diff --git a/plugins/l4d2_tank_priority.smx b/plugins/l4d2_tank_priority.smx index 28a3b4d..9a69bef 100644 Binary files a/plugins/l4d2_tank_priority.smx and b/plugins/l4d2_tank_priority.smx differ diff --git a/scripting/l4d2_tank_priority.sp b/scripting/l4d2_tank_priority.sp index 81e9044..f629f1f 100644 --- a/scripting/l4d2_tank_priority.sp +++ b/scripting/l4d2_tank_priority.sp @@ -44,8 +44,8 @@ public void OnPluginStart() { HookEvent("tank_killed", Event_TankKilled); } - public Action L4D2_OnChooseVictim(int attacker, int &curTarget) { + if(finaleStarted) return Plugin_Continue; int class = GetEntProp(attacker, Prop_Send, "m_zombieClass"); if(class != TANK_CLASS_ID) return Plugin_Continue;