mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-06 16:43:21 +00:00
scripts
This commit is contained in:
parent
755c2f24f9
commit
3c88c010ad
17 changed files with 503 additions and 232 deletions
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@ -4,7 +4,7 @@
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//Allow MAX_TROLLS to be defined elsewhere
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#if defined MAX_TROLLS
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#else
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#define MAX_TROLLS 33
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#define MAX_TROLLS 34
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#endif
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enum trollModifier {
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@ -224,7 +224,7 @@ void ResetClient(int victim, bool wipe = true) {
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Trolls[i].activeFlagClients[victim] = -1;
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}
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}
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BaseComm_SetClientMute(victim, false);
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SetEntityGravity(victim, 1.0);
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SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0);
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SDKUnhook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
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@ -213,9 +213,11 @@ public Action Command_ResetUser(int client, int args) {
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}
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for (int i = 0; i < target_count; i++) {
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if(IsAnyTrollActive(target_list[i])) {
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LogAction(client, target_list[i], "\"%L\" reset all troll effects for \"%L\"", client, target_list[i]);
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ShowActivityEx(client, "[FTT] ", "reset troll effects for \"%N\". ", target_list[i]);
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}
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ResetClient(target_list[i], true);
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LogAction(client, target_list[i], "\"%L\" reset all troll effects for \"%L\"", client, target_list[i]);
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ShowActivityEx(client, "[FTT] ", "reset troll effects for \"%N\". ", target_list[i]);
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}
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}
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return Plugin_Handled;
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@ -494,38 +496,6 @@ public Action Command_MarkPendingTroll(int client, int args) {
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return Plugin_Handled;
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}
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public Action Command_MarkNoob(int client, int args) {
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if(args == 0) {
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ReplyToCommand(client, "sm_noob <player>");
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return Plugin_Handled;
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}
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static char target_name[MAX_TARGET_LENGTH];
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GetCmdArg(1, target_name, sizeof(target_name));
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int target_list[MAXPLAYERS], target_count;
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bool tn_is_ml;
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if ((target_count = ProcessTargetString(
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target_name,
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client,
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target_list,
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1,
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COMMAND_FILTER_NO_MULTI, /* Only allow alive players */
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target_name,
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sizeof(target_name),
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tn_is_ml)) <= 0
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) {
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/* This function replies to the admin with a failure message */
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ReplyToTargetError(client, target_count);
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return Plugin_Handled;
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}
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int target = target_list[0];
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//Todo: Check if marked as noob or not, undo if so, add if not
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ShowActivityEx(client, "[FTT] ", "marked %N as a noob", target_name);
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LogAction(client, target, "\"%L\" marked \"%L\" as a noob", client, target);
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return Plugin_Handled;
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}
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public Action Command_FeedTheTrollMenu(int client, int args) {
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ReplyToCommand(client, "sm_ftl [player(s)] - Lists all the active trolls on players. Will show flag names if a player is specified.");
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ReplyToCommand(client, "sm_ftm - Lists all available trolls & descriptions");
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@ -536,3 +506,47 @@ public Action Command_FeedTheTrollMenu(int client, int args) {
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ReplyToCommand(client, "sm_mark - Marks the user to be banned on disconnect, prevents their FF.");
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return Plugin_Handled;
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}
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public Action Command_BotsAttack(int client, int args) {
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if(args > 0) {
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static char arg1[32], arg2[4];
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GetCmdArg(1, arg1, sizeof(arg1));
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GetCmdArg(2, arg2, sizeof(arg2));
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int targetHP;
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if(StringToIntEx(arg2, targetHP) == 0 || targetHP < 0 || targetHP > 100) {
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ReplyToCommand(client, "Invalid target HP value. Must be between 0 and 100");
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return Plugin_Handled;
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}
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int target_list[MAXPLAYERS], target_count;
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static char target_name[MAX_TARGET_LENGTH];
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bool tn_is_ml;
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if ((target_count = ProcessTargetString(
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arg1,
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client,
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target_list,
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1,
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COMMAND_FILTER_ALIVE | COMMAND_FILTER_NO_MULTI,
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target_name,
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sizeof(target_name),
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tn_is_ml)) <= 0
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) {
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/* This function replies to the admin with a failure message */
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ReplyToTargetError(client, target_count);
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return Plugin_Handled;
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}
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int target = target_list[0];
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && IsFakeClient(i) && GetClientTeam(i) == 2) {
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if(!SetBotTarget(target, i, targetHP, 80)) {
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ReplyToCommand(client, "%N could not target %s", i, target_name);
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}
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}
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}
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ShowActivity(client, "set all bots to attack %s", target_name);
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} else {
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ReplyToCommand(client, "syntax: sm_bots_attack <target player> [target-hp]");
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}
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return Plugin_Handled;
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}
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@ -5,6 +5,7 @@ public void OnMapEnd() {
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UnhookEntityOutput("func_button", "OnPressed", Event_ButtonPress);
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}
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public void OnMapStart() {
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if(hBotReverseFFDefend.IntValue > 0) hSbFriendlyFire.BoolValue = true;
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AddFileToDownloadsTable("sound/custom/meow1.mp3");
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PrecacheSound("custom/meow1.mp3");
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@ -18,6 +19,9 @@ public void OnMapStart() {
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}
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public void OnClientPutInServer(int client) {
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g_PendingBanTroll[client] = 0;
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shootAtTarget[client] = 0;
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if(IsTrollActive(client, "Voice Mute"))
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BaseComm_SetClientMute(client, true);
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SDKHook(client, SDKHook_OnTakeDamage, Event_TakeDamage);
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}
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public void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast) {
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@ -35,13 +39,14 @@ public Action Timer_CheckSpecial(Handle h, int specialID) {
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TeleportEntity(special, gInstaSpecialSpawnPos, gInstaSpecialSpawnAng, NULL_VECTOR);
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if(gInstaSpecialInstaKill) {
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SDKHooks_TakeDamage(special, gInstaSpecialTarget, gInstaSpecialTarget, 1000.0);
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RequestFrame(Frame_Boom, special);
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}
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}
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}
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}
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public void Frame_InstaSpawned(int special) {
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public void Frame_Boom(int special) {
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SDKHooks_TakeDamage(special, special, special, 1000.0);
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gInstaSpecialInstaKill = false;
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}
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public void Event_PlayerFirstSpawn(Event event, const char[] name, bool dontBroadcast) {
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int client = GetClientOfUserId(event.GetInt("userid"));
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@ -63,6 +68,9 @@ public void Event_PlayerDisconnect(Event event, const char[] name, bool dontBroa
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}
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steamids[client][0] = '\0';
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g_iAttackerTarget[client] = 0;
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shootAtTarget[client] = 0;
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shootAtTargetLoops[client] = 0;
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shootAtTargetHP[client] = 0;
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}
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public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) {
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int client = GetClientOfUserId(event.GetInt("userid"));
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@ -70,7 +78,7 @@ public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadca
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int target = GetClientOfUserId(g_iAttackerTarget[client]);
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gInstaSpecialMagnet[target]--;
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if(gInstaSpecialMagnet[target] == 0) {
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PrintToServer("[FTT] gInstaSpecialMagnet droped below 0");
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PrintToServer("[FTT] gInstaSpecialMagnet dropped below 0");
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gInstaSpecialMagnet[target] = 0;
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}
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}
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@ -113,15 +121,13 @@ public void RushPlayer(int user) {
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L4D2_RunScript("RushVictim(GetPlayerFromUserID(%d), %d)", user, 15000);
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}
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public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
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// =========================
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// OVERRIDE VICTIM
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// =========================
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static int spMagnetID, tankMagnetID;
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if(spMagnetID == 0) spMagnetID = GetTrollID("Special Magnet");
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if(tankMagnetID == 0) tankMagnetID = GetTrollID("Tank Magnet");
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if(hMagnetChance.FloatValue < GetRandomFloat()) return Plugin_Continue;
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L4D2Infected class = view_as<L4D2Infected>(GetEntProp(attacker, Prop_Send, "m_zombieClass"));
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// Check for any existing victims
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int existingTarget = GetClientOfUserId(g_iAttackerTarget[attacker]);
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if(existingTarget > 0 && IsPlayerAlive(existingTarget)) {
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if(gInstaSpecialMagnet[existingTarget] > 0) {
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@ -136,21 +142,24 @@ public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
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}
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}
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// If no existing target, find closest valid victim
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float closestDistance, survPos[3], spPos[3];
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GetClientAbsOrigin(attacker, spPos);
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int closestClient = -1;
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
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//Ignore incapped players if turned on:
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if(IsPlayerIncapped(i)) {
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if((class == L4D2Infected_Tank && hMagnetTargetMode.IntValue & 2) || (class != L4D2Infected_Tank && hMagnetTargetMode.IntValue & 1)) continue;
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}
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if(class == L4D2Infected_Tank && Trolls[tankMagnetID].IsActive(i) || (class != L4D2Infected_Tank && Trolls[spMagnetID].IsActive(i))) {
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if(class == L4D2Infected_Tank) {
