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Fix finale time triggering multiple times supposedly
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63107d13f5
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2 changed files with 12 additions and 7 deletions
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@ -86,15 +86,20 @@ public void Event_FinaleStart(Event event, const char[] name, bool dontBroadcast
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}
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}
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public void Event_FinaleEnd(Event event, const char[] name, bool dontBroadcast) {
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public void Event_FinaleEnd(Event event, const char[] name, bool dontBroadcast) {
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if(hFinaleTimer.IntValue != 0) {
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if(hFinaleTimer.IntValue != 0) {
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int difference = GetTime() - iFinaleStartTime;
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if(iFinaleStartTime != 0) {
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int difference = GetTime() - iFinaleStartTime;
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char time[32];
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FormatSeconds(difference, time, sizeof(time));
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PrintToChatAll("Finale took %s to complete", time);
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iFinaleStartTime = 0;
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char time[32];
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FormatSeconds(difference, time, sizeof(time));
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PrintToChatAll("Finale took %s to complete", time);
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iFinaleStartTime = 0;
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}
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}
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}
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}
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}
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public void Event_CarAlarmTriggered(Event event, const char[] name, bool dontBroadcast) {
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int userID = GetClientOfUserId(event.GetInt("userid"));
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PrintToChatAll("%N activated a car alarm!", userID);
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}
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/**
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/**
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* Prints human readable duration from milliseconds
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* Prints human readable duration from milliseconds
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*
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*
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