mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-06 16:53:20 +00:00
scripts
This commit is contained in:
parent
755c2f24f9
commit
3c88c010ad
17 changed files with 503 additions and 232 deletions
|
@ -62,7 +62,7 @@ public void OnClientAuthorized(int client, const char[] auth) {
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if(!StrEqual(auth, "BOT", true)) {
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static char query[256], ip[32];
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GetClientIP(client, ip, sizeof(ip));
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Format(query, sizeof(query), "SELECT `reason`, `steamid`, `expired` FROM `bans` WHERE `steamid` = 'STEAM_%:%:%s' OR ip = '?'", auth[10], ip);
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Format(query, sizeof(query), "SELECT `reason`, `steamid`, `expired` FROM `bans` WHERE `steamid` LIKE 'STEAM_%:%:%s' OR ip = '?'", auth[10], ip);
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g_db.Query(DB_OnConnectCheck, query, GetClientUserId(client), DBPrio_High);
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}
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}
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@ -114,13 +114,13 @@ public Action OnBanClient(int client, int time, int flags, const char[] reason,
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static char query[255];
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static char expiresDate[64];
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if(time > 0) {
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Format(expiresDate, sizeof(expiresDate), "%d", GetTime() + (time * 60000));
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}else{
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Format(expiresDate, sizeof(expiresDate), "%d", GetTime() + (time * 60));
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} else {
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Format(expiresDate, sizeof(expiresDate), "NULL");
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}
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Format(query, sizeof(query), "INSERT INTO bans"
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..."(steamid, ip, reason, expires, executor, ip_banned)"
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..."VALUES ('%s', '%s', '%s', %s, '%s', 0)",
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..."VALUES ('%s', '%s', '%s', FROM_UNIXTIME(%s), '%s', 0)",
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identity,
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ip,
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reason,
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@ -180,7 +180,7 @@ public void DB_OnConnectCheck(Database db, DBResultSet results, const char[] err
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g_db.Format(query, sizeof(query), "UPDATE bans SET times_tried=times_tried+1 WHERE steamid = '%s'", steamid);
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g_db.Query(DB_OnBanQuery, query);
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}else{
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DeleteBan(steamid);
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PrintChatToAdmins("%N has a previously expired ban of reason \"%s\"", client, reason);
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}
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}
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}
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@ -4,7 +4,7 @@
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//Allow MAX_TROLLS to be defined elsewhere
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#if defined MAX_TROLLS
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#else
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#define MAX_TROLLS 33
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#define MAX_TROLLS 34
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#endif
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enum trollModifier {
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@ -224,7 +224,7 @@ void ResetClient(int victim, bool wipe = true) {
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Trolls[i].activeFlagClients[victim] = -1;
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}
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}
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BaseComm_SetClientMute(victim, false);
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SetEntityGravity(victim, 1.0);
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SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 1.0);
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SDKUnhook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
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@ -213,9 +213,11 @@ public Action Command_ResetUser(int client, int args) {
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}
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for (int i = 0; i < target_count; i++) {
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if(IsAnyTrollActive(target_list[i])) {
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LogAction(client, target_list[i], "\"%L\" reset all troll effects for \"%L\"", client, target_list[i]);
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ShowActivityEx(client, "[FTT] ", "reset troll effects for \"%N\". ", target_list[i]);
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}
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ResetClient(target_list[i], true);
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LogAction(client, target_list[i], "\"%L\" reset all troll effects for \"%L\"", client, target_list[i]);
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ShowActivityEx(client, "[FTT] ", "reset troll effects for \"%N\". ", target_list[i]);
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}
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}
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return Plugin_Handled;
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@ -494,38 +496,6 @@ public Action Command_MarkPendingTroll(int client, int args) {
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return Plugin_Handled;
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}
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public Action Command_MarkNoob(int client, int args) {
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if(args == 0) {
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ReplyToCommand(client, "sm_noob <player>");
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return Plugin_Handled;
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}
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static char target_name[MAX_TARGET_LENGTH];
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GetCmdArg(1, target_name, sizeof(target_name));
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int target_list[MAXPLAYERS], target_count;
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bool tn_is_ml;
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if ((target_count = ProcessTargetString(
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target_name,
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client,
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target_list,
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1,
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COMMAND_FILTER_NO_MULTI, /* Only allow alive players */
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target_name,
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sizeof(target_name),
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tn_is_ml)) <= 0
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) {
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/* This function replies to the admin with a failure message */
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ReplyToTargetError(client, target_count);
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return Plugin_Handled;
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}
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int target = target_list[0];
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//Todo: Check if marked as noob or not, undo if so, add if not
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ShowActivityEx(client, "[FTT] ", "marked %N as a noob", target_name);
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LogAction(client, target, "\"%L\" marked \"%L\" as a noob", client, target);
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return Plugin_Handled;
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}
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public Action Command_FeedTheTrollMenu(int client, int args) {
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ReplyToCommand(client, "sm_ftl [player(s)] - Lists all the active trolls on players. Will show flag names if a player is specified.");
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ReplyToCommand(client, "sm_ftm - Lists all available trolls & descriptions");
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@ -536,3 +506,47 @@ public Action Command_FeedTheTrollMenu(int client, int args) {
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ReplyToCommand(client, "sm_mark - Marks the user to be banned on disconnect, prevents their FF.");
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return Plugin_Handled;
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}
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public Action Command_BotsAttack(int client, int args) {
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if(args > 0) {
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static char arg1[32], arg2[4];
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GetCmdArg(1, arg1, sizeof(arg1));
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GetCmdArg(2, arg2, sizeof(arg2));
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int targetHP;
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if(StringToIntEx(arg2, targetHP) == 0 || targetHP < 0 || targetHP > 100) {
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ReplyToCommand(client, "Invalid target HP value. Must be between 0 and 100");
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return Plugin_Handled;
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}
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int target_list[MAXPLAYERS], target_count;
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static char target_name[MAX_TARGET_LENGTH];
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bool tn_is_ml;
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if ((target_count = ProcessTargetString(
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arg1,
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client,
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target_list,
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1,
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COMMAND_FILTER_ALIVE | COMMAND_FILTER_NO_MULTI,
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target_name,
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sizeof(target_name),
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tn_is_ml)) <= 0
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) {
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/* This function replies to the admin with a failure message */
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ReplyToTargetError(client, target_count);
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return Plugin_Handled;
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}
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int target = target_list[0];
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && IsFakeClient(i) && GetClientTeam(i) == 2) {
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if(!SetBotTarget(target, i, targetHP, 80)) {
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ReplyToCommand(client, "%N could not target %s", i, target_name);
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}
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}
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}
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ShowActivity(client, "set all bots to attack %s", target_name);
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} else {
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ReplyToCommand(client, "syntax: sm_bots_attack <target player> [target-hp]");
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}
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return Plugin_Handled;
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}
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@ -5,6 +5,7 @@ public void OnMapEnd() {
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UnhookEntityOutput("func_button", "OnPressed", Event_ButtonPress);
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}
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public void OnMapStart() {
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if(hBotReverseFFDefend.IntValue > 0) hSbFriendlyFire.BoolValue = true;
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AddFileToDownloadsTable("sound/custom/meow1.mp3");
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PrecacheSound("custom/meow1.mp3");
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@ -18,6 +19,9 @@ public void OnMapStart() {
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}
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public void OnClientPutInServer(int client) {
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g_PendingBanTroll[client] = 0;
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shootAtTarget[client] = 0;
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if(IsTrollActive(client, "Voice Mute"))
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BaseComm_SetClientMute(client, true);
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SDKHook(client, SDKHook_OnTakeDamage, Event_TakeDamage);
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}
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public void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast) {
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@ -35,13 +39,14 @@ public Action Timer_CheckSpecial(Handle h, int specialID) {
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TeleportEntity(special, gInstaSpecialSpawnPos, gInstaSpecialSpawnAng, NULL_VECTOR);
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if(gInstaSpecialInstaKill) {
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SDKHooks_TakeDamage(special, gInstaSpecialTarget, gInstaSpecialTarget, 1000.0);
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RequestFrame(Frame_Boom, special);
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}
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}
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}
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}
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public void Frame_InstaSpawned(int special) {
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public void Frame_Boom(int special) {
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SDKHooks_TakeDamage(special, special, special, 1000.0);
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gInstaSpecialInstaKill = false;
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}
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public void Event_PlayerFirstSpawn(Event event, const char[] name, bool dontBroadcast) {
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int client = GetClientOfUserId(event.GetInt("userid"));
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@ -63,6 +68,9 @@ public void Event_PlayerDisconnect(Event event, const char[] name, bool dontBroa
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}
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steamids[client][0] = '\0';
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g_iAttackerTarget[client] = 0;
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shootAtTarget[client] = 0;
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shootAtTargetLoops[client] = 0;
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shootAtTargetHP[client] = 0;
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}
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public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) {
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int client = GetClientOfUserId(event.GetInt("userid"));
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@ -70,7 +78,7 @@ public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadca
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int target = GetClientOfUserId(g_iAttackerTarget[client]);
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gInstaSpecialMagnet[target]--;
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if(gInstaSpecialMagnet[target] == 0) {
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PrintToServer("[FTT] gInstaSpecialMagnet droped below 0");
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PrintToServer("[FTT] gInstaSpecialMagnet dropped below 0");
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gInstaSpecialMagnet[target] = 0;
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}
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}
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@ -113,15 +121,13 @@ public void RushPlayer(int user) {
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L4D2_RunScript("RushVictim(GetPlayerFromUserID(%d), %d)", user, 15000);
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}
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public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
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// =========================
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// OVERRIDE VICTIM
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// =========================
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static int spMagnetID, tankMagnetID;
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if(spMagnetID == 0) spMagnetID = GetTrollID("Special Magnet");
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if(tankMagnetID == 0) tankMagnetID = GetTrollID("Tank Magnet");
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if(hMagnetChance.FloatValue < GetRandomFloat()) return Plugin_Continue;
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L4D2Infected class = view_as<L4D2Infected>(GetEntProp(attacker, Prop_Send, "m_zombieClass"));
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// Check for any existing victims
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int existingTarget = GetClientOfUserId(g_iAttackerTarget[attacker]);
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if(existingTarget > 0 && IsPlayerAlive(existingTarget)) {
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if(gInstaSpecialMagnet[existingTarget] > 0) {
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@ -136,21 +142,24 @@ public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
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}
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}
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// If no existing target, find closest valid victim
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float closestDistance, survPos[3], spPos[3];
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GetClientAbsOrigin(attacker, spPos);
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int closestClient = -1;
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
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//Ignore incapped players if turned on:
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if(IsPlayerIncapped(i)) {
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if((class == L4D2Infected_Tank && hMagnetTargetMode.IntValue & 2) || (class != L4D2Infected_Tank && hMagnetTargetMode.IntValue & 1)) continue;
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}
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if(class == L4D2Infected_Tank && Trolls[tankMagnetID].IsActive(i) || (class != L4D2Infected_Tank && Trolls[spMagnetID].IsActive(i))) {
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if(class == L4D2Infected_Tank) {
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if(!WillMagnetRun(Trolls[tankMagnetID], i)) return Plugin_Continue;
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} else if(!WillMagnetRun(Trolls[spMagnetID], i)) return Plugin_Continue;
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if(IsPlayerIncapped(i)) {
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if((class == L4D2Infected_Tank && hMagnetTargetMode.IntValue & 2) || (class != L4D2Infected_Tank && hMagnetTargetMode.IntValue & 1)) continue;
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}
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GetClientAbsOrigin(i, survPos);
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float dist = GetVectorDistance(survPos, spPos, true);
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if(closestClient == -1 || dist < closestDistance) {
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@ -160,7 +169,7 @@ public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
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}
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}
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}
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// If found, set, else just let game decide
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if(closestClient > 0) {
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g_iAttackerTarget[attacker] = GetClientUserId(closestClient);
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curTarget = closestClient;
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@ -179,20 +188,24 @@ bool WillMagnetRun(const Troll troll, int i) {
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cChance = 0.1;
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return GetRandomFloat() <= cChance;
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}
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public Action L4D2_OnEntityShoved(int client, int entity, int weapon, float vecDir[3], bool bIsHighPounce) {
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if(client > 0 && client <= MaxClients && IsTrollActive(client, "No Shove") && hShoveFailChance.FloatValue > GetRandomFloat()) {
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return Plugin_Handled;
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}
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return Plugin_Continue;
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}
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public Action OnClientSayCommand(int client, const char[] command, const char[] sArgs) {
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if(sArgs[0] == '@') return Plugin_Continue;
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if(sArgs[0] == '@') return Plugin_Continue; //Ignore admin chat
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static int honkID;
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static int profanityID;
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if(honkID == 0) honkID = GetTrollID("Honk / Meow");
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if(profanityID == 0) profanityID = GetTrollID("No Profanity");
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if(Trolls[honkID].IsActive(client) && Trolls[honkID].activeFlagClients[client] & 1) {
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// Honk Processing
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static char strings[32][7];
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int words = ExplodeString(sArgs, " ", strings, sizeof(strings), 5);
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for(int i = 0; i < words; i++) {
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@ -308,8 +321,8 @@ public Action OnClientSayCommand(int client, const char[] command, const char[]
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CPrintToChatAll("{blue}%N {default}: %s", client, newMessage);
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return Plugin_Handled;
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}else if(Trolls[profanityID].IsActive(client)) {
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static char strings[32][MAX_PHRASE_LENGTH];
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ArrayList phrases;
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char strings[32][MAX_PHRASE_LENGTH];
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static ArrayList phrases;
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bool foundWord = false;
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int words = ExplodeString(sArgs, " ", strings, 32, MAX_PHRASE_LENGTH);
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// Replace all swear words
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@ -324,14 +337,17 @@ public Action OnClientSayCommand(int client, const char[] command, const char[]
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char[] message = new char[length];
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if(foundWord) {
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// Found at least one word, keep modified intact
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ImplodeStrings(strings, 32, " ", message, length);
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} else if(Trolls[profanityID].activeFlagClients[client] & 2) { //Replace full messages if flag enabled
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} else if(Trolls[profanityID].activeFlagClients[client] & 2) {
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// Replace full message content if flag enabled
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if(!fullMessagePhraseList) {
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PrintToServer("[FTT] Error: Could not find full message phrases!!!");
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return Plugin_Continue;
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}
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fullMessagePhraseList.GetString(GetRandomInt(0, fullMessagePhraseList.Length - 1), message, MAX_PHRASE_LENGTH);
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} else {
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// Flag off, keep original text
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return Plugin_Continue;
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}
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@ -351,6 +367,8 @@ public Action OnClientSayCommand(int client, const char[] command, const char[]
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}
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return Plugin_Continue;
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}
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static char SMG[8] = "smg";
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static char AWP[16] = "sniper_awp";
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public Action Event_ItemPickup(int client, int weapon) {
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if(IsTrollActive(client, "No Pickup")) {
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@ -358,38 +376,45 @@ public Action Event_ItemPickup(int client, int weapon) {
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}else{
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static char wpnName[64];
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GetEdictClassname(weapon, wpnName, sizeof(wpnName));
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if(StrContains(wpnName, "rifle") > -1
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|| StrContains(wpnName, "smg") > -1
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|| StrContains(wpnName, "weapon_grenade_launcher") > -1
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|| StrContains(wpnName, "sniper") > -1
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if(strcmp(wpnName[7], "rifle") >= 0
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|| strcmp(wpnName[7], "smg") >= 0
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|| StrEqual(wpnName[7], "grenade_launcher")
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|| strcmp(wpnName[7], "sniper") > -1
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|| StrContains(wpnName, "shotgun") > -1
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) {
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static int UziRulesIndex;
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if(UziRulesIndex == 0) UziRulesIndex = GetTrollID("UziRules / AwpSmells");
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//If 4: Only UZI, if 5: Can't switch.
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if(IsTrollActive(client, "UziRules")) {
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if(Trolls[UziRulesIndex].IsActive(client)) {
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static char comp[16];
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if(Trolls[UziRulesIndex].activeFlagClients[client] & 1)
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strcopy(comp, sizeof(comp), SMG);
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else
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strcopy(comp, sizeof(comp), AWP);
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static char currentWpn[32];
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GetClientWeaponName(client, 0, currentWpn, sizeof(currentWpn));
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if(StrEqual(wpnName, "weapon_smg", true)) {
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if(StrEqual(wpnName[7], comp)) {
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return Plugin_Continue;
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} else if(StrEqual(currentWpn, "weapon_smg", true)) {
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} else if(StrEqual(currentWpn[7], comp)) {
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return Plugin_Stop;
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}else{
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} else {
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int flags = GetCommandFlags("give");
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SetCommandFlags("give", flags & ~FCVAR_CHEAT);
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FakeClientCommand(client, "give smg");
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FakeClientCommand(client, "give %s", comp);
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SetCommandFlags("give", flags);
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return Plugin_Stop;
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}
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}else if(IsTrollActive(client, "Primary Disable")) {
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} else if(IsTrollActive(client, "Primary Disable")) {
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return Plugin_Stop;
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}
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return Plugin_Continue;
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}else{
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return Plugin_Continue;
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}
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return Plugin_Continue;
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}
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}
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public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3], float angles[3], int& weapon, int& subtype, int& cmdnum, int& tickcount, int& seed, int mouse[2]) {
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// If 'KillMeSoftly' activated:
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if(g_bPendingItemGive[client] && !(buttons & IN_ATTACK2)) {
|
||||
int target = GetClientAimTarget(client, true);
|
||||
if(target > -1) {
|
||||
|
@ -399,6 +424,24 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
|
|||
}
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
if (shootAtTarget[client] > 0 && (buttons & IN_ATTACK) == 0) {
|
||||
// If so, block their crouching (+duck)
|
||||
if(GetClientAimTarget(client, true) == shootAtTarget[client]) {
|
||||
if(!IsActorBusy(client))
|
||||
PerformScene(client, "PlayerLaugh");
|
||||
buttons |= IN_ATTACK;
|
||||
return Plugin_Changed;
|
||||
} else {
|
||||
if(!IsClientConnected(shootAtTarget[client])) {
|
||||
shootAtTarget[client] = 0;
|
||||
} else {
|
||||
LookAtClient(client, shootAtTarget[client]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Inverted control code:
|
||||
static int invertedTrollIndex;
|
||||
if(invertedTrollIndex == 0) invertedTrollIndex = GetTrollID("Inverted Controls");
|
||||
if(Trolls[invertedTrollIndex].IsActive(client)) {
|
||||
|
@ -432,7 +475,9 @@ public Action Event_TakeDamage(int victim, int& attacker, int& inflictor, float&
|
|||
//Stop FF from marked:
|
||||
static int reverseFF;
|
||||
if(reverseFF == 0) reverseFF = GetTrollID("Reverse FF");
|
||||
if(attacker > 0 && attacker <= MaxClients && IsClientInGame(attacker) && IsPlayerAlive(attacker)) {
|
||||
if(GetClientTeam(attacker) == 4 && IsFakeClient(attacker)) return Plugin_Stop;
|
||||
if(attacker > 0 && victim <= MaxClients && attacker <= MaxClients && IsClientInGame(attacker) && IsPlayerAlive(attacker)) {
|
||||
if(shootAtTarget[attacker] == victim) return Plugin_Continue;
|
||||
if(g_PendingBanTroll[attacker] > 0 && GetClientTeam(attacker) == 2 && GetClientTeam(victim) == 2) {
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
@ -455,15 +500,33 @@ public Action Event_TakeDamage(int victim, int& attacker, int& inflictor, float&
|
|||
damage = 0.0;
|
||||
return Plugin_Changed;
|
||||
}
|
||||
|
||||
if(damagetype & DMG_BURN || damagetype & DMG_BLAST) return Plugin_Continue;
|
||||
if(hBotReverseFFDefend.IntValue > 0 && IsFakeClient(attacker) && shootAtTarget[attacker] == 0 && GetClientTeam(attacker) == 2 && GetClientTeam(victim) == 2) return Plugin_Stop;
|
||||
if(attacker != victim && hBotReverseFFDefend.IntValue > 0 && hBotReverseFFDefend.IntValue == 2 || GetUserAdmin(attacker) == INVALID_ADMIN_ID) {
|
||||
if(IsFakeClient(victim) && !IsFakeClient(attacker) && GetClientTeam(attacker) == 2 && GetClientTeam(victim) == 2) {
|
||||
|
||||
if(shootAtTarget[victim] == attacker) {
|
||||
shootAtTargetHP[attacker] -= RoundFloat(damage);
|
||||
shootAtTargetLoops[victim] += 4;
|
||||
return Plugin_Continue;
|
||||
} else if(shootAtTarget[victim] > 0) {
|
||||
// Don't switch, wait for timer to stop
|
||||
return Plugin_Continue;
|
||||
}
|
||||
SetBotTarget(attacker, victim, GetClientRealHealth(attacker) - RoundFloat(damage));
|
||||
}
|
||||
}
|
||||
}
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
public Action SoundHook(int[] clients, int& numClients, char sample[PLATFORM_MAX_PATH], int& entity, int& channel, float& volume, int& level, int& pitch, int& flags, char[] soundEntry, int& seed) {
|
||||
static int honkID;
|
||||
if(honkID == 0) honkID = GetTrollID("Honk / Meow");
|
||||
static int vocalGagID;
|
||||
if(honkID == 0) honkID = GetTrollID("Honk / Meow");
|
||||
if(vocalGagID == 0) vocalGagID = GetTrollID("Vocalize Gag");
|
||||
|
||||
if(lastButtonUser > -1 && StrEqual(sample, "npc/mega_mob/mega_mob_incoming.wav")) {
|
||||
PrintToConsoleAll("CRESCENDO STARTED BY %N", lastButtonUser);
|
||||
#if defined DEBUG
|
||||
|
@ -500,10 +563,14 @@ public Action SoundHook(int[] clients, int& numClients, char sample[PLATFORM_MAX
|
|||
}
|
||||
|
||||
public Action Event_WitchVictimSet(Event event, const char[] name, bool dontBroadcast) {
|
||||
static int witchTrollID;
|
||||
if(witchTrollID == 0) witchTrollID = GetTrollID("Witch Magnet");
|
||||
|
||||
int witch = event.GetInt("witchid");
|
||||
float closestDistance, survPos[3], witchPos[3];
|
||||
GetEntPropVector(witch, Prop_Send, "m_vecOrigin", witchPos);
|
||||
int closestClient = -1;
|
||||
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
|
||||
//Ignore incapped players if hWitchIgnoreIncapp turned on:
|
||||
|
@ -511,7 +578,7 @@ public Action Event_WitchVictimSet(Event event, const char[] name, bool dontBroa
|
|||
continue;
|
||||
}
|
||||
|
||||
if(IsTrollActive(i, "Witch Magnet")) {
|
||||
if(Trolls[witchTrollID].IsActive(i)) {
|
||||
GetClientAbsOrigin(i, survPos);
|
||||
float dist = GetVectorDistance(survPos, witchPos, true);
|
||||
if(closestClient == -1 || dist < closestDistance) {
|
||||
|
@ -538,6 +605,7 @@ public void OnEntityCreated(int entity, const char[] classname) {
|
|||
RequestFrame(EntityCreateCallback, entity);
|
||||
}
|
||||
}
|
||||
|
||||
void EntityCreateCallback(int entity) {
|
||||
if(!HasEntProp(entity, Prop_Send, "m_hOwnerEntity") || !IsValidEntity(entity)) return;
|
||||
static char class[16];
|
||||
|
@ -584,7 +652,6 @@ void EntityCreateCallback(int entity) {
|
|||
}
|
||||
}
|
||||
|
||||
//Dull Melee
|
||||
public Action L4D2_MeleeGetDamageForVictim(int client, int weapon, int victim, float &damage) {
|
||||
static int dullMeleeID;
|
||||
if(!dullMeleeID) dullMeleeID = GetTrollID("Dull Melee");
|
||||
|
|
|
@ -249,3 +249,122 @@ void DropItem(int victim, int slot) {
|
|||
SDKHooks_DropWeapon(victim, wpn, NULL_VECTOR);
|
||||
}
|
||||
}
|
||||
|
||||
stock void AddInFrontOf(float fVecOrigin[3], float fVecAngle[3], float fUnits, float fOutPut[3])
|
||||
{
|
||||
float fVecView[3]; GetViewVector(fVecAngle, fVecView);
|
||||
|
||||
fOutPut[0] = fVecView[0] * fUnits + fVecOrigin[0];
|
||||
fOutPut[1] = fVecView[1] * fUnits + fVecOrigin[1];
|
||||
fOutPut[2] = fVecView[2] * fUnits + fVecOrigin[2];
|
||||
}
|
||||
stock void GetViewVector(float fVecAngle[3], float fOutPut[3])
|
||||
{
|
||||
fOutPut[0] = Cosine(fVecAngle[1] / (180 / FLOAT_PI));
|
||||
fOutPut[1] = Sine(fVecAngle[1] / (180 / FLOAT_PI));
|
||||
fOutPut[2] = -Sine(fVecAngle[0] / (180 / FLOAT_PI));
|
||||
}
|
||||
stock void LookAtClient(int iClient, int iTarget) {
|
||||
static float fTargetPos[3];
|
||||
static float fTargetAngles[3];
|
||||
static float fClientPos[3];
|
||||
static float fFinalPos[3];
|
||||
|
||||
GetClientEyePosition(iClient, fClientPos);
|
||||
GetClientEyePosition(iTarget, fTargetPos);
|
||||
GetClientEyeAngles(iTarget, fTargetAngles);
|
||||
|
||||
float fVecFinal[3];
|
||||
AddInFrontOf(fTargetPos, fTargetAngles, 7.0, fVecFinal);
|
||||
MakeVectorFromPoints(fClientPos, fVecFinal, fFinalPos);
|
||||
|
||||
GetVectorAngles(fFinalPos, fFinalPos);
|
||||
|
||||
TeleportEntity(iClient, NULL_VECTOR, fFinalPos, NULL_VECTOR);
|
||||
}
|
||||
|
||||
|
||||
stock int GetClientRealHealth(int client) {
|
||||
//First filter -> Must be a valid client, successfully in-game and not an spectator (The dont have health).
|
||||
if(!client
|
||||
|| !IsValidEntity(client)
|
||||
|| !IsClientInGame(client)
|
||||
|| !IsPlayerAlive(client)
|
||||
|| IsClientObserver(client))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
//If the client is not on the survivors team, then just return the normal client health.
|
||||
if(GetClientTeam(client) != 2)
|
||||
{
|
||||
return GetClientHealth(client);
|
||||
}
|
||||
|
||||
//First, we get the amount of temporal health the client has
|
||||
float buffer = GetEntPropFloat(client, Prop_Send, "m_healthBuffer");
|
||||
|
||||
//We declare the permanent and temporal health variables
|
||||
float TempHealth;
|
||||
int PermHealth = GetClientHealth(client);
|
||||
|
||||
//In case the buffer is 0 or less, we set the temporal health as 0, because the client has not used any pills or adrenaline yet
|
||||
if(buffer <= 0.0)
|
||||
{
|
||||
TempHealth = 0.0;
|
||||
}
|
||||
|
||||
//In case it is higher than 0, we proceed to calculate the temporl health
|
||||
else
|
||||
{
|
||||
//This is the difference between the time we used the temporal item, and the current time
|
||||
float difference = GetGameTime() - GetEntPropFloat(client, Prop_Send, "m_healthBufferTime");
|
||||
|
||||
//We get the decay rate from this convar (Note: Adrenaline uses this value)
|
||||
float decay = GetConVarFloat(FindConVar("pain_pills_decay_rate"));
|
||||
|
||||
//This is a constant we create to determine the amount of health. This is the amount of time it has to pass
|
||||
//before 1 Temporal HP is consumed.
|
||||
float constant = 1.0/decay;
|
||||
|
||||
//Then we do the calcs
|
||||
TempHealth = buffer - (difference / constant);
|
||||
}
|
||||
|
||||
//If the temporal health resulted less than 0, then it is just 0.
|
||||
if(TempHealth < 0.0)
|
||||
{
|
||||
TempHealth = 0.0;
|
||||
}
|
||||
|
||||
//Return the value
|
||||
return RoundToFloor(PermHealth + TempHealth);
|
||||
}
|
||||
|
||||
|
||||
/// Returns TRUE if set, FALSE if not (if no weapon to shoot)
|
||||
bool SetBotTarget(int bot, int target, int targetHP, int loops = 15) {
|
||||
if(shootAtTarget[target] == bot) {
|
||||
return false;
|
||||
} else if(shootAtTarget[target] > 0) {
|
||||
return false;
|
||||
}
|
||||
LookAtClient(target, bot);
|
||||
int weapon = GetPlayerWeaponSlot(target, 0);
|
||||
if(weapon > -1) {
|
||||
shootAtTarget[target] = bot;
|
||||
shootAtTargetLoops[target] = loops;
|
||||
shootAtTargetHP[bot] = targetHP;
|
||||
int ammo = GetEntProp(weapon, Prop_Send, "m_iClip1");
|
||||
DataPack pack = new DataPack();
|
||||
// Reverse target and bot:
|
||||
pack.WriteCell(target);
|
||||
pack.WriteCell(bot);
|
||||
pack.WriteCell(weapon);
|
||||
pack.WriteCell(ammo);
|
||||
CreateTimer(0.1, Timer_ShootReverse, pack, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
|
@ -108,3 +108,32 @@ public Action Timer_InstaFailed(Handle h) {
|
|||
gInstaSpecialTarget = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public Action Timer_ShootReverse(Handle h, DataPack pack) {
|
||||
pack.Reset();
|
||||
int attacker = pack.ReadCell();
|
||||
int target = pack.ReadCell();
|
||||
int weapon = pack.ReadCell();
|
||||
int ammo = pack.ReadCell();
|
||||
|
||||
|
||||
if(!IsClientConnected(target) || !IsClientConnected(attacker) || attacker > MaxClients || target > MaxClients) return Plugin_Stop;
|
||||
static float targetPos[3], botAngles[3], botPosition[3];
|
||||
GetClientAbsOrigin(attacker, targetPos);
|
||||
GetClientAbsAngles(attacker, botAngles);
|
||||
GetClientAbsOrigin(attacker, botPosition);
|
||||
|
||||
botAngles[1] = RadToDeg(ArcTangent2( botPosition[1] - targetPos[1], botPosition[0] - targetPos[0])) + 180.0;
|
||||
TeleportEntity(attacker, NULL_VECTOR, botAngles, NULL_VECTOR);
|
||||
shootAtTargetLoops[attacker]--;
|
||||
if(IsValidEntity(weapon))
|
||||
SetEntProp(weapon, Prop_Send, "m_iClip1", ammo);
|
||||
if(shootAtTargetLoops[attacker] > 0 && GetClientRealHealth(target) > shootAtTargetHP[target]) {
|
||||
return Plugin_Continue;
|
||||
} else {
|
||||
shootAtTargetLoops[attacker] = 0;
|
||||
shootAtTarget[attacker] = 0;
|
||||
shootAtTargetHP[target] = 0;
|
||||
return Plugin_Stop;
|
||||
}
|
||||
}
|
|
@ -27,13 +27,16 @@ void SetupTrolls() {
|
|||
// Trolls[index].AddFlag("Throw to Admin", true);
|
||||
// Trolls[index].AddFlag("Drop At Feet", false);
|
||||
// Trolls[index].AddFlag("Drop At Admin", false);
|
||||
index = SetupTroll("Bad Throw", "Player drops throwables on throw, and biles/molotovs themselves", TrollMod_Constant | TrollMod_PlayerOnly);
|
||||
index = SetupTroll("Bad Throw", "Player drops throwables on throw, and biles/molotovs themselves", TrollMod_Constant);
|
||||
Trolls[index].AddFlagPrompt(true);
|
||||
Trolls[index].AddFlag("Biles", true);
|
||||
Trolls[index].AddFlag("Molotovs", true);
|
||||
Trolls[index].AddFlag("Pipebombs", true);
|
||||
SetupTroll("No Pickup", "Prevents a player from picking up ANY (new) item. Use ThrowItAll to make them drop", TrollMod_Constant);
|
||||
SetupTroll("UziRules", "Picking up a weapon gives them a UZI instead", TrollMod_Constant);
|
||||
index = SetupTroll("UziRules / AwpSmells", "Picking up a weapon gives them a UZI or AWP instead", TrollMod_Constant);
|
||||
Trolls[index].AddFlagPrompt(false);
|
||||
Trolls[index].AddFlag("UZI Only", true);
|
||||
Trolls[index].AddFlag("AWP Only", false);
|
||||
SetupTroll("Primary Disable", "Player cannot pickup any weapons, only melee/pistols", TrollMod_Constant);
|
||||
index = SetupTroll("Dull Melee", "Player's melee weapon does 0 damage (based on %). Headshots still work", TrollMod_Constant);
|
||||
Trolls[index].AddFlagPrompt(false);
|
||||
|
@ -44,7 +47,7 @@ void SetupTrolls() {
|
|||
|
||||
SetCategory("Chat");
|
||||
SetupTroll("iCantSpellNoMore", "Chat messages letter will randomly changed with wrong letters", TrollMod_Constant);
|
||||
index = SetupTroll("No Profanity", "Replaces some words with random phrases", TrollMod_Constant | TrollMod_PlayerOnly);
|
||||
index = SetupTroll("No Profanity", "Replaces some words with random phrases", TrollMod_Constant);
|
||||
Trolls[index].AddFlagPrompt(false);
|
||||
Trolls[index].AddFlag("Only Replace Swears", false);
|
||||
Trolls[index].AddFlag("Replace Full Messages", true);
|
||||
|
@ -63,7 +66,8 @@ void SetupTrolls() {
|
|||
Trolls[index].AddFlag("Show Modified to Them", true);
|
||||
Trolls[index].AddFlag("Show Original to Them", false);
|
||||
Trolls[index].AddFlag("Show Modified Only To Them", false);
|
||||
SetupTroll("Reversed", "Reserves their message", TrollMod_Constant | TrollMod_PlayerOnly);
|
||||
SetupTroll("Reversed", "Reserves their message", TrollMod_Constant);
|
||||
SetupTroll("Voice Mute", "Mutes from voice", TrollMod_Constant);
|
||||
|
||||
SetCategory("Health");
|
||||
SetupTroll("Damage Boost", "Makes a player take more damage than normal", TrollMod_Constant);
|
||||
|
@ -83,16 +87,16 @@ void SetupTrolls() {
|
|||
SetupTroll("Slow Speed", "Sets player speed to 0.8x of normal speed", TrollMod_Constant);
|
||||
SetupTroll("Higher Gravity", "Sets player gravity to 1.3x of normal gravity", TrollMod_Constant);
|
||||
SetupTroll("No Shove", "Prevents a player from shoving", TrollMod_Constant);
|
||||
SetupTroll("CameTooEarly", "When they shoot, random chance they empty whole clip", TrollMod_Constant | TrollMod_PlayerOnly);
|
||||
SetupTroll("Inverted Controls", "Well, aint it obvious", TrollMod_Constant | TrollMod_PlayerOnly);
|
||||
SetupTroll("CameTooEarly", "When they shoot, random chance they empty whole clip", TrollMod_Constant);
|
||||
SetupTroll("Inverted Controls", "Well, aint it obvious", TrollMod_Constant);
|
||||
SetupTroll("Stagger", "Like a slap, but different", TrollMod_Instant);
|
||||
index = SetupTroll("Meta: Inverse", "Uhm you are not supposed to see this...", TrollMod_Instant | TrollMod_PlayerOnly);
|
||||
index = SetupTroll("Meta: Inverse", "Uhm you are not supposed to see this...", TrollMod_Instant);
|
||||
Trolls[index].hidden = true;
|
||||
Trolls[index].AddFlagPrompt(false);
|
||||
Trolls[index].AddFlag("100%", true);
|
||||
Trolls[index].AddFlag("50%", false);
|
||||
Trolls[index].AddFlag("10%", false);
|
||||
//INFO: UP MAX_TROLLS when adding new trolls!
|
||||
|
||||
|
||||
|
||||
// Initialize the default flag values to -1
|
||||
|
@ -129,16 +133,16 @@ bool ApplyAffect(int victim, const Troll troll, int activator, trollModifier mod
|
|||
else if(StrEqual(troll.name, "Half Primary Ammo")) {
|
||||
int current = GetPrimaryReserveAmmo(victim);
|
||||
SetPrimaryReserveAmmo(victim, current / 2);
|
||||
} else if(StrEqual(troll.name, "UziRules")) {
|
||||
} else if(StrEqual(troll.name, "UziRules / AwpSmells")) {
|
||||
DisableTroll(victim, "No Pickup");
|
||||
DisableTroll(victim, "Primary Disable");
|
||||
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
|
||||
} else if(StrEqual(troll.name, "Primary Disable")) {
|
||||
DisableTroll(victim, "UziRules");
|
||||
DisableTroll(victim, "UziRules / AwpSmells");
|
||||
DisableTroll(victim, "No Pickup");
|
||||
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
|
||||
} else if(StrEqual(troll.name, "No Pickup")) {
|
||||
DisableTroll(victim, "UziRules");
|
||||
DisableTroll(victim, "UziRules / AwpSmells");
|
||||
DisableTroll(victim, "Primary Disable");
|
||||
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
|
||||
} else if(StrEqual(troll.name, "CameTooEarly")) {
|
||||
|
@ -189,6 +193,8 @@ bool ApplyAffect(int victim, const Troll troll, int activator, trollModifier mod
|
|||
L4D2_SpitterPrj(victim, pos, ang);
|
||||
} else if(StrEqual(troll.name, "Stagger")) {
|
||||
L4D_StaggerPlayer(victim, victim, NULL_VECTOR);
|
||||
} else if(StrEqual(troll.name, "Voice Mute")) {
|
||||
BaseComm_SetClientMute(victim, !isActive);
|
||||
} else if(modifier != TrollMod_Constant) {
|
||||
PrintToServer("[FTT] Warn: Possibly invalid troll, no apply action defined for \"%s\"", troll.name);
|
||||
#if defined DEBUG
|
||||
|
|
|
@ -23,6 +23,9 @@ ConVar hShoveFailChance;
|
|||
ConVar hAutoPunishExpire;
|
||||
ConVar hMagnetTargetMode;
|
||||
ConVar hBadThrowHitSelf;
|
||||
ConVar hBotReverseFFDefend;
|
||||
ConVar hSbFriendlyFire;
|
||||
|
||||
|
||||
bool g_bPendingItemGive[MAXPLAYERS+1];
|
||||
|
||||
|
@ -43,6 +46,10 @@ int gInstaSpecialMagnet[MAXPLAYERS+1];
|
|||
|
||||
char steamids[MAXPLAYERS+1][64];
|
||||
|
||||
int shootAtTarget[MAXPLAYERS+1];
|
||||
int shootAtTargetLoops[MAXPLAYERS+1];
|
||||
int shootAtTargetHP[MAXPLAYERS+1];
|
||||
|
||||
#include <feedthetrolls/base>
|
||||
#include <feedthetrolls/trolls>
|
||||
#include <feedthetrolls/combos>
|
||||
|
@ -52,3 +59,4 @@ char steamids[MAXPLAYERS+1][64];
|
|||
#include <feedthetrolls/events>
|
||||
#include <feedthetrolls/timers>
|
||||
#include <feedthetrolls/menus>
|
||||
|
||||
|
|
|
@ -4,9 +4,6 @@
|
|||
//#define DEBUG
|
||||
|
||||
#define PLUGIN_VERSION "1.0"
|
||||
#define FF_BAN_THRESHOLD 100.0
|
||||
#define FF_BAN_JOIN_MINUTES_THRESHOLD 2
|
||||
#define FF_BAN_MINUTES 60
|
||||
|
||||
#include <sourcemod>
|
||||
#include <sdktools>
|
||||
|
@ -14,17 +11,19 @@
|
|||
#include <jutils>
|
||||
#include <left4dhooks>
|
||||
|
||||
bool lateLoaded, IsFinaleEnding, isPlayerTroll[MAXPLAYERS+1], isImmune[MAXPLAYERS+1], isUnderAttack[MAXPLAYERS+1];
|
||||
int iJoinTime[MAXPLAYERS+1], iIdleStartTime[MAXPLAYERS+1], iJumpAttempts[MAXPLAYERS+1];
|
||||
float playerTotalDamageFF[MAXPLAYERS+1];
|
||||
int lastFF[MAXPLAYERS+1];
|
||||
bool lateLoaded, isFinaleEnding;
|
||||
bool isPlayerTroll[MAXPLAYERS+1], isImmune[MAXPLAYERS+1], isUnderAttack[MAXPLAYERS+1];
|
||||
int iJoinTime[MAXPLAYERS+1];
|
||||
int iIdleStartTime[MAXPLAYERS+1];
|
||||
int iLastFFTime[MAXPLAYERS+1];
|
||||
int iJumpAttempts[MAXPLAYERS+1];
|
||||
|
||||
float playerTotalDamageFF[MAXPLAYERS+1];
|
||||
float autoFFScaleFactor[MAXPLAYERS+1];
|
||||
|
||||
ConVar hForgivenessTime, hBanTime, hThreshold, hJoinTime, hTKAction, hSuicideAction, hSuicideLimit, hFFAutoScaleAmount, hFFAutoScaleForgivenessAmount, hFFAutoScaleMaxRatio, hFFAutoScaleIgnoreAdmins;
|
||||
|
||||
public Plugin myinfo =
|
||||
{
|
||||
public Plugin myinfo = {
|
||||
name = "TK Stopper",
|
||||
author = "jackzmc",
|
||||
description = "",
|
||||
|
@ -38,28 +37,26 @@ public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max
|
|||
}
|
||||
}
|
||||
|
||||
public void OnPluginStart()
|
||||
{
|
||||
public void OnPluginStart() {
|
||||
EngineVersion g_Game = GetEngineVersion();
|
||||
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2)
|
||||
{
|
||||
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2) {
|
||||
SetFailState("This plugin is for L4D/L4D2 only.");
|
||||
}
|
||||
|
||||
hForgivenessTime = CreateConVar("l4d2_tk_forgiveness_time", "15", "The minimum amount of time to pass (in seconds) where a player's previous accumulated FF is forgiven", FCVAR_NONE, true, 0.0);
|
||||
hBanTime = CreateConVar("l4d2_tk_bantime", "60", "How long in minutes should a player be banned for? 0 for permanently", FCVAR_NONE, true, 0.0);
|
||||
hBanTime = CreateConVar("l4d2_tk_bantime", "120", "How long in minutes should a player be banned for? 0 for permanently", FCVAR_NONE, true, 0.0);
|
||||
hThreshold = CreateConVar("l4d2_tk_ban_ff_threshold", "75.0", "How much damage does a player need to do before being instantly banned", FCVAR_NONE, true, 0.0);
|
||||
hJoinTime = CreateConVar("l4d2_tk_ban_join_time", "2", "Upto how many minutes should any new player be subjected to instant bans on any FF", FCVAR_NONE, true, 0.0);
|
||||
hTKAction = CreateConVar("l4d2_tk_action", "3", "How should the TK be punished?\n0 = No action (No message), 1 = Kick, 2 = Instant Ban, 3 = Ban on disconnect", FCVAR_NONE, true, 0.0, true, 3.0);
|
||||
hSuicideAction = CreateConVar("l4d2_suicide_action", "3", "How should a suicider be punished?\n0 = No action (No message), 1 = Kick, 2 = Instant Ban, 3 = Ban on disconnect", FCVAR_NONE, true, 0.0, true, 3.0);
|
||||
hSuicideLimit = CreateConVar("l4d2_suicide_limit", "1", "How many attempts does a new joined player have until action is taken for suiciding?", FCVAR_NONE, true, 0.0);
|
||||
|
||||
hFFAutoScaleAmount = CreateConVar("l4d2_tk_auto_ff_rate", "0.04", "The rate at which auto reverse-ff is scaled by.", FCVAR_NONE, true, 0.0);
|
||||
// Reverse FF Auto Scale
|
||||
hFFAutoScaleAmount = CreateConVar("l4d2_tk_auto_ff_rate", "0.01", "The rate at which auto reverse-ff is scaled by.", FCVAR_NONE, true, 0.0);
|
||||
hFFAutoScaleMaxRatio = CreateConVar("l4d2_tk_auto_ff_max_ratio", "5.0", "The maximum amount that the reverse ff can go. 0.0 for unlimited", FCVAR_NONE, true, 0.0);
|
||||
hFFAutoScaleForgivenessAmount = CreateConVar("l4d2_tk_auto_ff_forgive_rate", "0.008", "This amount times amount of minutes since last ff is removed from ff rate", FCVAR_NONE, true, 0.0);
|
||||
hFFAutoScaleForgivenessAmount = CreateConVar("l4d2_tk_auto_ff_forgive_rate", "0.02", "This amount times amount of minutes since last ff is removed from ff rate", FCVAR_NONE, true, 0.0);
|
||||
hFFAutoScaleIgnoreAdmins = CreateConVar("l4d2_tk_auto_ff_ignore_admins", "1", "Should automatic reverse ff ignore admins? 0 = Admins are subjected\n1 = Admins are excempt", FCVAR_NONE, true, 0.0, true, 1.0);
|
||||
|
||||
//AutoExecConfig(true, "l4d2_tkstopper");
|
||||
AutoExecConfig(true, "l4d2_tkstopper");
|
||||
|
||||
HookEvent("finale_vehicle_ready", Event_FinaleVehicleReady);
|
||||
HookEvent("player_disconnect", Event_PlayerDisconnect);
|
||||
|
@ -83,7 +80,6 @@ public void OnPluginStart()
|
|||
|
||||
|
||||
RegAdminCmd("sm_ignore", Command_IgnorePlayer, ADMFLAG_KICK, "Makes a player immune for any anti trolling detection for a session");
|
||||
|
||||
RegAdminCmd("sm_tkinfo", Command_TKInfo, ADMFLAG_KICK, "Debug info for TKSTopper");
|
||||
|
||||
if(lateLoaded) {
|
||||
|
@ -93,29 +89,14 @@ public void OnPluginStart()
|
|||
}
|
||||
}
|
||||
}
|
||||
// CreateTimer(60.0, Timer_Forgive, _, TIMER_REPEAT);
|
||||
}
|
||||
|
||||
/*public Action Timer_Forgive(Handle h) {
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && ) {
|
||||
|
||||
}
|
||||
}
|
||||
return Plugin_Continue;
|
||||
}*/
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Special Infected Events
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
public Action Event_ChargerCarry(Event event, const char[] name, bool dontBroadcast) {
|
||||
int victim = GetClientOfUserId(event.GetInt("victim"));
|
||||
if(victim) {
|
||||
if(StrEqual(name, "charger_carry_start")) {
|
||||
isUnderAttack[victim] = true;
|
||||
}else{
|
||||
isUnderAttack[victim] = false;
|
||||
}
|
||||
isUnderAttack[victim] = StrEqual(name, "charger_carry_start");
|
||||
}
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
@ -123,11 +104,7 @@ public Action Event_ChargerCarry(Event event, const char[] name, bool dontBroadc
|
|||
public Action Event_HunterPounce(Event event, const char[] name, bool dontBroadcast) {
|
||||
int victim = GetClientOfUserId(event.GetInt("victim"));
|
||||
if(victim) {
|
||||
if(StrEqual(name, "lunge_pounce")) {
|
||||
isUnderAttack[victim] = true;
|
||||
}else{
|
||||
isUnderAttack[victim] = false;
|
||||
}
|
||||
isUnderAttack[victim] = StrEqual(name, "lunge_pounce");
|
||||
}
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
@ -135,41 +112,35 @@ public Action Event_HunterPounce(Event event, const char[] name, bool dontBroadc
|
|||
public Action Event_SmokerChoke(Event event, const char[] name, bool dontBroadcast) {
|
||||
int victim = GetClientOfUserId(event.GetInt("victim"));
|
||||
if(victim) {
|
||||
if(StrEqual(name, "choke_start")) {
|
||||
isUnderAttack[victim] = true;
|
||||
}else{
|
||||
isUnderAttack[victim] = false;
|
||||
}
|
||||
isUnderAttack[victim] = StrEqual(name, "choke_start");
|
||||
}
|
||||
return Plugin_Continue;
|
||||
}
|
||||
public Action Event_JockeyRide(Event event, const char[] name, bool dontBroadcast) {
|
||||
int victim = GetClientOfUserId(event.GetInt("victim"));
|
||||
if(victim) {
|
||||
if(StrEqual(name, "jockey_ride")) {
|
||||
isUnderAttack[victim] = true;
|
||||
}else{
|
||||
isUnderAttack[victim] = false;
|
||||
}
|
||||
isUnderAttack[victim] = StrEqual(name, "jockey_ride");
|
||||
}
|
||||
return Plugin_Continue;
|
||||
}
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// IDLE
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
public Action Event_BotToPlayer(Handle event, const char[] name, bool dontBroadcast) {
|
||||
int player = GetClientOfUserId(GetEventInt(event, "player"));
|
||||
public Action Event_BotToPlayer(Event event, const char[] name, bool dontBroadcast) {
|
||||
int player = GetClientOfUserId(event.GetInt("player"));
|
||||
|
||||
if (!IsValidClient(player) || (GetClientTeam(player) != 2 && GetClientTeam(player) != 3) || IsFakeClient(player)) return Plugin_Continue; // ignore fake players (side product of creating bots)
|
||||
// ignore fake players (side product of creating bots)
|
||||
if (!IsValidClient(player) || (GetClientTeam(player) != 2 && GetClientTeam(player) != 3) || IsFakeClient(player)) return Plugin_Continue;
|
||||
|
||||
// If a player has been idle for over 600s (10 min), reset to them "first joining"
|
||||
// If a player has been idle for over 600s (10 min), reset to them "just joined"
|
||||
// Purpose: Some trolls idle till end and then attack @ escape, or "gain trust"
|
||||
if(GetTime() - iIdleStartTime[player] >= 600) {
|
||||
iJoinTime[player] = GetTime();
|
||||
}
|
||||
return Plugin_Continue;
|
||||
}
|
||||
public Action Event_PlayerToBot(Handle event, char[] name, bool dontBroadcast) {
|
||||
int player = GetClientOfUserId(GetEventInt(event, "player"));
|
||||
public Action Event_PlayerToBot(Event event, char[] name, bool dontBroadcast) {
|
||||
int player = GetClientOfUserId(event.GetInt("player"));
|
||||
iIdleStartTime[player] = GetTime();
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
@ -177,7 +148,7 @@ public Action Event_PlayerToBot(Handle event, char[] name, bool dontBroadcast) {
|
|||
// Misc events
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
public void Event_FinaleVehicleReady(Event event, const char[] name, bool dontBroadcast) {
|
||||
IsFinaleEnding = true;
|
||||
isFinaleEnding = true;
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
if(isPlayerTroll[i] && IsClientConnected(i) && IsClientInGame(i)) {
|
||||
PrintChatToAdmins("Note: %N is still marked as troll and will be banned after this game. Use /ignore to ignore them.", i);
|
||||
|
@ -186,12 +157,12 @@ public void Event_FinaleVehicleReady(Event event, const char[] name, bool dontBr
|
|||
}
|
||||
|
||||
public void OnMapEnd() {
|
||||
IsFinaleEnding = false;
|
||||
isFinaleEnding = false;
|
||||
}
|
||||
|
||||
public void OnClientPutInServer(int client) {
|
||||
iJoinTime[client] = GetTime();
|
||||
lastFF[client] = GetTime();
|
||||
iLastFFTime[client] = GetTime();
|
||||
SDKHook(client, SDKHook_OnTakeDamage, Event_OnTakeDamage);
|
||||
}
|
||||
|
||||
|
@ -200,7 +171,6 @@ public void OnClientDisconnect(int client) {
|
|||
playerTotalDamageFF[client] = 0.0;
|
||||
isUnderAttack[client] = false;
|
||||
iJumpAttempts[client] = 0;
|
||||
isUnderAttack[client] = false;
|
||||
}
|
||||
|
||||
// Only clear things when they fully left on their own accord:
|
||||
|
@ -214,20 +184,27 @@ public void Event_PlayerDisconnect(Event event, const char[] name, bool dontBroa
|
|||
}
|
||||
|
||||
public Action Event_OnTakeDamage(int victim, int& attacker, int& inflictor, float& damage, int& damagetype, int& weapon, float damageForce[3], float damagePosition[3]) {
|
||||
if(damage > 0.0 && victim <= MaxClients && attacker <= MaxClients && attacker > 0 && victim > 0) {
|
||||
if(damagetype & DMG_BURN && IsFakeClient(attacker)) {
|
||||
if(damage > 0.0 && victim <= MaxClients && attacker <= MaxClients && attacker > 0 && victim > 0 && attacker != victim) {
|
||||
if(GetClientTeam(victim) != GetClientTeam(attacker) || attacker == victim) return Plugin_Continue;
|
||||
else if(damagetype & DMG_BURN && IsFakeClient(attacker)) {
|
||||
// Ignore damage from fire caused by bots (players who left after causing fire)
|
||||
damage = 0.0;
|
||||
return Plugin_Changed;
|
||||
}
|
||||
// Otherwise if attacker was ignored or is a bot, stop here and let vanilla handle it
|
||||
else if(isImmune[attacker] || IsFakeClient(attacker)) return Plugin_Continue;
|
||||
|
||||
bool isAdmin = GetUserAdmin(attacker) != INVALID_ADMIN_ID;
|
||||
bool ignore = hFFAutoScaleIgnoreAdmins.BoolValue && isAdmin;
|
||||
if(isImmune[attacker] || IsFakeClient(attacker)) return Plugin_Continue;
|
||||
if(GetClientTeam(victim) != 2 || GetClientTeam(attacker) != 2 || attacker == victim) return Plugin_Continue;
|
||||
|
||||
//Allow friendly firing BOTS that aren't idle players:
|
||||
//if(IsFakeClient(victim) && !HasEntProp(attacker, Prop_Send, "m_humanSpectatorUserID") || GetEntProp(attacker, Prop_Send, "m_humanSpectatorUserID") == 0) return Plugin_Continue;
|
||||
|
||||
// Stop all damage early if already marked as troll
|
||||
if(isPlayerTroll[attacker]) return Plugin_Stop;
|
||||
if(isPlayerTroll[attacker]) {
|
||||
SDKHooks_TakeDamage(attacker, attacker, attacker, autoFFScaleFactor[attacker] * damage);
|
||||
|
||||
return Plugin_Stop;
|
||||
}
|
||||
// Allow vanilla-damage if being attacked by special (example, charger carry)
|
||||
if(isUnderAttack[victim]) return Plugin_Continue;
|
||||
|
||||
|
@ -258,33 +235,34 @@ public Action Event_OnTakeDamage(int victim, int& attacker, int& inflictor, flo
|
|||
}
|
||||
|
||||
// Forgive player based on threshold, resetting accumlated damage
|
||||
if(time - lastFF[attacker] > hForgivenessTime.IntValue) {
|
||||
if(time - iLastFFTime[attacker] > hForgivenessTime.IntValue) {
|
||||
playerTotalDamageFF[attacker] = 0.0;
|
||||
}
|
||||
playerTotalDamageFF[attacker] += damage;
|
||||
|
||||
// Auto reverse ff logic
|
||||
lastFF[attacker] = time;
|
||||
if(isDamageDirect && !ignore) {
|
||||
// Decrement any recovered FF
|
||||
float minutesSinceLastFF = (time - lastFF[attacker]) / 60.0;
|
||||
autoFFScaleFactor[attacker] -= minutesSinceLastFF * hFFAutoScaleForgivenessAmount.FloatValue;
|
||||
iLastFFTime[attacker] = time;
|
||||
if(isDamageDirect && (!hFFAutoScaleIgnoreAdmins.BoolValue || !isAdmin)) {
|
||||
// Decrement any forgiven ratio (computed on demand)
|
||||
float minutesSinceiLastFFTime = (time - iLastFFTime[attacker]) / 60.0;
|
||||
autoFFScaleFactor[attacker] -= minutesSinceiLastFFTime * hFFAutoScaleForgivenessAmount.FloatValue;
|
||||
if(autoFFScaleFactor[attacker] < 0.0) {
|
||||
autoFFScaleFactor[attacker] = 0.0;
|
||||
}
|
||||
// Then increment
|
||||
// Then calculate a new reverse ff ratio
|
||||
autoFFScaleFactor[attacker] += hFFAutoScaleAmount.FloatValue * damage;
|
||||
if(hFFAutoScaleMaxRatio.FloatValue > 0.0 && autoFFScaleFactor[attacker] > hFFAutoScaleMaxRatio.FloatValue) {
|
||||
autoFFScaleFactor[attacker] = hFFAutoScaleMaxRatio.FloatValue;
|
||||
if(isPlayerTroll[attacker]) {
|
||||
autoFFScaleFactor[attacker] *= 2;
|
||||
}
|
||||
if(minutesSinceLastFF > 3.0) {
|
||||
PrintToConsoleAdmins("%N new reverse ratio: %f", attacker, autoFFScaleFactor[attacker]);
|
||||
|
||||
if(!isPlayerTroll[attacker] && hFFAutoScaleMaxRatio.FloatValue > 0.0 && autoFFScaleFactor[attacker] > hFFAutoScaleMaxRatio.FloatValue) {
|
||||
autoFFScaleFactor[attacker] = hFFAutoScaleMaxRatio.FloatValue;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for excessive friendly fire damage in short timespan
|
||||
if(!isAdmin && playerTotalDamageFF[attacker] > hThreshold.IntValue && !IsFinaleEnding && isDamageDirect) {
|
||||
LogAction(-1, attacker, "Excessive FF (%.2f HP)", playerTotalDamageFF[attacker]);
|
||||
if(!isAdmin && playerTotalDamageFF[attacker] > hThreshold.IntValue && !isFinaleEnding && isDamageDirect) {
|
||||
LogAction(-1, attacker, "Excessive FF (%.2f HP) (%.2f RFF Rate)", playerTotalDamageFF[attacker], autoFFScaleFactor[attacker]);
|
||||
if(hTKAction.IntValue == 1) {
|
||||
LogMessage("[NOTICE] Kicking %N for excessive FF (%.2f HP) for %d minutes.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue);
|
||||
NotifyAllAdmins("[Notice] Kicking %N for excessive FF (%.2f HP) for %d minutes.", attacker, playerTotalDamageFF[attacker], hBanTime.IntValue);
|
||||
|
@ -304,39 +282,51 @@ public Action Event_OnTakeDamage(int victim, int& attacker, int& inflictor, flo
|
|||
|
||||
// Modify damages based on criteria
|
||||
if(iJumpAttempts[victim] > 0 || L4D_IsInFirstCheckpoint(victim) || L4D_IsInLastCheckpoint(victim) || time - iJoinTime[attacker] <= hJoinTime.IntValue * 60) {
|
||||
// If the amount of MS is <= join time threshold * 60000 ms then cancel
|
||||
// Or if the player is in a saferoom
|
||||
// Or if the player tried to suicide jump
|
||||
/*
|
||||
If the amount of seconds since they joined is <= the minimum join time cvar (min) threshold
|
||||
or if the player is in a saferoom
|
||||
or if the player tried to suicide jump
|
||||
Then cancel all damage:
|
||||
*/
|
||||
damage = 0.0;
|
||||
return Plugin_Handled;
|
||||
}else if(IsFinaleEnding) {
|
||||
}else if(isFinaleEnding) {
|
||||
// Keep admins immune if escape vehicle out
|
||||
if(isAdmin) return Plugin_Continue;
|
||||
SDKHooks_TakeDamage(attacker, attacker, attacker, damage * 2.0);
|
||||
damage = 0.0;
|
||||
return Plugin_Changed;
|
||||
}else if(!isDamageDirect) { // Ignore fire and propane damage, mistakes can happen
|
||||
SDKHooks_TakeDamage(attacker, attacker, attacker, float(RoundToCeil(autoFFScaleFactor[attacker] * damage)));
|
||||
damage /= 2.1;
|
||||
}else if(isDamageDirect) { // Ignore fire and propane damage, mistakes can happen
|
||||
// Apply their reverse ff damage, and have victim take a decreasing amount
|
||||
SDKHooks_TakeDamage(attacker, attacker, attacker, autoFFScaleFactor[attacker] * damage);
|
||||
if(isPlayerTroll[attacker]) return Plugin_Stop;
|
||||
if(autoFFScaleFactor[attacker] > 1.0)
|
||||
damage /= autoFFScaleFactor[attacker];
|
||||
else
|
||||
damage /= 2.0;
|
||||
return Plugin_Changed;
|
||||
}
|
||||
}
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
/// COMMANDS
|
||||
|
||||
public Action Command_TKInfo(int client, int args) {
|
||||
int time = GetTime();
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && !IsFakeClient(i)) {
|
||||
float minutesSinceLastFF = (time - lastFF[i]) / 60.0;
|
||||
float activeRate = autoFFScaleFactor[i] - (minutesSinceLastFF * hFFAutoScaleForgivenessAmount.FloatValue);
|
||||
float minutesSinceiLastFFTime = (time - iLastFFTime[i]) / 60.0;
|
||||
float activeRate = autoFFScaleFactor[i] - (minutesSinceiLastFFTime * hFFAutoScaleForgivenessAmount.FloatValue);
|
||||
if(activeRate < 0.0) {
|
||||
activeRate = 0.0;
|
||||
}
|
||||
ReplyToCommand(client, "%N: %f TK-FF buffer | %f (active: %f), reverse FF rate | %f ff min ago | %d suicide jumps", i, playerTotalDamageFF[i], autoFFScaleFactor[i], activeRate, minutesSinceLastFF, iJumpAttempts[i]);
|
||||
ReplyToCommand(client, "%N: %f TK-FF buffer | %.3f (buf %f), reverse FF rate | last ff %.1f min ago | %d suicide jumps", i, playerTotalDamageFF[i], activeRate, autoFFScaleFactor[i], minutesSinceiLastFFTime, iJumpAttempts[i]);
|
||||
}
|
||||
}
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public Action Command_IgnorePlayer(int client, int args) {
|
||||
char arg1[32];
|
||||
GetCmdArg(1, arg1, sizeof(arg1));
|
||||
|
@ -379,6 +369,9 @@ public Action Command_IgnorePlayer(int client, int args) {
|
|||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
|
||||
/// STOCKS
|
||||
|
||||
stock bool GetNearestPlayerPosition(int client, float pos[3]) {
|
||||
static float targetPos[3], lowestDist;
|
||||
int lowestID = -1;
|
||||
|
|
|
@ -108,7 +108,7 @@ public Action Command_SpawnMinigunBot(int client, int args) {
|
|||
|
||||
int survivor = GetClientOfUserId(SpawnSurvivor(vPos, vAng, model, true));
|
||||
if(survivor > 0) {
|
||||
GiveClientWeapon(survivor, "rifle_ak47", true);
|
||||
GiveClientWeaponLasers(survivor, "rifle_ak47");
|
||||
}else{
|
||||
ReplyToCommand(client, "Failed to spawn survivor.");
|
||||
}
|
||||
|
@ -152,7 +152,7 @@ public Action Command_SpawnHoldoutBot(int client, int args) {
|
|||
|
||||
int survivor = SpawnSurvivor(vPos, vAng, model, false);
|
||||
if(survivor > 0) {
|
||||
GiveClientWeapon(survivor, wpn, true);
|
||||
GiveClientWeaponLasers(survivor, wpn);
|
||||
SetEntProp(survivor, Prop_Send, "m_survivorCharacter", survivorId);
|
||||
}else{
|
||||
ReplyToCommand(client, "Failed to spawn survivor.");
|
||||
|
|
|
@ -118,7 +118,7 @@ public void OnPluginStart() {
|
|||
HookEvent("round_freeze_end", Event_RoundFreezeEnd);
|
||||
HookEvent("tank_spawn", Event_TankSpawn);
|
||||
|
||||
hExtraItemBasePercentage = CreateConVar("l4d2_extraitem_chance", "0.056", "The base chance (multiplied by player count) of an extra item being spawned.", FCVAR_NONE, true, 0.0, true, 1.0);
|
||||
hExtraItemBasePercentage = CreateConVar("l4d2_extraitems_chance", "0.056", "The base chance (multiplied by player count) of an extra item being spawned.", FCVAR_NONE, true, 0.0, true, 1.0);
|
||||
hAddExtraKits = CreateConVar("l4d2_extraitems_kitmode", "0", "Decides how extra kits should be added.\n0 -> Overwrites previous extra kits, 1 -> Adds onto previous extra kits", FCVAR_NONE, true, 0.0, true, 1.0);
|
||||
hUpdateMinPlayers = CreateConVar("l4d2_extraitems_updateminplayers", "1", "Should the plugin update abm\'s cvar min_players convar to the player count?\n 0 -> NO, 1 -> YES", FCVAR_NONE, true, 0.0, true, 1.0);
|
||||
hMinPlayersSaferoomDoor = CreateConVar("l4d2_extraitems_doorunlock_percent", "0.75", "The percent of players that need to be loaded in before saferoom door is opened.\n 0 to disable", FCVAR_NONE, true, 0.0, true, 1.0);
|
||||
|
@ -442,8 +442,17 @@ public void Frame_SetupNewClient(int client) {
|
|||
}
|
||||
static float spawnPos[3];
|
||||
// TODO: Fix null
|
||||
if(GetCenterPositionInSurvivorFlow(client, spawnPos))
|
||||
if(GetIdealPositionInSurvivorFlow(client, spawnPos))
|
||||
TeleportEntity(client, spawnPos, NULL_VECTOR, NULL_VECTOR);
|
||||
CreateTimer(1.5, Timer_RemoveInvincibility, client);
|
||||
SDKHook(client, SDKHook_OnTakeDamage, OnInvincibleDamageTaken);
|
||||
}
|
||||
public Action Timer_RemoveInvincibility(Handle h, int client) {
|
||||
SDKUnhook(client, SDKHook_OnTakeDamage, OnInvincibleDamageTaken);
|
||||
}
|
||||
public Action OnInvincibleDamageTaken(int victim, int& attacker, int& inflictor, float& damage, int& damagetype, int& weapon, float damageForce[3], float damagePosition[3]) {
|
||||
damage = 0.0;
|
||||
return Plugin_Stop;
|
||||
}
|
||||
public Action Timer_GiveClientKit(Handle hdl, int user) {
|
||||
int client = GetClientOfUserId(user);
|
||||
|
@ -736,8 +745,8 @@ public Action OnUpgradePackUse(int entity, int activator, int caller, UseType ty
|
|||
GetEntityClassname(primaryWeapon, classname, sizeof(classname));
|
||||
|
||||
if(!weaponMaxClipSizes.GetValue(classname, ammo)) {
|
||||
if(StrEqual(classname, "weapon_grenade_launcher", true)) ammo = 1;
|
||||
else if(StrEqual(classname, "weapon_rifle_m60", true)) ammo = 150;
|
||||
if(StrEqual(classname[7], "grenade_launcher", true)) ammo = 1;
|
||||
else if(StrEqual(classname[7], "rifle_m60", true)) ammo = 150;
|
||||
else {
|
||||
int currentAmmo = GetEntProp(primaryWeapon, Prop_Send, "m_iClip1");
|
||||
if(currentAmmo > 10) ammo = 10;
|
||||
|
@ -1124,13 +1133,13 @@ stock void RunVScriptLong(const char[] sCode, any ...) {
|
|||
}
|
||||
|
||||
// Gets a position (from a nav area)
|
||||
stock bool GetCenterPositionInSurvivorFlow(int target, float pos[3]) {
|
||||
stock bool GetIdealPositionInSurvivorFlow(int target, float pos[3]) {
|
||||
static float ang[3];
|
||||
int client = GetHighestFlowSurvivor(target);
|
||||
if(client > 0) {
|
||||
GetClientAbsOrigin(client, pos);
|
||||
GetClientAbsAngles(client, ang);
|
||||
pos[2] = -pos[2];
|
||||
ang[2] = -ang[2];
|
||||
TR_TraceRayFilter(pos, ang, MASK_SHOT, RayType_Infinite, Filter_GroundOnly);
|
||||
if(TR_DidHit()) {
|
||||
TR_GetEndPosition(pos);
|
||||
|
@ -1174,9 +1183,10 @@ stock int GetHighestFlowSurvivor(int ignoreTarget = 0) {
|
|||
float highestFlow = L4D2Direct_GetFlowDistance(client);
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
if(ignoreTarget != i && IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
|
||||
if(L4D2Direct_GetFlowDistance(i) > highestFlow) {
|
||||
float dist = L4D2Direct_GetFlowDistance(i);
|
||||
if(dist > highestFlow) {
|
||||
client = i;
|
||||
highestFlow = L4D2Direct_GetFlowDistance(i);
|
||||
highestFlow = dist;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include <left4dhooks>
|
||||
#include <sceneprocessor>
|
||||
#include <l4d2_behavior>
|
||||
#include <basecomm>
|
||||
#include <ftt>
|
||||
#include <multicolors>
|
||||
#include <activitymonitor>
|
||||
|
@ -66,6 +67,13 @@ public void OnPluginStart() {
|
|||
hMagnetTargetMode = CreateConVar("sm_ftt_magnet_targetting", "6", "How does the specials target players. Add bits together\n0=Incapped are ignored, 1=Specials targets incapped, 2=Tank targets incapped 4=Witch targets incapped");
|
||||
hShoveFailChance = CreateConVar("sm_ftt_shove_fail_chance", "0.65", "The % chance that a shove fails", FCVAR_NONE, true, 0.0, true, 1.0);
|
||||
hBadThrowHitSelf = CreateConVar("sm_ftt_badthrow_fail_chance", "1", "The % chance that on a throw, they will instead hit themselves. 0 to disable", FCVAR_NONE, true, 0.0, true, 1.0);
|
||||
hBotReverseFFDefend = CreateConVar("sm_ftt_bot_defend", "1", "Should bots defend themselves?\n0 = OFF\n1 = Will retaliate against non-admins\n2 = Anyone", FCVAR_NONE, true, 0.0, true, 2.0);
|
||||
|
||||
hSbFriendlyFire = FindConVar("sb_friendlyfire");
|
||||
if(hBotReverseFFDefend.IntValue > 0) hSbFriendlyFire.BoolValue = true;
|
||||
|
||||
|
||||
hBotReverseFFDefend.AddChangeHook(Change_BotDefend);
|
||||
|
||||
RegAdminCmd("sm_ftl", Command_ListTheTrolls, ADMFLAG_KICK, "Lists all the trolls currently ingame.");
|
||||
RegAdminCmd("sm_ftm", Command_ListModes, ADMFLAG_KICK, "Lists all the troll modes and their description");
|
||||
|
@ -80,7 +88,7 @@ public void OnPluginStart() {
|
|||
RegAdminCmd("sm_insta", Command_InstaSpecial, ADMFLAG_KICK, "Spawns a special that targets them, close to them.");
|
||||
RegAdminCmd("sm_instaface", Command_InstaSpecialFace, ADMFLAG_KICK, "Spawns a special that targets them, right in their face.");
|
||||
RegAdminCmd("sm_inface", Command_InstaSpecialFace, ADMFLAG_KICK, "Spawns a special that targets them, right in their face.");
|
||||
RegAdminCmd("sm_noob", Command_MarkNoob, ADMFLAG_KICK, "Marks a player as a noob. stored in a database");
|
||||
RegAdminCmd("sm_bots_attack", Command_BotsAttack, ADMFLAG_CHEATS, "Instructs all bots to attack a player until they have X health.");
|
||||
|
||||
HookEvent("player_spawn", Event_PlayerSpawn);
|
||||
HookEvent("player_disconnect", Event_PlayerDisconnect);
|
||||
|
@ -93,7 +101,10 @@ public void OnPluginStart() {
|
|||
|
||||
AutoExecConfig(true, "l4d2_feedthetrolls");
|
||||
|
||||
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i))
|
||||
SDKHook(i, SDKHook_OnTakeDamage, Event_TakeDamage);
|
||||
}
|
||||
}
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// CVAR CHANGES
|
||||
|
@ -107,6 +118,10 @@ public void Change_ThrowInterval(ConVar convar, const char[] oldValue, const cha
|
|||
}
|
||||
}
|
||||
|
||||
public void Change_BotDefend(ConVar convar, const char[] oldValue, const char[] newValue) {
|
||||
hSbFriendlyFire.IntValue = convar.IntValue != 0;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// METHODS - Old methods, some are also in feedthetrolls/misc.inc
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
|
|
@ -406,7 +406,7 @@ public void Event_GamemodeChange(ConVar cvar, const char[] oldValue, const char[
|
|||
}
|
||||
|
||||
|
||||
public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) {
|
||||
public void Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) {
|
||||
int client = GetClientOfUserId(event.GetInt("userid"));
|
||||
if(!gameOver && client && GetClientTeam(client) == 2) {
|
||||
int alive = 0;
|
||||
|
@ -435,7 +435,6 @@ public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadca
|
|||
}
|
||||
}
|
||||
}
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
public void OnClientPutInServer(int client) {
|
||||
|
@ -447,7 +446,7 @@ public void OnClientPutInServer(int client) {
|
|||
}
|
||||
}
|
||||
|
||||
public Action Event_ItemPickup(Event event, const char[] name, bool dontBroadcast) {
|
||||
public void Event_ItemPickup(Event event, const char[] name, bool dontBroadcast) {
|
||||
int client = GetClientOfUserId(event.GetInt("userid"));
|
||||
if(client && client > 0 && currentSeeker != client) {
|
||||
static char item[32];
|
||||
|
@ -469,11 +468,9 @@ public Action Event_ItemPickup(Event event, const char[] name, bool dontBroadcas
|
|||
}
|
||||
}
|
||||
}
|
||||
return Plugin_Continue;
|
||||
|
||||
}
|
||||
|
||||
public Action Event_RoundStart(Event event, const char[] name, bool dontBroadcast) {
|
||||
public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast) {
|
||||
if(hasSpawnpoint) {
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i)) {
|
||||
|
@ -483,11 +480,10 @@ public Action Event_RoundStart(Event event, const char[] name, bool dontBroadcas
|
|||
}
|
||||
SetupEntities();
|
||||
CreateTimer(15.0, Timer_RoundStart);
|
||||
return Plugin_Continue;
|
||||
|
||||
}
|
||||
|
||||
public Action Event_RoundEnd(Event event, const char[] name, bool dontBroadcast) {
|
||||
public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast) {
|
||||
currentSeeker = 0;
|
||||
static float tpLoc[3];
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
|
@ -508,8 +504,6 @@ public Action Event_RoundEnd(Event event, const char[] name, bool dontBroadcast)
|
|||
isPendingPlay[i] = false;
|
||||
}
|
||||
}
|
||||
return Plugin_Continue;
|
||||
|
||||
}
|
||||
|
||||
public Action Timer_CheckPlayers(Handle h) {
|
||||
|
|
|
@ -176,7 +176,7 @@ public Action Hook_SpawnPost(int entity) {
|
|||
// }
|
||||
|
||||
public void OnEntityDestroyed(int entity) {
|
||||
if(commonType[entity] > 0) {
|
||||
if(entity > 0 && entity <= 2048 && commonType[entity] > 0) {
|
||||
commonType[entity] = 0;
|
||||
if(commonType[entity] == 2) {
|
||||
--clownCommonsSpawned;
|
||||
|
|
|
@ -21,6 +21,7 @@ public Plugin myinfo =
|
|||
#define TANK_CLASS_ID 8
|
||||
|
||||
static int tankChooseVictimTicks[MAXPLAYERS+1]; //Per tank
|
||||
static int tankChosenVictim[MAXPLAYERS+1];
|
||||
static int totalTankDamage[MAXPLAYERS+1]; //Per survivor
|
||||
static ArrayList clients;
|
||||
|
||||
|
@ -45,17 +46,17 @@ public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
|
|||
if(++tankChooseVictimTicks[attacker] >= 200) {
|
||||
tankChooseVictimTicks[attacker] = 0;
|
||||
clients.Clear();
|
||||
float tankPos[3], clientPos[3];
|
||||
static float tankPos[3], clientPos[3];
|
||||
GetClientAbsOrigin(attacker, tankPos);
|
||||
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i)) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i) && !IsPlayerIncapacitated(i)) {
|
||||
//If a player does less than 50 damage, and has green health add them to list
|
||||
if(totalTankDamage[i] < 100 && GetClientHealth(i) > 40) {
|
||||
GetClientAbsOrigin(i, clientPos);
|
||||
float dist = GetVectorDistance(clientPos, tankPos);
|
||||
// Only add targets who are far enough away from tank
|
||||
if(dist > 5000.0) {
|
||||
if(dist > 3000.0) {
|
||||
PrintToConsoleAll("Adding player %N to possible victim list. Dist=%f, Dmg=%d", i, dist, totalTankDamage[i]);
|
||||
int index = clients.Push(i);
|
||||
clients.Set(index, dist, 1);
|
||||
|
@ -67,10 +68,19 @@ public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
|
|||
if(clients.Length == 0) return Plugin_Continue;
|
||||
|
||||
clients.SortCustom(Sort_TankTargetter);
|
||||
/*curTarget = clients.Get(0);*/
|
||||
curTarget = clients.Get(0);
|
||||
tankChosenVictim[attacker] = curTarget;
|
||||
PrintToConsoleAll("[TankPriority] Player Selected to target: %N", curTarget);
|
||||
//TODO: Possibly clear totalTankDamage
|
||||
//return Plugin_Changed;
|
||||
return Plugin_Changed;
|
||||
}
|
||||
if(tankChosenVictim[attacker] > 0) {
|
||||
if(IsClientConnected(tankChosenVictim[attacker]) && IsClientInGame(tankChosenVictim[attacker])) {
|
||||
curTarget = tankChosenVictim[attacker];
|
||||
return Plugin_Changed;
|
||||
} else {
|
||||
tankChosenVictim[attacker] = 0;
|
||||
}
|
||||
}
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
@ -105,3 +115,7 @@ public void Event_TankSpawn(Event event, const char[] name, bool dontBroadcast)
|
|||
tankChooseVictimTicks[tank] = -20;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsPlayerIncapacitated(int client) {
|
||||
return (GetEntProp(client, Prop_Send, "m_isIncapacitated") == 1);
|
||||
}
|
|
@ -35,7 +35,7 @@ static Handle hDHookSetModel = null, hModelPrefCookie;
|
|||
static ConVar hCookiesEnabled;
|
||||
static bool isLateLoad, cookieModelsSet, isL4D1Survivors;
|
||||
static int survivors;
|
||||
static bool IsTemporarilyL4D2[MAXPLAYERS]; //Use index 0 to state if its activated
|
||||
static bool IsTemporarilyL4D2[MAXPLAYERS];
|
||||
static char currentMap[16];
|
||||
Handle cookieModelTimer;
|
||||
|
||||
|
@ -289,11 +289,8 @@ public void OnMapStart() {
|
|||
}
|
||||
|
||||
GetCurrentMap(currentMap, sizeof(currentMap));
|
||||
if(StrEqual(currentMap, "c6m3_port")) {
|
||||
HookEvent("door_open", Event_DoorOpen);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//Either use preferred model OR find the least-used.
|
||||
public Action Event_PlayerFirstSpawn(Event event, const char[] name, bool dontBroadcast) {
|
||||
if(hCookiesEnabled.IntValue > 0)
|
||||
|
@ -344,12 +341,17 @@ public Action Timer_SetAllCookieModels(Handle h) {
|
|||
|
||||
public void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast) {
|
||||
int client = GetClientOfUserId(event.GetInt("userid"));
|
||||
if(StrEqual(currentMap, "c6m1_riverbank") && GetClientTeam(client) == 2) {
|
||||
//If player died as l4d1 character on first map, revert it
|
||||
RevertL4D1Survivor(client);
|
||||
}else if(StrEqual(currentMap, "c6m3_port") && GetClientTeam(client) == 2) {
|
||||
//If player not swapped (joined, or via prev. map, switch)
|
||||
RequestFrame(Frame_SwapSurvivor, client);
|
||||
if(client > 0 && client <= MaxClients && GetClientTeam(client) == 2) {
|
||||
if(StrEqual(currentMap, "c6m1_riverbank")) {
|
||||
//If player died as l4d1 character on first map, revert it
|
||||
RevertSwappedSurvivor(client);
|
||||
}else if(StrEqual(currentMap, "c6m3_port")) {
|
||||
//If player not swapped (joined, or via prev. map, switch)
|
||||
if(IsTemporarilyL4D2[client])
|
||||
RequestFrame(Frame_RevertSwappedSurvivor, client);
|
||||
else
|
||||
RequestFrame(Frame_SwapSurvivor, client);
|
||||
}
|
||||
}
|
||||
}
|
||||
public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) {
|
||||
|
@ -357,46 +359,46 @@ public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadca
|
|||
if(StrEqual(currentMap, "c6m3_port") || StrEqual(currentMap, "c6m1_riverbank")) {
|
||||
int client = GetClientOfUserId(event.GetInt("userid"));
|
||||
if(client > 0 && GetClientTeam(client) == 2) {
|
||||
SwapL4D1Survivor(client);
|
||||
SwapL4D1Survivor(client, false);
|
||||
}
|
||||
}
|
||||
return Plugin_Continue;
|
||||
}
|
||||
public void OnClientPutInServer(int client) {
|
||||
if(GetClientTeam(client) == 2 && StrEqual(currentMap, "c6m3_port")) {
|
||||
|
||||
public void Event_DoorOpen(Event event, const char[] name, bool dontBroadcast) {
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2 && !IsTemporarilyL4D2[i]) {
|
||||
SwapL4D1Survivor(i);
|
||||
}
|
||||
}
|
||||
UnhookEvent("door_open", Event_DoorOpen);
|
||||
}
|
||||
|
||||
//On finale start: Set back to their L4D1 character.
|
||||
public Action Event_FinaleStart(Event event, const char[] name, bool dontBroadcast) {
|
||||
if(StrEqual(currentMap, "c6m3_port")) {
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2) {
|
||||
RevertL4D1Survivor(i);
|
||||
RevertSwappedSurvivor(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public void Frame_SwapSurvivor(int client) {
|
||||
SwapL4D1Survivor(client);
|
||||
SwapL4D1Survivor(client, true);
|
||||
}
|
||||
public void Frame_RevertSurvivor(int client) {
|
||||
RevertL4D1Survivor(client);
|
||||
public void Frame_RevertSwappedSurvivor(int client) {
|
||||
RevertSwappedSurvivor(client);
|
||||
}
|
||||
|
||||
void SwapL4D1Survivor(int client) {
|
||||
void SwapL4D1Survivor(int client, bool showMessage) {
|
||||
int playerType = GetEntProp(client, Prop_Send, "m_survivorCharacter");
|
||||
//If character is L4D1 Character (4: bill, etc..) then swap
|
||||
if(playerType > 3) {
|
||||
SetEntProp(client, Prop_Send, "m_survivorCharacter", playerType - 4);
|
||||
IsTemporarilyL4D2[client] = true;
|
||||
if(showMessage && GetUserAdmin(client) != INVALID_ADMIN_ID) {
|
||||
PrintToChat(client, "Your survivor is temporarily swapped. Please do not change back, it should auto-revert after the elevator is done. This is to prevent a game bug with L4D1 Survivors on this map.");
|
||||
}
|
||||
}
|
||||
}
|
||||
void RevertL4D1Survivor(int client) {
|
||||
void RevertSwappedSurvivor(int client) {
|
||||
if(IsTemporarilyL4D2[client]) {
|
||||
int playerType = GetEntProp(client, Prop_Send, "m_survivorCharacter");
|
||||
SetEntProp(client, Prop_Send, "m_survivorCharacter", playerType + 4);
|
||||
|
|
|
@ -57,7 +57,7 @@ public Action Command_AddNoteDisconnected(int client, int args) {
|
|||
}
|
||||
Menu menu = new Menu(Menu_Disconnected);
|
||||
menu.SetTitle("Add Note For Disconnected");
|
||||
for(int i = lastPlayers.Length + 1; i >= 0; i--) {
|
||||
for(int i = lastPlayers.Length - 1; i >= 0; i--) {
|
||||
PlayerData data;
|
||||
lastPlayers.GetArray(i, data, sizeof(data));
|
||||
menu.AddItem(data.id, data.name);
|
||||
|
@ -76,7 +76,7 @@ public int Menu_Disconnected(Menu menu, MenuAction action, int client, int item)
|
|||
}
|
||||
|
||||
public Action OnClientSayCommand(int client, const char[] command, const char[] sArgs) {
|
||||
if(WaitingForNotePlayer == client) {
|
||||
if(client > 0 && WaitingForNotePlayer == client) {
|
||||
WaitingForNotePlayer = 0;
|
||||
static char buffer[32];
|
||||
GetClientAuthId(client, AuthId_Steam2, buffer, sizeof(buffer));
|
||||
|
@ -181,7 +181,7 @@ bool ConnectDB() {
|
|||
}
|
||||
|
||||
public Action Event_FirstSpawn(Event event, const char[] name, bool dontBroadcast) {
|
||||
int client = GetClientUserId(event.GetInt("userid"));
|
||||
int client = GetClientOfUserId(event.GetInt("userid"));
|
||||
if(client > 0 && client <= MaxClients && !IsFakeClient(client)) {
|
||||
static char auth[32];
|
||||
GetClientAuthId(client, AuthId_Steam2, auth, sizeof(auth));
|
||||
|
@ -223,9 +223,9 @@ public void DB_FindNotes(Database db, DBResultSet results, const char[] error, a
|
|||
}
|
||||
//initialize variables
|
||||
int client = GetClientOfUserId(data);
|
||||
if(client && results.RowCount > 0) {
|
||||
if(client > 0 && results.RowCount > 0) {
|
||||
static char noteCreator[32];
|
||||
PrintChatToAdmins("Notes for %s", client);
|
||||
PrintChatToAdmins("Notes for %N", client);
|
||||
while(results.FetchRow()) {
|
||||
results.FetchString(0, reason, sizeof(reason));
|
||||
results.FetchString(1, noteCreator, sizeof(noteCreator));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue