mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-05 21:03:20 +00:00
initial
This commit is contained in:
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commit
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6 changed files with 518 additions and 0 deletions
BIN
csgo-knifehp.smx
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BIN
csgo-knifehp.smx
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csgo-knifehp.sp
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csgo-knifehp.sp
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#pragma semicolon 1
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#define DEBUG
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#define PLUGIN_NAME "CSGO Knife Regen"
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#define PLUGIN_AUTHOR "jackzmc"
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#define PLUGIN_VERSION "1.00"
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#define PLUGIN_DESCRIPTION ""
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#include <sourcemod>
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#include <sdktools>
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#include <cstrike>
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//#include <sdkhooks>
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EngineVersion g_Game;
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public Plugin myinfo =
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{
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name = PLUGIN_NAME,
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author = PLUGIN_AUTHOR,
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description = PLUGIN_DESCRIPTION,
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version = PLUGIN_VERSION,
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url = ""
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};
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ConVar g_bKnifeHPEnabled, g_iKnifeHPMax, g_iKnifeHPRegain;
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public OnPluginStart()
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{
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g_Game = GetEngineVersion();
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if (g_Game != Engine_CSGO && g_Game != Engine_CSS)
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{
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SetFailState("This plugin is for CSGO/CSS only.");
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}
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g_bKnifeHPEnabled = CreateConVar("knifehp_enable", "1", "Enable regaining health on knife kill", FCVAR_NONE, true, 0.0, true, 1.0);
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g_iKnifeHPMax = CreateConVar("knifehp_max_health", "100", "Maximum health to set an attacker to", FCVAR_NONE, true, 0.0);
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g_iKnifeHPRegain = CreateConVar("knifehp_amount", "100", "Amount of health to give attacker", FCVAR_NONE, true, 0.0);
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HookEvent("player_death", Event_PlayerDeath);
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AutoExecConfig(true, "csgo_knifehp");
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}
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public void Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast)
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{
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if (g_bKnifeHPEnabled.BoolValue) {
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char weapon_name[64];
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event.GetString("weapon", weapon_name, sizeof(weapon_name));
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if (StrContains(weapon_name, "knife", false) > -1) {
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int attacker = event.GetInt("attacker");
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int client = GetClientOfUserId(attacker);
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//get the new health value (current client hp + the regen amount)
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int new_health = GetClientHealth(client) + g_iKnifeHPRegain.IntValue;
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//50 + 20 <= max
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if (IsClientInGame(client) && IsPlayerAlive(client) && !IsFakeClient(client)) {
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if(new_health <= g_iKnifeHPMax.IntValue) { //if the new health is less than max, set it to it
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SetEntityHealth(client, new_health);
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}else{ //if > max, set it to max
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SetEntityHealth(client, g_iKnifeHPMax.IntValue);
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}
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}
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}
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}
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}
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BIN
l4d2-info-cmd.smx
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l4d2-info-cmd.smx
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192
l4d2-info-cmd.sp
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l4d2-info-cmd.sp
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#pragma semicolon 1
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#define DEBUG
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#define PLUGIN_NAME "L4D2 Game Info"
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#define PLUGIN_DESCRIPTION ""
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#define PLUGIN_AUTHOR "jackzmc"
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#define PLUGIN_VERSION "1.0"
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#include <sourcemod>
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#include <sdktools>
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//#include <sdkhooks>
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bool g_icAFK[MAXPLAYERS + 1];
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char g_icDifficulty[16] = "Normal";
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public Plugin myinfo =
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{
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name = PLUGIN_NAME,
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author = PLUGIN_AUTHOR,
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description = PLUGIN_DESCRIPTION,
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version = PLUGIN_VERSION,
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url = ""
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};
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public OnPluginStart()
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{
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EngineVersion g_Game = GetEngineVersion();
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if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2)
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{
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SetFailState("This plugin is for L4D/L4D2 only.");
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}
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RegConsoleCmd("sm_gameinfo", PrintGameInfo, "Show the director main menu");
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HookEvent("difficulty_changed", Event_DifficultyChanged);
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HookEvent("player_afk", Event_PlayerAfk);
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HookEvent("player_bot_replace", Event_PlayerBotReplace);
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FindConVar("z_difficulty").GetString(g_icDifficulty, sizeof(g_icDifficulty));
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}
