diff --git a/README.md b/README.md index 33306d8..4f6d539 100644 --- a/README.md +++ b/README.md @@ -117,11 +117,20 @@ Code modified from https://forums.alliedmods.net/showthread.php?p=1741099 * `sm_ai_remove_far` - Removes any holdout or minigun bots that are 750 units or more from any player. ### L4D2Tools -A collection of small tools: Notification of when someone picks up laser sights (only the first user, includes bots), and records time it takes for a finale or gauntlet run. +A collection of small tools: + * Notification of when someone picks up laser sights (only the first user, includes bots), + * Record time it takes for a finale or gauntlet run to be completed. + * Record the amount of friendly fire damage done + * Set the survivor models of any survivor to another + * Alert when a player activates a car alarm + * Automatically give back any dropped melee weapons once no longer idle (if not equipped by another player) * **Convars:** * `sm_laser_use_notice <0/1>` - Enable notification of when a laser box was used first * `sm_time_finale <0/1/2>` - Record the time it takes to complete finale. 0 -> OFF, 1 -> Gauntlets Only, 2 -> All finales + * `sm_ff_notice <0/1/2>` - Should we record FF damages? 0: OFF, 1: To chat, 2: To HUD text. +* **Commands:** + * `sm_model ` - Sets the survivor model of the target player(s). 'character' is name or ID of character. ### l4d2_swarm This plugin is used to counter trolls and otherwise bad players. It simply uses the new script function RushVictim() to make all zombies in X radius attack Y target. It's that simple.