This commit is contained in:
Jackzie 2020-02-15 19:25:50 -06:00
parent 32c1aefd1f
commit 3d76a00d8d
6 changed files with 518 additions and 0 deletions

BIN
csgo-knifehp.smx Normal file

Binary file not shown.

68
csgo-knifehp.sp Normal file
View file

@ -0,0 +1,68 @@
#pragma semicolon 1
#define DEBUG
#define PLUGIN_NAME "CSGO Knife Regen"
#define PLUGIN_AUTHOR "jackzmc"
#define PLUGIN_VERSION "1.00"
#define PLUGIN_DESCRIPTION ""
#include <sourcemod>
#include <sdktools>
#include <cstrike>
//#include <sdkhooks>
EngineVersion g_Game;
public Plugin myinfo =
{
name = PLUGIN_NAME,
author = PLUGIN_AUTHOR,
description = PLUGIN_DESCRIPTION,
version = PLUGIN_VERSION,
url = ""
};
ConVar g_bKnifeHPEnabled, g_iKnifeHPMax, g_iKnifeHPRegain;
public OnPluginStart()
{
g_Game = GetEngineVersion();
if (g_Game != Engine_CSGO && g_Game != Engine_CSS)
{
SetFailState("This plugin is for CSGO/CSS only.");
}
g_bKnifeHPEnabled = CreateConVar("knifehp_enable", "1", "Enable regaining health on knife kill", FCVAR_NONE, true, 0.0, true, 1.0);
g_iKnifeHPMax = CreateConVar("knifehp_max_health", "100", "Maximum health to set an attacker to", FCVAR_NONE, true, 0.0);
g_iKnifeHPRegain = CreateConVar("knifehp_amount", "100", "Amount of health to give attacker", FCVAR_NONE, true, 0.0);
HookEvent("player_death", Event_PlayerDeath);
AutoExecConfig(true, "csgo_knifehp");
}
public void Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast)
{
if (g_bKnifeHPEnabled.BoolValue) {
char weapon_name[64];
event.GetString("weapon", weapon_name, sizeof(weapon_name));
if (StrContains(weapon_name, "knife", false) > -1) {
int attacker = event.GetInt("attacker");
int client = GetClientOfUserId(attacker);
//get the new health value (current client hp + the regen amount)
int new_health = GetClientHealth(client) + g_iKnifeHPRegain.IntValue;
//50 + 20 <= max
if (IsClientInGame(client) && IsPlayerAlive(client) && !IsFakeClient(client)) {
if(new_health <= g_iKnifeHPMax.IntValue) { //if the new health is less than max, set it to it
SetEntityHealth(client, new_health);
}else{ //if > max, set it to max
SetEntityHealth(client, g_iKnifeHPMax.IntValue);
}
}
}
}
}

BIN
l4d2-info-cmd.smx Normal file

Binary file not shown.

192
l4d2-info-cmd.sp Normal file
View file

@ -0,0 +1,192 @@
#pragma semicolon 1
#define DEBUG
#define PLUGIN_NAME "L4D2 Game Info"
#define PLUGIN_DESCRIPTION ""
#define PLUGIN_AUTHOR "jackzmc"
#define PLUGIN_VERSION "1.0"
#include <sourcemod>
#include <sdktools>
//#include <sdkhooks>
bool g_icAFK[MAXPLAYERS + 1];
char g_icDifficulty[16] = "Normal";
public Plugin myinfo =
{
name = PLUGIN_NAME,
author = PLUGIN_AUTHOR,
description = PLUGIN_DESCRIPTION,
version = PLUGIN_VERSION,
url = ""
};
public OnPluginStart()
{
EngineVersion g_Game = GetEngineVersion();
if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2)
{
SetFailState("This plugin is for L4D/L4D2 only.");
}
RegConsoleCmd("sm_gameinfo", PrintGameInfo, "Show the director main menu");
HookEvent("difficulty_changed", Event_DifficultyChanged);
HookEvent("player_afk", Event_PlayerAfk);
HookEvent("player_bot_replace", Event_PlayerBotReplace);
FindConVar("z_difficulty").GetString(g_icDifficulty, sizeof(g_icDifficulty));
}
// print info
public Action PrintGameInfo(int client, int args) {
//print server info
ReplyToCommand(client, ">map,diff");
char map[32];
GetCurrentMap(map, sizeof(map));
ReplyToCommand(client, "%s,%s",map,g_icDifficulty);
//print client info
ReplyToCommand(client,">id,name,bot,health,status,afk,throwSlot,kitSlot,pillSlot,modelName");
for (int i = 1; i < MaxClients;i++) {
if (!IsClientConnected(i)) continue;
if (GetClientTeam(i) != 2) continue;
int hp = GetClientRealHealth(i);
int bot = GetSteamAccountID(i, false) == 0;
int afk = g_icAFK[i];
bool incap = IsPlayerIncapped(i);
bool blackandwhite = IsPlayerNearDead(i);
char status[9];
char name[32];
char pillType[32];
char kitType[32];
char throwType[32];
char survType[9];
if(hp < 0) {
status = "dead";
}else if(incap) {
status = "incap";
}else if(blackandwhite) {
status = "neardead";
}else{
status = "alive";
}
int pillWpn = GetPlayerWeaponSlot(i, 4); //pills slot
int kitWpn = GetPlayerWeaponSlot(i, 3);
int throwWpn = GetPlayerWeaponSlot(i, 2);
if(pillWpn != -1) GetEdictClassname(pillWpn, pillType, sizeof(pillType));
if(kitWpn != -1) GetEdictClassname(kitWpn, kitType, sizeof(kitType));
if(throwWpn != -1) GetEdictClassname(throwWpn, throwType, sizeof(throwType));
ReplaceString(pillType, sizeof(pillType), "weapon_", "");
ReplaceString(kitType, sizeof(kitType), "weapon_", "");
ReplaceString(throwType, sizeof(throwType), "weapon_", "");
GetClientName(i, name, sizeof(name));
GetModelName(i, survType, sizeof(survType));
ReplyToCommand(client,"%d,%s,%d,%d,%s,%d,%s,%s,%s,%s", i, name, bot, hp, status, afk, throwType, kitType, pillType, survType);
}
}
// EVENTS //
public void Event_DifficultyChanged(Event event, const char[] name, bool dontBroadcast) {
event.GetString("newDifficulty",g_icDifficulty,sizeof(g_icDifficulty));
}
public void Event_PlayerAfk(Event event, const char[] name, bool dontBroadcast) {
g_icAFK[GetClientOfUserId(event.GetInt("player"))] = true;
}
public void Event_PlayerBotReplace(Event event, const char[] name, bool dontBroadcast) {
g_icAFK[GetClientOfUserId(event.GetInt("player"))] = false;
}
// METHODS //
bool IsPlayerIncapped(int client)
{
if (GetEntProp(client, Prop_Send, "m_isIncapacitated", 1)) return true;
return false;
}
bool IsPlayerNearDead(int client) {
if (GetEntProp(client, Prop_Send, "m_bIsOnThirdStrike", 1)) return true;
return false;
}
stock void GetModelName(int client, char[] buffer, int length) {
char modelName[38];
GetClientModel(client, modelName, sizeof(modelName));
if(StrContains(modelName,"biker",false) > -1) {
strcopy(buffer, length, "Francis");
}else if(StrContains(modelName,"teenangst",false) > -1) {
strcopy(buffer, length, "Zoey");
}else if(StrContains(modelName,"namvet",false) > -1) {
strcopy(buffer, length, "Bill");
}else if(StrContains(modelName,"manager",false) > -1) {
strcopy(buffer, length, "Louis");
}else if(StrContains(modelName,"coach",false) > -1) {
strcopy(buffer, length, "Coach");
}else if(StrContains(modelName,"producer",false) > -1) {
strcopy(buffer, length, "Rochelle");
}else if(StrContains(modelName,"gambler",false) > -1) {
strcopy(buffer, length, "Nick");
}else if(StrContains(modelName,"mechanic",false) > -1) {
strcopy(buffer, length, "Ellis");
}
}
stock GetClientRealHealth(client)
{
//First filter -> Must be a valid client, successfully in-game and not an spectator (The dont have health).
if(!client
|| !IsValidEntity(client)
|| !IsClientInGame(client)
|| !IsPlayerAlive(client)
|| IsClientObserver(client))
{
return -1;
}
//If the client is not on the survivors team, then just return the normal client health.
if(GetClientTeam(client) != 2)
{
return GetClientHealth(client);
}
//First, we get the amount of temporal health the client has
float buffer = GetEntPropFloat(client, Prop_Send, "m_healthBuffer");
//We declare the permanent and temporal health variables
float TempHealth;
int PermHealth = GetClientHealth(client);
//In case the buffer is 0 or less, we set the temporal health as 0, because the client has not used any pills or adrenaline yet
if(buffer <= 0.0)
{
TempHealth = 0.0;
}
//In case it is higher than 0, we proceed to calculate the temporl health
else
{
//This is the difference between the time we used the temporal item, and the current time
float difference = GetGameTime() - GetEntPropFloat(client, Prop_Send, "m_healthBufferTime");
//We get the decay rate from this convar (Note: Adrenaline uses this value)
float decay = GetConVarFloat(FindConVar("pain_pills_decay_rate"));
//This is a constant we create to determine the amount of health. This is the amount of time it has to pass
//before 1 Temporal HP is consumed.
float constant = 1.0/decay;
//Then we do the calcs
TempHealth = buffer - (difference / constant);
}
//If the temporal health resulted less than 0, then it is just 0.
if(TempHealth < 0.0)
{
TempHealth = 0.0;
}
//Return the value
return RoundToFloor(PermHealth + TempHealth);
}

BIN
l4d2-manual-director.smx Normal file

Binary file not shown.

258
l4d2-manual-director.sp Normal file
View file

@ -0,0 +1,258 @@
#pragma semicolon 1
#pragma newdecls required
#define DEBUG
#define PLUGIN_NAME "L4D2 Manual Director"
#define PLUGIN_DESCRIPTION "Tell the director to spawn specials manually, even bypassing limits"
#define PLUGIN_AUTHOR "jackzmc"
#define PLUGIN_VERSION "1.2"
#include <sourcemod>
#include <sdktools>
ConVar g_cMdNotify, g_cMdEnableTank, g_cMdEnableWitch, g_cMdEnableMob, g_cMdAnnounceLevel;
bool g_bMdIsL4D2 = false;
public Plugin myinfo =
{
name = PLUGIN_NAME,
author = PLUGIN_AUTHOR,
description = PLUGIN_DESCRIPTION,
version = PLUGIN_VERSION,
url = ""
};
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
EngineVersion test = GetEngineVersion();
if (test != Engine_Left4Dead2 && test != Engine_Left4Dead)
{
strcopy(error, err_max, "Plugin only supports Left 4 Dead [2].");
return APLRes_SilentFailure;
}
if (test == Engine_Left4Dead2) {
g_bMdIsL4D2 = true;
}
return APLRes_Success;
}
public void OnPluginStart()
{
CreateConVar("manual_director_version", PLUGIN_VERSION, "Manual Director Version", FCVAR_SPONLY | FCVAR_DONTRECORD);
CreateConVar("mandirector_version", PLUGIN_VERSION, "Manual Director Version", FCVAR_SPONLY | FCVAR_DONTRECORD);
g_cMdNotify = CreateConVar("mandirector_notify_spawn", "0", "Should spawning specials notify on use?", FCVAR_NONE, true, 0.0, true, 1.0);
g_cMdAnnounceLevel = CreateConVar("mandirector_announce_level", "0", "Announcement types. 0 - None, 1 - Only bosses, 2 - Only specials+, 3 - Everything", FCVAR_NONE, true, 0.0, true, 3.0);
g_cMdEnableTank = CreateConVar("mandirector_enable_tank", "1", "Should tanks be allowed to be spawned?", FCVAR_NONE, true, 0.0, true, 1.0);
g_cMdEnableWitch = CreateConVar("mandirector_enable_witch", "1", "Should witches be allowed to be spawned?", FCVAR_NONE, true, 0.0, true, 1.0);
g_cMdEnableMob = CreateConVar("mandirector_enable_mob", "1", "Should mobs be allowed to be spawned?", FCVAR_NONE, true, 0.0, true, 1.0);
RegAdminCmd("sm_spawnspecial", Command_SpawnSpecial, ADMFLAG_CHEATS, "Spawn a special via director");
RegAdminCmd("sm_forcespecial", Command_SpawnSpecialForce, ADMFLAG_CHEATS, "Force spawn a special via director, bypassing spawn limits");
RegAdminCmd("sm_forcecursor", Command_SpawnSpecialForceLocal, ADMFLAG_CHEATS, "Force spawn a special at cursor, bypassing spawn limits");
RegAdminCmd("sm_cursormenu", ShowLocalSpecialMenu, ADMFLAG_CHEATS, "Show the spawn menu for cursor spawning");
RegAdminCmd("sm_specialmenu", ShowSpecialMenu, ADMFLAG_CHEATS, "Show the spawn menu for director spawning");
RegAdminCmd("sm_directormenu", ShowSpecialMenu, ADMFLAG_CHEATS, "Show the director main menu");
PrintToServer("Manual Director V"...PLUGIN_VERSION..." is now loaded.");
AutoExecConfig(true, "l4d2_manual_director");
}
public Action Command_SpawnSpecial(int client, int args) {
char arg1[32];
GetCmdArg(1, arg1, sizeof(arg1));
int executioner = GetAnyValidClient();
if (args < 1) {
ReplyToCommand(client, "[SM] Usage: sm_spawnspecial <hunter|smoker|boomer|spitter|charger|jockey|mob> - Requests a special to spawn via director", arg1);
} else {
if (executioner <= 0) {
ReplyToCommand(client, "[SM] Cannot spawn a %s as there are no players online.", arg1);
} else {
if (StrEqual(arg1, "mob", false) && !g_cMdEnableMob.BoolValue) {
ReplyToCommand(client, "[SM] Spawning mobs has been disabled.");
} else if (StrEqual(arg1, "witch", false) && !g_cMdEnableWitch.BoolValue) {
ReplyToCommand(client, "[SM] Spawning witches has been disabled.");
} else if (StrEqual(arg1, "tank", false) && !g_cMdEnableTank.BoolValue) {
ReplyToCommand(client, "[SM] Spawning tanks has been disabled.");
} else {
CheatCommand(executioner, g_bMdIsL4D2 ? "z_spawn_old" : "z_spawn", arg1, "auto");
if (g_cMdNotify.BoolValue) {
ReplyToCommand(client, "[SM] Director will now attempt to spawn a %s.", arg1);
}
AnnounceSpawn(arg1);
LogAction(client, -1, "\"%L\" spawned a \"%s\"", client, arg1);
}
}
}
return Plugin_Handled;
}
public Action Command_SpawnSpecialForceLocal(int client, int args) {
char arg1[32];
GetCmdArg(1, arg1, sizeof(arg1));
if (args < 1) {
ReplyToCommand(client, "[SM] Usage: sm_forcecursor <hunter|smoker|boomer|spitter|charger|jockey|mob> - Requests a special to spawn at cursor", arg1);
} else {
int bot = CreateFakeClient("ManualDirectorBot");
if (bot != 0) {
ChangeClientTeam(bot, 3);
CreateTimer(0.1, kickbot, bot);
}
CheatCommand(client, g_bMdIsL4D2 ? "z_spawn_old" : "z_spawn", arg1,"");
if (g_cMdNotify.BoolValue) {
ReplyToCommand(client, "[SM] Spawned a %s.", arg1);
}
AnnounceSpawn(arg1);
LogAction(client, -1, "\"%L\" spawned a \"%s\"", client, arg1);
}
return Plugin_Handled;
}
public Action Command_SpawnSpecialForce(int client, int args) {
char arg1[32];
GetCmdArg(1, arg1, sizeof(arg1));
int executioner = GetAnyValidClient();
if (args < 1) {
ReplyToCommand(client, "[SM] Usage: sm_forcespecial <hunter|smoker|boomer|spitter|charger|jockey|mob> - Requests a special to spawn via director", arg1);
} else {
if (executioner <= 0) {
ReplyToCommand(client, "[SM] Cannot spawn a %s as there are no players online.", arg1);
} else {
int bot = CreateFakeClient("ManualDirectorBot");
if (bot != 0) {
ChangeClientTeam(bot, 3);
CreateTimer(0.1, kickbot, bot);
}
CheatCommand(executioner, g_bMdIsL4D2 ? "z_spawn_old" : "z_spawn", arg1, "auto");
if (g_cMdNotify.BoolValue) {
ReplyToCommand(client, "[SM] Spawned a %s.", arg1);
}
AnnounceSpawn(arg1);
LogAction(client, -1, "\"%L\" spawned a \"%s\"", client, arg1);
}
}
return Plugin_Handled;
}
public Action ShowSpecialMenu(int client, int args) {
Menu menu = new Menu(Handle_SpawnMenu);
menu.SetTitle("Manual Director - Auto");
if (g_bMdIsL4D2) {
menu.AddItem("jockey", "Jockey");
menu.AddItem("charger", "Charger");
menu.AddItem("spitter", "Spitter");
}
menu.AddItem("hunter", "Hunter");
menu.AddItem("smoker", "Smoker");
menu.AddItem("boomer", "Boomer");
if (g_cMdEnableWitch.BoolValue)menu.AddItem("witch", "Witch");
if (g_cMdEnableTank.BoolValue)menu.AddItem("tank", "Tank");
if (g_cMdEnableMob.BoolValue)menu.AddItem("mob", "Mob");
menu.ExitButton = true;
menu.Display(client, 0);
}
public Action ShowLocalSpecialMenu(int client, int args) {
Menu menu = new Menu(Handle_LocalSpawnMenu);
menu.SetTitle("Manual Director - Cursor");
menu.AddItem("common", "Single Common");
if (g_bMdIsL4D2) {
menu.AddItem("jockey", "Jockey");
menu.AddItem("charger", "Charger");
menu.AddItem("spitter", "Spitter");
}
menu.AddItem("hunter", "Hunter");
menu.AddItem("smoker", "Smoker");
menu.AddItem("boomer", "Boomer");
if (g_cMdEnableWitch.BoolValue) menu.AddItem("witch", "Witch");
if (g_cMdEnableTank.BoolValue) menu.AddItem("tank", "Tank");
if (g_cMdEnableMob.BoolValue) menu.AddItem("mob", "Mob");
menu.ExitButton = true;
menu.Display(client, 0);
}
public int Handle_SpawnMenu(Menu menu, MenuAction action, int client, int index)
{
/* If an option was selected, tell the client about the item. */
if (action == MenuAction_Select)
{
char info[32];
menu.GetItem(index, info, sizeof(info));
FakeClientCommand(client, "sm_forcespecial %s", info);
ShowSpecialMenu(client, 0);
//PrintToConsole(param1, "You selected item: %d (found? %d info: %s)", index, found, info);
}
/* If the menu was cancelled, print a message to the server about it. */
else if (action == MenuAction_Cancel)
{
PrintToServer("Client %d's menu was cancelled. Reason: %d", client, index);
}
/* If the menu has ended, destroy it */
else if (action == MenuAction_End)
{
delete menu;
}
}
public int Handle_LocalSpawnMenu(Menu menu, MenuAction action, int client, int index)
{
if (action == MenuAction_Select)
{
char info[32];
menu.GetItem(index, info, sizeof(info));
FakeClientCommand(client, "sm_forcecursor %s", info);
ShowLocalSpecialMenu(client, 0);
}
else if (action == MenuAction_Cancel)
{
PrintToServer("Client %d's menu was cancelled. Reason: %d", client, index);
}
else if (action == MenuAction_End)
{
delete menu;
}
}
stock Action kickbot(Handle timer, int client)
{
if (IsClientInGame(client) && (!IsClientInKickQueue(client)))
{
if (IsFakeClient(client))KickClient(client);
}
}
stock int GetAnyValidClient()
{
for (int i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i) && !IsFakeClient(i))
{
return i;
}
}
return -1;
}
stock void CheatCommand(int client, char[] command, char[] argument1, char[] argument2)
{
int userFlags = GetUserFlagBits(client);
SetUserFlagBits(client, ADMFLAG_ROOT);
int flags = GetCommandFlags(command);
SetCommandFlags(command, flags & ~FCVAR_CHEAT);
FakeClientCommand(client, "%s %s %s", command, argument1, argument2);
SetCommandFlags(command, flags);
SetUserFlagBits(client, userFlags);
}
void AnnounceSpawn(char[] type) {
switch(g_cMdAnnounceLevel.IntValue) {
case 1:
if(StrEqual(type,"tank") || StrEqual(type,"witch")) {
PrintToChatAll("A %s has spawned!", type);
}
case 2:
if(!StrEqual(type,"mob") && !StrEqual(type,"common") && !StrEqual(type,"panic")) {
PrintToChatAll("A %s has spawned!", type);
}
case 3:
PrintToChatAll("A %s has spawned!", type);
}
}