Stop re-declaring variables in loop

This commit is contained in:
Jackzie 2020-12-18 20:04:14 -06:00
parent ae0310e179
commit 4cf73b6179
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GPG key ID: 1E834FE36520537A
2 changed files with 9 additions and 8 deletions

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@ -46,8 +46,8 @@ public void OnMapStart() {
}
}
public void OnClientConnected(int client) {
if(GetClientTeam(client) == 2) {
public void OnClientPutInGame(int client) {
if(IsClientInGame(client) && GetClientTeam(client) == 2) {
bIsSurvivorClient[client] = true;
}
}
@ -71,15 +71,17 @@ public Action CheckTimer(Handle timer) {
//optimization: Only update player-based positions ever 5 loops (2 * 5 = 10 seconds)
static int timer_update_pos;
if(GetClientCount(true) == 0) return Plugin_Continue;
float pos[3], ang[3], botPos[3], center_distance;
static float finalPos[3], checkPos[3];
bool usingMinigun, usingMountedWeapon;
for(int i = 1; i < MaxClients; i++) {
if(bIsSurvivorClient[i] && IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && !IsFakeClient(i)) {
bool usingMinigun = GetEntProp(i, Prop_Send, "m_usingMountedGun", 1) == 1;
bool usingMountedWeapon = GetEntProp(i, Prop_Send, "m_usingMountedWeapon", 1) == 1;
usingMinigun = GetEntProp(i, Prop_Send, "m_usingMountedGun", 1) == 1;
usingMountedWeapon = GetEntProp(i, Prop_Send, "m_usingMountedWeapon", 1) == 1;
if(usingMinigun || usingMountedWeapon) {
static float finalPos[3], checkPos[3];
if(timer_update_pos == 0) {
float pos[3], ang[3];
GetClientAbsOrigin(i, pos);
GetClientEyeAngles(i, ang);
GetHorizontalPositionFromOrigin(pos, ang, 40.0, checkPos); //get center point of check radius
@ -88,10 +90,9 @@ public Action CheckTimer(Handle timer) {
for(int bot = 1; bot < MaxClients; bot++) {
if(bIsSurvivorClient[bot] && IsClientInGame(bot) && IsFakeClient(bot) && IsPlayerAlive(bot)) {
float botPos[3];
GetClientAbsOrigin(bot, botPos);
float center_distance = GetVectorDistance(checkPos, botPos);
center_distance = GetVectorDistance(checkPos, botPos);
if(center_distance <= 70) {
L4D2_RunScript("CommandABot({cmd=1,bot=GetPlayerFromUserID(%i),pos=Vector(%f,%f,%f)})", GetClientUserId(bot), finalPos[0], finalPos[1], finalPos[2]);