mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-06 03:03:21 +00:00
Add manual targetting turret
This commit is contained in:
parent
a58bd410a1
commit
30a4b26430
2 changed files with 201 additions and 100 deletions
Binary file not shown.
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@ -3,9 +3,12 @@
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//#define DEBUG
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#define TURRET_MAX_RANGE_HUMANS 100.0 // Max range to find humans near. Does not activate if found
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#define TURRET_MAX_RANGE_SPECIALS 1700.0 // Max range of specials (including tanks, not witches)
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#define TURRET_MAX_RANGE_INFECTED 1500.0 // Max range of infected commons
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#define TURRET_ACTIVATION_TIME 5.0 // The time for a new turret to activate
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#define TURRET_MAX_RANGE_HUMANS_OPTIMIZED TURRET_MAX_RANGE_HUMANS * TURRET_MAX_RANGE_HUMANS
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#define TURRET_MAX_RANGE_SPECIALS_OPTIMIZED TURRET_MAX_RANGE_SPECIALS * TURRET_MAX_RANGE_SPECIALS
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#define TURRET_MAX_RANGE_INFECTED_OPTIMIZED TURRET_MAX_RANGE_INFECTED * TURRET_MAX_RANGE_INFECTED
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@ -22,6 +25,8 @@
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#define PARTICLE_TES1 "electrical_arc_01_system"
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#define ENT_PORTAL_NAME "turret"
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#define SOUND_LASER_FIRE "custom/xen_teleport.mp3"
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#define TEAM_SPECIALS 3
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#define TEAM_SURVIVORS 2
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// #define SOUND_LASER_FIRE "level/puck_impact.wav"
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#include <gamemodes/ents>
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@ -29,6 +34,8 @@ int g_iLaserIndex;
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int g_iBeamSprite;
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int g_iHaloSprite;
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int manualTargetter;
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/* TODO:
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Entity_ChangeOverTime`
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@ -75,6 +82,7 @@ public void OnPluginStart() {
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RegAdminCmd("sm_turret", Command_SpawnTurret, ADMFLAG_CHEATS);
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RegAdminCmd("sm_rmturrets", Command_RemoveTurrets, ADMFLAG_CHEATS);
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RegAdminCmd("sm_mturret", Command_ManualTarget, ADMFLAG_CHEATS);
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CreateTimer(0.1, Timer_Think, _, TIMER_REPEAT);
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i)) {
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@ -84,10 +92,11 @@ public void OnPluginStart() {
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}
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public void OnPluginEnd() {
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OnMapEnd();
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ClearTurrets(false);
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}
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enum TurretState {
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Turret_Disabled = -1,
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Turret_Invalid = 0,
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Turret_Idle,
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Turret_Active
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@ -115,17 +124,20 @@ void FindTurrets() {
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}
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}
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void SetupTurret(int turret) {
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void SetupTurret(int turret, float time = 0.0) {
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float pos[3];
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GetEntPropVector(turret, Prop_Send, "m_vecOrigin", pos);
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turretState[turret] = Turret_Idle;
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turretState[turret] = Turret_Disabled;
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turretActivatorParticle[turret] = INVALID_ENT_REFERENCE;
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char targetName[32];
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Format(targetName, sizeof(targetName), "laser_target_%d", turret);
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CreateTimer(time, Timer_ActivateTurret, turret);
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turretCount++;
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}
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Action Timer_ActivateTurret(Handle h, int turret) {
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turretState[turret] = Turret_Idle;
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return Plugin_Handled;
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}
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void DeactivateTurret(int turret) {
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int particle = EntRefToEntIndex(turretActivatorParticle[turret]);
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@ -136,13 +148,14 @@ void DeactivateTurret(int turret) {
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turretActiveEntity[turret] = 0;
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}
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int ClearTurrets() {
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int ClearTurrets(bool fullClear = true) {
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int entity = INVALID_ENT_REFERENCE;
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int count;
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char targetname[32];
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if(fullClear) {
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while ((entity = FindEntityByClassname(entity, "info_particle_system")) != INVALID_ENT_REFERENCE) {
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GetEntPropString(entity, Prop_Data, "m_iName", targetname, sizeof(targetname));
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if(view_as<int>(turretState[entity]) > 0) {
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if(turretState[entity] != Turret_Invalid) {
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count++;
