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https://github.com/Jackzmc/sourcemod-plugins.git
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Implement own cheat system
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parent
5796ddd536
commit
2ada837cab
1 changed files with 31 additions and 18 deletions
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@ -22,8 +22,10 @@ StringMap g_steamIds;
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ConVar cv_cheatsMode;
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ConVar cv_reserveMode;
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ConVar cv_reserveMessage; char g_reserveMessage[64];
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ConVar cv_sm_cheats;
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bool g_ignoreModeChange;
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ReserveMode g_previousMode;
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public Plugin myinfo =
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{
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@ -52,10 +54,12 @@ public void OnPluginStart() {
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cv_reserveMode = CreateConVar("sm_perms_reserve_mode", "0", "The current reservation mode. \n 0 = None (public)\n 1 = Watch\n 2 = Admin Only\n 3 = Private", FCVAR_DONTRECORD, true, 0.0, true, float(RESERVE_LEVELS));
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cv_reserveMode.AddChangeHook(OnReserveModeChanged);
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cv_cheatsMode = CreateConVar("sm_perms_cheats_mode", "0", "When cheats are turned on, which reservation should be set?.\n 0 = None (public)\n 1 = Watch\n 2 = Admin Only\n 3 = Private", FCVAR_NONE, true, 0.0, true, float(RESERVE_LEVELS - 1));
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cv_sm_cheats = CreateConVar("sm_cheats", "0", "Is sm cheats enabled?", FCVAR_NONE, true, 0.0, true, 1.0);
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cv_sm_cheats.AddChangeHook(OnCheatsChanged);
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ConVar sv_cheats = FindConVar("sv_cheats");
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sv_cheats.AddChangeHook(OnCheatsChanged);
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cv_cheatsMode = CreateConVar("sm_perms_cheats_mode", "2", "When cheats are turned on, which reservation should be set?.\n 0 = None (public)\n 1 = Watch\n 2 = Admin Only\n 3 = Private", FCVAR_NONE, true, 0.0, true, float(RESERVE_LEVELS - 1));
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// cv_cheats = FindConVar("sv_cheats");
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HookEvent("player_disconnect", Event_PlayerDisconnect);
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@ -67,10 +71,16 @@ public void OnPluginStart() {
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}
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void OnCheatsChanged(ConVar cvar, const char[] oldValue, const char[] newValue) {
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if(g_ignoreModeChange) {
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g_ignoreModeChange = false;
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return;
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}
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if(cvar.IntValue > 0) {
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ReserveMode mode = GetReserveMode();
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if(mode == Reserve_None || mode == Reserve_Watch)
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g_previousMode = GetReserveMode();
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if(g_previousMode == Reserve_None || g_previousMode == Reserve_Watch)
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SetReserveMode(view_as<ReserveMode>(cv_cheatsMode.IntValue), "cheats activated");
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} else {
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SetReserveMode(g_previousMode);
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}
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}
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@ -81,6 +91,17 @@ void OnReserveModeChanged(ConVar cvar, const char[] oldValue, const char[] newVa
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}
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if(cvar.IntValue >= 0 && cvar.IntValue < RESERVE_LEVELS) {
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PrintChatToAdmins("Server access changed to %s", ReserveLevels[cvar.IntValue]);
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PrintToServer("Server access changed to %s", ReserveLevels[cvar.IntValue]);
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ReserveMode mode = view_as<ReserveMode>(cvar.IntValue);
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char buffer[32];
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if(mode == Reserve_AdminOnly || mode == Reserve_Private) {
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientInGame(i) && !IsFakeClient(i)) {
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GetClientAuthId(i, AuthId_Steam2, buffer, sizeof(buffer));
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g_steamIds.SetValue(buffer, i);
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}
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}
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}
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} else {
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// cvar.SetString(oldValue);
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}
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@ -102,6 +123,8 @@ public void Event_PlayerDisconnect(Event event, const char[] name, bool dontBroa
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if(GetClientCount(false) == 0) {
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// Clear when last player disconnected
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SetReserveMode(Reserve_None);
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g_ignoreModeChange = true;
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cv_sm_cheats.IntValue = 0;
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}
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}
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}
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@ -111,6 +134,7 @@ public void OnClientPostAdminCheck(int client) {
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if(GetReserveMode() == Reserve_AdminOnly && GetUserAdmin(client) == INVALID_ADMIN_ID) {
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char auth[32];
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GetClientAuthId(client, AuthId_Steam2, auth, sizeof(auth));
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// Check if they are whitelisted:
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if(!g_steamIds.ContainsKey(auth)) {
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KickClient(client, "Sorry, server is reserved");
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return;
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@ -143,19 +167,7 @@ Action Command_SetServerPermissions(int client, int args) {
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SetReserveMode(Reserve_Watch);
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} else if(StrContains(arg1, "admin", false) > -1) {
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SetReserveMode(Reserve_AdminOnly);
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientInGame(i) && !IsFakeClient(i)) {
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GetClientAuthId(i, AuthId_Steam2, arg1, sizeof(arg1));
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g_steamIds.SetValue(arg1, i);
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}
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}
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} else if(StrEqual(arg1, "private", false)) {
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientInGame(i) && !IsFakeClient(i)) {
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GetClientAuthId(i, AuthId_Steam2, arg1, sizeof(arg1));
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g_steamIds.SetValue(arg1, i);
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}
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}
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SetReserveMode(Reserve_Private);
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} else {
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ReplyToCommand(client, "Usage: sm_reserve [public/notify/admin/private] or no arguments to view current reservation.");
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@ -182,6 +194,7 @@ void SetReserveMode(ReserveMode mode, const char[] reason = "") {
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// Print custom message if a reason is passed:
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g_ignoreModeChange = true;
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PrintChatToAdmins("Server access changed to %s (%s)", ReserveLevels[mode], reason);
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PrintToServer("Server access changed to %s (%s)", ReserveLevels[mode], reason);
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}
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cv_reserveMode.IntValue = view_as<int>(mode);
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}
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