ftt: Internal rewrite

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Jackzie 2021-09-23 08:45:27 -05:00
parent e2da73ba83
commit 498b4ecc7d
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5 changed files with 5128 additions and 398 deletions

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#define MAX_TROLL_NAME_LENGTH 32
#define MAX_TROLLS 25
//#define DEBUG 1
enum TrollModifier {
TrollMod_None = 0,
TrollMod_InstantFire = 1,
TrollMod_Repeat = 2
}
enum struct Troll {
char name[32];
char description[128];
bool runsOnce;
void GetID(char[] name, int length) {
strcopy(name, length, this.name);
ReplaceString(name, MAX_TROLL_NAME_LENGTH, " ", "", false);
}
}
Troll Trolls[MAX_TROLLS+1];
int ActiveTrolls[MAXPLAYERS+1];
StringMap trollKV;
char trollIds[MAX_TROLLS+1][MAX_TROLL_NAME_LENGTH];
int SetupTroll(const char[] name, const char description[128], bool hasMods) {
static int i = 0;
strcopy(Trolls[i].name, MAX_TROLL_NAME_LENGTH, name);
strcopy(Trolls[i].description, 128, description);
Trolls[i].runsOnce = !hasMods;
static char key[MAX_TROLL_NAME_LENGTH];
strcopy(key, MAX_TROLL_NAME_LENGTH, name);
ReplaceString(key, MAX_TROLL_NAME_LENGTH, " ", "", false);
strcopy(trollIds[i], MAX_TROLL_NAME_LENGTH, key);
trollKV.SetValue(key, i);
return i++;
}
// Gets the Troll enum struct via name
// Returns index of troll enum
int GetTroll(const char[] name, Troll troll) {
static int i = 0;
if(trollKV.GetValue(name, i)) {
troll = Trolls[i];
return i;
}
return -1;
}
// Gets the Troll enum struct via key index
// Returns index of troll enum
int GetTrollByKeyIndex(int index, Troll troll) {
// static char name[MAX_TROLL_NAME_LENGTH];
// trollIds.GetKey(index, name, sizeof(name));
troll = Trolls[index];
// return GetTroll(name, troll);
}
bool GetTrollID(int index, char name[MAX_TROLL_NAME_LENGTH]) {
if(index > MAX_TROLLS) return false;
strcopy(name, sizeof(name), trollIds[index]);
return true;
}
void ToggleTroll(int client, const char[] name) {
static Troll troll;
int index = GetTroll(name, troll);
ActiveTrolls[client] ^= 1 << view_as<int>(index);
}
void ApplyTroll(int victim, const char[] name, int activator, TrollModifier modifier, bool silent = false) {
static Troll troll;
int trollIndex = GetTroll(name, troll);
if(trollIndex == -1) {
PrintToServer("[FTT] %N attempted to apply unknown troll: %s", activator, name);
return;
}
if(GetClientTeam(victim) == 1) {
//Victim is spectating, find its bot
victim = FindIdlePlayerBot(victim);
}
ApplyAffect(victim, name, activator, modifier);
if(!silent) {
if(IsTrollActive(victim, name)) {
ShowActivity(victim, "deactivated troll \"%s\" on %N. ", troll.name, victim);
} else {
if(modifier == TrollMod_Repeat)
ShowActivity(victim, "activated troll \"%s\" on repeat for %N. ", troll.name, victim);
else
ShowActivity(victim, "activated troll \"%s\" for %N. ", troll.name, victim);
}
}
if(modifier == TrollMod_Repeat || modifier == TrollMod_None) {
ActiveTrolls[victim] ^= 1 << trollIndex;
}
}
void ApplyAffect(int victim, const char[] name, int activator, TrollModifier modifier) {
if(StrEqual(name, "ResetTroll")) {
ShowActivity(activator, "reset troll effects for %N. ", victim);
ActiveTrolls[victim] = 0;
return;
} else if(StrEqual(name, "SlowSpeed"))
SetEntPropFloat(victim, Prop_Send, "m_flLaggedMovementValue", 0.8);
else if(StrEqual(name, "HigherGravity"))
SetEntityGravity(victim, 1.3);
else if(StrEqual(name, "HalfPrimaryAmmo")) {
int current = GetPrimaryReserveAmmo(victim);
SetPrimaryReserveAmmo(victim, current / 2);
} else if(StrEqual(name, "UziRules")) {
DisableTroll(victim, "NoPickup");
DisableTroll(victim, "PrimaryDisable");
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
} else if(StrEqual(name, "PrimaryDisable")) {
DisableTroll(victim, "UziRules");
DisableTroll(victim, "NoPickup");
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
} else if(StrEqual(name, "NoPickup")) {
DisableTroll(victim, "UziRules");
DisableTroll(victim, "PrimaryDisable");
SDKHook(victim, SDKHook_WeaponCanUse, Event_ItemPickup);
} else if(StrEqual(name, "Clumsy")) {
int wpn = GetClientSecondaryWeapon(victim);
bool hasMelee = DoesClientHaveMelee(victim);
if(hasMelee) {
float pos[3];
int clients[4];
GetClientAbsOrigin(victim, pos);
int clientCount = GetClientsInRange(pos, RangeType_Visibility, clients, sizeof(clients));
for(int i = 0; i < clientCount; i++) {
if(clients[i] != victim) {
float targPos[3];
GetClientAbsOrigin(clients[i], targPos);
SDKHooks_DropWeapon(victim, wpn, targPos);
// g_iTrollUsers[victim] = mode;
CreateTimer(0.2, Timer_GivePistol);
return;
}
}
SDKHooks_DropWeapon(victim, wpn);
}
} else if(StrEqual(name, "CameTooEarly")) {
ReplyToCommand(activator, "This troll mode is not implemented.");
} else if(StrEqual(name, "KillMeSoftly")) {
static char wpn[32];
GetClientWeaponName(victim, 4, wpn, sizeof(wpn));
if(StrEqual(wpn, "weapon_adrenaline") || StrEqual(wpn, "weapon_pain_pills")) {
ClientCommand(victim, "slot5");
g_bPendingItemGive[victim] = true;
}else{
ReplyToCommand(activator, "User does not have pills or adrenaline");
return;
}
//TODO: Implement TrollMod_Repeat
return;
} else if(StrEqual(name, "ThrowItAll")) {
if(modifier == TrollMod_InstantFire)
ThrowAllItems(victim);
if(hThrowTimer == INVALID_HANDLE && modifier == TrollMod_Repeat) {
hThrowTimer = CreateTimer(hThrowItemInterval.FloatValue, Timer_ThrowTimer, _, TIMER_REPEAT);
}
} else if(StrEqual(name, "Swarm")) {
if(modifier == TrollMod_InstantFire) {
L4D2_RunScript("RushVictim(GetPlayerFromUserID(%d), %d)", victim, 15000);
}else if(modifier == TrollMod_Repeat) {
}else{
ReplyToCommand(activator, "Invalid modifier for mode.");
return;
}
} else if(StrEqual(name, "GunJam")) {
int wpn = GetClientWeaponEntIndex(victim, 0);
if(wpn > -1)
SDKHook(wpn, SDKHook_Reload, Event_WeaponReload);
else
ReplyToCommand(activator, "Victim does not have a primary weapon.");
} else if(StrEqual(name, "VomitPlayer"))
L4D_CTerrorPlayer_OnVomitedUpon(victim, victim);
else {
#if defined DEBUG
PrintToServer("[FTT] Possibly invalid troll, no action: %s", name);
ReplyToCommand(activator, "[FTT/Debug] If nothing occurs, this troll possibly was not implemented correctly. ");
#endif
}
}
bool IsTrollActive(int client, const char[] troll) {
if(ActiveTrolls[client] == 0) return false;
static int i = 0;
if(trollKV.GetValue(troll, i)) {
return ((ActiveTrolls[client] >> i) & 1) == 1;
}
ThrowError("Troll \"%s\" does not exist", troll);
return false; //errors instead but compiler no like
}
void DisableTroll(int client, const char[] troll) {
if(IsTrollActive(client, troll)) {
ToggleTroll(client, troll);
}
}
void SetupTrolls() {
trollKV = new StringMap();
SetupTroll("Reset Troll", "Resets the user, removes all troll effects", false);
SetupTroll("Special Magnet", "Attracts ALL specials to any alive target with this troll enabled", false);
SetupTroll("Tank Magnet", "Attracts ALL tanks to any alive target with this troll enabled", false);
SetupTroll("Witch Magnet", "All witches when startled will target any player with this troll", false);
SetupTroll("Vomit Player", "Shortcut to sm_vomitplayer. vomits the player.", false);
SetupTroll("ThrowItAll", "Player throws all their items at nearby player, periodically", true);
SetupTroll("Vocalize Gag", "Prevents player from sending any vocalizations (even automatic)", false);
SetupTroll("No Profanity", "Replaces some words with random phrases", false);
SetupTroll("Swarm", "Swarms a player with zombies. Requires swarm plugin", false);
SetupTroll("UziRules", "Picking up a weapon gives them a UZI instead", false);
SetupTroll("Slow Speed", "Sets player speed to 0.8x of normal speed", false);
SetupTroll("Higher Gravity", "Sets player gravity to 1.3x of normal gravity", false);
SetupTroll("Half Primary Ammo", "Cuts their primary reserve ammo in half", false);
SetupTroll("PrimaryDisable", "Player cannot pickup any weapons, only melee/pistols", true);
SetupTroll("Clusmy", "Player drops axe periodically or on demand", true);
SetupTroll("iCantSpellNoMore", "Chat messages letter will randomly changed with wrong letters", false);
SetupTroll("KillMeSoftly", "Make player eat or waste pills whenever possible", false);
SetupTroll("GunJam", "On reload, small chance their gun gets jammed - Can't reload.", false);
SetupTroll("NoPickup", "Prevents a player from picking up ANY (new) item. Use ThrowItAll to make them drop", true);
SetupTroll("Honk", "Honk", false);
SetupTroll("No Shove", "Prevents a player from shoving", false);
SetupTroll("Damage Boost", "Makes a player take more damage than normal", false);
SetupTroll("Temp Health Quick Drain", "Makes a player's temporarily health drain very quickly", false);
SetupTroll("Slow Drain", "Will make the player slowly lose health over time", false);
SetupTroll("CameTooEarly", "When they shoot, random chance they empty whole clip", true);
SetupTroll("Meow", "Makes the player meow", false);
//INFO: UP MAX_TROLLS when adding new trolls!
}