mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-06 09:53:21 +00:00
Update guess who
This commit is contained in:
parent
ca2bec7e72
commit
44d407a937
2 changed files with 214 additions and 86 deletions
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@ -1,24 +1,31 @@
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#pragma semicolon 1
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#pragma newdecls required
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//#define DEBUG
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#define DEBUG
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// #define DEBUG_SEEKER_PATH_CREATION 1
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#define PLUGIN_VERSION "1.0"
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#define BOT_MOVE_RANDOM_MIN_TIME 7.0 // The minimum random time for Timer_BotMove to activate (set per round)
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#define BOT_MOVE_RANDOM_MAX_TIME 9.6 // The maximum random time for Timer_BotMove to activate (set per round)
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#define BOT_MOVE_RANDOM_MIN_TIME 7.0 // The minimum random time for Timer_BotMove to activate (set per bot, per round)
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#define BOT_MOVE_RANDOM_MAX_TIME 9.6 // The maximum random time for Timer_BotMove to activate (set per bot, per round)
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#define BOT_MOVE_CHANCE 0.90 // The chance the bot will move each Timer_BotMove
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#define BOT_MOVE_AVOID_FLOW_DIST 15.0 // The flow range of flow distance that triggers avoid
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#define BOT_MOVE_AVOID_SEEKER_CHANCE 0.60 // The chance that if the bot gets too close to the seeker, it runs away
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#define HIDER_SWAP_COOLDOWN 30.0 // Amount of seconds until they can swap
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#define BOT_MOVE_TOO_FAR_DIST 1200.0 // TODO: DO NOT HARDCODE ME -FLOW RANGE-
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#define SEED_TIME 1.0 // Time the seeker is blind, used to gather locations for bots
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#if defined DEBUG
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#define SEED_TIME 1.0
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#else
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#define SEED_TIME 30.0 // Time the seeker is blind, used to gather locations for bots
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#endif
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// #define DEBUG_SEEKER_PATH_CREATION 1
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#define MAX_VALID_LOCATIONS 1000
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#define SMOKE_PARTICLE_PATH "particles/smoker_fx.pcf"
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// #define SMOKE_PARTICLE_PATH "materials/particle/splashsprites/largewatersplash.vmt"
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// #define SMOKE_PARTICLE_PATH "materials/particle/fire_explosion_1/fire_explosion_1.vmt"
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#define SOUND_MODEL_SWAP "ui/pickup_secret01.wav"
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#define MAX_VALID_LOCATIONS 1000 // The maximum amount of locations to hold, once this limit is reached only MAX_VALID_LOCATIONS_KEEP_PERCENT entries will be kept at random
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#define MAX_VALID_LOCATIONS_KEEP_PERCENT 0.20 // The % of locations to be kept when dumping validLocations
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#include <sourcemod>
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#include <sdktools>
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@ -28,9 +35,6 @@
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#include <basegamemode>
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#include <multicolors>
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//#include <sdkhooks>
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// TODO: Hiders can switch models
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char SURVIVOR_MODELS[8][] = {
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"models/survivors/survivor_gambler.mdl",
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"models/survivors/survivor_producer.mdl",
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@ -42,33 +46,45 @@ char SURVIVOR_MODELS[8][] = {
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"models/survivors/survivor_manager.mdl"
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};
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enum GameState {
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State_Unknown = 0,
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State_Starting,
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State_Active,
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}
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int currentSeeker;
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bool hasBeenSeeker[MAXPLAYERS+1];
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bool ignoreSeekerBalance;
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Handle spawningTimer;
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UserMsg g_FadeUserMsgId;
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ConVar cvar_survivorLimit;
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ConVar cvar_seekerFailDamageAmount;
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ArrayList validLocations;
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enum struct LocationMeta {
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float pos[3];
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float ang[3];
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bool runto;
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}
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// Game settings
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ArrayList validLocations; //ArrayList<LocationMeta>
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LocationMeta activeBotLocations[MAXPLAYERS];
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static float seekerPos[3];
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enum GameState {
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State_Unknown = 0,
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State_Starting,
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State_Active,
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State_HidersWin,
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State_SeekerWon,
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}
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// Game state specific
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int currentSeeker;
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bool hasBeenSeeker[MAXPLAYERS+1];
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bool ignoreSeekerBalance;
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int hiderSwapTime[MAXPLAYERS+1];
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// Temp Ent Materials & Timers
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Handle spawningTimer;
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Handle moveTimers[MAXPLAYERS+1];
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UserMsg g_FadeUserMsgId;
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int g_iSmokeParticle;
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int g_iTeamNum = -1;
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// Cvars
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StringMap previousCvarValues;
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ConVar cvar_survivorLimit;
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ConVar cvar_seekerFailDamageAmount;
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// Bot Movement specifics
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float flowMin, flowMax;
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static float seekerPos[3];
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float seekerFlow = 0.0;
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#include <guesswho/gwcore>
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@ -99,6 +115,7 @@ public void OnPluginStart() {
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g_FadeUserMsgId = GetUserMessageId("Fade");
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validLocations = new ArrayList(sizeof(LocationMeta));
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previousCvarValues = new StringMap();
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ConVar hGamemode = FindConVar("mp_gamemode");
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hGamemode.AddChangeHook(Event_GamemodeChange);
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@ -125,28 +142,16 @@ public void Event_GamemodeChange(ConVar cvar, const char[] oldValue, const char[
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HookEvent("round_start", Event_RoundStart);
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HookEvent("player_death", Event_PlayerDeath);
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HookEvent("player_bot_replace", Event_PlayerToBot);
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// HookEvent("player_team", Event_PlayerTeam);
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/*HookEvent("round_end", Event_RoundEnd);
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;
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HookEvent("item_pickup", Event_ItemPickup);
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HookEvent("player_death", Event_PlayerDeath);*/
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// InitGamemode();
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i)) {
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//ForcePlayerSuicide(i);
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}
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}
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} else if(!lateLoaded) {
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if(cvar_survivorLimit != null)
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cvar_survivorLimit.IntValue = 4;
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UnsetCvars();
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UnhookEvent("round_start", Event_RoundStart);
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UnhookEvent("player_death", Event_PlayerDeath);
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UnhookEvent("player_bot_replace", Event_PlayerToBot);
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// UnhookEvent("player_team", Event_PlayerTeam);
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/*UnhookEvent("round_end", Event_RoundEnd);
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UnhookEvent("item_pickup", Event_ItemPickup);
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UnhookEvent("player_death", Event_PlayerDeath);
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UnhookEvent("player_spawn", Event_PlayerSpawn);*/
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Cleanup();
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PrintToChatAll("[GuessWho] Gamemode unloaded but cvars have not been reset.");
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}
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@ -159,7 +164,7 @@ void Event_PlayerToBot(Event event, const char[] name, bool dontBroadcast) {
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// Do not kick bots being spawned in
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if(spawningTimer == null) {
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PrintToServer("kicking %d", bot);
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PrintToServer("[GuessWho/debug] Kicking possible idle bot: %d (player: %d)", bot, player);
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ChangeClientTeam(player, 0);
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L4D_SetHumanSpec(bot, player);
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L4D_TakeOverBot(player);
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@ -167,21 +172,29 @@ void Event_PlayerToBot(Event event, const char[] name, bool dontBroadcast) {
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}
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}
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int SEEKER_GLOW_COLOR[3] = { 128, 0, 0 };
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int PLAYER_GLOW_COLOR[3] = { 0, 255, 0 };
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void Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) {
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int client = GetClientOfUserId(event.GetInt("userid"));
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int attacker = GetClientOfUserId(event.GetInt("attacker"));
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if(client > 0 && GetState() == State_Active) {
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if(client == currentSeeker) {
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PrintToChatAll("%N has died, hiders win.", currentSeeker);
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SetState(State_Unknown);
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CreateTimer(5.0, Timer_ResetAll);
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PrintToChatAll("The seeker, %N, has died. Hiders win!", currentSeeker);
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SetState(State_HidersWin);
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && IsFakeClient(i)) {
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ClearInventory(i);
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PrintToServer("PlayerDeath: Seeker kill %d", i);
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KickClient(i);
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if(IsFakeClient(i)) {
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ClearInventory(i);
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PrintToServer("PlayerDeath: Seeker kill %d", i);
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KickClient(i);
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} else {
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L4D2_SetEntityGlow(i, L4D2Glow_Constant, 0, 20, PLAYER_GLOW_COLOR, false);
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L4D2_SetPlayerSurvivorGlowState(i, true);
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}
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}
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}
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CreateTimer(5.0, Timer_ResetAll);
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} else if(!IsFakeClient(client)) {
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if(attacker == currentSeeker) {
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PrintToChatAll("%N was killed", client);
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@ -189,18 +202,17 @@ void Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) {
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PrintToChatAll("%N died", client);
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}
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} else {
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ClearInventory(client);
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KickClient(client);
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PrintToServer("PlayerDeath: Bot death %d", client);
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PrintToServer("[GuessWho] Bot(%d) was killed", client);
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}
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}
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if(GetPlayersLeftAlive() <= 1) {
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if(GetPlayersLeftAlive() == 0) {
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if(GetState() == State_Active) {
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PrintToChatAll("Everyone has died. %N wins!", currentSeeker);
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CreateTimer(5.0, Timer_ResetAll);
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SetState(State_SeekerWon);
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}
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SetState(State_Unknown);
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// CreateTimer(5.0, Timer_ResetAll);
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}
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}
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@ -214,7 +226,7 @@ Action Timer_ResetAll(Handle h) {
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}
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bool isStarting;
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void Event_RoundStart(Event event, const char[] name, bool dontBroadcast) {
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void StartGame() {
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i)) {
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if(isPendingPlay[i]) {
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@ -224,13 +236,16 @@ void Event_RoundStart(Event event, const char[] name, bool dontBroadcast) {
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}
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}
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}
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PrintToServer("RoundStart %b", isStarting);
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if(!isStarting) {
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isStarting = true;
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CreateTimer(5.0, Timer_Start);
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}
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}
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void Event_RoundStart(Event event, const char[] name, bool dontBroadcast) {
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StartGame();
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}
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Action Timer_Start(Handle h) {
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if(isStarting)
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InitGamemode();
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@ -241,20 +256,31 @@ public void OnMapStart() {
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isStarting = false;
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if(!isEnabled) return;
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g_iTeamNum = FindSendPropInfo("CTerrorPlayerResource", "m_iTeam");
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if (g_iTeamNum == -1)
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LogError("CTerrorPlayerResource \"m_iTeam\" offset is invalid");
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SDKHook(FindEntityByClassname(0, "terror_player_manager"), SDKHook_ThinkPost, ThinkPost);
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char map[128];
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GetCurrentMap(map, sizeof(map));
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if(!StrEqual(currentMap, map)) {
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strcopy(currentSet, sizeof(currentSet), "default");
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if(!StrEqual(currentMap, "")) {
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if(!SaveMapData(currentMap)) {
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if(!SaveMapData(currentMap, currentSet)) {
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LogError("Could not save map data to disk");
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}
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}
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ReloadMapDB();
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strcopy(currentMap, sizeof(currentMap), map);
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LoadMapData(map);
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LoadMapData(map, currentSet);
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}
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g_iLaserIndex = PrecacheModel("materials/sprites/laserbeam.vmt");
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g_iSmokeParticle = GetParticleIndex(SMOKE_PARTICLE_PATH);
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if(g_iSmokeParticle == INVALID_STRING_INDEX) {
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LogError("g_iSmokeParticle (%s) is invalid", SMOKE_PARTICLE_PATH);
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}
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// g_iSmokeParticle = PrecacheModel(SMOKE_PARTICLE_PATH);
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PrecacheSound(SOUND_MODEL_SWAP);
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if(isEnabled) {
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SetCvars();
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}
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@ -281,6 +307,19 @@ public void OnMapStart() {
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}
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SetState(State_Unknown);
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}
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public void ThinkPost(int entity) {
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static int iTeamNum[MAXPLAYERS+1];
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GetEntDataArray(entity, g_iTeamNum, iTeamNum, sizeof(iTeamNum));
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for(int i = 1 ; i<= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i) && IsFakeClient(i)) {
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iTeamNum[i] = 1;
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}
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}
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SetEntDataArray(entity, g_iTeamNum, iTeamNum, sizeof(iTeamNum));
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}
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public void OnMapEnd() {
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for(int i = 1; i <= MaxClients; i++) {
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@ -298,6 +337,9 @@ public void OnClientPutInServer(int client) {
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float pos[3];
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FindSpawnPosition(pos);
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TeleportEntity(client, pos, NULL_VECTOR, NULL_VECTOR);
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if(!IsPendingPlayers()) {
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StartGame();
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}
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}
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}
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@ -305,12 +347,30 @@ public void OnClientDisconnect(int client) {
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if(client == currentSeeker) {
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PrintToChatAll("The seeker has disconnected");
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CreateTimer(1.0, Timer_ResetAll);
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currentSeeker = 0;
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}
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}
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public bool SetCvarString(ConVar cvar, const char[] value) {
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if(cvar == null) return false;
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char name[32], prevValue[32];
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cvar.GetName(name, sizeof(name));
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cvar.GetString(prevValue, sizeof(prevValue));
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previousCvarValues.SetString(name, prevValue);
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cvar.SetString(value);
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return true;
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}
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public bool SetCvarValue(ConVar cvar, any value) {
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if(cvar == null) return false;
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char name[32];
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cvar.GetName(name, sizeof(name));
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previousCvarValues.SetValue(name, float(value));
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cvar.FloatValue = value;
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return true;
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}
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void SetCvars() {
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PrintToServer("[GuessWho] Setting convars");
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cvar_survivorLimit = FindConVar("survivor_limit");
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ConVar cvar_separationMinRange = FindConVar("sb_separation_danger_min_range");
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ConVar cvar_separationMaxRange = FindConVar("sb_separation_danger_max_range");
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@ -319,17 +379,37 @@ void SetCvars() {
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ConVar cvar_sbPushScale = FindConVar("sb_pushscale");
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if(cvar_survivorLimit != null) {
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cvar_survivorLimit.SetBounds(ConVarBound_Upper, true, 64.0);
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SetCvarValue(cvar_survivorLimit, MaxClients);
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cvar_survivorLimit.IntValue = MaxClients;
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}
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if(cvar_separationMinRange != null) {
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cvar_separationMinRange.IntValue = 1000;
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cvar_separationMaxRange.IntValue = 1200;
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}
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if(cvar_abmAutoHard != null)
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cvar_abmAutoHard.IntValue = 0;
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if(cvar_sbFixEnabled != null)
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cvar_sbFixEnabled.IntValue = 0;
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cvar_sbPushScale.IntValue = 0;
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SetCvarValue(cvar_separationMinRange, 1000);
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SetCvarValue(cvar_separationMaxRange, 1200);
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SetCvarValue(cvar_abmAutoHard, 0);
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SetCvarValue(cvar_sbFixEnabled, 0);
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SetCvarValue(cvar_sbPushScale, 0);
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}
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void UnsetCvars() {
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StringMapSnapshot snapshot = previousCvarValues.Snapshot();
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char key[32], valueStr[32];
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PrintToServer("[GuessWho] Restoring %d convars", snapshot.Length);
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for(int i = 0; i < snapshot.Length; i++) {
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snapshot.GetKey(i, key, sizeof(key));
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ConVar convar = FindConVar(key);
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if(convar != null) {
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float value;
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if(previousCvarValues.GetValue(key, value)) {
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convar.FloatValue = value;
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} else if(previousCvarValues.GetString(key, valueStr, sizeof(valueStr))) {
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convar.SetString(valueStr);
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} else {
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LogError("[GuessWho] Invalid cvar (\"%s\")", key);
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}
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} else {
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PrintToServer("[GuessWho] Cannot restore cvar (\"%s\") that does not exist", key);
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}
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}
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previousCvarValues.Clear();
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}
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@ -366,6 +446,8 @@ void InitGamemode() {
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PrintToChatAll("%N is the seeker", newSeeker);
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SetPlayerBlind(newSeeker, 255);
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SetSeeker(newSeeker);
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// L4D2_SetPlayerSurvivorGlowState(newSeeker, true);
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L4D2_SetEntityGlow(newSeeker, L4D2Glow_Constant, 0, 10, SEEKER_GLOW_COLOR, false);
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}
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TeleportAllToStart();
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@ -392,8 +474,6 @@ Action Timer_SpawnBots(Handle h, int max) {
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Action Timer_SpawnPost(Handle h) {
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PrintToChatAll("Timer_SpawnPost(): activating");
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SetState(State_Starting);
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bool isL4D1 = L4D2_GetSurvivorSetMap() == 1;
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int remainingSeekers;
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for(int i = 1; i <= MaxClients; i++) {
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@ -402,6 +482,7 @@ Action Timer_SpawnPost(Handle h) {
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if(!hasBeenSeeker[i]) {
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remainingSeekers++;
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}
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PrintToChat(i, "You can change your model by looking at a player and pressing RELOAD");
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}
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SDKHook(i, SDKHook_OnTakeDamageAlive, OnTakeDamageAlive);
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SDKHook(i, SDKHook_WeaponDrop, OnWeaponDrop);
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@ -430,20 +511,24 @@ Action Timer_SpawnPost(Handle h) {
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Action Timer_WaitForStart(Handle h) {
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if(L4D_HasAnySurvivorLeftSafeArea()) {
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GetClientAbsOrigin(L4D_GetHighestFlowSurvivor(), seekerPos);
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int targetPlayer = L4D_GetHighestFlowSurvivor();
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if(targetPlayer > 0) {
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GetClientAbsOrigin(targetPlayer, seekerPos);
|
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}
|
||||
seekerFlow = L4D2Direct_GetFlowDistance(currentSeeker);
|
||||
CreateTimer(0.5, Timer_AcquireLocations, _, TIMER_FLAG_NO_MAPCHANGE | TIMER_REPEAT);
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
if(i != currentSeeker && IsClientConnected(i) && IsClientInGame(i)) {
|
||||
TeleportEntity(i, seekerPos, NULL_VECTOR, NULL_VECTOR);
|
||||
if(IsFakeClient(i)) {
|
||||
moveTimers[i] = CreateTimer(GetRandomFloat(BOT_MOVE_RANDOM_MIN_TIME, BOT_MOVE_RANDOM_MAX_TIME), Timer_BotMove2, GetClientUserId(i), TIMER_REPEAT);
|
||||
moveTimers[i] = CreateTimer(GetRandomFloat(BOT_MOVE_RANDOM_MIN_TIME, BOT_MOVE_RANDOM_MAX_TIME), Timer_BotMove, GetClientUserId(i), TIMER_REPEAT);
|
||||
TriggerTimer(moveTimers[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PrintToChatAll("[GuessWho] Seeker will start in %.0f seconds", SEED_TIME);
|
||||
SetState(State_Starting);
|
||||
SetTick(0);
|
||||
SetMapTime(RoundFloat(SEED_TIME));
|
||||
CreateTimer(SEED_TIME, Timer_StartSeeker);
|
||||
|
@ -504,9 +589,9 @@ Action Timer_AcquireLocations(Handle h) {
|
|||
if(validLocations.Length > MAX_VALID_LOCATIONS) {
|
||||
PrintToServer("[GuessWho] Hit MAX_VALID_LOCATIONS (%d), clearing some locations", MAX_VALID_LOCATIONS);
|
||||
validLocations.Sort(Sort_Random, Sort_Float);
|
||||
validLocations.Erase(MAX_VALID_LOCATIONS - 200);
|
||||
validLocations.Erase(RoundFloat(MAX_VALID_LOCATIONS * MAX_VALID_LOCATIONS_KEEP_PERCENT));
|
||||
}
|
||||
Effect_DrawBeamBoxRotatableToAll(meta.pos, DEBUG_BOT_MOVER_MIN, DEBUG_BOT_MOVER_MAX, NULL_VECTOR, g_iLaserIndex, 0, 0, 0, 150.0, 0.1, 0.1, 0, 0.0, {255, 0, 0, 255}, 0);
|
||||
Effect_DrawBeamBoxRotatableToClient(i, meta.pos, DEBUG_BOT_MOVER_MIN, DEBUG_BOT_MOVER_MAX, NULL_VECTOR, g_iLaserIndex, 0, 0, 0, 150.0, 0.1, 0.1, 0, 0.0, {255, 0, 0, 255}, 0);
|
||||
vecLastLocation[i] = meta.pos;
|
||||
}
|
||||
}
|
||||
|
@ -514,20 +599,20 @@ Action Timer_AcquireLocations(Handle h) {
|
|||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
// float botMovePos[MAXPLAYERS+1][3];
|
||||
|
||||
Action Timer_BotMove2(Handle h, int userid) {
|
||||
Action Timer_BotMove(Handle h, int userid) {
|
||||
int i = GetClientOfUserId(userid);
|
||||
if(i == 0) return Plugin_Stop;
|
||||
if(GetURandomFloat() > BOT_MOVE_CHANCE) return Plugin_Continue;
|
||||
|
||||
float botFlow = L4D2Direct_GetFlowDistance(i);
|
||||
float flowDiff = FloatAbs(botFlow - seekerFlow);
|
||||
if(flowDiff > BOT_MOVE_TOO_FAR_DIST) {
|
||||
if(botFlow < flowMin || botFlow > flowMax) {
|
||||
activeBotLocations[i].runto = GetURandomFloat() > 0.90;
|
||||
TE_SetupBeamLaser(i, currentSeeker, g_iLaserIndex, 0, 0, 0, 8.0, 0.5, 0.1, 0, 1.0, {255, 255, 0, 125}, 1);
|
||||
TE_SendToAll();
|
||||
L4D2_RunScript("CommandABot({cmd=1,bot=GetPlayerFromUserID(%i),pos=Vector(%f,%f,%f)})", GetClientUserId(i), seekerPos[0], seekerPos[1], seekerPos[2]);
|
||||
PrintToConsoleAll("[gw/debug] BOT %N TOO FAR (DIFF %f) -> Moving to seeker (%f %f %f)", i, flowDiff, seekerPos[0], seekerPos[1], seekerPos[2]);
|
||||
PrintToConsoleAll("[gw/debug] BOT %N TOO FAR (%f) BOUNDS (%f, %f)-> Moving to seeker (%f %f %f)", i, botFlow, flowMin, flowMax, seekerPos[0], seekerPos[1], seekerPos[2]);
|
||||
} else if(validLocations.Length > 0) {
|
||||
if(mapConfig.hasSpawnpoint && FloatAbs(botFlow - seekerFlow) < BOT_MOVE_AVOID_FLOW_DIST && GetURandomFloat() < BOT_MOVE_AVOID_SEEKER_CHANCE) {
|
||||
if(!FindPointAway(seekerPos, activeBotLocations[i].pos)) {
|
||||
|
@ -543,6 +628,7 @@ Action Timer_BotMove2(Handle h, int userid) {
|
|||
validLocations.GetArray(GetURandomInt() % validLocations.Length, activeBotLocations[i]);
|
||||
Effect_DrawBeamBoxRotatableToAll(activeBotLocations[i].pos, DEBUG_BOT_MOVER_MIN, DEBUG_BOT_MOVER_MAX, NULL_VECTOR, g_iLaserIndex, 0, 0, 0, 150.0, 0.1, 0.1, 0, 0.0, {255, 0, 255, 255}, 0);
|
||||
}
|
||||
// botMovePos[i] = activeBotLocations[i].pos;
|
||||
L4D2_RunScript("CommandABot({cmd=1,bot=GetPlayerFromUserID(%i),pos=Vector(%f,%f,%f)})",
|
||||
GetClientUserId(i),
|
||||
activeBotLocations[i].pos[0], activeBotLocations[i].pos[1], activeBotLocations[i].pos[2]
|
||||
|
@ -561,6 +647,31 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
|
|||
buttons |= IN_ATTACK2;
|
||||
}
|
||||
return Plugin_Changed;
|
||||
} else if(buttons & IN_RELOAD) {
|
||||
int target = GetClientAimTarget(client, true);
|
||||
if(target > 0) {
|
||||
int time = GetTime();
|
||||
float diff = float(time - hiderSwapTime[client]);
|
||||
if(diff > HIDER_SWAP_COOLDOWN) {
|
||||
hiderSwapTime[client] = GetTime();
|
||||
|
||||
/*float pos[3], pos2[3];
|
||||
GetClientAbsOrigin(client, pos);
|
||||
GetClientEyePosition(client, pos2);
|
||||
TE_SetupParticle(g_iSmokeParticle, pos, pos2, .iEntity = client);
|
||||
TE_SendToAllInRange(pos, RangeType_Audibility, 0.0);*/
|
||||
|
||||
char modelName[64];
|
||||
GetClientModel(target, modelName, sizeof(modelName));
|
||||
int type = GetEntProp(target, Prop_Send, "m_survivorCharacter");
|
||||
SetEntityModel(client, modelName);
|
||||
SetEntProp(client, Prop_Send, "m_survivorCharacter", type);
|
||||
|
||||
EmitSoundToAll("ui/pickup_secret01.wav", client, SNDCHAN_AUTO, SNDLEVEL_SCREAMING);
|
||||
} else {
|
||||
PrintHintText(client, "You can swap in %.0f seconds", HIDER_SWAP_COOLDOWN - diff);
|
||||
}
|
||||
}
|
||||
}
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
@ -627,12 +738,12 @@ public void OnSceneStageChanged(int scene, SceneStages stage) {
|
|||
}
|
||||
}
|
||||
|
||||
bool SaveMapData(const char[] map) {
|
||||
bool SaveMapData(const char[] map, const char[] set = "default") {
|
||||
char buffer[256];
|
||||
BuildPath(Path_SM, buffer, sizeof(buffer), "data/guesswho");
|
||||
// guesswho folder should be created by ReloadMapDB
|
||||
BuildPath(Path_SM, buffer, sizeof(buffer), "data/guesswho/%s", map);
|
||||
CreateDirectory(buffer, 1402 /* 770 */);
|
||||
BuildPath(Path_SM, buffer, sizeof(buffer), "data/guesswho/%s.txt", map);
|
||||
PrintToServer("[GuessWho] Attempting to write to %s", buffer);
|
||||
Format(buffer, sizeof(buffer), "%s/%s.txt", buffer, set);
|
||||
File file = OpenFile(buffer, "w+");
|
||||
if(file != null) {
|
||||
file.WriteLine("px\tpy\tpz\tax\tay\taz");
|
||||
|
@ -641,6 +752,7 @@ bool SaveMapData(const char[] map) {
|
|||
validLocations.GetArray(i, meta);
|
||||
file.WriteLine("%.1f %.1f %.1f %.1f %.1f %.1f", meta.pos[0], meta.pos[1], meta.pos[2], meta.ang[0], meta.ang[1], meta.ang[2]);
|
||||
}
|
||||
PrintToServer("[GuessWho] Saved %d locations to %s/%s.txt", validLocations.Length, map, set);
|
||||
file.Flush();
|
||||
delete file;
|
||||
return true;
|
||||
|
@ -648,17 +760,19 @@ bool SaveMapData(const char[] map) {
|
|||
return false;
|
||||
}
|
||||
|
||||
bool LoadMapData(const char[] map) {
|
||||
bool LoadMapData(const char[] map, const char[] set = "default") {
|
||||
validLocations.Clear();
|
||||
|
||||
char buffer[256];
|
||||
BuildPath(Path_SM, buffer, sizeof(buffer), "data/guesswho/%s.txt", map);
|
||||
BuildPath(Path_SM, buffer, sizeof(buffer), "data/guesswho/%s/%s.txt", map, set);
|
||||
LoadConfigForMap(map);
|
||||
File file = OpenFile(buffer, "r+");
|
||||
if(file != null) {
|
||||
char line[64];
|
||||
char pieces[16][6];
|
||||
file.ReadLine(line, sizeof(line)); // Skip header
|
||||
flowMin = L4D2Direct_GetMapMaxFlowDistance();
|
||||
flowMax = 0.0;
|
||||
while(file.ReadLine(line, sizeof(line))) {
|
||||
ExplodeString(line, " ", pieces, 6, 16, false);
|
||||
LocationMeta meta;
|
||||
|
@ -668,9 +782,23 @@ bool LoadMapData(const char[] map) {
|
|||
meta.ang[0] = StringToFloat(pieces[3]);
|
||||
meta.ang[1] = StringToFloat(pieces[4]);
|
||||
meta.ang[2] = StringToFloat(pieces[5]);
|
||||
|
||||
// Calculate the flow bounds
|
||||
Address nav = L4D2Direct_GetTerrorNavArea(meta.pos);
|
||||
if(nav == Address_Null) {
|
||||
PrintToServer("[GuessWho] WARN: POINT AT (%f,%f,%f) IS INVALID (NO NAV AREA); skipping", meta.pos[0], meta.pos[1], meta.pos[2]);
|
||||
continue;
|
||||
}
|
||||
float flow = L4D2Direct_GetTerrorNavAreaFlow(nav);
|
||||
if(flow < flowMin) flowMin = flow;
|
||||
else if(flow > flowMax) flowMax = flow;
|
||||
|
||||
validLocations.PushArray(meta);
|
||||
}
|
||||
PrintToServer("[GuessWho] Loaded %d locations for %s", validLocations.Length, map);
|
||||
// Give some buffer space, to not trigger TOO FAR
|
||||
flowMin -= 5.0;
|
||||
flowMax += 5.0;
|
||||
PrintToServer("[GuessWho] Loaded %d locations for %s/%s", validLocations.Length, map, set);
|
||||
delete file;
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue