mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
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Minor changes
This commit is contained in:
parent
e54f7aa61a
commit
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6 changed files with 92 additions and 83 deletions
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@ -585,14 +585,12 @@ bool CheckBlacklist(int entity) {
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return false;
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}
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}
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if(StrContains(buffer, "prop_") > -1) {
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GetEntPropString(entity, Prop_Data, "m_ModelName", buffer, sizeof(buffer));
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for(int i = 0; i < MAX_FORBIDDEN_MODELS; i++) {
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if(StrEqual(FORBIDDEN_MODELS[i], buffer)) {
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return false;
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}
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}
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}
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GetEntPropString(entity, Prop_Data, "m_iName", buffer, sizeof(buffer));
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if(StrContains(buffer, "randomizer") == 0) {
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return false;
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@ -4,7 +4,7 @@
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#define DIRECTOR_WITCH_MIN_TIME 120 // The minimum amount of time to pass since last witch spawn for the next extra witch to spawn
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#define DIRECTOR_WITCH_CHECK_TIME 30.0 // How often to check if a witch should be spawned
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#define DIRECTOR_WITCH_MAX_WITCHES 5 // The maximum amount of extra witches to spawn
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#define DIRECTOR_WITCH_ROLLS 3 // The number of dice rolls, increase if you want to increase freq
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#define DIRECTOR_WITCH_ROLLS 4 // The number of dice rolls, increase if you want to increase freq
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#define DIRECTOR_MIN_SPAWN_TIME 13.0 // Possibly randomized, per-special, in seconds
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ConVar directorSpawnChance; // Base chance of a special spawning, changed by player stress
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#define DIRECTOR_CHANGE_LIMIT_CHANCE 0.05 // The chance that the maximum amount per-special is changed
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@ -2,6 +2,7 @@
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#endinput
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#endif
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#define _overlay_included
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#include <ripext>
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public SharedPlugin __pl_overlay = {
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name = "overlay",
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@ -25,18 +26,38 @@ native bool IsOverlayConnected();
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// myplugin:action_name
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// Handles any action for actionNamespace and actionName
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native void RegisterActionHandler(const char[] actionNamespace, const char[] actionName, ActionFallbackHandlerCallback cb);
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native void RegisterActionHandler(const char[] actionNamespace, const char[] commandName, ActionFallbackHandlerCallback cb);
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// Handles all actions for namespace that were not caught by RegisterActionHandler
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native void RegisterActionAnyHandler(const char[] actionNamespace, ActionHandlerCallback cb);
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enum struct ClientAction {
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char steamid[32];
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char ns[64];
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char instanceId[64];
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char command[128];
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char input[512];
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}
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// Utility to get arguments from an action input.
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methodmap UIActionEvent {
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public UIActionEvent(ArrayList list) {
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return view_as<UIActionEvent>(list);
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}
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// 1 indexed. 0 returns full action string
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public void GetArg(int argNum, char[] output, int maxlen) {
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view_as<ArrayList>(this).GetString(argNum, output, maxlen);
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}
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public int GetArgInt(int argNum) {
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char buffer[32];
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this.GetArg(argNum, buffer, sizeof(buffer));
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return StringToInt(buffer);
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}
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public float GetArgFloat(int argNum) {
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char buffer[32];
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this.GetArg(argNum, buffer, sizeof(buffer));
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return StringToFloat(buffer);
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}
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public void _Delete() {
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delete view_as<ArrayList>(this);
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@ -48,10 +69,11 @@ methodmap UIActionEvent {
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}
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methodmap UIElement < JSONObject {
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public UIElement(const char[] elemNamespace, const char[] elemId) {
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public UIElement(const char[] elemNamespace, const char[] templateId, const char[] instanceId) {
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JSONObject obj = new JSONObject();
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obj.SetString("namespace", elemNamespace);
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obj.SetString("elem_id", elemId);
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obj.SetString("instance_id", instanceId);
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obj.SetString("template_id", templateId);
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obj.SetBool("visibility", false);
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obj.Set("steamids", new JSONArray());
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obj.Set("variables", new JSONObject());
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@ -68,23 +90,31 @@ methodmap UIElement < JSONObject {
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}
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}
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public void SetVariable(const char[] id, JSON json) {
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public void GetTemplateId(char[] buffer, int maxlen) {
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view_as<JSONObject>(this).GetString("template_id", buffer, maxlen);
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}
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public void GetInstanceId(char[] buffer, int maxlen) {
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view_as<JSONObject>(this).GetString("instance_id", buffer, maxlen);
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}
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public void SetVar(const char[] id, JSON json) {
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view_as<JSONObject>(this).Set(id, json);
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}
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public void SetVariableInt(const char[] id, int value) {
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public void SetVarInt(const char[] id, int value) {
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view_as<JSONObject>(this).SetInt(id, value);
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}
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public void SetVariableFloat(const char[] id, float value) {
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public void SetVarFloat(const char[] id, float value) {
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view_as<JSONObject>(this).SetFloat(id, value);
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}
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public void SetVariableString(const char[] id, const char[] value) {
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public void SetVarString(const char[] id, const char[] value) {
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view_as<JSONObject>(this).SetString(id, value);
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}
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public void SetVariableBool(const char[] id, bool value) {
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public void SetVarBool(const char[] id, bool value) {
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view_as<JSONObject>(this).SetBool(id, value);
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}
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@ -376,6 +406,7 @@ enum AudioState {
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Audio_Play
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}
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// List of clients to send an element to. If empty, it will default to all connected clients.
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methodmap ClientList < JSONArray {
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public ClientList() {
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return view_as<ClientList>(new JSONArray());
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@ -449,6 +480,8 @@ methodmap AudioResource < JSONObject {
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}
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}
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native int FindClientBySteamId2(const char[] steamid);
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#if !defined REQUIRE_PLUGIN
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public void __pl_overlay_SetNTVOptional() {
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MarkNativeAsOptional("IsOverlayConnected");
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@ -462,5 +495,7 @@ public void __pl_overlay_SetNTVOptional() {
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MarkNativeAsOptional("AudioResource.Play");
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MarkNativeAsOptional("AudioResource.Stop");
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MarkNativeAsOptional("AudioResource.Pause");
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MarkNativeAsOptional("FindClientBySteamId2");
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}
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#endif
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@ -10,7 +10,6 @@ static float EMPTY_ANG[3] = { 0.0, 0.0, 0.0 };
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#include <sourcemod>
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#include <sdktools>
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#include <left4dhooks>
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#include <clientprefs>
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#include <jutils>
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#include <gamemodes/ents>
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@ -399,35 +398,6 @@ public void Event_HatsEnableChanged(ConVar convar, const char[] sOldValue, const
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}
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}
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ArrayList GetSpawnLocations() {
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ArrayList list = new ArrayList();
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ArrayList newList = new ArrayList();
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L4D_GetAllNavAreas(list);
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for(int i = 0; i < list.Length; i++) {
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Address nav = list.Get(i);
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if(L4D_GetNavArea_SpawnAttributes(nav) & NAV_SPAWN_THREAT) {
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newList.Push(nav);
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}
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}
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delete list;
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PrintToServer("[Hats] Got %d valid locations", newList.Length);
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return newList;
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}
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void ChooseRandomPosition(float pos[3], int ignoreClient = 0) {
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if(NavAreas.Length > 0 && GetURandomFloat() > 0.5) {
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int nav = NavAreas.Get(GetURandomInt() % (NavAreas.Length - 1));
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L4D_FindRandomSpot(nav, pos);
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} else {
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int survivor = GetRandomClient(5, 1);
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if(ignoreClient > 0 && survivor == ignoreClient) survivor = GetRandomClient(5, 1);
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if(survivor > 0) {
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GetClientAbsOrigin(survivor, pos);
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}
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}
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}
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public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3], float angles[3], int& weapon, int& subtype, int& cmdnum, int& tickcount, int& seed, int mouse[2]) {
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float tick = GetGameTime();
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//////////////////////////////
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@ -492,12 +462,12 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
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EquipHat(client, entity);
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}
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// If bot is commandable and reversed (player reverse-hat common/survivor), change position:
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if(HasFlag(client, HAT_COMMANDABLE | HAT_REVERSED) && tickcount % 200 == 0) {
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float pos[3];
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ChooseRandomPosition(pos, client);
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L4D2_CommandABot(entity, client, BOT_CMD_MOVE, pos);
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}
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// // If bot is commandable and reversed (player reverse-hat common/survivor), change position:
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// if(HasFlag(client, HAT_COMMANDABLE | HAT_REVERSED) && tickcount % 200 == 0) {
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// float pos[3];
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// ChooseRandomPosition(pos, client);
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// L4D2_CommandABot(entity, client, BOT_CMD_MOVE, pos);
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// }
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}
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// Detect E + R to offset hat or place down
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if(buttons & IN_USE && buttons & IN_RELOAD) {
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return false;
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}
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}
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if(StrContains(buffer, "prop_") > -1) {
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GetEntPropString(entity, Prop_Data, "m_ModelName", buffer, sizeof(buffer));
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for(int i = 0; i < MAX_FORBIDDEN_MODELS; i++) {
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if(StrEqual(FORBIDDEN_MODELS[i], buffer)) {
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return false;
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}
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}
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}
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GetEntPropString(entity, Prop_Data, "m_iName", buffer, sizeof(buffer));
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if(StrContains(buffer, "randomizer") == 0) {
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return false;
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return true;
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}
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stock bool L4D_IsPlayerCapped(int client) {
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if(GetEntPropEnt(client, Prop_Send, "m_pummelAttacker") > 0 ||
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GetEntPropEnt(client, Prop_Send, "m_carryAttacker") > 0 ||
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GetEntPropEnt(client, Prop_Send, "m_pounceAttacker") > 0 ||
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GetEntPropEnt(client, Prop_Send, "m_jockeyAttacker") > 0 ||
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GetEntPropEnt(client, Prop_Send, "m_pounceAttacker") > 0 ||
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GetEntPropEnt(client, Prop_Send, "m_tongueOwner") > 0)
