Update more to 1.11

This commit is contained in:
Jackz 2022-07-05 13:50:51 -05:00
parent 0718b24855
commit 25a35284cd
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GPG key ID: E0BBD94CF657F603
13 changed files with 36 additions and 22 deletions

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@ -58,9 +58,9 @@
// Natives: 226
// L4D1 = 29 [left4downtown] + 47 [l4d_direct] + 15 [l4d2addresses] + 43 [silvers - mine!] + 4 [anim] = 132
// L4D2 = 59 [left4downtown] + 61 [l4d_direct] + 26 [l4d2addresses] + 79 [silvers - mine!] + 4 [anim] = 223
// Natives: 227
// L4D1 = 29 [left4downtown] + 47 [l4d_direct] + 15 [l4d2addresses] + 43 [silvers - mine!] + 4 [anim] = 133
// L4D2 = 60 [left4downtown] + 61 [l4d_direct] + 26 [l4d2addresses] + 80 [silvers - mine!] + 4 [anim] = 224
// Forwards: 144
// L4D1 = 109;
@ -331,6 +331,7 @@ public void __pl_l4dh_SetNTVOptional()
MarkNativeAsOptional("L4D2_Charger_StartCarryingVictim");
MarkNativeAsOptional("L4D2_Charger_PummelVictim");
MarkNativeAsOptional("L4D2_Charger_EndPummel");
MarkNativeAsOptional("L4D2_Jockey_EndRide");
MarkNativeAsOptional("L4D_CancelStagger");
MarkNativeAsOptional("L4D_CreateRescuableSurvivors");
MarkNativeAsOptional("L4D_ReviveSurvivor");
@ -4671,6 +4672,7 @@ native void L4D_CancelStagger(int client);
*
* @noreturn
*/
// L4D2 only.
native void L4D2_Charger_ThrowImpactedSurvivor(int victim, int attacker);
/**
@ -4683,6 +4685,7 @@ native void L4D2_Charger_ThrowImpactedSurvivor(int victim, int attacker);
*
* @noreturn
*/
// L4D2 only.
native void L4D2_Charger_StartCarryingVictim(int victim, int attacker);
/**
@ -4693,6 +4696,7 @@ native void L4D2_Charger_StartCarryingVictim(int victim, int attacker);
*
* @noreturn
*/
// L4D2 only.
native void L4D2_Charger_PummelVictim(int victim, int attacker);
/**
@ -4703,8 +4707,20 @@ native void L4D2_Charger_PummelVictim(int victim, int attacker);
*
* @noreturn
*/
// L4D2 only.
native void L4D2_Charger_EndPummel(int victim, int attacker);
/**
* @brief Makes a Jockey stop riding a Survivor
*
* @param victim Client index of the Survivor to affect
* @param attacker Client index of the Jockey riding the Survivor
*
* @noreturn
*/
// L4D2 only.
native void L4D2_Jockey_EndRide(int victim, int attacker);
/**
* @brief Spawns all dead survivors in rescuable rooms.
* @remarks L4D1: Any survivor must not be in the starting area for it to work.