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tkstopper: Ignore bot attackers
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parent
357b351c7a
commit
2a1b160f18
2 changed files with 5 additions and 3 deletions
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@ -97,7 +97,7 @@ public void Event_PlayerDisconnect(Event event, const char[] name, bool dontBroa
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public Action Event_OnTakeDamage(int victim, int& attacker, int& inflictor, float& damage, int& damagetype, int& weapon, float damageForce[3], float damagePosition[3]) {
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if(damage > 0.0 && damagetype & (DMG_BLAST|DMG_BURN|DMG_BLAST_SURFACE) == 0 && victim <= MaxClients && attacker <= MaxClients && attacker > 0 && victim > 0) {
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if(GetUserAdmin(attacker) != INVALID_ADMIN_ID || isImmune[attacker]) return Plugin_Continue;
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if(GetUserAdmin(attacker) != INVALID_ADMIN_ID || isImmune[attacker] || IsFakeClient(attacker)) return Plugin_Continue;
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if(GetClientTeam(victim) != 2 || GetClientTeam(attacker) != 2 || attacker == victim) return Plugin_Continue;
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//Allow friendly firing BOTS that aren't idle players:
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//if(IsFakeClient(victim) && !HasEntProp(attacker, Prop_Send, "m_humanSpectatorUserID") || GetEntProp(attacker, Prop_Send, "m_humanSpectatorUserID") == 0) return Plugin_Continue;
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@ -124,11 +124,13 @@ public Action Event_OnTakeDamage(int victim, int& attacker, int& inflictor, flo
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NotifyAllAdmins("[Notice] %N will be banned for FF on disconnect (%f HP) for %d minutes. Use /ignore <player> to make them immune.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue);
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isPlayerTroll[attacker] = true;
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}
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return Plugin_Stop;
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damage = 0.0;
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return Plugin_Handled;
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}
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//If the amount of MS is <= join time threshold * 60000 ms then cancel
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if(L4D_IsInFirstCheckpoint(victim) || L4D_IsInLastCheckpoint(victim) || time - iJoinTime[attacker] <= hJoinTime.IntValue * 60000) {
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return Plugin_Stop;
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damage = 0.0;
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return Plugin_Handled;
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}else {
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SDKHooks_TakeDamage(attacker, attacker, attacker, IsFinaleEnding ? damage * 2.0 : damage / 1.9);
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damage = IsFinaleEnding ? 0.0 : damage / 2.1;
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