l4d2_epi: Add ammo pack fix for multiple models

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Jackzie 2021-05-11 00:33:06 -05:00
parent f648f871ea
commit 24dbfa8bfa
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GPG key ID: 1E834FE36520537A
2 changed files with 137 additions and 21 deletions

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@ -11,8 +11,16 @@
#include <sdkhooks>
#include <left4dhooks>
#include <jutils>
//TODO: finale_start
//TODO: On 3rd/4th kit pickup in area, add more
//TODO: Add extra pills too, on pickup
#define L4D2_WEPUPGFLAG_NONE (0 << 0)
#define L4D2_WEPUPGFLAG_INCENDIARY (1 << 0)
#define L4D2_WEPUPGFLAG_EXPLOSIVE (1 << 1)
#define L4D2_WEPUPGFLAG_LASER (1 << 2)
#define AMMOPACK_ENTID 0
#define AMMOPACK_USERS 1
public Plugin myinfo =
{
@ -23,10 +31,12 @@ public Plugin myinfo =
url = ""
};
static ConVar hExtraItemBasePercentage, hAddExtraKits, hMinPlayers, hUpdateMinPlayers;
static int extraKitsAmount, extraKitsStarted, isFailureRound, abmExtraCount;
static ConVar hExtraItemBasePercentage, hAddExtraKits, hMinPlayers, hUpdateMinPlayers, hMinPlayersSaferoomDoor, hSaferoomDoorWaitSeconds, hSaferoomDoorAutoOpen;
static int extraKitsAmount, extraKitsStarted, abmExtraCount, firstSaferoomDoorEntity, playersLoadedIn, playerstoWaitFor;
static int isBeingGivenKit[MAXPLAYERS+1];
static bool isCheckpointReached, isLateLoaded, firstGiven;
static bool isCheckpointReached, isLateLoaded, firstGiven, isFailureRound;
static ArrayList ammoPacks;
static int g_iAmmoTable;
/*
on first start: Everyone has a kit, new comers also get a kit.
@ -44,26 +54,41 @@ public void OnPluginStart() {
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2) {
SetFailState("This plugin is for L4D/L4D2 only.");
}
//Create an array list that contains <int entityID, ArrayList clients>
ammoPacks = new ArrayList(2);
HookEvent("player_spawn", Event_PlayerSpawn);
HookEvent("player_first_spawn", Event_PlayerFirstSpawn);
HookEvent("round_end", Event_RoundEnd);
HookEvent("heal_success", Event_HealFinished);
//HookEvent("heal_success", Event_HealFinished);
HookEvent("map_transition", Event_MapTransition);
HookEvent("game_start", Event_GameStart);
hExtraItemBasePercentage = CreateConVar("l4d2_extraitem_chance", "0.056", "The base chance (multiplied by player count) of an extra item being spawned.", FCVAR_NONE, true, 0.0, true, 1.0);
hAddExtraKits = CreateConVar("l4d2_extraitems_kitmode", "0", "Decides how extra kits should be added.\n0 -> Overwrites previous extra kits, 1 -> Adds onto previous extra kits", FCVAR_NONE, true, 0.0, true, 1.0);
hUpdateMinPlayers = CreateConVar("l4d2_extraitems_updateminplayers", "1", "Should the plugin update abm's cvar min_players convar to the player count?\n 0 -> NO, 1 -> YES", FCVAR_NONE, true, 0.0, true, 1.0);
hMinPlayersSaferoomDoor = CreateConVar("l4d2_extraitems_doorunlock_percent", "0.75", "The percent of players that need to be loaded in before saferoom door is opened.\n 0 to disable", FCVAR_NONE, true, 0.0, true, 1.0);
hSaferoomDoorWaitSeconds = CreateConVar("l4d2_extraitems_doorunlock_wait", "35", "How many seconds after to unlock saferoom door. 0 to disable", FCVAR_NONE, true, 0.0);
hSaferoomDoorAutoOpen = CreateConVar("l4d2_extraitems_doorunlock_open", "0", "Controls when the door automatically opens after unlocked. Add bits together.\n0 = Never, 1 = When timer expires, 2 = When all players loaded in", FCVAR_NONE, true, 0.0);
if(hUpdateMinPlayers.BoolValue) {
hMinPlayers = FindConVar("abm_minplayers");
if(hMinPlayers != null) PrintToServer("Found convar abm_minplayers");
}
if(isLateLoaded) {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2)
SDKHook(i, SDKHook_WeaponEquip, Event_Pickup);
}
}
AutoExecConfig(true, "l4d2_extraplayeritems");
#if defined DEBUG
RegAdminCmd("sm_epi_setkits", Command_SetKitAmount, ADMFLAG_CHEATS, "Sets the amount of extra kits that will be provided");
RegAdminCmd("sm_epi_lock", Command_ToggleDoorLocks, ADMFLAG_CHEATS, "Toggle all toggle's lock state");
RegAdminCmd("sm_epi_kits", Command_GetKitAmount, ADMFLAG_CHEATS);
RegAdminCmd("sm_epi_items", Command_RunExtraItems, ADMFLAG_CHEATS);
#endif
@ -89,6 +114,16 @@ public Action Command_SetKitAmount(int client, int args) {
return Plugin_Handled;
}
public Action Command_ToggleDoorLocks(int client, int args) {
for(int i = MaxClients + 1; i < GetMaxEntities(); i++) {
if(HasEntProp(i, Prop_Send, "m_bLocked")) {
int state = GetEntProp(i, Prop_Send, "m_bLocked");
SetEntProp(i, Prop_Send, "m_bLocked", state > 0 ? 0 : 1);
}
}
return Plugin_Handled;
}
public Action Command_GetKitAmount(int client, int args) {
ReplyToCommand(client, "Extra kits available: %d (%d) | Survivors: %d", extraKitsAmount, extraKitsStarted, GetSurvivorsCount());
ReplyToCommand(client, "isCheckpointReached %b, isLateLoaded %b, firstGiven %b", isCheckpointReached, isLateLoaded, firstGiven);
@ -116,7 +151,6 @@ public Action Event_GameStart(Event event, const char[] name, bool dontBroadcast
public Action Event_PlayerFirstSpawn(Event event, const char[] name, bool dontBroadcast) {
int client = GetClientOfUserId(event.GetInt("userid"));
if(GetClientTeam(client) == 2 && !IsFakeClient(client)) {
if(L4D_IsFirstMapInScenario()) {
//Check if all clients are ready, and survivor count is > 4.
if(AreAllClientsReady() && !firstGiven) {
@ -133,7 +167,6 @@ public Action Event_PlayerFirstSpawn(Event event, const char[] name, bool dontBr
RequestFrame(Frame_GiveNewClientKit, client);
}
}else {
//CreateTimer(1.0, Timer_UpdateMinPlayers);
RequestFrame(Frame_GiveNewClientKit, client);
}
}
@ -171,9 +204,18 @@ public Action Event_PlayerSpawn(Event event, const char[] name, bool dontBroadca
int user = event.GetInt("userid");
int client = GetClientOfUserId(user);
if(GetClientTeam(client) == 2) {
if(!IsFakeClient(client)) {
if(firstSaferoomDoorEntity > 0 && playerstoWaitFor > 0 && ++playersLoadedIn / playerstoWaitFor >= hMinPlayersSaferoomDoor.FloatValue) {
SetEntProp(firstSaferoomDoorEntity, Prop_Send, "m_bLocked", 0);
if(hSaferoomDoorAutoOpen.IntValue % 2 == 2) {
AcceptEntityInput(firstSaferoomDoorEntity, "Open");
}
firstSaferoomDoorEntity = -1;
}
}
CreateTimer(0.5, Timer_GiveClientKit, user);
SDKHook(client, SDKHook_WeaponEquip, Event_Pickup);
}
SDKHook(client, SDKHook_WeaponEquip, Event_Pickup);
}
@ -192,8 +234,10 @@ public void OnMapStart() {
}else if(L4D_IsMissionFinalMap()) {
//Add extra kits for finales
int extraKits = GetSurvivorsCount() - 4;
if(extraKits > 0)
extraKitsAmount = extraKits;
if(extraKits > 0) {
extraKitsAmount += extraKits;
extraKitsStarted = extraKitsAmount;
}
}
if(!isLateLoaded) {
CreateTimer(30.0, Timer_AddExtraCounts);
@ -202,6 +246,23 @@ public void OnMapStart() {
//Hook the end saferoom as event
HookEntityOutput("info_changelevel", "OnStartTouch", EntityOutput_OnStartTouchSaferoom);
HookEntityOutput("trigger_changelevel", "OnStartTouch", EntityOutput_OnStartTouchSaferoom);
//Lock the saferoom door until 80% loaded in: //&& abmExtraCount > 4
if(hMinPlayersSaferoomDoor.IntValue > 0 ) {
firstSaferoomDoorEntity = FindEntityByClassname(-1, "prop_door_rotating_checkpoint");
playersLoadedIn = 0;
if(firstSaferoomDoorEntity > 0) {
SetEntProp(firstSaferoomDoorEntity, Prop_Send, "m_bLocked", 1);
CreateTimer(hSaferoomDoorWaitSeconds.IntValue, Timer_OpenSaferoomDoor);
}
}
}
public void OnMapEnd() {
for(int i = 0; i < ammoPacks.Length; i++) {
ArrayList clients = ammoPacks.Get(i, AMMOPACK_USERS);
delete clients;
}
ammoPacks.Clear();
}
public void EntityOutput_OnStartTouchSaferoom(const char[] output, int caller, int client, float time) {
if(!isCheckpointReached && client > 0 && client <= MaxClients && IsValidClient(client) && GetClientTeam(client) == 2) {
@ -211,7 +272,7 @@ public void EntityOutput_OnStartTouchSaferoom(const char[] output, int caller, i
float averageTeamHP = GetAverageHP();
if(averageTeamHP <= 30.0) extraPlayers += extraPlayers; //if perm. health < 30, give an extra 4 on top of the extra
else if(averageTeamHP <= 50.0) ++extraPlayers; //if the team's average health is less than 50 (permament) then give another
else if(averageTeamHP <= 50.0) extraPlayers = (extraPlayers / 2); //if the team's average health is less than 50 (permament) then give another
//Chance to get 1-2 extra kits (might need to be nerfed or restricted to > 50 HP)
if(GetRandomFloat() < 0.3) ++extraPlayers;
@ -240,9 +301,10 @@ public Action Event_MapTransition(Event event, const char[] name, bool dontBroad
#endif
extraKitsStarted = extraKitsAmount;
abmExtraCount = GetRealSurvivorsCount();
playerstoWaitFor = GetSurvivorsCount();
}
public Action Event_Pickup(int client, int weapon) {
if(extraKitsAmount > 0) {
char name[32];
GetEntityClassname(weapon, name, sizeof(name));
@ -252,22 +314,61 @@ public Action Event_Pickup(int client, int weapon) {
return Plugin_Continue;
}else{
isBeingGivenKit[client] = true;
//FIXME: Runs errors on map transitionining
UseExtraKit(client);
return Plugin_Stop;
}
}
}
return Plugin_Continue;
}
public Action Event_HealFinished(Event event, const char[] name, bool dontBroadcast) {
int client = GetClientOfUserId(event.GetInt("userid"));
UseExtraKit(client);
public void OnEntityCreated(int entity, const char[] classname) {
if (StrEqual(classname, "upgrade_ammo_explosive") || StrEqual(classname, "upgrade_ammo_incendiary")) {
int index = ammoPacks.Push(entity);
ammoPacks.Set(index, new ArrayList(1), AMMOPACK_USERS);
SDKHook(entity, SDKHook_Use, OnUpgradePackUse);
}
}
public Action OnUpgradePackUse(int entity, int activator, int caller, UseType type, float value) {
if (entity > 2048 || entity <= MaxClients || !IsValidEntity(entity)) return Plugin_Continue;
int primaryWeapon = GetPlayerWeaponSlot(activator, 0);
if(IsValidEdict(primaryWeapon) && HasEntProp(primaryWeapon, Prop_Send, "m_upgradeBitVec")) {
int index = ammoPacks.FindValue(entity, AMMOPACK_ENTID);
if(index == -1) return Plugin_Continue;
ArrayList clients = ammoPacks.Get(index, AMMOPACK_USERS);
if(clients.FindValue(activator) > -1) {
ClientCommand(activator, "play ui/menu_invalid.wav");
return Plugin_Stop;
}
char classname[32];
int upgradeBits = GetEntProp(primaryWeapon, Prop_Send, "m_upgradeBitVec"), ammo = 40;
//Get the new flag bits
GetEntityClassname(entity, classname, sizeof(classname));
//SetUsedBySurvivor(activator, entity);
int newFlags = StrEqual(classname, "upgrade_ammo_explosive") ? L4D2_WEPUPGFLAG_EXPLOSIVE : L4D2_WEPUPGFLAG_INCENDIARY;
if(upgradeBits & L4D2_WEPUPGFLAG_LASER == L4D2_WEPUPGFLAG_LASER) newFlags |= L4D2_WEPUPGFLAG_LASER;
SetEntProp(primaryWeapon, Prop_Send, "m_upgradeBitVec", newFlags);
GetEntityClassname(primaryWeapon, classname, sizeof(classname));
if(StrEqual(classname, "weapon_grenade_launcher", true)) ammo = 1;
else if(StrEqual(classname, "weapon_rifle_m60", true)) ammo = 150;
SetEntProp(primaryWeapon, Prop_Send, "m_nUpgradedPrimaryAmmoLoaded", ammo);
clients.Push(activator);
ClientCommand(activator, "play player/orch_hit_csharp_short.wav");
if(clients.Length >= GetSurvivorsCount()) {
AcceptEntityInput(entity, "kill");
delete clients;
ammoPacks.Erase(index);
}
return Plugin_Stop;
}
return Plugin_Continue;
}
/////////////////////////////////////
/// TIMERS
@ -312,6 +413,16 @@ public Action Timer_AddExtraCounts(Handle hd) {
PrintToServer("Incremented counts for %d items", affected);
}
public Action Timer_OpenSaferoomDoor(Handle h) {
if(firstSaferoomDoorEntity != -1) {
SetEntProp(firstSaferoomDoorEntity, Prop_Send, "m_bLocked", 0);
if(hSaferoomDoorAutoOpen.IntValue % 1 == 1) {
AcceptEntityInput(firstSaferoomDoorEntity, "Open");
}
firstSaferoomDoorEntity = -1;
}
}
/////////////////////////////////////
/// Stocks
////////////////////////////////////
@ -342,7 +453,6 @@ stock int GetSurvivorsCount() {
return count;
}
//TODO: Count idle bots
stock int GetRealSurvivorsCount() {
int count = 0;
for(int i = 1; i <= MaxClients; i++) {
@ -379,9 +489,6 @@ stock void UseExtraKit(int client) {
if(--extraKitsAmount <= 0) {
extraKitsAmount = 0;
}
#if defined DEBUG
PrintToServer("Client %N used extra: %d", client, extraKitsAmount);
#endif
}
}
@ -394,4 +501,13 @@ stock float GetAverageHP() {
}
}
return float(totalHP) / float(clients);
}
void SetUsedBySurvivor(int client, int entity) {
int usedMask = GetEntProp(entity, Prop_Send, "m_iUsedBySurvivorsMask");
bool bAlreadyUsed = !(usedMask & (1 << client - 1));
if (bAlreadyUsed) return;
int newMask = usedMask | (1 << client - 1);
SetEntProp(entity, Prop_Send, "m_iUsedBySurvivorsMask", newMask);
}