ftt: Use activeFlagClients instead of global ActiveTrolls var

This commit is contained in:
Jackzie 2021-10-06 16:29:50 -05:00
parent da41fdf7a0
commit 549ec36ba6
No known key found for this signature in database
GPG key ID: 1E834FE36520537A
5 changed files with 71 additions and 52 deletions

View file

@ -34,7 +34,7 @@ public void Event_PlayerDisconnect(Event event, const char[] name, bool dontBroa
g_PendingBanTroll[client] = 0;
}
steamids[client][0] = '\0';
ActiveTrolls[client] = 0;
ResetClient(client, true);
g_iAttackerTarget[client] = 0;
}
public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) {
@ -78,10 +78,9 @@ public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
// =========================
// OVERRIDE VICTIM
// =========================
static Troll spMagnet;
static Troll tankMagnet;
if(!spMagnet.id) GetTroll("Special Magnet", spMagnet);
if(!tankMagnet.id) GetTroll("Tank Magnet", tankMagnet);
static int spMagnetID, tankMagnetID;
if(spMagnetID == 0) spMagnetID = GetTrollID("Special Magnet");
if(tankMagnetID == 0) tankMagnetID = GetTrollID("Tank Magnet");
if(hMagnetChance.FloatValue < GetRandomFloat()) return Plugin_Continue;
L4D2Infected class = view_as<L4D2Infected>(GetEntProp(attacker, Prop_Send, "m_zombieClass"));
@ -106,10 +105,10 @@ public Action L4D2_OnChooseVictim(int attacker, int &curTarget) {
if((class == L4D2Infected_Tank && hMagnetTargetMode.IntValue & 2 == 2) || hMagnetTargetMode.IntValue & 1 == 1 ) continue;
}
if(class == L4D2Infected_Tank && tankMagnet.IsActive(i) || (class != L4D2Infected_Tank && spMagnet.IsActive(i))) {
if(class == L4D2Infected_Tank && Trolls[tankMagnetID].IsActive(i) || (class != L4D2Infected_Tank && Trolls[spMagnetID].IsActive(i))) {
if(class == L4D2Infected_Tank) {
if(!WillMagnetRun(tankMagnet, i)) return Plugin_Continue;
} else if(!WillMagnetRun(spMagnet, i)) return Plugin_Continue;
if(!WillMagnetRun(Trolls[tankMagnetID], i)) return Plugin_Continue;
} else if(!WillMagnetRun(Trolls[spMagnetID], i)) return Plugin_Continue;
GetClientAbsOrigin(i, survPos);
float dist = GetVectorDistance(survPos, spPos, true);
@ -147,9 +146,9 @@ public Action L4D2_OnEntityShoved(int client, int entity, int weapon, float vecD
}
public Action OnClientSayCommand(int client, const char[] command, const char[] sArgs) {
if(sArgs[0] == '@') return Plugin_Continue;
static Troll honkTroll;
if(!honkTroll.id) GetTroll("Honk / Meow", honkTroll);
if(honkTroll.IsActive(client) && honkTroll.activeFlagClients[client] & 1) {
static int honkID;
if(honkID == 0) honkID = GetTrollID("Honk / Meow");
if(Trolls[honkID].IsActive(client) && Trolls[honkID].activeFlagClients[client] & 1) {
static char strings[32][7];
int words = ExplodeString(sArgs, " ", strings, sizeof(strings), 5);
for(int i = 0; i < words; i++) {
@ -162,6 +161,17 @@ public Action OnClientSayCommand(int client, const char[] command, const char[]
CPrintToChatAll("{blue}%N {default}: %s", client, message);
PrintToServer("%N: %s", client, sArgs);
return Plugin_Handled;
} else if(IsTrollActive(client, "Reversed")) {
int length = strlen(sArgs);
char[] message = new char[length+1];
int j = 0;
for(int i = length - 1; i >= 0; i--) {
message[j++] = sArgs[i];
}
message[j] = '\0';
CPrintToChatAll("{blue}%N {default}: %s", client, message);
PrintToServer("%N: %s", client, sArgs);
return Plugin_Handled;
}else if(IsTrollActive(client, "iCantSpellNoMore")) {
int type = GetRandomInt(1, 13 + 5);
char letterSrc, replaceChar;
@ -320,7 +330,7 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
}
static int invertedTrollIndex;
if(invertedTrollIndex <= 0) {
invertedTrollIndex = GetTrollIndex("Inverted Controls");
invertedTrollIndex = GetTrollID("Inverted Controls");
}
if(IsTrollActiveByRawID(client, invertedTrollIndex)) {
if(buttons & IN_MOVELEFT || buttons & IN_MOVERIGHT) {
@ -381,13 +391,16 @@ public Action SoundHook(int[] clients, int& numClients, char sample[PLATFORM_MAX
lastButtonUser = -1;
}else if(numClients > 0 && entity > 0 && entity <= MaxClients) {
if(StrContains(sample, "survivor\\voice") > -1) {
static Troll honkTroll;
if(!honkTroll.id) GetTroll("Honk / Meow", honkTroll);
if(honkTroll.IsActive(entity)) {
if(honkTroll.activeFlagClients[entity] & 1)
static int honkID;
if(honkID == 0) {
honkID = GetTrollID("Honk / Meow");
}
if(Trolls[honkID].IsActive(entity)) {
if(Trolls[honkID].activeFlagClients[entity] & 1)
strcopy(sample, sizeof(sample), "player/footsteps/clown/concrete1.wav");
else
else if(Trolls[honkID].activeFlagClients[entity] & 2)
strcopy(sample, sizeof(sample), "custom/meow1.mp3");
else return Plugin_Continue;
return Plugin_Changed;
} else if(IsTrollActive(entity, "Vocalize Gag")) {
return Plugin_Handled;
@ -441,18 +454,18 @@ void EntityCreateCallback(int entity) {
if(!HasEntProp(entity, Prop_Send, "m_hOwnerEntity") || !IsValidEntity(entity)) return;
static char class[16];
static Troll badThrow;
if(!badThrow.id) {
GetTroll("Bad Throw", badThrow);
static int badThrowID;
if(badThrowID == 0) {
badThrowID = GetTrollID("Bad Throw");
}
GetEntityClassname(entity, class, sizeof(class));
int entOwner = GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity");
if(entOwner > 0 && entOwner <= MaxClients) {
if(badThrow.IsActive(entOwner)) {
if(Trolls[badThrowID].IsActive(entOwner)) {
static float pos[3];
GetClientEyePosition(entOwner, pos);
if(badThrow.IsFlagActive(entOwner, Flag_1) && StrContains(class, "vomitjar", true) > -1) {
if(Trolls[badThrowID].IsFlagActive(entOwner, Flag_1) && StrContains(class, "vomitjar", true) > -1) {
AcceptEntityInput(entity, "Kill");
if(hBadThrowHitSelf.FloatValue > 0.0 && GetRandomFloat() <= hBadThrowHitSelf.FloatValue) {
L4D_CTerrorPlayer_OnVomitedUpon(entOwner, entOwner);
@ -460,7 +473,7 @@ void EntityCreateCallback(int entity) {
FindClosestClient(entOwner, false, pos);
}
SpawnItem("vomitjar", pos);
} else if(badThrow.IsFlagActive(entOwner, Flag_2) && StrContains(class, "molotov", true) > -1) {
} else if(Trolls[badThrowID].IsFlagActive(entOwner, Flag_2) && StrContains(class, "molotov", true) > -1) {
// Burn them if no one near :)
if(hBadThrowHitSelf.FloatValue > 0.0 && GetRandomFloat() <= hBadThrowHitSelf.FloatValue) {
GetClientAbsOrigin(entOwner, pos);
@ -474,7 +487,7 @@ void EntityCreateCallback(int entity) {
SpawnItem("molotov", pos);
AcceptEntityInput(entity, "Kill");
}
} else if(badThrow.IsFlagActive(entOwner, Flag_3) && StrContains(class, "pipe_bomb", true) > -1) {
} else if(Trolls[badThrowID].IsFlagActive(entOwner, Flag_3) && StrContains(class, "pipe_bomb", true) > -1) {
if(hBadThrowHitSelf.FloatValue > 0.0 && GetRandomFloat() <= hBadThrowHitSelf.FloatValue)
TeleportEntity(entity, pos, NULL_VECTOR, NULL_VECTOR);
SpawnItem("pipe_bomb", pos);