This commit is contained in:
Jackzie 2022-01-19 14:52:52 -06:00
parent 755c2f24f9
commit 3c88c010ad
No known key found for this signature in database
GPG key ID: 1E834FE36520537A
17 changed files with 503 additions and 232 deletions

View file

@ -62,7 +62,7 @@ public void OnClientAuthorized(int client, const char[] auth) {
if(!StrEqual(auth, "BOT", true)) {
static char query[256], ip[32];
GetClientIP(client, ip, sizeof(ip));
Format(query, sizeof(query), "SELECT `reason`, `steamid`, `expired` FROM `bans` WHERE `steamid` = 'STEAM_%:%:%s' OR ip = '?'", auth[10], ip);
Format(query, sizeof(query), "SELECT `reason`, `steamid`, `expired` FROM `bans` WHERE `steamid` LIKE 'STEAM_%:%:%s' OR ip = '?'", auth[10], ip);
g_db.Query(DB_OnConnectCheck, query, GetClientUserId(client), DBPrio_High);
}
}
@ -114,13 +114,13 @@ public Action OnBanClient(int client, int time, int flags, const char[] reason,
static char query[255];
static char expiresDate[64];
if(time > 0) {
Format(expiresDate, sizeof(expiresDate), "%d", GetTime() + (time * 60000));
}else{
Format(expiresDate, sizeof(expiresDate), "%d", GetTime() + (time * 60));
} else {
Format(expiresDate, sizeof(expiresDate), "NULL");
}
Format(query, sizeof(query), "INSERT INTO bans"
..."(steamid, ip, reason, expires, executor, ip_banned)"
..."VALUES ('%s', '%s', '%s', %s, '%s', 0)",
..."VALUES ('%s', '%s', '%s', FROM_UNIXTIME(%s), '%s', 0)",
identity,
ip,
reason,
@ -180,7 +180,7 @@ public void DB_OnConnectCheck(Database db, DBResultSet results, const char[] err
g_db.Format(query, sizeof(query), "UPDATE bans SET times_tried=times_tried+1 WHERE steamid = '%s'", steamid);
g_db.Query(DB_OnBanQuery, query);
}else{
DeleteBan(steamid);
PrintChatToAdmins("%N has a previously expired ban of reason \"%s\"", client, reason);
}
}
}

View file

@ -4,7 +4,7 @@
//Allow MAX_TROLLS to be defined elsewhere
#if defined MAX_TROLLS
#else
#define MAX_TROLLS 33
#define MAX_TROLLS 34
#endif
enum trollModifier {
@ -224,7 +224,7 @@ void ResetClient(int victim, bool wipe = true) {
Trolls[i].activeFlagClients[victim] = -1;
}
}
BaseComm_SetClientMute(victim, false);
SetEntityGravity(victim, 1.0);
SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0);
SDKUnhook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);

View file

@ -213,9 +213,11 @@ public Action Command_ResetUser(int client, int args) {
}
for (int i = 0; i < target_count; i++) {
if(IsAnyTrollActive(target_list[i])) {
LogAction(client, target_list[i], "\"%L\" reset all troll effects for \"%L\"", client, target_list[i]);
ShowActivityEx(client, "[FTT] ", "reset troll effects for \"%N\". ", target_list[i]);
}
ResetClient(target_list[i], true);
LogAction(client, target_list[i], "\"%L\" reset all troll effects for \"%L\"", client, target_list[i]);
ShowActivityEx(client, "[FTT] ", "reset troll effects for \"%N\". ", target_list[i]);
}
}
return Plugin_Handled;
@ -494,38 +496,6 @@ public Action Command_MarkPendingTroll(int client, int args) {
return Plugin_Handled;
}
public Action Command_MarkNoob(int client, int args) {
if(args == 0) {
ReplyToCommand(client, "sm_noob <player>");
return Plugin_Handled;
}
static char target_name[MAX_TARGET_LENGTH];
GetCmdArg(1, target_name, sizeof(target_name));
int target_list[MAXPLAYERS], target_count;
bool tn_is_ml;
if ((target_count = ProcessTargetString(
target_name,
client,
target_list,
1,
COMMAND_FILTER_NO_MULTI, /* Only allow alive players */
target_name,
sizeof(target_name),
tn_is_ml)) <= 0
) {
/* This function replies to the admin with a failure message */
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
int target = target_list[0];
//Todo: Check if marked as noob or not, undo if so, add if not
ShowActivityEx(client, "[FTT] ", "marked %N as a noob", target_name);
LogAction(client, target, "\"%L\" marked \"%L\" as a noob", client, target);
return Plugin_Handled;
}
public Action Command_FeedTheTrollMenu(int client, int args) {
ReplyToCommand(client, "sm_ftl [player(s)] - Lists all the active trolls on players. Will show flag names if a player is specified.");
ReplyToCommand(client, "sm_ftm - Lists all available trolls & descriptions");
@ -536,3 +506,47 @@ public Action Command_FeedTheTrollMenu(int client, int args) {
ReplyToCommand(client, "sm_mark - Marks the user to be banned on disconnect, prevents their FF.");
return Plugin_Handled;
}
public Action Command_BotsAttack(int client, int args) {
if(args > 0) {
static char arg1[32], arg2[4];
GetCmdArg(1, arg1, sizeof(arg1));
GetCmdArg(2, arg2, sizeof(arg2));
int targetHP;
if(StringToIntEx(arg2, targetHP) == 0 || targetHP < 0 || targetHP > 100) {
ReplyToCommand(client, "Invalid target HP value. Must be between 0 and 100");
return Plugin_Handled;
}
int target_list[MAXPLAYERS], target_count;
static char target_name[MAX_TARGET_LENGTH];
bool tn_is_ml;
if ((target_count = ProcessTargetString(
arg1,
client,
target_list,
1,
COMMAND_FILTER_ALIVE | COMMAND_FILTER_NO_MULTI,
target_name,
sizeof(target_name),
tn_is_ml)) <= 0
) {
/* This function replies to the admin with a failure message */
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
int target = target_list[0];
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && IsFakeClient(i) && GetClientTeam(i) == 2) {
if(!SetBotTarget(target, i, targetHP, 80)) {
ReplyToCommand(client, "%N could not target %s", i, target_name);
}
}
}
ShowActivity(client, "set all bots to attack %s", target_name);
} else {
ReplyToCommand(client, "syntax: sm_bots_attack <target player> [target-hp]");
}
return Plugin_Handled;
}

View file

@ -5,6 +5,7 @@ public void OnMapEnd() {
UnhookEntityOutput("func_button", "OnPressed", Event_ButtonPress);
}
public void OnMapStart() {
if(hBotReverseFFDefend.IntValue > 0) hSbFriendlyFire.BoolValue = true;
AddFileToDownloadsTable("sound/custom/meow1.mp3");
PrecacheSound("custom/meow1.mp3");
@ -18,6 +19,9 @@ public void OnMapStart() {
}
public void OnClientPutInServer(int client) {
g_PendingBanTroll[client] = 0;
shootAtTarget[client] = 0;
if(IsTrollActive(client, "Voice Mute"))
BaseComm_SetClientMute(client, true);
SDKHook(client, SDKHook_OnTakeDamage, Event_TakeDamage);
}
public void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast) {
@ -35,13 +39,14 @@ public Action Timer_CheckSpecial(Handle h, int specialID) {
TeleportEntity(special, gInstaSpecialSpawnPos, gInstaSpecialSpawnAng, NULL_VECTOR);
if(gInstaSpecialInstaKill) {
SDKHooks_TakeDamage(special, gInstaSpecialTarget, gInstaSpecialTarget, 1000.0);
RequestFrame(Frame_Boom, special);
}
}
}
}
public void Frame_InstaSpawned(int special) {
public void Frame_Boom(int special) {
SDKHooks_TakeDamage(special, special, special, 1000.0);
gInstaSpecialInstaKill = false;
}
public void Event_PlayerFirstSpawn(Event event, const char[] name, bool dontBroadcast) {
int client = GetClientOfUserId(event.GetInt("userid"));
@ -63,6 +68,9 @@ public void Event_PlayerDisconnect(Event event, const char[] name, bool dontBroa
}
steamids[client][0] = '\0';
g_iAttackerTarget[client] = 0;
shootAtTarget[client] = 0;
shootAtTargetLoops[client] = 0;
shootAtTargetHP[client] = 0;
}
public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) {
int client = GetClientOfUserId(event.GetInt("userid"));
@ -70,7 +78,7 @@ public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadca
int target = GetClientOfUserId(g_iAttackerTarget[client]);
gInstaSpecialMagnet[target]--;
if(gInstaSpecialMagnet[target] == 0) {
PrintToServer("[FTT] gInstaSpecialMagnet droped below 0");
PrintToServer("[FTT] gInstaSpecialMagnet dropped below 0");
gInstaSpecialMagnet[target] = 0;
}
}
@ -113,15 +121,13 @@ public void RushPlayer(int user) {
L4D2_RunScript("RushVictim(GetPlayerFromUserID(%d), %d)", user, 15000);
}
public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
// =========================
// OVERRIDE VICTIM
// =========================
static int spMagnetID, tankMagnetID;
if(spMagnetID == 0) spMagnetID = GetTrollID("Special Magnet");
if(tankMagnetID == 0) tankMagnetID = GetTrollID("Tank Magnet");
if(hMagnetChance.FloatValue < GetRandomFloat()) return Plugin_Continue;
L4D2Infected class = view_as<L4D2Infected>(GetEntProp(attacker, Prop_Send, "m_zombieClass"));
// Check for any existing victims
int existingTarget = GetClientOfUserId(g_iAttackerTarget[attacker]);
if(existingTarget > 0 && IsPlayerAlive(existingTarget)) {
if(gInstaSpecialMagnet[existingTarget] > 0) {
@ -136,21 +142,24 @@ public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
}
}
// If no existing target, find closest valid victim
float closestDistance, survPos[3], spPos[3];
GetClientAbsOrigin(attacker, spPos);
int closestClient = -1;
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
//Ignore incapped players if turned on:
if(IsPlayerIncapped(i)) {
if((class == L4D2Infected_Tank && hMagnetTargetMode.IntValue & 2) || (class != L4D2Infected_Tank && hMagnetTargetMode.IntValue & 1)) continue;
}
if(class == L4D2Infected_Tank && Trolls[tankMagnetID].IsActive(i) || (class != L4D2Infected_Tank && Trolls[spMagnetID].IsActive(i))) {
if(class == L4D2Infected_Tank) {
if(!WillMagnetRun(Trolls[tankMagnetID], i)) return Plugin_Continue;
} else if(!WillMagnetRun(Trolls[spMagnetID], i)) return Plugin_Continue;
if(IsPlayerIncapped(i)) {
if((class == L4D2Infected_Tank && hMagnetTargetMode.IntValue & 2) || (class != L4D2Infected_Tank && hMagnetTargetMode.IntValue & 1)) continue;
}
GetClientAbsOrigin(i, survPos);
float dist = GetVectorDistance(survPos, spPos, true);
if(closestClient == -1 || dist < closestDistance) {
@ -160,7 +169,7 @@ public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
}
}
}
// If found, set, else just let game decide
if(closestClient > 0) {
g_iAttackerTarget[attacker] = GetClientUserId(closestClient);
curTarget = closestClient;
@ -179,20 +188,24 @@ bool WillMagnetRun(const Troll troll, int i) {
cChance = 0.1;
return GetRandomFloat() <= cChance;
}
public Action L4D2_OnEntityShoved(int client, int entity, int weapon, float vecDir[3], bool bIsHighPounce) {
if(client > 0 && client <= MaxClients && IsTrollActive(client, "No Shove") && hShoveFailChance.FloatValue > GetRandomFloat()) {
return Plugin_Handled;
}
return Plugin_Continue;
}
public Action OnClientSayCommand(int client, const char[] command, const char[] sArgs) {
if(sArgs[0] == '@') return Plugin_Continue;
if(sArgs[0] == '@') return Plugin_Continue; //Ignore admin chat
static int honkID;
static int profanityID;
if(honkID == 0) honkID = GetTrollID("Honk / Meow");
if(profanityID == 0) profanityID = GetTrollID("No Profanity");
if(Trolls[honkID].IsActive(client) && Trolls[honkID].activeFlagClients[client] & 1) {
// Honk Processing
static char strings[32][7];
int words = ExplodeString(sArgs, " ", strings, sizeof(strings), 5);
for(int i = 0; i < words; i++) {
@ -308,8 +321,8 @@ public Action OnClientSayCommand(int client, const char[] command, const char[]
CPrintToChatAll("{blue}%N {default}: %s", client, newMessage);
return Plugin_Handled;
}else if(Trolls[profanityID].IsActive(client)) {
static char strings[32][MAX_PHRASE_LENGTH];
ArrayList phrases;
char strings[32][MAX_PHRASE_LENGTH];
static ArrayList phrases;
bool foundWord = false;
int words = ExplodeString(sArgs, " ", strings, 32, MAX_PHRASE_LENGTH);
// Replace all swear words
@ -324,14 +337,17 @@ public Action OnClientSayCommand(int client, const char[] command, const char[]
char[] message = new char[length];
if(foundWord) {
// Found at least one word, keep modified intact
ImplodeStrings(strings, 32, " ", message, length);
} else if(Trolls[profanityID].activeFlagClients[client] & 2) { //Replace full messages if flag enabled
} else if(Trolls[profanityID].activeFlagClients[client] & 2) {
// Replace full message content if flag enabled
if(!fullMessagePhraseList) {
PrintToServer("[FTT] Error: Could not find full message phrases!!!");
return Plugin_Continue;
}
fullMessagePhraseList.GetString(GetRandomInt(0, fullMessagePhraseList.Length - 1), message, MAX_PHRASE_LENGTH);
} else {
// Flag off, keep original text
return Plugin_Continue;
}
@ -351,6 +367,8 @@ public Action OnClientSayCommand(int client, const char[] command, const char[]
}
return Plugin_Continue;
}
static char SMG[8] = "smg";
static char AWP[16] = "sniper_awp";
public Action Event_ItemPickup(int client, int weapon) {
if(IsTrollActive(client, "No Pickup")) {
@ -358,38 +376,45 @@ public Action Event_ItemPickup(int client, int weapon) {
}else{
static char wpnName[64];
GetEdictClassname(weapon, wpnName, sizeof(wpnName));
if(StrContains(wpnName, "rifle") > -1
|| StrContains(wpnName, "smg") > -1
|| StrContains(wpnName, "weapon_grenade_launcher") > -1
|| StrContains(wpnName, "sniper") > -1
if(strcmp(wpnName[7], "rifle") >= 0
|| strcmp(wpnName[7], "smg") >= 0
|| StrEqual(wpnName[7], "grenade_launcher")
|| strcmp(wpnName[7], "sniper") > -1
|| StrContains(wpnName, "shotgun") > -1
) {
static int UziRulesIndex;
if(UziRulesIndex == 0) UziRulesIndex = GetTrollID("UziRules / AwpSmells");
//If 4: Only UZI, if 5: Can't switch.
if(IsTrollActive(client, "UziRules")) {
if(Trolls[UziRulesIndex].IsActive(client)) {
static char comp[16];
if(Trolls[UziRulesIndex].activeFlagClients[client] & 1)
strcopy(comp, sizeof(comp), SMG);
else
strcopy(comp, sizeof(comp), AWP);
static char currentWpn[32];
GetClientWeaponName(client, 0, currentWpn, sizeof(currentWpn));
if(StrEqual(wpnName, "weapon_smg", true)) {
if(StrEqual(wpnName[7], comp)) {
return Plugin_Continue;
} else if(StrEqual(currentWpn, "weapon_smg", true)) {
} else if(StrEqual(currentWpn[7], comp)) {
return Plugin_Stop;
}else{
} else {
int flags = GetCommandFlags("give");
SetCommandFlags("give", flags & ~FCVAR_CHEAT);
FakeClientCommand(client, "give smg");
FakeClientCommand(client, "give %s", comp);
SetCommandFlags("give", flags);
return Plugin_Stop;
}
}else if(IsTrollActive(client, "Primary Disable")) {
} else if(IsTrollActive(client, "Primary Disable")) {
return Plugin_Stop;
}
return Plugin_Continue;
}else{
return Plugin_Continue;
}
return Plugin_Continue;
}
}
public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3], float angles[3], int& weapon, int& subtype, int& cmdnum, int& tickcount, int& seed, int mouse[2]) {
// If 'KillMeSoftly' activated:
if(g_bPendingItemGive[client] && !(buttons & IN_ATTACK2)) {
int target = GetClientAimTarget(client, true);
if(target > -1) {
@ -399,6 +424,24 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
}
return Plugin_Continue;
}
if (shootAtTarget[client] > 0 && (buttons & IN_ATTACK) == 0) {
// If so, block their crouching (+duck)
if(GetClientAimTarget(client, true) == shootAtTarget[client]) {
if(!IsActorBusy(client))
PerformScene(client, "PlayerLaugh");
buttons |= IN_ATTACK;
return Plugin_Changed;
} else {
if(!IsClientConnected(shootAtTarget[client])) {
shootAtTarget[client] = 0;
} else {
LookAtClient(client, shootAtTarget[client]);
}
}
}
// Inverted control code:
static int invertedTrollIndex;
if(invertedTrollIndex == 0) invertedTrollIndex = GetTrollID("Inverted Controls");
if(Trolls[invertedTrollIndex].IsActive(client)) {
@ -432,7 +475,9 @@ public Action Event_TakeDamage(int victim, int& attacker, int& inflictor, float&
//Stop FF from marked:
static int reverseFF;
if(reverseFF == 0) reverseFF = GetTrollID("Reverse FF");
if(attacker > 0 && attacker <= MaxClients && IsClientInGame(attacker) && IsPlayerAlive(attacker)) {
if(GetClientTeam(attacker) == 4 && IsFakeClient(attacker)) return Plugin_Stop;
if(attacker > 0 && victim <= MaxClients && attacker <= MaxClients && IsClientInGame(attacker) && IsPlayerAlive(attacker)) {
if(shootAtTarget[attacker] == victim) return Plugin_Continue;
if(g_PendingBanTroll[attacker] > 0 && GetClientTeam(attacker) == 2 && GetClientTeam(victim) == 2) {
return Plugin_Stop;
}
@ -455,15 +500,33 @@ public Action Event_TakeDamage(int victim, int& attacker, int& inflictor, float&
damage = 0.0;
return Plugin_Changed;
}
if(damagetype & DMG_BURN || damagetype & DMG_BLAST) return Plugin_Continue;
if(hBotReverseFFDefend.IntValue > 0 && IsFakeClient(attacker) && shootAtTarget[attacker] == 0 && GetClientTeam(attacker) == 2 && GetClientTeam(victim) == 2) return Plugin_Stop;
if(attacker != victim && hBotReverseFFDefend.IntValue > 0 && hBotReverseFFDefend.IntValue == 2 || GetUserAdmin(attacker) == INVALID_ADMIN_ID) {
if(IsFakeClient(victim) && !IsFakeClient(attacker) && GetClientTeam(attacker) == 2 && GetClientTeam(victim) == 2) {
if(shootAtTarget[victim] == attacker) {
shootAtTargetHP[attacker] -= RoundFloat(damage);
shootAtTargetLoops[victim] += 4;
return Plugin_Continue;
} else if(shootAtTarget[victim] > 0) {
// Don't switch, wait for timer to stop
return Plugin_Continue;
}
SetBotTarget(attacker, victim, GetClientRealHealth(attacker) - RoundFloat(damage));
}
}
}
return Plugin_Continue;
}
public Action SoundHook(int[] clients, int& numClients, char sample[PLATFORM_MAX_PATH], int& entity, int& channel, float& volume, int& level, int& pitch, int& flags, char[] soundEntry, int& seed) {
static int honkID;
if(honkID == 0) honkID = GetTrollID("Honk / Meow");
static int vocalGagID;
if(honkID == 0) honkID = GetTrollID("Honk / Meow");
if(vocalGagID == 0) vocalGagID = GetTrollID("Vocalize Gag");
if(lastButtonUser > -1 && StrEqual(sample, "npc/mega_mob/mega_mob_incoming.wav")) {
PrintToConsoleAll("CRESCENDO STARTED BY %N", lastButtonUser);
#if defined DEBUG
@ -500,10 +563,14 @@ public Action SoundHook(int[] clients, int& numClients, char sample[PLATFORM_MAX
}
public Action Event_WitchVictimSet(Event event, const char[] name, bool dontBroadcast) {
static int witchTrollID;
if(witchTrollID == 0) witchTrollID = GetTrollID("Witch Magnet");
int witch = event.GetInt("witchid");
float closestDistance, survPos[3], witchPos[3];
GetEntPropVector(witch, Prop_Send, "m_vecOrigin", witchPos);
int closestClient = -1;
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
//Ignore incapped players if hWitchIgnoreIncapp turned on:
@ -511,7 +578,7 @@ public Action Event_WitchVictimSet(Event event, const char[] name, bool dontBroa
continue;
}
if(IsTrollActive(i, "Witch Magnet")) {
if(Trolls[witchTrollID].IsActive(i)) {
GetClientAbsOrigin(i, survPos);
float dist = GetVectorDistance(survPos, witchPos, true);
if(closestClient == -1 || dist < closestDistance) {
@ -538,6 +605,7 @@ public void OnEntityCreated(int entity, const char[] classname) {
RequestFrame(EntityCreateCallback, entity);
}
}
void EntityCreateCallback(int entity) {
if(!HasEntProp(entity, Prop_Send, "m_hOwnerEntity") || !IsValidEntity(entity)) return;
static char class[16];
@ -584,7 +652,6 @@ void EntityCreateCallback(int entity) {
}
}
//Dull Melee
public Action L4D2_MeleeGetDamageForVictim(int client, int weapon, int victim, float &damage) {
static int dullMeleeID;
if(!dullMeleeID) dullMeleeID = GetTrollID("Dull Melee");

View file

@ -249,3 +249,122 @@ void DropItem(int victim, int slot) {
SDKHooks_DropWeapon(victim, wpn, NULL_VECTOR);
}
}
stock void AddInFrontOf(float fVecOrigin[3], float fVecAngle[3], float fUnits, float fOutPut[3])
{
float fVecView[3]; GetViewVector(fVecAngle, fVecView);
fOutPut[0] = fVecView[0] * fUnits + fVecOrigin[0];
fOutPut[1] = fVecView[1] * fUnits + fVecOrigin[1];
fOutPut[2] = fVecView[2] * fUnits + fVecOrigin[2];
}
stock void GetViewVector(float fVecAngle[3], float fOutPut[3])
{
fOutPut[0] = Cosine(fVecAngle[1] / (180 / FLOAT_PI));
fOutPut[1] = Sine(fVecAngle[1] / (180 / FLOAT_PI));
fOutPut[2] = -Sine(fVecAngle[0] / (180 / FLOAT_PI));
}
stock void LookAtClient(int iClient, int iTarget) {
static float fTargetPos[3];
static float fTargetAngles[3];
static float fClientPos[3];
static float fFinalPos[3];
GetClientEyePosition(iClient, fClientPos);
GetClientEyePosition(iTarget, fTargetPos);
GetClientEyeAngles(iTarget, fTargetAngles);
float fVecFinal[3];
AddInFrontOf(fTargetPos, fTargetAngles, 7.0, fVecFinal);
MakeVectorFromPoints(fClientPos, fVecFinal, fFinalPos);
GetVectorAngles(fFinalPos, fFinalPos);
TeleportEntity(iClient, NULL_VECTOR, fFinalPos, NULL_VECTOR);
}
stock int GetClientRealHealth(int client) {
//First filter -> Must be a valid client, successfully in-game and not an spectator (The dont have health).
if(!client
|| !IsValidEntity(client)
|| !IsClientInGame(client)
|| !IsPlayerAlive(client)
|| IsClientObserver(client))
{
return -1;
}
//If the client is not on the survivors team, then just return the normal client health.
if(GetClientTeam(client) != 2)
{
return GetClientHealth(client);
}
//First, we get the amount of temporal health the client has
float buffer = GetEntPropFloat(client, Prop_Send, "m_healthBuffer");
//We declare the permanent and temporal health variables
float TempHealth;
int PermHealth = GetClientHealth(client);
//In case the buffer is 0 or less, we set the temporal health as 0, because the client has not used any pills or adrenaline yet
if(buffer <= 0.0)
{
TempHealth = 0.0;
}
//In case it is higher than 0, we proceed to calculate the temporl health
else
{
//This is the difference between the time we used the temporal item, and the current time
float difference = GetGameTime() - GetEntPropFloat(client, Prop_Send, "m_healthBufferTime");
//We get the decay rate from this convar (Note: Adrenaline uses this value)
float decay = GetConVarFloat(FindConVar("pain_pills_decay_rate"));
//This is a constant we create to determine the amount of health. This is the amount of time it has to pass
//before 1 Temporal HP is consumed.
float constant = 1.0/decay;
//Then we do the calcs
TempHealth = buffer - (difference / constant);
}
//If the temporal health resulted less than 0, then it is just 0.
if(TempHealth < 0.0)
{
TempHealth = 0.0;
}
//Return the value
return RoundToFloor(PermHealth + TempHealth);
}
/// Returns TRUE if set, FALSE if not (if no weapon to shoot)
bool SetBotTarget(int bot, int target, int targetHP, int loops = 15) {
if(shootAtTarget[target] == bot) {
return false;
} else if(shootAtTarget[target] > 0) {
return false;
}
LookAtClient(target, bot);
int weapon = GetPlayerWeaponSlot(target, 0);
if(weapon > -1) {
shootAtTarget[target] = bot;
shootAtTargetLoops[target] = loops;
shootAtTargetHP[bot] = targetHP;
int ammo = GetEntProp(weapon, Prop_Send, "m_iClip1");
DataPack pack = new DataPack();
// Reverse target and bot:
pack.WriteCell(target);
pack.WriteCell(bot);
pack.WriteCell(weapon);
pack.WriteCell(ammo);
CreateTimer(0.1, Timer_ShootReverse, pack, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
return true;
} else {
return false;
}
}

View file

@ -108,3 +108,32 @@ public Action Timer_InstaFailed(Handle h) {
gInstaSpecialTarget = 0;
}
}
public Action Timer_ShootReverse(Handle h, DataPack pack) {
pack.Reset();
int attacker = pack.ReadCell();
int target = pack.ReadCell();
int weapon = pack.ReadCell();
int ammo = pack.ReadCell();
if(!IsClientConnected(target) || !IsClientConnected(attacker) || attacker > MaxClients || target > MaxClients) return Plugin_Stop;
static float targetPos[3], botAngles[3], botPosition[3];
GetClientAbsOrigin(attacker, targetPos);
GetClientAbsAngles(attacker, botAngles);
GetClientAbsOrigin(attacker, botPosition);
botAngles[1] = RadToDeg(ArcTangent2( botPosition[1] - targetPos[1], botPosition[0] - targetPos[0])) + 180.0;
TeleportEntity(attacker, NULL_VECTOR, botAngles, NULL_VECTOR);
shootAtTargetLoops[attacker]--;
if(IsValidEntity(weapon))
SetEntProp(weapon, Prop_Send, "m_iClip1", ammo);
if(shootAtTargetLoops[attacker] > 0 && GetClientRealHealth(target) > shootAtTargetHP[target]) {
return Plugin_Continue;
} else {
shootAtTargetLoops[attacker] = 0;
shootAtTarget[attacker] = 0;
shootAtTargetHP[target] = 0;
return Plugin_Stop;
}
}

View file

@ -27,13 +27,16 @@ void SetupTrolls() {
// Trolls[index].AddFlag("Throw to Admin", true);
// Trolls[index].AddFlag("Drop At Feet", false);
// Trolls[index].AddFlag("Drop At Admin", false);
index = SetupTroll("Bad Throw", "Player drops throwables on throw, and biles/molotovs themselves", TrollMod_Constant | TrollMod_PlayerOnly);
index = SetupTroll("Bad Throw", "Player drops throwables on throw, and biles/molotovs themselves", TrollMod_Constant);
Trolls[index].AddFlagPrompt(true);
Trolls[index].AddFlag("Biles", true);
Trolls[index].AddFlag("Molotovs", true);
Trolls[index].AddFlag("Pipebombs", true);
SetupTroll("No Pickup", "Prevents a player from picking up ANY (new) item. Use ThrowItAll to make them drop", TrollMod_Constant);
SetupTroll("UziRules", "Picking up a weapon gives them a UZI instead", TrollMod_Constant);
index = SetupTroll("UziRules / AwpSmells", "Picking up a weapon gives them a UZI or AWP instead", TrollMod_Constant);
Trolls[index].AddFlagPrompt(false);
Trolls[index].AddFlag("UZI Only", true);
Trolls[index].AddFlag("AWP Only", false);
SetupTroll("Primary Disable", "Player cannot pickup any weapons, only melee/pistols", TrollMod_Constant);
index = SetupTroll("Dull Melee", "Player's melee weapon does 0 damage (based on %). Headshots still work", TrollMod_Constant);
Trolls[index].AddFlagPrompt(false);
@ -44,7 +47,7 @@ void SetupTrolls() {
SetCategory("Chat");
SetupTroll("iCantSpellNoMore", "Chat messages letter will randomly changed with wrong letters", TrollMod_Constant);
index = SetupTroll("No Profanity", "Replaces some words with random phrases", TrollMod_Constant | TrollMod_PlayerOnly);
index = SetupTroll("No Profanity", "Replaces some words with random phrases", TrollMod_Constant);
Trolls[index].AddFlagPrompt(false);
Trolls[index].AddFlag("Only Replace Swears", false);
Trolls[index].AddFlag("Replace Full Messages", true);
@ -63,7 +66,8 @@ void SetupTrolls() {
Trolls[index].AddFlag("Show Modified to Them", true);
Trolls[index].AddFlag("Show Original to Them", false);
Trolls[index].AddFlag("Show Modified Only To Them", false);
SetupTroll("Reversed", "Reserves their message", TrollMod_Constant | TrollMod_PlayerOnly);
SetupTroll("Reversed", "Reserves their message", TrollMod_Constant);
SetupTroll("Voice Mute", "Mutes from voice", TrollMod_Constant);
SetCategory("Health");
SetupTroll("Damage Boost", "Makes a player take more damage than normal", TrollMod_Constant);
@ -83,16 +87,16 @@ void SetupTrolls() {
SetupTroll("Slow Speed", "Sets player speed to 0.8x of normal speed", TrollMod_Constant);
SetupTroll("Higher Gravity", "Sets player gravity to 1.3x of normal gravity", TrollMod_Constant);
SetupTroll("No Shove", "Prevents a player from shoving", TrollMod_Constant);
SetupTroll("CameTooEarly", "When they shoot, random chance they empty whole clip", TrollMod_Constant | TrollMod_PlayerOnly);
SetupTroll("Inverted Controls", "Well, aint it obvious", TrollMod_Constant | TrollMod_PlayerOnly);
SetupTroll("CameTooEarly", "When they shoot, random chance they empty whole clip", TrollMod_Constant);
SetupTroll("Inverted Controls", "Well, aint it obvious", TrollMod_Constant);
SetupTroll("Stagger", "Like a slap, but different", TrollMod_Instant);
index = SetupTroll("Meta: Inverse", "Uhm you are not supposed to see this...", TrollMod_Instant | TrollMod_PlayerOnly);
index = SetupTroll("Meta: Inverse", "Uhm you are not supposed to see this...", TrollMod_Instant);
Trolls[index].hidden = true;
Trolls[index].AddFlagPrompt(false);
Trolls[index].AddFlag("100%", true);
Trolls[index].AddFlag("50%", false);
Trolls[index].AddFlag("10%", false);
//INFO: UP MAX_TROLLS when adding new trolls!
// Initialize the default flag values to -1
@ -129,16 +133,16 @@ bool ApplyAffect(int victim, const Troll troll, int activator, trollModifier mod
else if(StrEqual(troll.name, "Half Primary Ammo")) {
int current = GetPrimaryReserveAmmo(victim);
SetPrimaryReserveAmmo(victim, current / 2);
} else if(StrEqual(troll.name, "UziRules")) {
} else if(StrEqual(troll.name, "UziRules / AwpSmells")) {
DisableTroll(victim, "No Pickup");
DisableTroll(victim, "Primary Disable");
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
} else if(StrEqual(troll.name, "Primary Disable")) {
DisableTroll(victim, "UziRules");
DisableTroll(victim, "UziRules / AwpSmells");
DisableTroll(victim, "No Pickup");
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
} else if(StrEqual(troll.name, "No Pickup")) {
DisableTroll(victim, "UziRules");
DisableTroll(victim, "UziRules / AwpSmells");
DisableTroll(victim, "Primary Disable");
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
} else if(StrEqual(troll.name, "CameTooEarly")) {
@ -189,6 +193,8 @@ bool ApplyAffect(int victim, const Troll troll, int activator, trollModifier mod
L4D2_SpitterPrj(victim, pos, ang);
} else if(StrEqual(troll.name, "Stagger")) {
L4D_StaggerPlayer(victim, victim, NULL_VECTOR);
} else if(StrEqual(troll.name, "Voice Mute")) {
BaseComm_SetClientMute(victim, !isActive);
} else if(modifier != TrollMod_Constant) {
PrintToServer("[FTT] Warn: Possibly invalid troll, no apply action defined for \"%s\"", troll.name);
#if defined DEBUG

View file

@ -23,6 +23,9 @@ ConVar hShoveFailChance;
ConVar hAutoPunishExpire;
ConVar hMagnetTargetMode;
ConVar hBadThrowHitSelf;
ConVar hBotReverseFFDefend;
ConVar hSbFriendlyFire;
bool g_bPendingItemGive[MAXPLAYERS+1];
@ -43,6 +46,10 @@ int gInstaSpecialMagnet[MAXPLAYERS+1];
char steamids[MAXPLAYERS+1][64];
int shootAtTarget[MAXPLAYERS+1];
int shootAtTargetLoops[MAXPLAYERS+1];
int shootAtTargetHP[MAXPLAYERS+1];
#include <feedthetrolls/base>
#include <feedthetrolls/trolls>
#include <feedthetrolls/combos>
@ -52,3 +59,4 @@ char steamids[MAXPLAYERS+1][64];
#include <feedthetrolls/events>
#include <feedthetrolls/timers>
#include <feedthetrolls/menus>

View file

@ -4,9 +4,6 @@
//#define DEBUG
#define PLUGIN_VERSION "1.0"
#define FF_BAN_THRESHOLD 100.0
#define FF_BAN_JOIN_MINUTES_THRESHOLD 2
#define FF_BAN_MINUTES 60
#include <sourcemod>
#include <sdktools>
@ -14,17 +11,19 @@
#include <jutils>
#include <left4dhooks>
bool lateLoaded, IsFinaleEnding, isPlayerTroll[MAXPLAYERS+1], isImmune[MAXPLAYERS+1], isUnderAttack[MAXPLAYERS+1];
int iJoinTime[MAXPLAYERS+1], iIdleStartTime[MAXPLAYERS+1], iJumpAttempts[MAXPLAYERS+1];
float playerTotalDamageFF[MAXPLAYERS+1];
int lastFF[MAXPLAYERS+1];
bool lateLoaded, isFinaleEnding;
bool isPlayerTroll[MAXPLAYERS+1], isImmune[MAXPLAYERS+1], isUnderAttack[MAXPLAYERS+1];
int iJoinTime[MAXPLAYERS+1];
int iIdleStartTime[MAXPLAYERS+1];
int iLastFFTime[MAXPLAYERS+1];
int iJumpAttempts[MAXPLAYERS+1];
float playerTotalDamageFF[MAXPLAYERS+1];
float autoFFScaleFactor[MAXPLAYERS+1];
ConVar hForgivenessTime, hBanTime, hThreshold, hJoinTime, hTKAction, hSuicideAction, hSuicideLimit, hFFAutoScaleAmount, hFFAutoScaleForgivenessAmount, hFFAutoScaleMaxRatio, hFFAutoScaleIgnoreAdmins;
public Plugin myinfo =
{
public Plugin myinfo = {
name = "TK Stopper",
author = "jackzmc",
description = "",
@ -38,28 +37,26 @@ public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max
}
}
public void OnPluginStart()
{
public void OnPluginStart() {
EngineVersion g_Game = GetEngineVersion();
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2)
{
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2) {
SetFailState("This plugin is for L4D/L4D2 only.");
}
hForgivenessTime = CreateConVar("l4d2_tk_forgiveness_time", "15", "The minimum amount of time to pass (in seconds) where a player's previous accumulated FF is forgiven", FCVAR_NONE, true, 0.0);
hBanTime = CreateConVar("l4d2_tk_bantime", "60", "How long in minutes should a player be banned for? 0 for permanently", FCVAR_NONE, true, 0.0);
hBanTime = CreateConVar("l4d2_tk_bantime", "120", "How long in minutes should a player be banned for? 0 for permanently", FCVAR_NONE, true, 0.0);
hThreshold = CreateConVar("l4d2_tk_ban_ff_threshold", "75.0", "How much damage does a player need to do before being instantly banned", FCVAR_NONE, true, 0.0);
hJoinTime = CreateConVar("l4d2_tk_ban_join_time", "2", "Upto how many minutes should any new player be subjected to instant bans on any FF", FCVAR_NONE, true, 0.0);
hTKAction = CreateConVar("l4d2_tk_action", "3", "How should the TK be punished?\n0 = No action (No message), 1 = Kick, 2 = Instant Ban, 3 = Ban on disconnect", FCVAR_NONE, true, 0.0, true, 3.0);
hSuicideAction = CreateConVar("l4d2_suicide_action", "3", "How should a suicider be punished?\n0 = No action (No message), 1 = Kick, 2 = Instant Ban, 3 = Ban on disconnect", FCVAR_NONE, true, 0.0, true, 3.0);
hSuicideLimit = CreateConVar("l4d2_suicide_limit", "1", "How many attempts does a new joined player have until action is taken for suiciding?", FCVAR_NONE, true, 0.0);
hFFAutoScaleAmount = CreateConVar("l4d2_tk_auto_ff_rate", "0.04", "The rate at which auto reverse-ff is scaled by.", FCVAR_NONE, true, 0.0);
// Reverse FF Auto Scale
hFFAutoScaleAmount = CreateConVar("l4d2_tk_auto_ff_rate", "0.01", "The rate at which auto reverse-ff is scaled by.", FCVAR_NONE, true, 0.0);
hFFAutoScaleMaxRatio = CreateConVar("l4d2_tk_auto_ff_max_ratio", "5.0", "The maximum amount that the reverse ff can go. 0.0 for unlimited", FCVAR_NONE, true, 0.0);
hFFAutoScaleForgivenessAmount = CreateConVar("l4d2_tk_auto_ff_forgive_rate", "0.008", "This amount times amount of minutes since last ff is removed from ff rate", FCVAR_NONE, true, 0.0);
hFFAutoScaleForgivenessAmount = CreateConVar("l4d2_tk_auto_ff_forgive_rate", "0.02", "This amount times amount of minutes since last ff is removed from ff rate", FCVAR_NONE, true, 0.0);
hFFAutoScaleIgnoreAdmins = CreateConVar("l4d2_tk_auto_ff_ignore_admins", "1", "Should automatic reverse ff ignore admins? 0 = Admins are subjected\n1 = Admins are excempt", FCVAR_NONE, true, 0.0, true, 1.0);
//AutoExecConfig(true, "l4d2_tkstopper");
AutoExecConfig(true, "l4d2_tkstopper");
HookEvent("finale_vehicle_ready", Event_FinaleVehicleReady);
HookEvent("player_disconnect", Event_PlayerDisconnect);
@ -83,7 +80,6 @@ public void OnPluginStart()
RegAdminCmd("sm_ignore", Command_IgnorePlayer, ADMFLAG_KICK, "Makes a player immune for any anti trolling detection for a session");
RegAdminCmd("sm_tkinfo", Command_TKInfo, ADMFLAG_KICK, "Debug info for TKSTopper");
if(lateLoaded) {
@ -93,29 +89,14 @@ public void OnPluginStart()
}
}
}
// CreateTimer(60.0, Timer_Forgive, _, TIMER_REPEAT);
}
/*public Action Timer_Forgive(Handle h) {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && ) {
}
}
return Plugin_Continue;
}*/
///////////////////////////////////////////////////////////////////////////////
// Special Infected Events
///////////////////////////////////////////////////////////////////////////////
public Action Event_ChargerCarry(Event event, const char[] name, bool dontBroadcast) {
int victim = GetClientOfUserId(event.GetInt("victim"));
if(victim) {
if(StrEqual(name, "charger_carry_start")) {
isUnderAttack[victim] = true;
}else{
isUnderAttack[victim] = false;
}
isUnderAttack[victim] = StrEqual(name, "charger_carry_start");
}
return Plugin_Continue;
}
@ -123,11 +104,7 @@ public Action Event_ChargerCarry(Event event, const char[] name, bool dontBroadc
public Action Event_HunterPounce(Event event, const char[] name, bool dontBroadcast) {
int victim = GetClientOfUserId(event.GetInt("victim"));
if(victim) {
if(StrEqual(name, "lunge_pounce")) {
isUnderAttack[victim] = true;
}else{
isUnderAttack[victim] = false;
}
isUnderAttack[victim] = StrEqual(name, "lunge_pounce");
}
return Plugin_Continue;
}
@ -135,41 +112,35 @@ public Action Event_HunterPounce(Event event, const char[] name, bool dontBroadc
public Action Event_SmokerChoke(Event event, const char[] name, bool dontBroadcast) {
int victim = GetClientOfUserId(event.GetInt("victim"));
if(victim) {
if(StrEqual(name, "choke_start")) {
isUnderAttack[victim] = true;
}else{
isUnderAttack[victim] = false;
}
isUnderAttack[victim] = StrEqual(name, "choke_start");
}
return Plugin_Continue;
}
public Action Event_JockeyRide(Event event, const char[] name, bool dontBroadcast) {
int victim = GetClientOfUserId(event.GetInt("victim"));
if(victim) {
if(StrEqual(name, "jockey_ride")) {
isUnderAttack[victim] = true;
}else{
isUnderAttack[victim] = false;
}
isUnderAttack[victim] = StrEqual(name, "jockey_ride");
}
return Plugin_Continue;
}
///////////////////////////////////////////////////////////////////////////////
// IDLE
///////////////////////////////////////////////////////////////////////////////
public Action Event_BotToPlayer(Handle event, const char[] name, bool dontBroadcast) {
int player = GetClientOfUserId(GetEventInt(event, "player"));
public Action Event_BotToPlayer(Event event, const char[] name, bool dontBroadcast) {
int player = GetClientOfUserId(event.GetInt("player"));
if (!IsValidClient(player) || (GetClientTeam(player) != 2 && GetClientTeam(player) != 3) || IsFakeClient(player)) return Plugin_Continue; // ignore fake players (side product of creating bots)
// ignore fake players (side product of creating bots)
if (!IsValidClient(player) || (GetClientTeam(player) != 2 && GetClientTeam(player) != 3) || IsFakeClient(player)) return Plugin_Continue;
// If a player has been idle for over 600s (10 min), reset to them "first joining"
// If a player has been idle for over 600s (10 min), reset to them "just joined"
// Purpose: Some trolls idle till end and then attack @ escape, or "gain trust"
if(GetTime() - iIdleStartTime[player] >= 600) {
iJoinTime[player] = GetTime();
}
return Plugin_Continue;
}
public Action Event_PlayerToBot(Handle event, char[] name, bool dontBroadcast) {
int player = GetClientOfUserId(GetEventInt(event, "player"));
public Action Event_PlayerToBot(Event event, char[] name, bool dontBroadcast) {
int player = GetClientOfUserId(event.GetInt("player"));
iIdleStartTime[player] = GetTime();
return Plugin_Continue;
}
@ -177,7 +148,7 @@ public Action Event_PlayerToBot(Handle event, char[] name, bool dontBroadcast) {
// Misc events
///////////////////////////////////////////////////////////////////////////////
public void Event_FinaleVehicleReady(Event event, const char[] name, bool dontBroadcast) {
IsFinaleEnding = true;
isFinaleEnding = true;
for(int i = 1; i <= MaxClients; i++) {
if(isPlayerTroll[i] && IsClientConnected(i) && IsClientInGame(i)) {
PrintChatToAdmins("Note: %N is still marked as troll and will be banned after this game. Use /ignore to ignore them.", i);
@ -186,12 +157,12 @@ public void Event_FinaleVehicleReady(Event event, const char[] name, bool dontBr
}
public void OnMapEnd() {
IsFinaleEnding = false;
isFinaleEnding = false;
}
public void OnClientPutInServer(int client) {
iJoinTime[client] = GetTime();
lastFF[client] = GetTime();
iLastFFTime[client] = GetTime();
SDKHook(client, SDKHook_OnTakeDamage, Event_OnTakeDamage);
}
@ -200,7 +171,6 @@ public void OnClientDisconnect(int client) {
playerTotalDamageFF[client] = 0.0;
isUnderAttack[client] = false;
iJumpAttempts[client] = 0;
isUnderAttack[client] = false;
}
// Only clear things when they fully left on their own accord:
@ -214,20 +184,27 @@ public void Event_PlayerDisconnect(Event event, const char[] name, bool dontBroa
}
public Action Event_OnTakeDamage(int victim, int& attacker, int& inflictor, float& damage, int& damagetype, int& weapon, float damageForce[3], float damagePosition[3]) {
if(damage > 0.0 && victim <= MaxClients && attacker <= MaxClients && attacker > 0 && victim > 0) {
if(damagetype & DMG_BURN && IsFakeClient(attacker)) {
if(damage > 0.0 && victim <= MaxClients && attacker <= MaxClients && attacker > 0 && victim > 0 && attacker != victim) {
if(GetClientTeam(victim) != GetClientTeam(attacker) || attacker == victim) return Plugin_Continue;
else if(damagetype & DMG_BURN && IsFakeClient(attacker)) {
// Ignore damage from fire caused by bots (players who left after causing fire)
damage = 0.0;
return Plugin_Changed;
}
// Otherwise if attacker was ignored or is a bot, stop here and let vanilla handle it
else if(isImmune[attacker] || IsFakeClient(attacker)) return Plugin_Continue;
bool isAdmin = GetUserAdmin(attacker) != INVALID_ADMIN_ID;
bool ignore = hFFAutoScaleIgnoreAdmins.BoolValue && isAdmin;
if(isImmune[attacker] || IsFakeClient(attacker)) return Plugin_Continue;
if(GetClientTeam(victim) != 2 || GetClientTeam(attacker) != 2 || attacker == victim) return Plugin_Continue;
//Allow friendly firing BOTS that aren't idle players:
//if(IsFakeClient(victim) && !HasEntProp(attacker, Prop_Send, "m_humanSpectatorUserID") || GetEntProp(attacker, Prop_Send, "m_humanSpectatorUserID") == 0) return Plugin_Continue;
// Stop all damage early if already marked as troll
if(isPlayerTroll[attacker]) return Plugin_Stop;
if(isPlayerTroll[attacker]) {
SDKHooks_TakeDamage(attacker, attacker, attacker, autoFFScaleFactor[attacker] * damage);
return Plugin_Stop;
}
// Allow vanilla-damage if being attacked by special (example, charger carry)
if(isUnderAttack[victim]) return Plugin_Continue;
@ -258,33 +235,34 @@ public Action Event_OnTakeDamage(int victim, int& attacker, int& inflictor, flo
}
// Forgive player based on threshold, resetting accumlated damage
if(time - lastFF[attacker] > hForgivenessTime.IntValue) {
if(time - iLastFFTime[attacker] > hForgivenessTime.IntValue) {
playerTotalDamageFF[attacker] = 0.0;
}
playerTotalDamageFF[attacker] += damage;
// Auto reverse ff logic
lastFF[attacker] = time;
if(isDamageDirect && !ignore) {
// Decrement any recovered FF
float minutesSinceLastFF = (time - lastFF[attacker]) / 60.0;
autoFFScaleFactor[attacker] -= minutesSinceLastFF * hFFAutoScaleForgivenessAmount.FloatValue;
iLastFFTime[attacker] = time;
if(isDamageDirect && (!hFFAutoScaleIgnoreAdmins.BoolValue || !isAdmin)) {
// Decrement any forgiven ratio (computed on demand)
float minutesSinceiLastFFTime = (time - iLastFFTime[attacker]) / 60.0;
autoFFScaleFactor[attacker] -= minutesSinceiLastFFTime * hFFAutoScaleForgivenessAmount.FloatValue;
if(autoFFScaleFactor[attacker] < 0.0) {
autoFFScaleFactor[attacker] = 0.0;
}
// Then increment
// Then calculate a new reverse ff ratio
autoFFScaleFactor[attacker] += hFFAutoScaleAmount.FloatValue * damage;
if(hFFAutoScaleMaxRatio.FloatValue > 0.0 && autoFFScaleFactor[attacker] > hFFAutoScaleMaxRatio.FloatValue) {
autoFFScaleFactor[attacker] = hFFAutoScaleMaxRatio.FloatValue;
if(isPlayerTroll[attacker]) {
autoFFScaleFactor[attacker] *= 2;
}
if(minutesSinceLastFF > 3.0) {
PrintToConsoleAdmins("%N new reverse ratio: %f", attacker, autoFFScaleFactor[attacker]);
if(!isPlayerTroll[attacker] && hFFAutoScaleMaxRatio.FloatValue > 0.0 && autoFFScaleFactor[attacker] > hFFAutoScaleMaxRatio.FloatValue) {
autoFFScaleFactor[attacker] = hFFAutoScaleMaxRatio.FloatValue;
}
}
// Check for excessive friendly fire damage in short timespan
if(!isAdmin && playerTotalDamageFF[attacker] > hThreshold.IntValue && !IsFinaleEnding && isDamageDirect) {
LogAction(-1, attacker, "Excessive FF (%.2f HP)", playerTotalDamageFF[attacker]);
if(!isAdmin && playerTotalDamageFF[attacker] > hThreshold.IntValue && !isFinaleEnding && isDamageDirect) {
LogAction(-1, attacker, "Excessive FF (%.2f HP) (%.2f RFF Rate)", playerTotalDamageFF[attacker], autoFFScaleFactor[attacker]);
if(hTKAction.IntValue == 1) {
LogMessage("[NOTICE] Kicking %N for excessive FF (%.2f HP) for %d minutes.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue);
NotifyAllAdmins("[Notice] Kicking %N for excessive FF (%.2f HP) for %d minutes.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue);
@ -304,39 +282,51 @@ public Action Event_OnTakeDamage(int victim, int& attacker, int& inflictor, flo
// Modify damages based on criteria
if(iJumpAttempts[victim] > 0 || L4D_IsInFirstCheckpoint(victim) || L4D_IsInLastCheckpoint(victim) || time - iJoinTime[attacker] <= hJoinTime.IntValue * 60) {
// If the amount of MS is <= join time threshold * 60000 ms then cancel
// Or if the player is in a saferoom
// Or if the player tried to suicide jump
/*
If the amount of seconds since they joined is <= the minimum join time cvar (min) threshold
or if the player is in a saferoom
or if the player tried to suicide jump
Then cancel all damage:
*/
damage = 0.0;
return Plugin_Handled;
}else if(IsFinaleEnding) {
}else if(isFinaleEnding) {
// Keep admins immune if escape vehicle out
if(isAdmin) return Plugin_Continue;
SDKHooks_TakeDamage(attacker, attacker, attacker, damage * 2.0);
damage = 0.0;
return Plugin_Changed;
}else if(!isDamageDirect) { // Ignore fire and propane damage, mistakes can happen
SDKHooks_TakeDamage(attacker, attacker, attacker, float(RoundToCeil(autoFFScaleFactor[attacker] * damage)));
damage /= 2.1;
}else if(isDamageDirect) { // Ignore fire and propane damage, mistakes can happen
// Apply their reverse ff damage, and have victim take a decreasing amount
SDKHooks_TakeDamage(attacker, attacker, attacker, autoFFScaleFactor[attacker] * damage);
if(isPlayerTroll[attacker]) return Plugin_Stop;
if(autoFFScaleFactor[attacker] > 1.0)
damage /= autoFFScaleFactor[attacker];
else
damage /= 2.0;
return Plugin_Changed;
}
}
return Plugin_Continue;
}
/// COMMANDS
public Action Command_TKInfo(int client, int args) {
int time = GetTime();
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && !IsFakeClient(i)) {
float minutesSinceLastFF = (time - lastFF[i]) / 60.0;
float activeRate = autoFFScaleFactor[i] - (minutesSinceLastFF * hFFAutoScaleForgivenessAmount.FloatValue);
float minutesSinceiLastFFTime = (time - iLastFFTime[i]) / 60.0;
float activeRate = autoFFScaleFactor[i] - (minutesSinceiLastFFTime * hFFAutoScaleForgivenessAmount.FloatValue);
if(activeRate < 0.0) {
activeRate = 0.0;
}
ReplyToCommand(client, "%N: %f TK-FF buffer | %f (active: %f), reverse FF rate | %f ff min ago | %d suicide jumps", i, playerTotalDamageFF[i], autoFFScaleFactor[i], activeRate, minutesSinceLastFF, iJumpAttempts[i]);
ReplyToCommand(client, "%N: %f TK-FF buffer | %.3f (buf %f), reverse FF rate | last ff %.1f min ago | %d suicide jumps", i, playerTotalDamageFF[i], activeRate, autoFFScaleFactor[i], minutesSinceiLastFFTime, iJumpAttempts[i]);
}
}
return Plugin_Handled;
}
public Action Command_IgnorePlayer(int client, int args) {
char arg1[32];
GetCmdArg(1, arg1, sizeof(arg1));
@ -379,6 +369,9 @@ public Action Command_IgnorePlayer(int client, int args) {
return Plugin_Handled;
}
/// STOCKS
stock bool GetNearestPlayerPosition(int client, float pos[3]) {
static float targetPos[3], lowestDist;
int lowestID = -1;

View file

@ -108,7 +108,7 @@ public Action Command_SpawnMinigunBot(int client, int args) {
int survivor = GetClientOfUserId(SpawnSurvivor(vPos, vAng, model, true));
if(survivor > 0) {
GiveClientWeapon(survivor, "rifle_ak47", true);
GiveClientWeaponLasers(survivor, "rifle_ak47");
}else{
ReplyToCommand(client, "Failed to spawn survivor.");
}
@ -152,7 +152,7 @@ public Action Command_SpawnHoldoutBot(int client, int args) {
int survivor = SpawnSurvivor(vPos, vAng, model, false);
if(survivor > 0) {
GiveClientWeapon(survivor, wpn, true);
GiveClientWeaponLasers(survivor, wpn);
SetEntProp(survivor, Prop_Send, "m_survivorCharacter", survivorId);
}else{
ReplyToCommand(client, "Failed to spawn survivor.");

View file

@ -118,7 +118,7 @@ public void OnPluginStart() {
HookEvent("round_freeze_end", Event_RoundFreezeEnd);
HookEvent("tank_spawn", Event_TankSpawn);
hExtraItemBasePercentage = CreateConVar("l4d2_extraitem_chance", "0.056", "The base chance (multiplied by player count) of an extra item being spawned.", FCVAR_NONE, true, 0.0, true, 1.0);
hExtraItemBasePercentage = CreateConVar("l4d2_extraitems_chance", "0.056", "The base chance (multiplied by player count) of an extra item being spawned.", FCVAR_NONE, true, 0.0, true, 1.0);
hAddExtraKits = CreateConVar("l4d2_extraitems_kitmode", "0", "Decides how extra kits should be added.\n0 -> Overwrites previous extra kits, 1 -> Adds onto previous extra kits", FCVAR_NONE, true, 0.0, true, 1.0);
hUpdateMinPlayers = CreateConVar("l4d2_extraitems_updateminplayers", "1", "Should the plugin update abm\'s cvar min_players convar to the player count?\n 0 -> NO, 1 -> YES", FCVAR_NONE, true, 0.0, true, 1.0);
hMinPlayersSaferoomDoor = CreateConVar("l4d2_extraitems_doorunlock_percent", "0.75", "The percent of players that need to be loaded in before saferoom door is opened.\n 0 to disable", FCVAR_NONE, true, 0.0, true, 1.0);
@ -442,8 +442,17 @@ public void Frame_SetupNewClient(int client) {
}
static float spawnPos[3];
// TODO: Fix null
if(GetCenterPositionInSurvivorFlow(client, spawnPos))
if(GetIdealPositionInSurvivorFlow(client, spawnPos))
TeleportEntity(client, spawnPos, NULL_VECTOR, NULL_VECTOR);
CreateTimer(1.5, Timer_RemoveInvincibility, client);
SDKHook(client, SDKHook_OnTakeDamage, OnInvincibleDamageTaken);
}
public Action Timer_RemoveInvincibility(Handle h, int client) {
SDKUnhook(client, SDKHook_OnTakeDamage, OnInvincibleDamageTaken);
}
public Action OnInvincibleDamageTaken(int victim, int& attacker, int& inflictor, float& damage, int& damagetype, int& weapon, float damageForce[3], float damagePosition[3]) {
damage = 0.0;
return Plugin_Stop;
}
public Action Timer_GiveClientKit(Handle hdl, int user) {
int client = GetClientOfUserId(user);
@ -736,8 +745,8 @@ public Action OnUpgradePackUse(int entity, int activator, int caller, UseType ty
GetEntityClassname(primaryWeapon, classname, sizeof(classname));
if(!weaponMaxClipSizes.GetValue(classname, ammo)) {
if(StrEqual(classname, "weapon_grenade_launcher", true)) ammo = 1;
else if(StrEqual(classname, "weapon_rifle_m60", true)) ammo = 150;
if(StrEqual(classname[7], "grenade_launcher", true)) ammo = 1;
else if(StrEqual(classname[7], "rifle_m60", true)) ammo = 150;
else {
int currentAmmo = GetEntProp(primaryWeapon, Prop_Send, "m_iClip1");
if(currentAmmo > 10) ammo = 10;
@ -1124,13 +1133,13 @@ stock void RunVScriptLong(const char[] sCode, any ...) {
}
// Gets a position (from a nav area)
stock bool GetCenterPositionInSurvivorFlow(int target, float pos[3]) {
stock bool GetIdealPositionInSurvivorFlow(int target, float pos[3]) {
static float ang[3];
int client = GetHighestFlowSurvivor(target);
if(client > 0) {
GetClientAbsOrigin(client, pos);
GetClientAbsAngles(client, ang);
pos[2] = -pos[2];
ang[2] = -ang[2];
TR_TraceRayFilter(pos, ang, MASK_SHOT, RayType_Infinite, Filter_GroundOnly);
if(TR_DidHit()) {
TR_GetEndPosition(pos);
@ -1174,9 +1183,10 @@ stock int GetHighestFlowSurvivor(int ignoreTarget = 0) {
float highestFlow = L4D2Direct_GetFlowDistance(client);
for(int i = 1; i <= MaxClients; i++) {
if(ignoreTarget != i && IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
if(L4D2Direct_GetFlowDistance(i) > highestFlow) {
float dist = L4D2Direct_GetFlowDistance(i);
if(dist > highestFlow) {
client = i;
highestFlow = L4D2Direct_GetFlowDistance(i);
highestFlow = dist;
}
}
}

View file

@ -13,6 +13,7 @@
#include <left4dhooks>
#include <sceneprocessor>
#include <l4d2_behavior>
#include <basecomm>
#include <ftt>
#include <multicolors>
#include <activitymonitor>
@ -66,6 +67,13 @@ public void OnPluginStart() {
hMagnetTargetMode = CreateConVar("sm_ftt_magnet_targetting", "6", "How does the specials target players. Add bits together\n0=Incapped are ignored, 1=Specials targets incapped, 2=Tank targets incapped 4=Witch targets incapped");
hShoveFailChance = CreateConVar("sm_ftt_shove_fail_chance", "0.65", "The % chance that a shove fails", FCVAR_NONE, true, 0.0, true, 1.0);
hBadThrowHitSelf = CreateConVar("sm_ftt_badthrow_fail_chance", "1", "The % chance that on a throw, they will instead hit themselves. 0 to disable", FCVAR_NONE, true, 0.0, true, 1.0);
hBotReverseFFDefend = CreateConVar("sm_ftt_bot_defend", "1", "Should bots defend themselves?\n0 = OFF\n1 = Will retaliate against non-admins\n2 = Anyone", FCVAR_NONE, true, 0.0, true, 2.0);
hSbFriendlyFire = FindConVar("sb_friendlyfire");
if(hBotReverseFFDefend.IntValue > 0) hSbFriendlyFire.BoolValue = true;
hBotReverseFFDefend.AddChangeHook(Change_BotDefend);
RegAdminCmd("sm_ftl", Command_ListTheTrolls, ADMFLAG_KICK, "Lists all the trolls currently ingame.");
RegAdminCmd("sm_ftm", Command_ListModes, ADMFLAG_KICK, "Lists all the troll modes and their description");
@ -80,7 +88,7 @@ public void OnPluginStart() {
RegAdminCmd("sm_insta", Command_InstaSpecial, ADMFLAG_KICK, "Spawns a special that targets them, close to them.");
RegAdminCmd("sm_instaface", Command_InstaSpecialFace, ADMFLAG_KICK, "Spawns a special that targets them, right in their face.");
RegAdminCmd("sm_inface", Command_InstaSpecialFace, ADMFLAG_KICK, "Spawns a special that targets them, right in their face.");
RegAdminCmd("sm_noob", Command_MarkNoob, ADMFLAG_KICK, "Marks a player as a noob. stored in a database");
RegAdminCmd("sm_bots_attack", Command_BotsAttack, ADMFLAG_CHEATS, "Instructs all bots to attack a player until they have X health.");
HookEvent("player_spawn", Event_PlayerSpawn);
HookEvent("player_disconnect", Event_PlayerDisconnect);
@ -93,7 +101,10 @@ public void OnPluginStart() {
AutoExecConfig(true, "l4d2_feedthetrolls");
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i))
SDKHook(i, SDKHook_OnTakeDamage, Event_TakeDamage);
}
}
///////////////////////////////////////////////////////////////////////////////
// CVAR CHANGES
@ -107,6 +118,10 @@ public void Change_ThrowInterval(ConVar convar, const char[] oldValue, const cha
}
}
public void Change_BotDefend(ConVar convar, const char[] oldValue, const char[] newValue) {
hSbFriendlyFire.IntValue = convar.IntValue != 0;
}
///////////////////////////////////////////////////////////////////////////////
// METHODS - Old methods, some are also in feedthetrolls/misc.inc
///////////////////////////////////////////////////////////////////////////////

View file

@ -406,7 +406,7 @@ public void Event_GamemodeChange(ConVar cvar, const char[] oldValue, const char[
}
public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) {
public void Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) {
int client = GetClientOfUserId(event.GetInt("userid"));
if(!gameOver && client && GetClientTeam(client) == 2) {
int alive = 0;
@ -435,7 +435,6 @@ public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadca
}
}
}
return Plugin_Continue;
}
public void OnClientPutInServer(int client) {
@ -447,7 +446,7 @@ public void OnClientPutInServer(int client) {
}
}
public Action Event_ItemPickup(Event event, const char[] name, bool dontBroadcast) {
public void Event_ItemPickup(Event event, const char[] name, bool dontBroadcast) {
int client = GetClientOfUserId(event.GetInt("userid"));
if(client && client > 0 && currentSeeker != client) {
static char item[32];
@ -469,11 +468,9 @@ public Action Event_ItemPickup(Event event, const char[] name, bool dontBroadcas
}
}
}
return Plugin_Continue;
}
public Action Event_RoundStart(Event event, const char[] name, bool dontBroadcast) {
public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast) {
if(hasSpawnpoint) {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i)) {
@ -483,11 +480,10 @@ public Action Event_RoundStart(Event event, const char[] name, bool dontBroadcas
}
SetupEntities();
CreateTimer(15.0, Timer_RoundStart);
return Plugin_Continue;
}
public Action Event_RoundEnd(Event event, const char[] name, bool dontBroadcast) {
public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast) {
currentSeeker = 0;
static float tpLoc[3];
for(int i = 1; i <= MaxClients; i++) {
@ -508,8 +504,6 @@ public Action Event_RoundEnd(Event event, const char[] name, bool dontBroadcast)
isPendingPlay[i] = false;
}
}
return Plugin_Continue;
}
public Action Timer_CheckPlayers(Handle h) {

View file

@ -176,7 +176,7 @@ public Action Hook_SpawnPost(int entity) {
// }
public void OnEntityDestroyed(int entity) {
if(commonType[entity] > 0) {
if(entity > 0 && entity <= 2048 && commonType[entity] > 0) {
commonType[entity] = 0;
if(commonType[entity] == 2) {
--clownCommonsSpawned;

View file

@ -21,6 +21,7 @@ public Plugin myinfo =
#define TANK_CLASS_ID 8
static int tankChooseVictimTicks[MAXPLAYERS+1]; //Per tank
static int tankChosenVictim[MAXPLAYERS+1];
static int totalTankDamage[MAXPLAYERS+1]; //Per survivor
static ArrayList clients;
@ -45,17 +46,17 @@ public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
if(++tankChooseVictimTicks[attacker] >= 200) {
tankChooseVictimTicks[attacker] = 0;
clients.Clear();
float tankPos[3], clientPos[3];
static float tankPos[3], clientPos[3];
GetClientAbsOrigin(attacker, tankPos);
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i) && !IsPlayerIncapacitated(i)) {
//If a player does less than 50 damage, and has green health add them to list
if(totalTankDamage[i] < 100 && GetClientHealth(i) > 40) {
GetClientAbsOrigin(i, clientPos);
float dist = GetVectorDistance(clientPos, tankPos);
// Only add targets who are far enough away from tank
if(dist > 5000.0) {
if(dist > 3000.0) {
PrintToConsoleAll("Adding player %N to possible victim list. Dist=%f, Dmg=%d", i, dist, totalTankDamage[i]);
int index = clients.Push(i);
clients.Set(index, dist, 1);
@ -67,10 +68,19 @@ public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
if(clients.Length == 0) return Plugin_Continue;
clients.SortCustom(Sort_TankTargetter);
/*curTarget = clients.Get(0);*/
curTarget = clients.Get(0);
tankChosenVictim[attacker] = curTarget;
PrintToConsoleAll("[TankPriority] Player Selected to target: %N", curTarget);
//TODO: Possibly clear totalTankDamage
//return Plugin_Changed;
return Plugin_Changed;
}
if(tankChosenVictim[attacker] > 0) {
if(IsClientConnected(tankChosenVictim[attacker]) && IsClientInGame(tankChosenVictim[attacker])) {
curTarget = tankChosenVictim[attacker];
return Plugin_Changed;
} else {
tankChosenVictim[attacker] = 0;
}
}
return Plugin_Continue;
}
@ -105,3 +115,7 @@ public void Event_TankSpawn(Event event, const char[] name, bool dontBroadcast)
tankChooseVictimTicks[tank] = -20;
}
}
bool IsPlayerIncapacitated(int client) {
return (GetEntProp(client, Prop_Send, "m_isIncapacitated") == 1);
}

View file

@ -35,7 +35,7 @@ static Handle hDHookSetModel = null, hModelPrefCookie;
static ConVar hCookiesEnabled;
static bool isLateLoad, cookieModelsSet, isL4D1Survivors;
static int survivors;
static bool IsTemporarilyL4D2[MAXPLAYERS]; //Use index 0 to state if its activated
static bool IsTemporarilyL4D2[MAXPLAYERS];
static char currentMap[16];
Handle cookieModelTimer;
@ -289,11 +289,8 @@ public void OnMapStart() {
}
GetCurrentMap(currentMap, sizeof(currentMap));
if(StrEqual(currentMap, "c6m3_port")) {
HookEvent("door_open", Event_DoorOpen);
}
}
//Either use preferred model OR find the least-used.
public Action Event_PlayerFirstSpawn(Event event, const char[] name, bool dontBroadcast) {
if(hCookiesEnabled.IntValue > 0)
@ -344,12 +341,17 @@ public Action Timer_SetAllCookieModels(Handle h) {
public void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast) {
int client = GetClientOfUserId(event.GetInt("userid"));
if(StrEqual(currentMap, "c6m1_riverbank") && GetClientTeam(client) == 2) {
//If player died as l4d1 character on first map, revert it
RevertL4D1Survivor(client);
}else if(StrEqual(currentMap, "c6m3_port") && GetClientTeam(client) == 2) {
//If player not swapped (joined, or via prev. map, switch)
RequestFrame(Frame_SwapSurvivor, client);
if(client > 0 && client <= MaxClients && GetClientTeam(client) == 2) {
if(StrEqual(currentMap, "c6m1_riverbank")) {
//If player died as l4d1 character on first map, revert it
RevertSwappedSurvivor(client);
}else if(StrEqual(currentMap, "c6m3_port")) {
//If player not swapped (joined, or via prev. map, switch)
if(IsTemporarilyL4D2[client])
RequestFrame(Frame_RevertSwappedSurvivor, client);
else
RequestFrame(Frame_SwapSurvivor, client);
}
}
}
public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) {
@ -357,46 +359,46 @@ public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadca
if(StrEqual(currentMap, "c6m3_port") || StrEqual(currentMap, "c6m1_riverbank")) {
int client = GetClientOfUserId(event.GetInt("userid"));
if(client > 0 && GetClientTeam(client) == 2) {
SwapL4D1Survivor(client);
SwapL4D1Survivor(client, false);
}
}
return Plugin_Continue;
}
public void OnClientPutInServer(int client) {
if(GetClientTeam(client) == 2 && StrEqual(currentMap, "c6m3_port")) {
public void Event_DoorOpen(Event event, const char[] name, bool dontBroadcast) {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && !IsTemporarilyL4D2[i]) {
SwapL4D1Survivor(i);
}
}
UnhookEvent("door_open", Event_DoorOpen);
}
//On finale start: Set back to their L4D1 character.
public Action Event_FinaleStart(Event event, const char[] name, bool dontBroadcast) {
if(StrEqual(currentMap, "c6m3_port")) {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2) {
RevertL4D1Survivor(i);
RevertSwappedSurvivor(i);
}
}
}
}
public void Frame_SwapSurvivor(int client) {
SwapL4D1Survivor(client);
SwapL4D1Survivor(client, true);
}
public void Frame_RevertSurvivor(int client) {
RevertL4D1Survivor(client);
public void Frame_RevertSwappedSurvivor(int client) {
RevertSwappedSurvivor(client);
}
void SwapL4D1Survivor(int client) {
void SwapL4D1Survivor(int client, bool showMessage) {
int playerType = GetEntProp(client, Prop_Send, "m_survivorCharacter");
//If character is L4D1 Character (4: bill, etc..) then swap
if(playerType > 3) {
SetEntProp(client, Prop_Send, "m_survivorCharacter", playerType - 4);
IsTemporarilyL4D2[client] = true;
if(showMessage && GetUserAdmin(client) != INVALID_ADMIN_ID) {
PrintToChat(client, "Your survivor is temporarily swapped. Please do not change back, it should auto-revert after the elevator is done. This is to prevent a game bug with L4D1 Survivors on this map.");
}
}
}
void RevertL4D1Survivor(int client) {
void RevertSwappedSurvivor(int client) {
if(IsTemporarilyL4D2[client]) {
int playerType = GetEntProp(client, Prop_Send, "m_survivorCharacter");
SetEntProp(client, Prop_Send, "m_survivorCharacter", playerType + 4);

View file

@ -57,7 +57,7 @@ public Action Command_AddNoteDisconnected(int client, int args) {
}
Menu menu = new Menu(Menu_Disconnected);
menu.SetTitle("Add Note For Disconnected");
for(int i = lastPlayers.Length + 1; i >= 0; i--) {
for(int i = lastPlayers.Length - 1; i >= 0; i--) {
PlayerData data;
lastPlayers.GetArray(i, data, sizeof(data));
menu.AddItem(data.id, data.name);
@ -76,7 +76,7 @@ public int Menu_Disconnected(Menu menu, MenuAction action, int client, int item)
}
public Action OnClientSayCommand(int client, const char[] command, const char[] sArgs) {
if(WaitingForNotePlayer == client) {
if(client > 0 && WaitingForNotePlayer == client) {
WaitingForNotePlayer = 0;
static char buffer[32];
GetClientAuthId(client, AuthId_Steam2, buffer, sizeof(buffer));
@ -181,7 +181,7 @@ bool ConnectDB() {
}
public Action Event_FirstSpawn(Event event, const char[] name, bool dontBroadcast) {
int client = GetClientUserId(event.GetInt("userid"));
int client = GetClientOfUserId(event.GetInt("userid"));
if(client > 0 && client <= MaxClients && !IsFakeClient(client)) {
static char auth[32];
GetClientAuthId(client, AuthId_Steam2, auth, sizeof(auth));
@ -223,9 +223,9 @@ public void DB_FindNotes(Database db, DBResultSet results, const char[] error, a
}
//initialize variables
int client = GetClientOfUserId(data);
if(client && results.RowCount > 0) {
if(client > 0 && results.RowCount > 0) {
static char noteCreator[32];
PrintChatToAdmins("Notes for %s", client);
PrintChatToAdmins("Notes for %N", client);
while(results.FetchRow()) {
results.FetchString(0, reason, sizeof(reason));
results.FetchString(1, noteCreator, sizeof(noteCreator));