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return true;
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return false;
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}
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stock void LookAtPoint(int entity, const float destination[3]){
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float angles[3], pos[3], result[3];
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GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos);
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@ -66,6 +66,8 @@ public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max
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CreateNative("UIElement.SendTo", Native_UpdateUI);
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CreateNative("TempUI.SendAll", Native_UpdateTempUI);
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CreateNative("TempUI.SendTo", Native_UpdateTempUI);
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CreateNative("FindClientBySteamId2", Native_FindClientBySteamId2);
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return APLRes_Success;
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}
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@ -128,8 +130,11 @@ Action Command_Overlay(int client, int args) {
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ReplyToCommand(client, "URL: %s", managerUrl);
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ReplyToCommand(client, "Socket Connected: %b | WS Connected: %b", g_ws.SocketOpen(), g_ws.WsOpen());
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ReplyToCommand(client, "Auth State: %d", g_authState);
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} else if(StrEqual(arg, "players")) {
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SendAllPlayers();
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} else if(StrEqual(arg, "test")) {
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SendAllPlayers();
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// TODO: server can send: steamids[], steamid, or none (manager knows who was connected)
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JSONObject temp = new JSONObject();
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temp.SetString("type", "text");
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@ -276,38 +281,45 @@ stock int ExplodeStringToArrayList(const char[] text, const char[] split, ArrayL
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}
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void OnAction(JSONObject obj) {
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char steamid[32];
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obj.GetString("steamid", steamid, sizeof(steamid));
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char ns[64];
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obj.GetString("namespace", ns, sizeof(ns));
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char id[64];
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obj.GetString("elem_id", id, sizeof(id));
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char action[256];
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obj.GetString("action", action, sizeof(action));
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ClientAction action;
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obj.GetString("steamid", action.steamid, sizeof(action.steamid));
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obj.GetString("namespace", action.ns, sizeof(action.ns));
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obj.GetString("instance_id", action.instanceId, sizeof(action.instanceId));
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obj.GetString("command", action.command, sizeof(action.command));
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if(obj.HasKey("input"))
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obj.GetString("input", action.input, sizeof(action.input));
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int client = FindClientBySteamId2(steamid);
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int client = FindClientBySteamId2(action.steamid);
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if(client <= 0) return;
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StringMap nsHandler;
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PrivateForward fwd;
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if(!actionNamespaceHandlers.GetValue(ns, nsHandler) || !nsHandler.GetValue(id, fwd)) {
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if(!actionFallbackHandlers.GetValue(ns, fwd)) {
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if(!actionNamespaceHandlers.GetValue(action.ns, nsHandler) || !nsHandler.GetValue(action.command, fwd)) {
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if(!actionFallbackHandlers.GetValue(action.ns, fwd)) {
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// No handler or catch all namespace handler
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PrintToServer("[Overlay] Warn: No handler found for action \"%s:%s\"", action.ns, action.command);
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return;
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}
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}
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ArrayList args = new ArrayList(ACTION_ARG_LENGTH);
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ExplodeStringToArrayList(action, " ", args, ACTION_ARG_LENGTH);
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args.PushString(action.input);
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ExplodeStringToArrayList(action.input, " ", args, ACTION_ARG_LENGTH);
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UIActionEvent event = UIActionEvent(args);
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Call_StartForward(fwd);
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Call_PushCell(event);
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Call_PushCell(client);
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Call_Finish();
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if(StrEqual(action.ns, "game")) {
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if(CheckCommandAccess(client, action.command, 0)) {
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FakeClientCommand(client, "%s %s", action.command, action.input);
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}
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}
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event._Delete();
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}
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int FindClientBySteamId2(const char[] steamid) {
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int _FindClientBySteamId2(const char[] steamid) {
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for(int i = 1; i <= MaxClients; i++) {
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if(StrEqual(steamidCache[i], steamid)) {
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return i;
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@ -316,7 +328,6 @@ int FindClientBySteamId2(const char[] steamid) {
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return -1;
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}
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bool ConnectManager() {
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DisconnectManager();
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if(authToken[0] == '\0') return false;
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@ -537,3 +548,10 @@ any Native_ActionHandler(Handle plugin, int numParams) {
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}
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return 1;
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}
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any Native_FindClientBySteamId2(Handle plugin, int numParams) {
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char steamid[32];
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GetNativeString(1, steamid, sizeof(steamid));
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return _FindClientBySteamId2(steamid);
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}
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