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l4d2_swarm: Swarm player a little after event is triggered
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2 changed files with 4 additions and 0 deletions
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@ -267,5 +267,9 @@ void SwarmUser(int clientUserId, int range) {
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public void Event_CarAlarm(Event event, const char[] name, bool dontBroadcast) {
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public void Event_CarAlarm(Event event, const char[] name, bool dontBroadcast) {
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int user = event.GetInt("userid");
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int user = event.GetInt("userid");
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CreateTimer(0.5, Timer_SwarmSingle, user);
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}
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public Action Timer_SwarmSingle(Handle hdl, int user) {
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SwarmUser(user, hSwarmDefaultRange.IntValue);
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SwarmUser(user, hSwarmDefaultRange.IntValue);
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}
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}
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