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Cleanup
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4 changed files with 0 additions and 1829 deletions
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#if defined _info_editor_included
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#endinput
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#endif
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#define _info_editor_included
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/**
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* Retrieves the value of a specified key from the games mission info keyvalue system. "N/A" is returned when not found.
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*
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* @param pThis Enter the pThis value from OnGetMissionInfo/OnGetWeaponsInfo. Can specify 0 when reading Mission data.
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* @param keyname Key name to check.
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* @param dest Destination string buffer to copy to.
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* @param destLen Destination buffer length (includes null terminator).
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*
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* @noreturn
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*/
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native void InfoEditor_GetString(int pThis, const char[] keyname, char[] dest, int destLen);
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/**
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* Sets the value of a specified key from the games mission info keyvalue system.
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*
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* @param pThis Enter the pThis value from OnGetMissionInfo/OnGetWeaponsInfo. Can specify 0 when writing Mission data.
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* @param keyname Key name to set.
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* @param value Value to set.
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* @param create Optionally create the keyvalue if it doesn't exist.
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*
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* @noreturn
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*/
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native void InfoEditor_SetString(int pThis, const char[] keyname, const char[] value, bool create = false);
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/**
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* Reloads the mission and weapons data configs and forces the game to reload them.
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*
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* @noreturn
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*/
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native void InfoEditor_ReloadData();
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/**
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* @brief Fired multiple times when the mission info data is parsed.
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*
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* @param pThis This pointer used for InfoEditor_GetString/InfoEditor_SetString.
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*/
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forward void OnGetMissionInfo(int pThis);
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/**
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* Fired multiple times when the weapon info data is parsed for a specific weapon classname.
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*
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* @param pThis This pointer used for InfoEditor_GetString/InfoEditor_SetString.
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* @param classname Classname of the weapon being parsed.
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*/
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forward void OnGetWeaponsInfo(int pThis, const char[] classname);
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