sizeof(buffer));
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return StringToFloat(buffer);
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}
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public void _Delete() {
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delete view_as<ArrayList>(this);
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}
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@ -48,10 +69,11 @@ methodmap UIActionEvent {
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}
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methodmap UIElement < JSONObject {
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public UIElement(const char[] elemNamespace, const char[] elemId) {
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public UIElement(const char[] elemNamespace, const char[] templateId, const char[] instanceId) {
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JSONObject obj = new JSONObject();
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obj.SetString("namespace", elemNamespace);
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obj.SetString("elem_id", elemId);
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obj.SetString("instance_id", instanceId);
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obj.SetString("template_id", templateId);
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obj.SetBool("visibility", false);
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obj.Set("steamids", new JSONArray());
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obj.Set("variables", new JSONObject());
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@ -68,23 +90,31 @@ methodmap UIElement < JSONObject {
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}
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}
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public void SetVariable(const char[] id, JSON json) {
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public void GetTemplateId(char[] buffer, int maxlen) {
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view_as<JSONObject>(this).GetString("template_id", buffer, maxlen);
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}
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public void GetInstanceId(char[] buffer, int maxlen) {
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view_as<JSONObject>(this).GetString("instance_id", buffer, maxlen);
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}
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public void SetVar(const char[] id, JSON json) {
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view_as<JSONObject>(this).Set(id, json);
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}
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public void SetVariableInt(const char[] id, int value) {
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public void SetVarInt(const char[] id, int value) {
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view_as<JSONObject>(this).SetInt(id, value);
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}
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public void SetVariableFloat(const char[] id, float value) {
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public void SetVarFloat(const char[] id, float value) {
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view_as<JSONObject>(this).SetFloat(id, value);
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}
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public void SetVariableString(const char[] id, const char[] value) {
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public void SetVarString(const char[] id, const char[] value) {
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view_as<JSONObject>(this).SetString(id, value);
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}
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public void SetVariableBool(const char[] id, bool value) {
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public void SetVarBool(const char[] id, bool value) {
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view_as<JSONObject>(this).SetBool(id, value);
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}
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@ -376,6 +406,7 @@ enum AudioState {
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Audio_Play
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}
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// List of clients to send an element to. If empty, it will default to all connected clients.
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methodmap ClientList < JSONArray {
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public ClientList() {
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return view_as<ClientList>(new JSONArray());
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@ -449,6 +480,8 @@ methodmap AudioResource < JSONObject {
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}
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}
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native int FindClientBySteamId2(const char[] steamid);
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#if !defined REQUIRE_PLUGIN
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public void __pl_overlay_SetNTVOptional() {
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MarkNativeAsOptional("IsOverlayConnected");
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@ -462,5 +495,7 @@ public void __pl_overlay_SetNTVOptional() {
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MarkNativeAsOptional("AudioResource.Play");
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MarkNativeAsOptional("AudioResource.Stop");
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MarkNativeAsOptional("AudioResource.Pause");
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MarkNativeAsOptional("FindClientBySteamId2");
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}
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#endif
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