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AcceptEntityInput(entity, "Kill");
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int particle = EntRefToEntIndex(turretActivatorParticle[entity]);
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@ -156,12 +169,20 @@ int ClearTurrets() {
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}
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}
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entity = INVALID_ENT_REFERENCE;
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}
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while ((entity = FindEntityByClassname(entity, "env_laser")) != INVALID_ENT_REFERENCE) {
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if(turretIsActiveLaser[entity]) {
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AcceptEntityInput(entity, "TurnOff");
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AcceptEntityInput(entity, "Kill");
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}
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}
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entity = INVALID_ENT_REFERENCE;
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while ((entity = FindEntityByClassname(entity, "info_target")) != INVALID_ENT_REFERENCE) {
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GetEntPropString(entity, Prop_Data, "m_iName", targetname, sizeof(targetname));
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if(StrContains(targetname, "turret_target_") > -1) {
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AcceptEntityInput(entity, "Kill");
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}
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}
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for(int i = 1; i < 2048; i++) {
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entityActiveTurret[i] = 0;
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@ -172,9 +193,15 @@ int ClearTurrets() {
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}
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public void OnClientPutInServer(int client) {
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pendingDeletion[client] = false;
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SDKHook(client, SDKHook_OnTakeDamageAlive, OnTakeDamageAlive);
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}
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public void OnClientDisconnect(int client) {
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if(manualTargetter == client)
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manualTargetter = 0;
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}
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public Action OnTakeDamageAlive(int victim, int& attacker, int& inflictor, float& damage, int& damagetype) {
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if(attacker > MaxClients && attacker < 2048 && turretIsActiveLaser[attacker] && GetClientTeam(victim) != 3) {
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int health = L4D_GetPlayerTempHealth(victim);
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@ -243,12 +270,26 @@ public void OnEntityDestroyed(int entity) {
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}
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}*/
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public Action Command_SpawnTurret(int client, int args) {
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float pos[3];
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GetClientEyePosition(client, pos);
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int base = CreateParticleNamed(ENT_PORTAL_NAME, PARTICLE_ELMOS, pos, NULL_VECTOR);
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SetupTurret(base);
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ReplyToCommand(client, "Created turret");
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SetupTurret(base, TURRET_ACTIVATION_TIME);
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ReplyToCommand(client, "New turret (%d) will activate in %.0f seconds", base, TURRET_ACTIVATION_TIME);
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return Plugin_Handled;
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}
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public Action Command_ManualTarget(int client, int args) {
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if(manualTargetter == client) {
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manualTargetter = 0;
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ReplyToCommand(client, "No longer manually targetting");
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return Plugin_Handled;
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} else if(manualTargetter > 0) {
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ReplyToCommand(manualTargetter, "%N is now manually targetting", client);
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}
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manualTargetter = client;
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ReplyToCommand(client, "Now manually targetting");
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return Plugin_Handled;
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}
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@ -271,7 +312,7 @@ public Action Command_RemoveTurrets(int client, int args) {
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}
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public Action Timer_Think(Handle h) {
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if(turretCount == 0) return Plugin_Continue;
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if(turretCount == 0 || manualTargetter > 0) return Plugin_Continue;
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// Probably better to just store from CreateParticle
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static int entity = INVALID_ENT_REFERENCE;
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// static char targetname[32];
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@ -289,7 +330,7 @@ public Action Timer_Think(Handle h) {
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if(target > 0 && IsValidEntity(target)) {
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bool ragdoll = GetEntProp(target, Prop_Data, "m_bClientSideRagdoll") == 1;
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if(!ragdoll && CanSeeEntity(pos, target)) {
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FireTurret(pos, target, turretDamage[entity]);
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FireTurretAuto(pos, target, turretDamage[entity]);
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continue;
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}
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entityActiveTurret[target] = 0;
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@ -297,16 +338,15 @@ public Action Timer_Think(Handle h) {
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DeactivateTurret(entity);
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turretState[entity] = Turret_Idle;
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}
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/*int particle = EntRefToEntIndex(turretActivatorParticle[entity]);
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if(IsValidEntity(particle)) {
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AcceptEntityInput(particle, "Kill");
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turretActivatorParticle[entity] = 0;
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}*/
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// Skip activation if a survivor is too close
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if(FindNearestClient(TEAM_SURVIVORS, pos, TURRET_MAX_RANGE_HUMANS_OPTIMIZED) > 0) {
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continue;
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}
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float damage = 100.0;
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target = FindNearestVisibleEntity("tank_rock", pos, TURRET_MAX_RANGE_SPECIALS_OPTIMIZED, entity);
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if(target > 0) damage = 1000.0;
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if(target == -1) target = FindNearestVisibleSpecial(pos, TURRET_MAX_RANGE_SPECIALS_OPTIMIZED);
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if(target == -1) target = FindNearestClient(TEAM_SPECIALS, pos, TURRET_MAX_RANGE_SPECIALS_OPTIMIZED);
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if(target == -1) target = FindNearestVisibleEntity("infected", pos, TURRET_MAX_RANGE_INFECTED_OPTIMIZED, entity);
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if(target > 0) {
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turretDamage[entity] = damage;
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@ -314,9 +354,10 @@ public Action Timer_Think(Handle h) {
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turretActiveEntity[entity] = EntIndexToEntRef(target);
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turretActivatorParticle[entity] = EntIndexToEntRef(CreateParticleNamed("turret_activate", PARTICLE_TES1, pos, NULL_VECTOR));
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// AcceptEntityInput(turretActivatorParticle[entity], "Start");
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FireTurret(pos, target, turretDamage[entity]);
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FireTurretAuto(pos, target, turretDamage[entity]);
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turretState[entity] = Turret_Active;
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}
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// Optimization incase there's multiple info_particle_system
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if(++count > turretCount) {
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count = 0;
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break;
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@ -330,29 +371,23 @@ public Action Timer_Think(Handle h) {
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static float TURRET_LASER_COLOR[3] = { 0.0, 255.0, 255.0 };
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void FireTurret(const float origin[3], int target, float damage = 105.0) {
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int laser = CreateLaser(origin, target, TURRET_LASER_COLOR, damage, 1.0, 0.2);
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void FireTurretAuto(const float origin[3], int targetEntity, float damage = 105.0) {
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int laser = CreateLaserAuto(origin, targetEntity, TURRET_LASER_COLOR, damage, 1.0, 0.2);
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EmitSoundToAll(SOUND_LASER_FIRE, laser, SNDCHAN_WEAPON, .flags = SND_CHANGEPITCH, .pitch = 150);
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turretIsActiveLaser[laser] = true;
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}
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stock int CreateLaser(const float origin[3], int targetEnt, float color[3], float damage = 0.0, float width, float duration = 5.0) {
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void FireTurret(const float origin[3], const char[] targetName, float damage = 105.0, bool emitSound = true) {
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int laser = CreateLaser(origin, targetName, TURRET_LASER_COLOR, damage, 1.0, 0.2);
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if(emitSound)
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EmitSoundToAll(SOUND_LASER_FIRE, laser, SNDCHAN_WEAPON, .flags = SND_CHANGEPITCH, .pitch = 150);
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turretIsActiveLaser[laser] = true;
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}
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stock int CreateLaser(const float origin[3], const char[] targetName, float color[3], float damage, float width, float duration) {
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int laser = CreateEntityByName("env_laser");
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DataPack pack;
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CreateDataTimer(duration, Timer_ClearEnts, pack);
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if(laser > 0) {
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DispatchKeyValue(laser, "targetname", "sm_laser");
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static char targetName[32];
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Format(targetName, sizeof(targetName), "laser_target_%d", targetEnt);
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static float pos[3];
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GetEntPropVector(targetEnt, Prop_Send, "m_vecOrigin", pos);
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pos[2] += 40.0;
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int target = CreateTarget(pos, targetName);
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SetParent(target, targetEnt);
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pack.WriteCell(target);
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DispatchKeyValue(laser, "LaserTarget", targetName);
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DispatchKeyValue(laser, "spawnflags", "1");
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DispatchKeyValue(laser, "dissolvetype", "2");
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@ -367,62 +402,71 @@ stock int CreateLaser(const float origin[3], int targetEnt, float color[3], floa
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DispatchSpawn(laser);
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pack.WriteCell(laser);
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if(duration > 0)
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CreateTimer(duration, Timer_Kill, laser);
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}
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return laser;
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}
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int CreateTarget(const float origin[3], const char[] targetName) {
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// Creates a beam from beginTarget to endTarget. If target name starts with NUL, then will not be set. See env_beam on wiki
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stock int CreateBeam(const char[] beginTarget, const float center[3], const char[] endTarget, float color[3], float damage, float width, float duration) {
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int laser = CreateEntityByName("env_beam");
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if(laser > 0) {
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DispatchKeyValue(laser, "targetname", "sm_laserbeam");
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if(beginTarget[0] != '\0')
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DispatchKeyValue(laser, "LightningStart", beginTarget);
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if(endTarget[0] != '\0')
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DispatchKeyValue(laser, "LightningEnd", endTarget);
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DispatchKeyValue(laser, "spawnflags", "1");
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DispatchKeyValue(laser, "dissolvetype", "2");
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DispatchKeyValue(laser, "NoiseAmplitude", "1");
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DispatchKeyValueFloat(laser, "damage", damage);
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DispatchKeyValueFloat(laser, "life", duration);
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DispatchKeyValueVector(laser, "rendercolor", color);
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DispatchKeyValue(laser, "texture", "sprites/laserbeam.spr");
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TeleportEntity(laser, center);
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DispatchKeyValueFloat(laser, "BoltWidth", width);
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DispatchSpawn(laser);
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if(duration > 0)
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CreateTimer(duration, Timer_Kill, laser);
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}
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return laser;
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}
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stock int CreateLaserAuto(const float origin[3], int targetEnt, float color[3], float damage = 0.0, float width, float duration = 5.0, bool createInfoTarget = true) {
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static char targetName[32];
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Format(targetName, sizeof(targetName), "laser_target_%d", targetEnt);
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static float pos[3];
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GetEntPropVector(targetEnt, Prop_Send, "m_vecOrigin", pos);
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pos[2] += 40.0;
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int target = CreateTarget(pos, targetName, duration);
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SetParent(target, targetEnt);
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return CreateLaser(origin, targetName, color, damage, width, duration);
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}
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int CreateTarget(const float origin[3], const char[] targetName, float duration = 0.0) {
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int target = CreateEntityByName("info_target");
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DispatchKeyValue(target, "targetname", targetName);
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TeleportEntity(target, origin, NULL_VECTOR, NULL_VECTOR);
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DispatchSpawn(target);
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if(duration > 0.0) {
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CreateTimer(duration, Timer_Kill, target);
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}
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return target;
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}
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public Action Timer_ClearEnts(Handle h, DataPack pack) {
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pack.Reset();
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while(pack.IsReadable()) {
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int ent = pack.ReadCell();
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if(IsValidEntity(ent)) {
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AcceptEntityInput(ent, "Kill");
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}
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turretIsActiveLaser[ent] = false;
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}
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return Plugin_Handled;
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}
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public void SetEntitySelfDestruct(int entity, float duration) {
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char output[64];
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Format(output, sizeof(output), "OnUser1 !self:kill::%.1f:1", duration);
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SetVariantString(output);
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AcceptEntityInput(entity, "AddOutput");
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AcceptEntityInput(entity, "FireUser1");
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}
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stock int FindNearestSurvivor(const float origin[3], float maxRange = 0.0) {
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stock int FindNearestClient(int team, const float origin[3], float maxRange = 0.0) {
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int client = -1;
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float closestDist, pos[3];
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
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GetClientAbsOrigin(i, pos);
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float distance = GetVectorDistance(origin, pos);
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if(maxRange > 0.0 && distance > maxRange) continue;
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if(client == -1 || distance <= closestDist) {
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client = i;
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closestDist = distance;
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}
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}
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}
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return client;
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}
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stock int FindNearestSpecial(const float origin[3], float maxRange = 0.0) {
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int client = -1;
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float closestDist, pos[3];
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 3 && !pendingDeletion[i]) {
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if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == team && !pendingDeletion[i]) {
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GetClientAbsOrigin(i, pos);
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float distance = GetVectorDistance(origin, pos);
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if(maxRange > 0.0 && distance > maxRange) continue;
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@ -518,23 +562,17 @@ public void OnMapStart() {
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}
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stock int CreateParticleNamed(const char[] targetname, const char[] sParticle, const float vPos[3], const float vAng[3], int client = 0)
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{
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stock int CreateParticleNamed(const char[] targetname, const char[] sParticle, const float vPos[3], const float vAng[3], int parent = 0) {
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int entity = CreateEntityByName("info_particle_system");
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if( entity != -1 )
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{
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if( entity != -1 ) {
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DispatchKeyValue(entity, "effect_name", sParticle);
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DispatchKeyValue(entity, "targetname", targetname);
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DispatchSpawn(entity);
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ActivateEntity(entity);
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AcceptEntityInput(entity, "start");
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if( client )
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{
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// Attach to survivor
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SetVariantString("!activator");
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AcceptEntityInput(entity, "SetParent", client);
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if(parent){
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SetParent(entity, parent);
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}
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TeleportEntity(entity, vPos, vAng, NULL_VECTOR);
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@ -557,11 +595,74 @@ stock int CreateParticleNamed(const char[] targetname, const char[] sParticle, c
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return entity;
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}
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return 0;
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return -1;
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}
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stock void SetParent(int child, int parent) {
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SetVariantString("!activator");
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AcceptEntityInput(child, "SetParent", parent);
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}
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static int COLOR_RED[4] = { 255, 0, 0, 200 };
|
||||
int manualTarget = -1;
|
||||
#define MANUAL_TARGETNAME "turret_target_manual"
|
||||
|
||||
bool Filter_IgnorePlayer(int entity, int contentsMask, any data) {
|
||||
return entity != data && entity != manualTarget;
|
||||
}
|
||||
|
||||
|
||||
public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3], float angles[3], int& weapon, int& subtype, int& cmdnum, int& tickcount, int& seed, int mouse[2]) {
|
||||
if(client == manualTargetter && turretCount > 0) {
|
||||
static float pos[3], ang[3];
|
||||
GetClientEyePosition(client, pos);
|
||||
GetClientEyeAngles(client, ang);
|
||||
// ang[2] += 10.0;
|
||||
// GetHorizontalPositionFromOrigin(pos, ang, 15.0, pos);
|
||||
// pos[2] += 50.0;
|
||||
TR_TraceRayFilter(pos, ang, MASK_ALL, RayType_Infinite, Filter_IgnorePlayer, client);
|
||||
if(!IsValidEntity(manualTarget)) manualTarget = CreateTarget(ang, MANUAL_TARGETNAME);
|
||||
int targetEntity = TR_GetEntityIndex();
|
||||
if(targetEntity > 0 && (targetEntity > MaxClients || GetClientTeam(targetEntity) == 3)) {
|
||||
GetEntPropVector(targetEntity, Prop_Send, "m_vecOrigin", ang);
|
||||
ang[2] += 40.0;
|
||||
} else {
|
||||
TR_GetEndPosition(ang);
|
||||
}
|
||||
TeleportEntity(manualTarget, ang, NULL_VECTOR, NULL_VECTOR);
|
||||
|
||||
if(buttons & IN_ATTACK) {
|
||||
PhysicsExplode(ang, 10, 20.0, true);
|
||||
TE_SetupExplodeForce(ang, 20.0, 10.0);
|
||||
}
|
||||
|
||||
int entity = INVALID_ENT_REFERENCE;
|
||||
while ((entity = FindEntityByClassname(entity, "info_particle_system")) != INVALID_ENT_REFERENCE) {
|
||||
if(view_as<int>(turretState[entity]) > 0) {
|
||||
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos);
|
||||
TE_SetupBeamPoints(pos, ang, g_iLaserIndex, 0, 0, 1, 0.1, 0.1, 0.1, 0, 0.0, COLOR_RED, 1);
|
||||
TE_SendToAll();
|
||||
if(buttons & IN_ATTACK) {
|
||||
FireTurret(pos, MANUAL_TARGETNAME, 200.0, tickcount % 5 > 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
buttons &= ~IN_ATTACK;
|
||||
SetEntPropFloat(client, Prop_Send, "m_flNextAttack", GetGameTime() + 1.0);
|
||||
return Plugin_Changed;
|
||||
}
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
public Action Timer_Kill(Handle h, int target) {
|
||||
if(IsValidEntity(target))
|
||||
AcceptEntityInput(target, "Kill");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
stock void GetHorizontalPositionFromOrigin(const float pos[3], const float ang[3], float units, float finalPosition[3]) {
|
||||
float theta = DegToRad(ang[1]);
|
||||
finalPosition[0] = units * Cosine(theta) + pos[0];
|
||||
finalPosition[1] = units * Sine(theta) + pos[1];
|
||||
finalPosition[2] = pos[2];
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue