diff --git a/README.md b/README.md index 07bc575..3863620 100644 --- a/README.md +++ b/README.md @@ -2,12 +2,12 @@ All my sourcemod plugins... shitty probably ## Plugin List + +### Created by Me * [csgo-knifehp](#csgo-knifehp) * [l4d2-manual-director](#l4d2-manual-director) * [l4d2-info-cmd](#l4d2-info-cmd) * [AutoWarpBot](#AutoWarpBot) -* [200IQBots_FlyYouFools](#200IQBots_FlyYouFools) -* [BetterWitchAvoidance](#BetterWitchAvoidance) * [L4D2FFKickProtection](#L4D2FFKickProtection) * [l4d2_ff_test](#l4d2_ff_test) * [CSGOTroll](#CSGOTroll) @@ -18,7 +18,13 @@ All my sourcemod plugins... shitty probably * [l4d2_feedthetrolls](#l4d2_feedthetrolls) * [l4d2_autobotcrown](#l4d2_autobotcrown) * [l4d2_extraplayeritems](#l4d2_extraplayeritems) +* [l4d2_population_control](#l4d2_population_control) + +### Modified Others +* [200IQBots_FlyYouFools](#200IQBots_FlyYouFools) * [l4d_survivor_identity_fix](#l4d_survivor_identity_fix) +* [BetterWitchAvoidance](#BetterWitchAvoidance) + ## Descriptions ### csgo-knifehp @@ -197,4 +203,14 @@ Also features a part that will increase the item count on any item, kit, or weap * `l4d2_extraitem_chance` - The base chance (multiplied by player count) of an extra item being spawned. Default: 0.056 ### l4d_survivor_identity_fix -A fork of Merudo, Shadowysn's identity fix plugin that adds support for other plugins to update the model cache. This is used by [L4D2Tools](#L4D2Tools) to update the identity when someone changes their model with sm_model. It also will clear the memory of model when a player disconnects entirely or on a new map. \ No newline at end of file +A fork of Merudo, Shadowysn's identity fix plugin that adds support for other plugins to update the model cache. This is used by [L4D2Tools](#L4D2Tools) to update the identity when someone changes their model with sm_model. It also will clear the memory of model when a player disconnects entirely or on a new map. + +### l4d2_population_control +Allows you to set the chances that a common spawns as a certain uncommon. Currently only supports two types: +* Clown +* Mud + +* **Convars:** + * `l4d2_population_chance <0.0-1.0>` Default: 1.0, the chance that the code runs on a spawn (basically if 0.0, none of the % chances will run for all types) + * `l4d2_population_clowns <0.0-1.0>` The chance that on a common spawn that the special will be a clown. + * `l4d2_population_mud <0.0-1.0>` The chance that on a common spawn that the special will be a mud common. \ No newline at end of file