Implement own cheat system

This commit is contained in:
Jackzie 2024-01-06 22:01:37 -06:00
parent 5796ddd536
commit 2ada837cab

View file

@ -22,8 +22,10 @@ StringMap g_steamIds;
ConVar cv_cheatsMode;
ConVar cv_reserveMode;
ConVar cv_reserveMessage; char g_reserveMessage[64];
ConVar cv_sm_cheats;
bool g_ignoreModeChange;
ReserveMode g_previousMode;
public Plugin myinfo =
{
@ -51,11 +53,13 @@ public void OnPluginStart() {
cv_reserveMode = CreateConVar("sm_perms_reserve_mode", "0", "The current reservation mode. \n 0 = None (public)\n 1 = Watch\n 2 = Admin Only\n 3 = Private", FCVAR_DONTRECORD, true, 0.0, true, float(RESERVE_LEVELS));
cv_reserveMode.AddChangeHook(OnReserveModeChanged);
cv_cheatsMode = CreateConVar("sm_perms_cheats_mode", "0", "When cheats are turned on, which reservation should be set?.\n 0 = None (public)\n 1 = Watch\n 2 = Admin Only\n 3 = Private", FCVAR_NONE, true, 0.0, true, float(RESERVE_LEVELS - 1));
ConVar sv_cheats = FindConVar("sv_cheats");
sv_cheats.AddChangeHook(OnCheatsChanged);
cv_sm_cheats = CreateConVar("sm_cheats", "0", "Is sm cheats enabled?", FCVAR_NONE, true, 0.0, true, 1.0);
cv_sm_cheats.AddChangeHook(OnCheatsChanged);
cv_cheatsMode = CreateConVar("sm_perms_cheats_mode", "2", "When cheats are turned on, which reservation should be set?.\n 0 = None (public)\n 1 = Watch\n 2 = Admin Only\n 3 = Private", FCVAR_NONE, true, 0.0, true, float(RESERVE_LEVELS - 1));
// cv_cheats = FindConVar("sv_cheats");
HookEvent("player_disconnect", Event_PlayerDisconnect);
@ -67,10 +71,16 @@ public void OnPluginStart() {
}
void OnCheatsChanged(ConVar cvar, const char[] oldValue, const char[] newValue) {
if(g_ignoreModeChange) {
g_ignoreModeChange = false;
return;
}
if(cvar.IntValue > 0) {
ReserveMode mode = GetReserveMode();
if(mode == Reserve_None || mode == Reserve_Watch)
g_previousMode = GetReserveMode();
if(g_previousMode == Reserve_None || g_previousMode == Reserve_Watch)
SetReserveMode(view_as<ReserveMode>(cv_cheatsMode.IntValue), "cheats activated");
} else {
SetReserveMode(g_previousMode);
}
}
@ -81,6 +91,17 @@ void OnReserveModeChanged(ConVar cvar, const char[] oldValue, const char[] newVa
}
if(cvar.IntValue >= 0 && cvar.IntValue < RESERVE_LEVELS) {
PrintChatToAdmins("Server access changed to %s", ReserveLevels[cvar.IntValue]);
PrintToServer("Server access changed to %s", ReserveLevels[cvar.IntValue]);
ReserveMode mode = view_as<ReserveMode>(cvar.IntValue);
char buffer[32];
if(mode == Reserve_AdminOnly || mode == Reserve_Private) {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientInGame(i) && !IsFakeClient(i)) {
GetClientAuthId(i, AuthId_Steam2, buffer, sizeof(buffer));
g_steamIds.SetValue(buffer, i);
}
}
}
} else {
// cvar.SetString(oldValue);
}
@ -102,6 +123,8 @@ public void Event_PlayerDisconnect(Event event, const char[] name, bool dontBroa
if(GetClientCount(false) == 0) {
// Clear when last player disconnected
SetReserveMode(Reserve_None);
g_ignoreModeChange = true;
cv_sm_cheats.IntValue = 0;
}
}
}
@ -111,6 +134,7 @@ public void OnClientPostAdminCheck(int client) {
if(GetReserveMode() == Reserve_AdminOnly && GetUserAdmin(client) == INVALID_ADMIN_ID) {
char auth[32];
GetClientAuthId(client, AuthId_Steam2, auth, sizeof(auth));
// Check if they are whitelisted:
if(!g_steamIds.ContainsKey(auth)) {
KickClient(client, "Sorry, server is reserved");
return;
@ -143,19 +167,7 @@ Action Command_SetServerPermissions(int client, int args) {
SetReserveMode(Reserve_Watch);
} else if(StrContains(arg1, "admin", false) > -1) {
SetReserveMode(Reserve_AdminOnly);
for(int i = 1; i <= MaxClients; i++) {
if(IsClientInGame(i) && !IsFakeClient(i)) {
GetClientAuthId(i, AuthId_Steam2, arg1, sizeof(arg1));
g_steamIds.SetValue(arg1, i);
}
}
} else if(StrEqual(arg1, "private", false)) {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientInGame(i) && !IsFakeClient(i)) {
GetClientAuthId(i, AuthId_Steam2, arg1, sizeof(arg1));
g_steamIds.SetValue(arg1, i);
}
}
SetReserveMode(Reserve_Private);
} else {
ReplyToCommand(client, "Usage: sm_reserve [public/notify/admin/private] or no arguments to view current reservation.");
@ -182,6 +194,7 @@ void SetReserveMode(ReserveMode mode, const char[] reason = "") {
// Print custom message if a reason is passed:
g_ignoreModeChange = true;
PrintChatToAdmins("Server access changed to %s (%s)", ReserveLevels[mode], reason);
PrintToServer("Server access changed to %s (%s)", ReserveLevels[mode], reason);
}
cv_reserveMode.IntValue = view_as<int>(mode);
}