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if(!WillMagnetRun(Trolls[tankMagnetID], i)) return Plugin_Continue;
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} else if(!WillMagnetRun(Trolls[spMagnetID], i)) return Plugin_Continue;
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if(IsPlayerIncapped(i)) {
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if((class == L4D2Infected_Tank && hMagnetTargetMode.IntValue & 2) || (class != L4D2Infected_Tank && hMagnetTargetMode.IntValue & 1)) continue;
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}
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GetClientAbsOrigin(i, survPos);
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float dist = GetVectorDistance(survPos, spPos, true);
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if(closestClient == -1 || dist < closestDistance) {
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@ -160,7 +169,7 @@ public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
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}
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}
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}
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// If found, set, else just let game decide
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if(closestClient > 0) {
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g_iAttackerTarget[attacker] = GetClientUserId(closestClient);
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curTarget = closestClient;
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@ -179,20 +188,24 @@ bool WillMagnetRun(const Troll troll, int i) {
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cChance = 0.1;
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return GetRandomFloat() <= cChance;
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}
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public Action L4D2_OnEntityShoved(int client, int entity, int weapon, float vecDir[3], bool bIsHighPounce) {
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if(client > 0 && client <= MaxClients && IsTrollActive(client, "No Shove") && hShoveFailChance.FloatValue > GetRandomFloat()) {
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return Plugin_Handled;
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}
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return Plugin_Continue;
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}
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public Action OnClientSayCommand(int client, const char[] command, const char[] sArgs) {
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if(sArgs[0] == '@') return Plugin_Continue;
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if(sArgs[0] == '@') return Plugin_Continue; //Ignore admin chat
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static int honkID;
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static int profanityID;
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if(honkID == 0) honkID = GetTrollID("Honk / Meow");
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if(profanityID == 0) profanityID = GetTrollID("No Profanity");
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if(Trolls[honkID].IsActive(client) && Trolls[honkID].activeFlagClients[client] & 1) {
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// Honk Processing
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static char strings[32][7];
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int words = ExplodeString(sArgs, " ", strings, sizeof(strings), 5);
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for(int i = 0; i < words; i++) {
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@ -308,8 +321,8 @@ public Action OnClientSayCommand(int client, const char[] command, const char[]
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CPrintToChatAll("{blue}%N {default}: %s", client, newMessage);
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return Plugin_Handled;
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}else if(Trolls[profanityID].IsActive(client)) {
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static char strings[32][MAX_PHRASE_LENGTH];
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ArrayList phrases;
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char strings[32][MAX_PHRASE_LENGTH];
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static ArrayList phrases;
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bool foundWord = false;
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int words = ExplodeString(sArgs, " ", strings, 32, MAX_PHRASE_LENGTH);
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// Replace all swear words
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@ -324,14 +337,17 @@ public Action OnClientSayCommand(int client, const char[] command, const char[]
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char[] message = new char[length];
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if(foundWord) {
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// Found at least one word, keep modified intact
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ImplodeStrings(strings, 32, " ", message, length);
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} else if(Trolls[profanityID].activeFlagClients[client] & 2) { //Replace full messages if flag enabled
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} else if(Trolls[profanityID].activeFlagClients[client] & 2) {
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// Replace full message content if flag enabled
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if(!fullMessagePhraseList) {
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PrintToServer("[FTT] Error: Could not find full message phrases!!!");
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return Plugin_Continue;
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}
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fullMessagePhraseList.GetString(GetRandomInt(0, fullMessagePhraseList.Length - 1), message, MAX_PHRASE_LENGTH);
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} else {
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// Flag off, keep original text
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return Plugin_Continue;
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}
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@ -351,6 +367,8 @@ public Action OnClientSayCommand(int client, const char[] command, const char[]
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}
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return Plugin_Continue;
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}
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static char SMG[8] = "smg";
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static char AWP[16] = "sniper_awp";
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public Action Event_ItemPickup(int client, int weapon) {
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if(IsTrollActive(client, "No Pickup")) {
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@ -358,38 +376,45 @@ public Action Event_ItemPickup(int client, int weapon) {
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}else{
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static char wpnName[64];
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GetEdictClassname(weapon, wpnName, sizeof(wpnName));
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if(StrContains(wpnName, "rifle") > -1
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|| StrContains(wpnName, "smg") > -1
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|| StrContains(wpnName, "weapon_grenade_launcher") > -1
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|| StrContains(wpnName, "sniper") > -1
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if(strcmp(wpnName[7], "rifle") >= 0
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|| strcmp(wpnName[7], "smg") >= 0
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|| StrEqual(wpnName[7], "grenade_launcher")
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|| strcmp(wpnName[7], "sniper") > -1
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|| StrContains(wpnName, "shotgun") > -1
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) {
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static int UziRulesIndex;
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if(UziRulesIndex == 0) UziRulesIndex = GetTrollID("UziRules / AwpSmells");
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//If 4: Only UZI, if 5: Can't switch.
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if(IsTrollActive(client, "UziRules")) {
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if(Trolls[UziRulesIndex].IsActive(client)) {
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static char comp[16];
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if(Trolls[UziRulesIndex].activeFlagClients[client] & 1)
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strcopy(comp, sizeof(comp), SMG);
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else
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strcopy(comp, sizeof(comp), AWP);
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static char currentWpn[32];
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GetClientWeaponName(client, 0, currentWpn, sizeof(currentWpn));
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if(StrEqual(wpnName, "weapon_smg", true)) {
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if(StrEqual(wpnName[7], comp)) {
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return Plugin_Continue;
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} else if(StrEqual(currentWpn, "weapon_smg", true)) {
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} else if(StrEqual(currentWpn[7], comp)) {
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return Plugin_Stop;
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}else{
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} else {
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int flags = GetCommandFlags("give");
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SetCommandFlags("give", flags & ~FCVAR_CHEAT);
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FakeClientCommand(client, "give smg");
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FakeClientCommand(client, "give %s", comp);
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SetCommandFlags("give", flags);
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return Plugin_Stop;
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}
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}else if(IsTrollActive(client, "Primary Disable")) {
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} else if(IsTrollActive(client, "Primary Disable")) {
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return Plugin_Stop;
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}
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return Plugin_Continue;
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}else{
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return Plugin_Continue;
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}
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return Plugin_Continue;
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}
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}
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public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3], float angles[3], int& weapon, int& subtype, int& cmdnum, int& tickcount, int& seed, int mouse[2]) {
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// If 'KillMeSoftly' activated:
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if(g_bPendingItemGive[client] && !(buttons & IN_ATTACK2)) {
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int target = GetClientAimTarget(client, true);
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if(target > -1) {
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@ -399,6 +424,24 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
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}
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return Plugin_Continue;
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}
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if (shootAtTarget[client] > 0 && (buttons & IN_ATTACK) == 0) {
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// If so, block their crouching (+duck)
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if(GetClientAimTarget(client, true) == shootAtTarget[client]) {
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if(!IsActorBusy(client))
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PerformScene(client, "PlayerLaugh");
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buttons |= IN_ATTACK;
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return Plugin_Changed;
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} else {
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if(!IsClientConnected(shootAtTarget[client])) {
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shootAtTarget[client] = 0;
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} else {
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LookAtClient(client, shootAtTarget[client]);
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}
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}
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}
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// Inverted control code:
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static int invertedTrollIndex;
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if(invertedTrollIndex == 0) invertedTrollIndex = GetTrollID("Inverted Controls");
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if(Trolls[invertedTrollIndex].IsActive(client)) {
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@ -432,7 +475,9 @@ public Action Event_TakeDamage(int victim, int& attacker, int& inflictor, float&
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//Stop FF from marked:
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static int reverseFF;
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if(reverseFF == 0) reverseFF = GetTrollID("Reverse FF");
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if(attacker > 0 && attacker <= MaxClients && IsClientInGame(attacker) && IsPlayerAlive(attacker)) {
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if(GetClientTeam(attacker) == 4 && IsFakeClient(attacker)) return Plugin_Stop;
