mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-06 05:53:20 +00:00
Merge branch 'master' of github.com:Jackzmc/sourcemod-plugins
This commit is contained in:
commit
391c058f6a
2 changed files with 45 additions and 27 deletions
Binary file not shown.
|
@ -30,6 +30,8 @@ static bool panicStarted;
|
|||
static float lastButtonPressTime;
|
||||
static float flowRate[MAXPLAYERS+1];
|
||||
|
||||
static Group g_groups[MAX_GROUPS];
|
||||
|
||||
public Plugin myinfo =
|
||||
{
|
||||
name = "L4D2 Crescendo Control",
|
||||
|
@ -59,15 +61,26 @@ public void OnPluginStart()
|
|||
AddNormalSoundHook(SoundHook);
|
||||
|
||||
RegAdminCmd("sm_dgroup", Command_DebugGroups, ADMFLAG_GENERIC);
|
||||
//dhook setup
|
||||
for(int i = 0; i < MAX_GROUPS; i++) {
|
||||
g_groups[i].members = new ArrayList();
|
||||
}
|
||||
}
|
||||
|
||||
Action Command_DebugGroups(int client, int args) {
|
||||
PrintDebug("Running manual compute of groups");
|
||||
if(client == 0) {
|
||||
PrintDebug("Ran from server console, using first player on server");
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i)) {
|
||||
client = i;
|
||||
PrintDebug("User: %N", i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
float activatorFlow = L4D2Direct_GetFlowDistance(client);
|
||||
Group groups[MAX_GROUPS];
|
||||
GroupResult result;
|
||||
ComputeGroups(groups, result, activatorFlow);
|
||||
ComputeGroups(result, activatorFlow);
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
|
@ -116,9 +129,8 @@ public float GetFlowAtPosition(const float pos[3]) {
|
|||
public Action Event_ButtonPress(const char[] output, int entity, int client, float delay) {
|
||||
if(hEnabled.IntValue > 0 && client > 0 && client <= MaxClients) {
|
||||
float activatorFlow = L4D2Direct_GetFlowDistance(client);
|
||||
Group groups[MAX_GROUPS];
|
||||
GroupResult result;
|
||||
ComputeGroups(groups, result, activatorFlow);
|
||||
ComputeGroups(result, activatorFlow);
|
||||
PrintToConsoleAll("[CC] Button Press by %N", client);
|
||||
|
||||
AdminId admin = GetUserAdmin(client);
|
||||
|
@ -165,7 +177,7 @@ public Action SoundHook(int clients[MAXPLAYERS], int& numClients, char sample[PL
|
|||
public void Frame_ResetButton(int entity) {
|
||||
AcceptEntityInput(entity, "Unlock");
|
||||
}
|
||||
bool ComputeGroups(Group groups[MAX_GROUPS], GroupResult result, float activateFlow) {
|
||||
bool ComputeGroups(GroupResult result, float activateFlow) {
|
||||
float prevPos[3], pos[3];
|
||||
// int prevMember = -1;
|
||||
// ArrayList groupMembers = new ArrayList();
|
||||
|
@ -184,7 +196,7 @@ bool ComputeGroups(Group groups[MAX_GROUPS], GroupResult result, float activateF
|
|||
if(!inGroup[i] && IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
|
||||
float prevFlow = L4D2Direct_GetFlowDistance(i);
|
||||
GetClientAbsOrigin(i, prevPos);
|
||||
ArrayList members = new ArrayList();
|
||||
g_groups[groupIndex].members.Clear();
|
||||
|
||||
for(int j = 1; j <= MaxClients; j++) {
|
||||
if(j != i && IsClientConnected(j) && IsClientInGame(j) && IsPlayerAlive(j) && GetClientTeam(j) == 2) {
|
||||
|
@ -194,28 +206,27 @@ bool ComputeGroups(Group groups[MAX_GROUPS], GroupResult result, float activateF
|
|||
float dist = FloatAbs(GetVectorDistance(prevPos, pos));
|
||||
float flowDiff = FloatAbs(prevFlow - flow);
|
||||
if(dist <= hGroupTeamDist.FloatValue) {
|
||||
if(members.Length == 0) {
|
||||
members.Push(GetClientUserId(i));
|
||||
PrintDebug("add leader to group %d: %N", groupIndex + 1, i);
|
||||
// Add user as leader to group:
|
||||
if(g_groups[groupIndex].members.Length == 0) {
|
||||
g_groups[groupIndex].members.Push(GetClientUserId(i));
|
||||
inGroup[i] = true;
|
||||
// PrintDebug("add leader to group %d: %N", groupIndex + 1, i);
|
||||
}
|
||||
PrintDebug("add member to group %d: %N (dist = %.4f) (fldiff = %.1f)", groupIndex + 1, j, dist, flowDiff);
|
||||
// PrintDebug("add member to group %d: %N (dist = %.4f) (fldiff = %.1f)", groupIndex + 1, j, dist, flowDiff);
|
||||
inGroup[j] = true;
|
||||
members.Push(GetClientUserId(j));
|
||||
g_groups[groupIndex].members.Push(GetClientUserId(j));
|
||||
} else {
|
||||
// PrintDebug("not adding member to group %d: %N (dist = %.4f) (fldiff = %.1f) (l:%N)", groupIndex + 1, j, dist, flowDiff, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(members.Length > 1) {
|
||||
groups[groupIndex].pos = prevPos;
|
||||
groups[groupIndex].members = members;
|
||||
if(g_groups[groupIndex].members.Length > 1) {
|
||||
g_groups[groupIndex].pos = prevPos;
|
||||
groupIndex++;
|
||||
PrintDebug("created group #%d with %d members", groupIndex, members.Length);
|
||||
PrintDebug("created group #%d with %d members", groupIndex, g_groups[groupIndex].members.Length);
|
||||
if(groupIndex == MAX_GROUPS) {
|
||||
PrintDebug("maximum amount of groups reached (%d)", MAX_GROUPS);
|
||||
}
|
||||
} else {
|
||||
delete members;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -274,19 +285,27 @@ bool ComputeGroups(Group groups[MAX_GROUPS], GroupResult result, float activateF
|
|||
|
||||
PrintDebug("===GROUP SUMMARY===");
|
||||
for(int i = 0; i < MAX_GROUPS; i++) {
|
||||
if(groups[i].members != null) {
|
||||
if(g_groups[i].members.Length > 0) {
|
||||
PrintDebug("---Group %d---", i + 1);
|
||||
PrintDebug("Origin: %.1f %.1f %.1f", groups[i].pos[0], groups[i].pos[1], groups[i].pos[2]);
|
||||
float groupFlow = GetFlowAtPosition(groups[i].pos);
|
||||
PrintDebug("Origin: %.1f %.1f %.1f", g_groups[i].pos[0], g_groups[i].pos[1], g_groups[i].pos[2]);
|
||||
float groupFlow = GetFlowAtPosition(g_groups[i].pos);
|
||||
PrintDebug("Flow Diff: %.2f (g:%.1f) (a:%.1f) (gdt:%.f)", FloatAbs(activateFlow - groupFlow), activateFlow, groupFlow, hGroupTeamDist.FloatValue);
|
||||
PrintDebug("Leader: %N (uid#%d)", GetClientOfUserId(groups[i].members.Get(0)), groups[i].members.Get(0));
|
||||
for(int j = 1; j < groups[i].members.Length; j++) {
|
||||
int userid = groups[i].members.Get(j);
|
||||
PrintDebug("Leader: %N (uid#%d)", GetClientOfUserId(g_groups[i].members.Get(0)), g_groups[i].members.Get(0));
|
||||
for(int j = 1; j < g_groups[i].members.Length; j++) {
|
||||
int userid = g_groups[i].members.Get(j);
|
||||
PrintDebug("Member: %N (uid#%d)", GetClientOfUserId(userid), userid);
|
||||
}
|
||||
delete groups[i].members;
|
||||
}
|
||||
}
|
||||
if(result.ungroupedCount > 0) {
|
||||
PrintDebug("==UNGROUPED SUMMARY==");
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
if(!inGroup[i] && IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
|
||||
PrintDebug("User: %N (uid#%d)", i, GetClientUserId(i));
|
||||
}
|
||||
}
|
||||
PrintDebug("==END UNGROUPED SUMMARY==");
|
||||
}
|
||||
PrintDebug("===END GROUP SUMMARY===");
|
||||
// delete groupMembers;
|
||||
|
||||
|
@ -297,10 +316,9 @@ bool ComputeGroups(Group groups[MAX_GROUPS], GroupResult result, float activateF
|
|||
public Action L4D2_CGasCan_EventKilled(int gascan, int &inflictor, int &attacker) {
|
||||
if(hEnabled.IntValue > 0 && attacker > 0 && attacker <= MaxClients) {
|
||||
float activatorFlow = L4D2Direct_GetFlowDistance(attacker);
|
||||
Group groups[MAX_GROUPS];
|
||||
GroupResult result;
|
||||
PrintToConsoleAll("[CC] Gascan Shot by %N", attacker);
|
||||
ComputeGroups(groups, result, activatorFlow);
|
||||
ComputeGroups(result, activatorFlow);
|
||||
|
||||
AdminId admin = GetUserAdmin(attacker);
|
||||
if(admin != INVALID_ADMIN_ID && admin.HasFlag(Admin_Custom1)) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue