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Update more to 1.11
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0718b24855
commit
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13 changed files with 36 additions and 22 deletions
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@ -58,9 +58,9 @@
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// Natives: 226
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// L4D1 = 29 [left4downtown] + 47 [l4d_direct] + 15 [l4d2addresses] + 43 [silvers - mine!] + 4 [anim] = 132
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// L4D2 = 59 [left4downtown] + 61 [l4d_direct] + 26 [l4d2addresses] + 79 [silvers - mine!] + 4 [anim] = 223
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// Natives: 227
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// L4D1 = 29 [left4downtown] + 47 [l4d_direct] + 15 [l4d2addresses] + 43 [silvers - mine!] + 4 [anim] = 133
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// L4D2 = 60 [left4downtown] + 61 [l4d_direct] + 26 [l4d2addresses] + 80 [silvers - mine!] + 4 [anim] = 224
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// Forwards: 144
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// L4D1 = 109;
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@ -331,6 +331,7 @@ public void __pl_l4dh_SetNTVOptional()
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MarkNativeAsOptional("L4D2_Charger_StartCarryingVictim");
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MarkNativeAsOptional("L4D2_Charger_PummelVictim");
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MarkNativeAsOptional("L4D2_Charger_EndPummel");
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MarkNativeAsOptional("L4D2_Jockey_EndRide");
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MarkNativeAsOptional("L4D_CancelStagger");
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MarkNativeAsOptional("L4D_CreateRescuableSurvivors");
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MarkNativeAsOptional("L4D_ReviveSurvivor");
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@ -4671,6 +4672,7 @@ native void L4D_CancelStagger(int client);
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*
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* @noreturn
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*/
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// L4D2 only.
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native void L4D2_Charger_ThrowImpactedSurvivor(int victim, int attacker);
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/**
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@ -4683,6 +4685,7 @@ native void L4D2_Charger_ThrowImpactedSurvivor(int victim, int attacker);
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*
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* @noreturn
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*/
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// L4D2 only.
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native void L4D2_Charger_StartCarryingVictim(int victim, int attacker);
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/**
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@ -4693,6 +4696,7 @@ native void L4D2_Charger_StartCarryingVictim(int victim, int attacker);
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*
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* @noreturn
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*/
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// L4D2 only.
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native void L4D2_Charger_PummelVictim(int victim, int attacker);
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/**
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@ -4703,8 +4707,20 @@ native void L4D2_Charger_PummelVictim(int victim, int attacker);
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*
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* @noreturn
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*/
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// L4D2 only.
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native void L4D2_Charger_EndPummel(int victim, int attacker);
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/**
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* @brief Makes a Jockey stop riding a Survivor
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*
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* @param victim Client index of the Survivor to affect
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* @param attacker Client index of the Jockey riding the Survivor
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*
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* @noreturn
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*/
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// L4D2 only.
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native void L4D2_Jockey_EndRide(int victim, int attacker);
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/**
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* @brief Spawns all dead survivors in rescuable rooms.
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* @remarks L4D1: Any survivor must not be in the starting area for it to work.
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