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Update more to 1.11
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13 changed files with 36 additions and 22 deletions
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@ -661,7 +661,7 @@ stock int L4D_GetPendingTankPlayer()
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* @return True if glow was set, false if entity does not support glow.
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*/
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// L4D2 only.
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stock bool L4D2_SetEntityGlow(int entity, L4D2GlowType type, int range, int minRange, int colorOverride[3], bool flashing)
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stock bool L4D2_SetEntityGlow(int entity, L4D2GlowType type, int range, int minRange, colorOverride[3], bool flashing)
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{
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if (!IsValidEntity(entity))
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{
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