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if(attacker > 0 && victim <= MaxClients && attacker <= MaxClients && IsClientInGame(attacker) && IsPlayerAlive(attacker)) {
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if(shootAtTarget[attacker] == victim) return Plugin_Continue;
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if(g_PendingBanTroll[attacker] > 0 && GetClientTeam(attacker) == 2 && GetClientTeam(victim) == 2) {
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return Plugin_Stop;
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}
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@ -455,15 +500,33 @@ public Action Event_TakeDamage(int victim, int& attacker, int& inflictor, float&
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damage = 0.0;
|
||||
return Plugin_Changed;
|
||||
}
|
||||
|
||||
if(damagetype & DMG_BURN || damagetype & DMG_BLAST) return Plugin_Continue;
|
||||
if(hBotReverseFFDefend.IntValue > 0 && IsFakeClient(attacker) && shootAtTarget[attacker] == 0 && GetClientTeam(attacker) == 2 && GetClientTeam(victim) == 2) return Plugin_Stop;
|
||||
if(attacker != victim && hBotReverseFFDefend.IntValue > 0 && hBotReverseFFDefend.IntValue == 2 || GetUserAdmin(attacker) == INVALID_ADMIN_ID) {
|
||||
if(IsFakeClient(victim) && !IsFakeClient(attacker) && GetClientTeam(attacker) == 2 && GetClientTeam(victim) == 2) {
|
||||
|
||||
if(shootAtTarget[victim] == attacker) {
|
||||
shootAtTargetHP[attacker] -= RoundFloat(damage);
|
||||
shootAtTargetLoops[victim] += 4;
|
||||
return Plugin_Continue;
|
||||
} else if(shootAtTarget[victim] > 0) {
|
||||
// Don't switch, wait for timer to stop
|
||||
return Plugin_Continue;
|
||||
}
|
||||
SetBotTarget(attacker, victim, GetClientRealHealth(attacker) - RoundFloat(damage));
|
||||
}
|
||||
}
|
||||
}
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
public Action SoundHook(int[] clients, int& numClients, char sample[PLATFORM_MAX_PATH], int& entity, int& channel, float& volume, int& level, int& pitch, int& flags, char[] soundEntry, int& seed) {
|
||||
static int honkID;
|
||||
if(honkID == 0) honkID = GetTrollID("Honk / Meow");
|
||||
static int vocalGagID;
|
||||
if(honkID == 0) honkID = GetTrollID("Honk / Meow");
|
||||
if(vocalGagID == 0) vocalGagID = GetTrollID("Vocalize Gag");
|
||||
|
||||
if(lastButtonUser > -1 && StrEqual(sample, "npc/mega_mob/mega_mob_incoming.wav")) {
|
||||
PrintToConsoleAll("CRESCENDO STARTED BY %N", lastButtonUser);
|
||||
#if defined DEBUG
|
||||
|
@ -500,10 +563,14 @@ public Action SoundHook(int[] clients, int& numClients, char sample[PLATFORM_MAX
|
|||
}
|
||||
|
||||
public Action Event_WitchVictimSet(Event event, const char[] name, bool dontBroadcast) {
|
||||
static int witchTrollID;
|
||||
if(witchTrollID == 0) witchTrollID = GetTrollID("Witch Magnet");
|
||||
|
||||
int witch = event.GetInt("witchid");
|
||||
float closestDistance, survPos[3], witchPos[3];
|
||||
GetEntPropVector(witch, Prop_Send, "m_vecOrigin", witchPos);
|
||||
int closestClient = -1;
|
||||
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
|
||||
//Ignore incapped players if hWitchIgnoreIncapp turned on:
|
||||
|
@ -511,7 +578,7 @@ public Action Event_WitchVictimSet(Event event, const char[] name, bool dontBroa
|
|||
continue;
|
||||
}
|
||||
|
||||
if(IsTrollActive(i, "Witch Magnet")) {
|
||||
if(Trolls[witchTrollID].IsActive(i)) {
|
||||
GetClientAbsOrigin(i, survPos);
|
||||
float dist = GetVectorDistance(survPos, witchPos, true);
|
||||
if(closestClient == -1 || dist < closestDistance) {
|
||||
|
@ -538,6 +605,7 @@ public void OnEntityCreated(int entity, const char[] classname) {
|
|||
RequestFrame(EntityCreateCallback, entity);
|
||||
}
|
||||
}
|
||||
|
||||
void EntityCreateCallback(int entity) {
|
||||
if(!HasEntProp(entity, Prop_Send, "m_hOwnerEntity") || !IsValidEntity(entity)) return;
|
||||
static char class[16];
|
||||
|
@ -584,7 +652,6 @@ void EntityCreateCallback(int entity) {
|
|||
}
|
||||
}
|
||||
|
||||
//Dull Melee
|
||||
public Action L4D2_MeleeGetDamageForVictim(int client, int weapon, int victim, float &damage) {
|
||||
static int dullMeleeID;
|
||||
if(!dullMeleeID) dullMeleeID = GetTrollID("Dull Melee");
|
||||
|
@ -610,4 +677,4 @@ int FindClosestVisibleClient(int source) {
|
|||
|
||||
public bool TraceEntityFilterPlayer(int entity, int mask, any data) {
|
||||
return data != entity && entity <= MaxClients && GetClientTeam(entity) == 2 && IsPlayerAlive(entity);
|
||||
}
|
||||
}
|
|
@ -248,4 +248,123 @@ void DropItem(int victim, int slot) {
|
|||
if(slot != 1 || DoesClientHaveMelee(victim)) {
|
||||
SDKHooks_DropWeapon(victim, wpn, NULL_VECTOR);
|
||||
}
|
||||
}
|
||||
|
||||
stock void AddInFrontOf(float fVecOrigin[3], float fVecAngle[3], float fUnits, float fOutPut[3])
|
||||
{
|
||||
float fVecView[3]; GetViewVector(fVecAngle, fVecView);
|
||||
|
||||
fOutPut[0] = fVecView[0] * fUnits + fVecOrigin[0];
|
||||
fOutPut[1] = fVecView[1] * fUnits + fVecOrigin[1];
|
||||
fOutPut[2] = fVecView[2] * fUnits + fVecOrigin[2];
|
||||
}
|
||||
stock void GetViewVector(float fVecAngle[3], float fOutPut[3])
|
||||
{
|
||||
fOutPut[0] = Cosine(fVecAngle[1] / (180 / FLOAT_PI));
|
||||
fOutPut[1] = Sine(fVecAngle[1] / (180 / FLOAT_PI));
|
||||
fOutPut[2] = -Sine(fVecAngle[0] / (180 / FLOAT_PI));
|
||||
}
|
||||
stock void LookAtClient(int iClient, int iTarget) {
|
||||
static float fTargetPos[3];
|
||||
static float fTargetAngles[3];
|
||||
static float fClientPos[3];
|
||||
static float fFinalPos[3];
|
||||
|
||||
GetClientEyePosition(iClient, fClientPos);
|
||||
GetClientEyePosition(iTarget, fTargetPos);
|
||||
GetClientEyeAngles(iTarget, fTargetAngles);
|
||||
|
||||
float fVecFinal[3];
|
||||
AddInFrontOf(fTargetPos, fTargetAngles, 7.0, fVecFinal);
|
||||
MakeVectorFromPoints(fClientPos, fVecFinal, fFinalPos);
|
||||
|
||||
GetVectorAngles(fFinalPos, fFinalPos);
|
||||
|
||||
TeleportEntity(iClient, NULL_VECTOR, fFinalPos, NULL_VECTOR);
|
||||
}
|
||||
|
||||
|
||||
stock int GetClientRealHealth(int client) {
|
||||
//First filter -> Must be a valid client, successfully in-game and not an spectator (The dont have health).
|
||||
if(!client
|
||||
|| !IsValidEntity(client)
|
||||
|| !IsClientInGame(client)
|
||||
|| !IsPlayerAlive(client)
|
||||
|| IsClientObserver(client))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
//If the client is not on the survivors team, then just return the normal client health.
|
||||
if(GetClientTeam(client) != 2)
|
||||
{
|
||||
return GetClientHealth(client);
|
||||
}
|
||||
|
||||
//First, we get the amount of temporal health the client has
|
||||
float buffer = GetEntPropFloat(client, Prop_Send, "m_healthBuffer");
|
||||
|
||||
//We declare the permanent and temporal health variables
|
||||
float TempHealth;
|
||||
int PermHealth = GetClientHealth(client);
|
||||
|
||||
//In case the buffer is 0 or less, we set the temporal health as 0, because the client has not used any pills or adrenaline yet
|
||||
if(buffer <= 0.0)
|
||||
{
|
||||
TempHealth = 0.0;
|
||||
}
|
||||
|
||||
//In case it is higher than 0, we proceed to calculate the temporl health
|
||||
else
|
||||
{
|
||||
//This is the difference between the time we used the temporal item, and the current time
|
||||
float difference = GetGameTime() - GetEntPropFloat(client, Prop_Send, "m_healthBufferTime");
|
||||
|
||||
//We get the decay rate from this convar (Note: Adrenaline uses this value)
|
||||
float decay = GetConVarFloat(FindConVar("pain_pills_decay_rate"));
|
||||
|
||||
//This is a constant we create to determine the amount of health. This is the amount of time it has to pass
|
||||
//before 1 Temporal HP is consumed.
|
||||
float constant = 1.0/decay;
|
||||
|
||||
//Then we do the calcs
|
||||
TempHealth = buffer - (difference / constant);
|
||||
}
|
||||
|
||||
//If the temporal health resulted less than 0, then it is just 0.
|
||||
if(TempHealth < 0.0)
|
||||
{
|
||||
TempHealth = 0.0;
|
||||
}
|
||||
|
||||
//Return the value
|
||||
return RoundToFloor(PermHealth + TempHealth);
|
||||
}
|
||||
|
||||
|
||||
/// Returns TRUE if set, FALSE if not (if no weapon to shoot)
|
||||
bool SetBotTarget(int bot, int target, int targetHP, int loops = 15) {
|
||||
if(shootAtTarget[target] == bot) {
|
||||
return false;
|
||||
} else if(shootAtTarget[target] > 0) {
|
||||
return false;
|
||||
}
|
||||
LookAtClient(target, bot);
|
||||
int weapon = GetPlayerWeaponSlot(target, 0);
|
||||
if(weapon > -1) {
|
||||
shootAtTarget[target] = bot;
|
||||
shootAtTargetLoops[target] = loops;
|
||||
shootAtTargetHP[bot] = targetHP;
|
||||
int ammo = GetEntProp(weapon, Prop_Send, "m_iClip1");
|
||||
DataPack pack = new DataPack();
|
||||
// Reverse target and bot:
|
||||
pack.WriteCell(target);
|
||||
pack.WriteCell(bot);
|
||||
pack.WriteCell(weapon);
|
||||
pack.WriteCell(ammo);
|
||||
CreateTimer(0.1, Timer_ShootReverse, pack, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
|
@ -107,4 +107,33 @@ public Action Timer_InstaFailed(Handle h) {
|
|||
gInstaSpecialType = -1;
|
||||
gInstaSpecialTarget = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public Action Timer_ShootReverse(Handle h, DataPack pack) {
|
||||
pack.Reset();
|
||||
int attacker = pack.ReadCell();
|
||||
int target = pack.ReadCell();
|
||||
int weapon = pack.ReadCell();
|
||||
int ammo = pack.ReadCell();
|
||||
|
||||
|
||||
if(!IsClientConnected(target) || !IsClientConnected(attacker) || attacker > MaxClients || target > MaxClients) return Plugin_Stop;
|
||||
static float targetPos[3], botAngles[3], botPosition[3];
|
||||
GetClientAbsOrigin(attacker, targetPos);
|
||||
GetClientAbsAngles(attacker, botAngles);
|
||||
GetClientAbsOrigin(attacker, botPosition);
|
||||
|
||||
botAngles[1] = RadToDeg(ArcTangent2( botPosition[1] - targetPos[1], botPosition[0] - targetPos[0])) + 180.0;
|
||||
TeleportEntity(attacker, NULL_VECTOR, botAngles, NULL_VECTOR);
|
||||
shootAtTargetLoops[attacker]--;
|
||||
if(IsValidEntity(weapon))
|
||||
SetEntProp(weapon, Prop_Send, "m_iClip1", ammo);
|
||||
if(shootAtTargetLoops[attacker] > 0 && GetClientRealHealth(target) > shootAtTargetHP[target]) {
|
||||
return Plugin_Continue;
|
||||
} else {
|
||||
shootAtTargetLoops[attacker] = 0;
|
||||
shootAtTarget[attacker] = 0;
|
||||
shootAtTargetHP[target] = 0;
|
||||
return Plugin_Stop;
|
||||
}
|
||||
}
|
|
@ -27,13 +27,16 @@ void SetupTrolls() {
|
|||
// Trolls[index].AddFlag("Throw to Admin", true);
|
||||
// Trolls[index].AddFlag("Drop At Feet", false);
|
||||
// Trolls[index].AddFlag("Drop At Admin", false);
|
||||
index = SetupTroll("Bad Throw", "Player drops throwables on throw, and biles/molotovs themselves", TrollMod_Constant | TrollMod_PlayerOnly);
|
||||
index = SetupTroll("Bad Throw", "Player drops throwables on throw, and biles/molotovs themselves", TrollMod_Constant);
|
||||
Trolls[index].AddFlagPrompt(true);
|
||||
Trolls[index].AddFlag("Biles", true);
|
||||
Trolls[index].AddFlag("Molotovs", true);
|
||||
Trolls[index].AddFlag("Pipebombs", true);
|
||||
SetupTroll("No Pickup", "Prevents a player from picking up ANY (new) item. Use ThrowItAll to make them drop", TrollMod_Constant);
|
||||
SetupTroll("UziRules", "Picking up a weapon gives them a UZI instead", TrollMod_Constant);
|
||||
index = SetupTroll("UziRules / AwpSmells", "Picking up a weapon gives them a UZI or AWP instead", TrollMod_Constant);
|
||||
Trolls[index].AddFlagPrompt(false);
|
||||
Trolls[index].AddFlag("UZI Only", true);
|
||||
Trolls[index].AddFlag("AWP Only", false);
|
||||
SetupTroll("Primary Disable", "Player cannot pickup any weapons, only melee/pistols", TrollMod_Constant);
|
||||
index = SetupTroll("Dull Melee", "Player's melee weapon does 0 damage (based on %). Headshots still work", TrollMod_Constant);
|
||||
Trolls[index].AddFlagPrompt(false);
|
||||
|
@ -44,7 +47,7 @@ void SetupTrolls() {
|
|||
|
||||
SetCategory("Chat");
|
||||
SetupTroll("iCantSpellNoMore", "Chat messages letter will randomly changed with wrong letters", TrollMod_Constant);
|
||||
index = SetupTroll("No Profanity", "Replaces some words with random phrases", TrollMod_Constant | TrollMod_PlayerOnly);
|
||||
index = SetupTroll("No Profanity", "Replaces some words with random phrases", TrollMod_Constant);
|
||||
Trolls[index].AddFlagPrompt(false);
|
||||
Trolls[index].AddFlag("Only Replace Swears", false);
|
||||
Trolls[index].AddFlag("Replace Full Messages", true);
|
||||
|
@ -63,7 +66,8 @@ void SetupTrolls() {
|
|||
Trolls[index].AddFlag("Show Modified to Them", true);
|
||||
Trolls[index].AddFlag("Show Original to Them", false);
|
||||
Trolls[index].AddFlag("Show Modified Only To Them", false);
|
||||
SetupTroll("Reversed", "Reserves their message", TrollMod_Constant | TrollMod_PlayerOnly);
|
||||
SetupTroll("Reversed", "Reserves their message", TrollMod_Constant);
|
||||
SetupTroll("Voice Mute", "Mutes from voice", TrollMod_Constant);
|
||||
|
||||
SetCategory("Health");
|
||||
SetupTroll("Damage Boost", "Makes a player take more damage than normal", TrollMod_Constant);
|
||||
|
@ -83,16 +87,16 @@ void SetupTrolls() {
|
|||
SetupTroll("Slow Speed", "Sets player speed to 0.8x of normal speed", TrollMod_Constant);
|
||||
SetupTroll("Higher Gravity", "Sets player gravity to 1.3x of normal gravity", TrollMod_Constant);
|
||||
SetupTroll("No Shove", "Prevents a player from shoving", TrollMod_Constant);
|
||||
SetupTroll("CameTooEarly", "When they shoot, random chance they empty whole clip", TrollMod_Constant | TrollMod_PlayerOnly);
|
||||
SetupTroll("Inverted Controls", "Well, aint it obvious", TrollMod_Constant | TrollMod_PlayerOnly);
|
||||
SetupTroll("CameTooEarly", "When they shoot, random chance they empty whole clip", TrollMod_Constant);
|
||||
SetupTroll("Inverted Controls", "Well, aint it obvious", TrollMod_Constant);
|
||||
SetupTroll("Stagger", "Like a slap, but different", TrollMod_Instant);
|
||||
index = SetupTroll("Meta: Inverse", "Uhm you are not supposed to see this...", TrollMod_Instant | TrollMod_PlayerOnly);
|
||||
index = SetupTroll("Meta: Inverse", "Uhm you are not supposed to see this...", TrollMod_Instant);
|
||||
Trolls[index].hidden = true;
|
||||
Trolls[index].AddFlagPrompt(false);
|
||||
Trolls[index].AddFlag("100%", true);
|
||||
Trolls[index].AddFlag("50%", false);
|
||||
Trolls[index].AddFlag("10%", false);
|
||||
//INFO: UP MAX_TROLLS when adding new trolls!
|
||||
|
||||
|
||||
|
||||
// Initialize the default flag values to -1
|
||||
|
@ -129,16 +133,16 @@ bool ApplyAffect(int victim, const Troll troll, int activator, trollModifier mod
|
|||
else if(StrEqual(troll.name, "Half Primary Ammo")) {
|
||||
int current = GetPrimaryReserveAmmo(victim);
|
||||
SetPrimaryReserveAmmo(victim, current / 2);
|
||||
} else if(StrEqual(troll.name, "UziRules")) {
|
||||
} else if(StrEqual(troll.name, "UziRules / AwpSmells")) {
|
||||
DisableTroll(victim, "No Pickup");
|
||||
DisableTroll(victim, "Primary Disable");
|
||||
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
|
||||
} else if(StrEqual(troll.name, "Primary Disable")) {
|
||||
DisableTroll(victim, "UziRules");
|
||||
DisableTroll(victim, "UziRules / AwpSmells");
|
||||
DisableTroll(victim, "No Pickup");
|
||||
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
|
||||
} else if(StrEqual(troll.name, "No Pickup")) {
|
||||
DisableTroll(victim, "UziRules");
|
||||
DisableTroll(victim, "UziRules / AwpSmells");
|
||||
DisableTroll(victim, "Primary Disable");
|
||||
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
|
||||
} else if(StrEqual(troll.name, "CameTooEarly")) {
|
||||
|
@ -189,6 +193,8 @@ bool ApplyAffect(int victim, const Troll troll, int activator, trollModifier mod
|
|||
L4D2_SpitterPrj(victim, pos, ang);
|
||||
} else if(StrEqual(troll.name, "Stagger")) {
|
||||
L4D_StaggerPlayer(victim, victim, NULL_VECTOR);
|
||||
} else if(StrEqual(troll.name, "Voice Mute")) {
|
||||
BaseComm_SetClientMute(victim, !isActive);
|
||||
} else if(modifier != TrollMod_Constant) {
|
||||
PrintToServer("[FTT] Warn: Possibly invalid troll, no apply action defined for \"%s\"", troll.name);
|
||||
#if defined DEBUG
|
||||
|
|
|
@ -23,6 +23,9 @@ ConVar hShoveFailChance;
|
|||
ConVar hAutoPunishExpire;
|
||||
ConVar hMagnetTargetMode;
|
||||
ConVar hBadThrowHitSelf;
|
||||
ConVar hBotReverseFFDefend;
|
||||
ConVar hSbFriendlyFire;
|
||||
|
||||
|
||||
bool g_bPendingItemGive[MAXPLAYERS+1];
|
||||
|
||||
|
@ -43,6 +46,10 @@ int gInstaSpecialMagnet[MAXPLAYERS+1];
|
|||
|
||||
char steamids[MAXPLAYERS+1][64];
|
||||
|
||||
int shootAtTarget[MAXPLAYERS+1];
|
||||
int shootAtTargetLoops[MAXPLAYERS+1];
|
||||
int shootAtTargetHP[MAXPLAYERS+1];
|
||||
|
||||
#include <feedthetrolls/base>
|
||||
#include <feedthetrolls/trolls>
|
||||
#include <feedthetrolls/combos>
|
||||
|
@ -52,3 +59,4 @@ char steamids[MAXPLAYERS+1][64];
|
|||
#include <feedthetrolls/events>
|
||||
#include <feedthetrolls/timers>
|
||||
#include <feedthetrolls/menus>
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue