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FFKickProtection: Fix implementation
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35d2b85dee
commit
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2 changed files with 9 additions and 16 deletions
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@ -33,9 +33,7 @@ public void OnPluginStart() {
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HookUserMessage(GetUserMessageId("VotePass"), VotePassFail);
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HookUserMessage(GetUserMessageId("VoteFail"), VotePassFail);
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forceKickFFThreshold = CreateConVar("sm_votekick_force_threshold","20.0","The threshold of amount of FF to then automatically kick.\n0: Any attempted damage\n -1: No auto kick.\n>0: When FF count > this", FCVAR_NONE, true, -1.0);
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//HookEvent("vote_started",Event_VoteStarted);
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forceKickFFThreshold = CreateConVar("sm_votekick_force_threshold","30.0","The threshold of amount of FF to then automatically kick.\n0: Any attempted damage\n -1: No auto kick.\n>0: When FF count > this", FCVAR_NONE, true, -1.0);
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}
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public void OnClientPutInServer(int client) {
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@ -74,15 +72,16 @@ public Action VoteStart(int client, const char[] command, int argc) {
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int target = GetClientOfUserId(StringToInt(option));
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AdminId callerAdmin = GetUserAdmin(client);
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AdminId targetAdmin = GetUserAdmin(target);
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if (targetAdmin != INVALID_ADMIN_ID && callerAdmin != INVALID_ADMIN_ID && GetAdminImmunityLevel(targetAdmin) >= GetAdminImmunityLevel(callerAdmin)) {
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PrintToChat(target, "%N attempted to vote kick you!", client);
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if(callerAdmin != INVALID_ADMIN_ID && targetAdmin == INVALID_ADMIN_ID || GetAdminImmunityLevel(targetAdmin) < GetAdminImmunityLevel(callerAdmin)) {
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PrintToChat(target, "%N has attempted to vote kick you.", client);
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//possibly plugin_stop
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return Plugin_Handled;
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}
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if(GetClientTeam(target)== 2) {
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if(GetClientTeam(target) == 2) {
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disableFFClient = target;
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ffDamageCount = 0;
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}
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PrintToServer("KICK VOTE STARTED | Target=%N | Caller=%N", issue, target, client);
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PrintToServer("VOTE KICK STARTED | Target=%N | Caller=%N", issue, target, client);
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return Plugin_Continue;
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}
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//Kick vote started
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@ -97,20 +96,14 @@ public Action VotePassFail(UserMsg msg_id, BfRead msg, const int[] players, int
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}
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public Action OnTakeDamage(int victim, int& attacker, int& inflictor, float& damage, int& damagetype, int& weapon, float damageForce[3], float damagePosition[3]) {
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if(disableFFClient == attacker) {
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if(damage > 0.0) {
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ffDamageCount++;
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}
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if(disableFFClient == attacker && damage > 0.0 && victim > 0 && victim <= MaxClients && GetClientTeam(victim) == 2) {
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if(forceKickFFThreshold.IntValue > -1 && ffDamageCount > 0.0) {
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//auto kick
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if(forceKickFFThreshold.FloatValue == 0.0) {
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KickClient(disableFFClient, "Kicked for excessive friendly fire");
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}else if(ffDamageCount > forceKickFFThreshold.FloatValue) {
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if(ffDamageCount > forceKickFFThreshold.FloatValue) {
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KickClient(disableFFClient, "Kicked for excessive friendly fire");
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}
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}
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damage = 0.0;
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return Plugin_Handled;
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return Plugin_Stop;
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}
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return Plugin_Continue;
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}
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