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// print info
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public Action PrintGameInfo(int client, int args) {
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//print server info
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ReplyToCommand(client, ">map,diff");
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char map[32];
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GetCurrentMap(map, sizeof(map));
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ReplyToCommand(client, "%s,%s",map,g_icDifficulty);
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//print client info
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ReplyToCommand(client,">id,name,bot,health,status,afk,throwSlot,kitSlot,pillSlot,modelName");
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for (int i = 1; i < MaxClients;i++) {
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if (!IsClientConnected(i)) continue;
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if (GetClientTeam(i) != 2) continue;
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int hp = GetClientRealHealth(i);
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int bot = GetSteamAccountID(i, false) == 0;
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int afk = g_icAFK[i];
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bool incap = IsPlayerIncapped(i);
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bool blackandwhite = IsPlayerNearDead(i);
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char status[9];
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char name[32];
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char pillType[32];
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char kitType[32];
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char throwType[32];
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char survType[9];
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if(hp < 0) {
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status = "dead";
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}else if(incap) {
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status = "incap";
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}else if(blackandwhite) {
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status = "neardead";
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}else{
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status = "alive";
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}
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int pillWpn = GetPlayerWeaponSlot(i, 4); //pills slot
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int kitWpn = GetPlayerWeaponSlot(i, 3);
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int throwWpn = GetPlayerWeaponSlot(i, 2);
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if(pillWpn != -1) GetEdictClassname(pillWpn, pillType, sizeof(pillType));
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if(kitWpn != -1) GetEdictClassname(kitWpn, kitType, sizeof(kitType));
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if(throwWpn != -1) GetEdictClassname(throwWpn, throwType, sizeof(throwType));
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ReplaceString(pillType, sizeof(pillType), "weapon_", "");
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ReplaceString(kitType, sizeof(kitType), "weapon_", "");
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ReplaceString(throwType, sizeof(throwType), "weapon_", "");
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GetClientName(i, name, sizeof(name));
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GetModelName(i, survType, sizeof(survType));
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ReplyToCommand(client,"%d,%s,%d,%d,%s,%d,%s,%s,%s,%s", i, name, bot, hp, status, afk, throwType, kitType, pillType, survType);
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}
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}
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// EVENTS //
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public void Event_DifficultyChanged(Event event, const char[] name, bool dontBroadcast) {
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event.GetString("newDifficulty",g_icDifficulty,sizeof(g_icDifficulty));
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}
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public void Event_PlayerAfk(Event event, const char[] name, bool dontBroadcast) {
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g_icAFK[GetClientOfUserId(event.GetInt("player"))] = true;
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}
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public void Event_PlayerBotReplace(Event event, const char[] name, bool dontBroadcast) {
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g_icAFK[GetClientOfUserId(event.GetInt("player"))] = false;
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}
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// METHODS //
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bool IsPlayerIncapped(int client)
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{
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if (GetEntProp(client, Prop_Send, "m_isIncapacitated", 1)) return true;
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return false;
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}
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bool IsPlayerNearDead(int client) {
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if (GetEntProp(client, Prop_Send, "m_bIsOnThirdStrike", 1)) return true;
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return false;
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}
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stock void GetModelName(int client, char[] buffer, int length) {
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char modelName[38];
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GetClientModel(client, modelName, sizeof(modelName));
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if(StrContains(modelName,"biker",false) > -1) {
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strcopy(buffer, length, "Francis");
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}else if(StrContains(modelName,"teenangst",false) > -1) {
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strcopy(buffer, length, "Zoey");
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}else if(StrContains(modelName,"namvet",false) > -1) {
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strcopy(buffer, length, "Bill");
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}else if(StrContains(modelName,"manager",false) > -1) {
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strcopy(buffer, length, "Louis");
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}else if(StrContains(modelName,"coach",false) > -1) {
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strcopy(buffer, length, "Coach");
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}else if(StrContains(modelName,"producer",false) > -1) {
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strcopy(buffer, length, "Rochelle");
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}else if(StrContains(modelName,"gambler",false) > -1) {
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strcopy(buffer, length, "Nick");
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}else if(StrContains(modelName,"mechanic",false) > -1) {
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strcopy(buffer, length, "Ellis");
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}
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}
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stock GetClientRealHealth(client)
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{
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//First filter -> Must be a valid client, successfully in-game and not an spectator (The dont have health).
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if(!client
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|| !IsValidEntity(client)
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|| !IsClientInGame(client)
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|| !IsPlayerAlive(client)
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|| IsClientObserver(client))
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{
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return -1;
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}
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//If the client is not on the survivors team, then just return the normal client health.
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if(GetClientTeam(client) != 2)
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{
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return GetClientHealth(client);
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}
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//First, we get the amount of temporal health the client has
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float buffer = GetEntPropFloat(client, Prop_Send, "m_healthBuffer");
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//We declare the permanent and temporal health variables
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float TempHealth;
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int PermHealth = GetClientHealth(client);
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//In case the buffer is 0 or less, we set the temporal health as 0, because the client has not used any pills or adrenaline yet
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if(buffer <= 0.0)
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{
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TempHealth = 0.0;
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}
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//In case it is higher than 0, we proceed to calculate the temporl health
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else
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{
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//This is the difference between the time we used the temporal item, and the current time
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float difference = GetGameTime() - GetEntPropFloat(client, Prop_Send, "m_healthBufferTime");
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//We get the decay rate from this convar (Note: Adrenaline uses this value)
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float decay = GetConVarFloat(FindConVar("pain_pills_decay_rate"));
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//This is a constant we create to determine the amount of health. This is the amount of time it has to pass
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//before 1 Temporal HP is consumed.
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float constant = 1.0/decay;
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//Then we do the calcs
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TempHealth = buffer - (difference / constant);
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}
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//If the temporal health resulted less than 0, then it is just 0.
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if(TempHealth < 0.0)
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{
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TempHealth = 0.0;
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}
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//Return the value
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return RoundToFloor(PermHealth + TempHealth);
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}
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BIN
l4d2-manual-director.smx
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BIN
l4d2-manual-director.smx
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258
l4d2-manual-director.sp
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l4d2-manual-director.sp
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#pragma semicolon 1
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#pragma newdecls required
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#define DEBUG
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#define PLUGIN_NAME "L4D2 Manual Director"
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#define PLUGIN_DESCRIPTION "Tell the director to spawn specials manually, even bypassing limits"
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#define PLUGIN_AUTHOR "jackzmc"
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#define PLUGIN_VERSION "1.2"
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#include <sourcemod>
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#include <sdktools>
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ConVar g_cMdNotify, g_cMdEnableTank, g_cMdEnableWitch, g_cMdEnableMob, g_cMdAnnounceLevel;
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bool g_bMdIsL4D2 = false;
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public Plugin myinfo =
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{
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name = PLUGIN_NAME,
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author = PLUGIN_AUTHOR,
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description = PLUGIN_DESCRIPTION,
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version = PLUGIN_VERSION,
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url = ""
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};
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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{
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EngineVersion test = GetEngineVersion();
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if (test != Engine_Left4Dead2 && test != Engine_Left4Dead)
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{
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strcopy(error, err_max, "Plugin only supports Left 4 Dead [2].");
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return APLRes_SilentFailure;
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}
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if (test == Engine_Left4Dead2) {
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g_bMdIsL4D2 = true;
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}
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return APLRes_Success;
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}
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public void OnPluginStart()
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{
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CreateConVar("manual_director_version", PLUGIN_VERSION, "Manual Director Version", FCVAR_SPONLY | FCVAR_DONTRECORD);
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CreateConVar("mandirector_version", PLUGIN_VERSION, "Manual Director Version", FCVAR_SPONLY | FCVAR_DONTRECORD);
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g_cMdNotify = CreateConVar("mandirector_notify_spawn", "0", "Should spawning specials notify on use?", FCVAR_NONE, true, 0.0, true, 1.0);
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g_cMdAnnounceLevel = CreateConVar("mandirector_announce_level", "0", "Announcement types. 0 - None, 1 - Only bosses, 2 - Only specials+, 3 - Everything", FCVAR_NONE, true, 0.0, true, 3.0);
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g_cMdEnableTank = CreateConVar("mandirector_enable_tank", "1", "Should tanks be allowed to be spawned?", FCVAR_NONE, true, 0.0, true, 1.0);
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g_cMdEnableWitch = CreateConVar("mandirector_enable_witch", "1", "Should witches be allowed to be spawned?", FCVAR_NONE, true, 0.0, true, 1.0);
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g_cMdEnableMob = CreateConVar("mandirector_enable_mob", "1", "Should mobs be allowed to be spawned?", FCVAR_NONE, true, 0.0, true, 1.0);
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RegAdminCmd("sm_spawnspecial", Command_SpawnSpecial, ADMFLAG_CHEATS, "Spawn a special via director");
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RegAdminCmd("sm_forcespecial", Command_SpawnSpecialForce, ADMFLAG_CHEATS, "Force spawn a special via director, bypassing spawn limits");
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RegAdminCmd("sm_forcecursor", Command_SpawnSpecialForceLocal, ADMFLAG_CHEATS, "Force spawn a special at cursor, bypassing spawn limits");
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RegAdminCmd("sm_cursormenu", ShowLocalSpecialMenu, ADMFLAG_CHEATS, "Show the spawn menu for cursor spawning");
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RegAdminCmd("sm_specialmenu", ShowSpecialMenu, ADMFLAG_CHEATS, "Show the spawn menu for director spawning");
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RegAdminCmd("sm_directormenu", ShowSpecialMenu, ADMFLAG_CHEATS, "Show the director main menu");
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PrintToServer("Manual Director V"...PLUGIN_VERSION..." is now loaded.");
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AutoExecConfig(true, "l4d2_manual_director");
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}
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public Action Command_SpawnSpecial(int client, int args) {
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char arg1[32];
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GetCmdArg(1, arg1, sizeof(arg1));
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int executioner = GetAnyValidClient();
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if (args < 1) {
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ReplyToCommand(client, "[SM] Usage: sm_spawnspecial <hunter|smoker|boomer|spitter|charger|jockey|mob> - Requests a special to spawn via director", arg1);
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} else {
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if (executioner <= 0) {
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ReplyToCommand(client, "[SM] Cannot spawn a %s as there are no players online.", arg1);
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} else {
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if (StrEqual(arg1, "mob", false) && !g_cMdEnableMob.BoolValue) {
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ReplyToCommand(client, "[SM] Spawning mobs has been disabled.");
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} else if (StrEqual(arg1, "witch", false) && !g_cMdEnableWitch.BoolValue) {
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ReplyToCommand(client, "[SM] Spawning witches has been disabled.");
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} else if (StrEqual(arg1, "tank", false) && !g_cMdEnableTank.BoolValue) {
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ReplyToCommand(client, "[SM] Spawning tanks has been disabled.");
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} else {
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CheatCommand(executioner, g_bMdIsL4D2 ? "z_spawn_old" : "z_spawn", arg1, "auto");
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||||
if (g_cMdNotify.BoolValue) {
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ReplyToCommand(client, "[SM] Director will now attempt to spawn a %s.", arg1);
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||||
}
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AnnounceSpawn(arg1);
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LogAction(client, -1, "\"%L\" spawned a \"%s\"", client, arg1);
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||||
}
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||||
}
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||||
}
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||||
return Plugin_Handled;
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}
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public Action Command_SpawnSpecialForceLocal(int client, int args) {
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char arg1[32];
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GetCmdArg(1, arg1, sizeof(arg1));
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if (args < 1) {
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ReplyToCommand(client, "[SM] Usage: sm_forcecursor <hunter|smoker|boomer|spitter|charger|jockey|mob> - Requests a special to spawn at cursor", arg1);
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} else {
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int bot = CreateFakeClient("ManualDirectorBot");
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if (bot != 0) {
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ChangeClientTeam(bot, 3);
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CreateTimer(0.1, kickbot, bot);
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}
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CheatCommand(client, g_bMdIsL4D2 ? "z_spawn_old" : "z_spawn", arg1,"");
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if (g_cMdNotify.BoolValue) {
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ReplyToCommand(client, "[SM] Spawned a %s.", arg1);
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}
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AnnounceSpawn(arg1);
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LogAction(client, -1, "\"%L\" spawned a \"%s\"", client, arg1);
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||||
}
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||||
return Plugin_Handled;
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||||
}
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||||
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||||
public Action Command_SpawnSpecialForce(int client, int args) {
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char arg1[32];
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GetCmdArg(1, arg1, sizeof(arg1));
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int executioner = GetAnyValidClient();
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if (args < 1) {
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ReplyToCommand(client, "[SM] Usage: sm_forcespecial <hunter|smoker|boomer|spitter|charger|jockey|mob> - Requests a special to spawn via director", arg1);
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||||
} else {
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||||
if (executioner <= 0) {
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||||
ReplyToCommand(client, "[SM] Cannot spawn a %s as there are no players online.", arg1);
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||||
} else {
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||||
int bot = CreateFakeClient("ManualDirectorBot");
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||||
if (bot != 0) {
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||||
ChangeClientTeam(bot, 3);
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||||
CreateTimer(0.1, kickbot, bot);
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||||
}
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||||
CheatCommand(executioner, g_bMdIsL4D2 ? "z_spawn_old" : "z_spawn", arg1, "auto");
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||||
if (g_cMdNotify.BoolValue) {
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||||
ReplyToCommand(client, "[SM] Spawned a %s.", arg1);
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||||
}
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||||
AnnounceSpawn(arg1);
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||||
LogAction(client, -1, "\"%L\" spawned a \"%s\"", client, arg1);
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||||
}
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||||
}
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||||
return Plugin_Handled;
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||||
}
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||||
public Action ShowSpecialMenu(int client, int args) {
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||||
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||||
Menu menu = new Menu(Handle_SpawnMenu);
|
||||
menu.SetTitle("Manual Director - Auto");
|
||||
if (g_bMdIsL4D2) {
|
||||
menu.AddItem("jockey", "Jockey");
|
||||
menu.AddItem("charger", "Charger");
|
||||
menu.AddItem("spitter", "Spitter");
|
||||
}
|
||||
menu.AddItem("hunter", "Hunter");
|
||||
menu.AddItem("smoker", "Smoker");
|
||||
menu.AddItem("boomer", "Boomer");
|
||||
if (g_cMdEnableWitch.BoolValue)menu.AddItem("witch", "Witch");
|
||||
if (g_cMdEnableTank.BoolValue)menu.AddItem("tank", "Tank");
|
||||
if (g_cMdEnableMob.BoolValue)menu.AddItem("mob", "Mob");
|
||||
menu.ExitButton = true;
|
||||
menu.Display(client, 0);
|
||||
}
|
||||
public Action ShowLocalSpecialMenu(int client, int args) {
|
||||
Menu menu = new Menu(Handle_LocalSpawnMenu);
|
||||
menu.SetTitle("Manual Director - Cursor");
|
||||
menu.AddItem("common", "Single Common");
|
||||
if (g_bMdIsL4D2) {
|
||||
menu.AddItem("jockey", "Jockey");
|
||||
menu.AddItem("charger", "Charger");
|
||||
menu.AddItem("spitter", "Spitter");
|
||||
}
|
||||
menu.AddItem("hunter", "Hunter");
|
||||
menu.AddItem("smoker", "Smoker");
|
||||
menu.AddItem("boomer", "Boomer");
|
||||
if (g_cMdEnableWitch.BoolValue) menu.AddItem("witch", "Witch");
|
||||
if (g_cMdEnableTank.BoolValue) menu.AddItem("tank", "Tank");
|
||||
if (g_cMdEnableMob.BoolValue) menu.AddItem("mob", "Mob");
|
||||
menu.ExitButton = true;
|
||||
menu.Display(client, 0);
|
||||
}
|
||||
|
||||
public int Handle_SpawnMenu(Menu menu, MenuAction action, int client, int index)
|
||||
{
|
||||
/* If an option was selected, tell the client about the item. */
|
||||
if (action == MenuAction_Select)
|
||||
{
|
||||
char info[32];
|
||||
menu.GetItem(index, info, sizeof(info));
|
||||
FakeClientCommand(client, "sm_forcespecial %s", info);
|
||||
ShowSpecialMenu(client, 0);
|
||||
//PrintToConsole(param1, "You selected item: %d (found? %d info: %s)", index, found, info);
|
||||
}
|
||||
/* If the menu was cancelled, print a message to the server about it. */
|
||||
else if (action == MenuAction_Cancel)
|
||||
{
|
||||
PrintToServer("Client %d's menu was cancelled. Reason: %d", client, index);
|
||||
}
|
||||
/* If the menu has ended, destroy it */
|
||||
else if (action == MenuAction_End)
|
||||
{
|
||||
delete menu;
|
||||
}
|
||||
}
|
||||
public int Handle_LocalSpawnMenu(Menu menu, MenuAction action, int client, int index)
|
||||
{
|
||||
if (action == MenuAction_Select)
|
||||
{
|
||||
char info[32];
|
||||
menu.GetItem(index, info, sizeof(info));
|
||||
FakeClientCommand(client, "sm_forcecursor %s", info);
|
||||
ShowLocalSpecialMenu(client, 0);
|
||||
}
|
||||
else if (action == MenuAction_Cancel)
|
||||
{
|
||||
PrintToServer("Client %d's menu was cancelled. Reason: %d", client, index);
|
||||
}
|
||||
else if (action == MenuAction_End)
|
||||
{
|
||||
delete menu;
|
||||
}
|
||||
}
|
||||
|
||||
stock Action kickbot(Handle timer, int client)
|
||||
{
|
||||
if (IsClientInGame(client) && (!IsClientInKickQueue(client)))
|
||||
{
|
||||
if (IsFakeClient(client))KickClient(client);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
stock int GetAnyValidClient()
|
||||
{
|
||||
for (int i = 1; i <= MaxClients; i++)
|
||||
{
|
||||
if (IsClientInGame(i) && !IsFakeClient(i))
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
stock void CheatCommand(int client, char[] command, char[] argument1, char[] argument2)
|
||||
{
|
||||
int userFlags = GetUserFlagBits(client);
|
||||
SetUserFlagBits(client, ADMFLAG_ROOT);
|
||||
int flags = GetCommandFlags(command);
|
||||
SetCommandFlags(command, flags & ~FCVAR_CHEAT);
|
||||
FakeClientCommand(client, "%s %s %s", command, argument1, argument2);
|
||||
SetCommandFlags(command, flags);
|
||||
SetUserFlagBits(client, userFlags);
|
||||
}
|
||||
|
||||
void AnnounceSpawn(char[] type) {
|
||||
switch(g_cMdAnnounceLevel.IntValue) {
|
||||
case 1:
|
||||
if(StrEqual(type,"tank") || StrEqual(type,"witch")) {
|
||||
PrintToChatAll("A %s has spawned!", type);
|
||||
}
|
||||
case 2:
|
||||
if(!StrEqual(type,"mob") && !StrEqual(type,"common") && !StrEqual(type,"panic")) {
|
||||
PrintToChatAll("A %s has spawned!", type);
|
||||
}
|
||||
case 3:
|
||||
PrintToChatAll("A %s has spawned!", type);
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue