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epi: Up players active ammo on ammo pack use
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parent
f692231542
commit
62788435d4
1 changed files with 4 additions and 2 deletions
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@ -228,7 +228,7 @@ public Action Event_PlayerSpawn(Event event, const char[] name, bool dontBroadca
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if(firstSaferoomDoorEntity > 0 && percentIn > hMinPlayersSaferoomDoor.FloatValue) {
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UnlockDoor(firstSaferoomDoorEntity, 2);
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}
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}else{
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}else if(firstSaferoomDoorEntity > 0) {
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UnlockDoor(firstSaferoomDoorEntity, 2);
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}
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}
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@ -481,7 +481,9 @@ public Action OnUpgradePackUse(int entity, int activator, int caller, UseType ty
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if(clients.Length == 0) {
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CreateTimer(60.0, Timer_ResetAmmoPack, entity);
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}
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if(GetEntProp(primaryWeapon, Prop_Send, "m_iClip1") < ammo) {
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SetEntProp(primaryWeapon, Prop_Send, "m_iClip1", ammo);
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}
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SetEntProp(primaryWeapon, Prop_Send, "m_nUpgradedPrimaryAmmoLoaded", ammo);
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clients.Push(activator);
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ClientCommand(activator, "play player/orch_hit_csharp_short.wav");
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