mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-05 16:13:20 +00:00
Updated readme
This commit is contained in:
parent
d6c7198b8a
commit
66f63b4528
2 changed files with 19 additions and 22 deletions
41
README.md
41
README.md
|
@ -30,8 +30,8 @@ Useful things:
|
|||
* [l4d_survivor_identity_fix](#l4d_survivor_identity_fix)
|
||||
* [BetterWitchAvoidance](#BetterWitchAvoidance)
|
||||
|
||||
|
||||
## Descriptions
|
||||
|
||||
### csgo-knifehp
|
||||
On knife kill, gives the player 100 HP (configurable)
|
||||
* **Convars:**
|
||||
|
@ -49,46 +49,40 @@ Probably going to be posted publicly sometime. allows you to spawn specials on c
|
|||
* `mandirector_enable_witch <0/1>` - Should witches be allowed to be spawned?
|
||||
* `mandirector_enable_mob <0/1>` - Should mobs be allowed to be spawned
|
||||
* **Commands:**
|
||||
* `sm_spawnspecial` - Spawn a special via director
|
||||
* `sm_forcespecial` - Force spawn a special via director, bypassing spawn limits
|
||||
* `sm_forcecursor` - Force spawn a special at cursor, bypassing spawn limits
|
||||
* `sm_spawnspecial <special> [amount]` - Spawn a special via director
|
||||
* `sm_forcespecial <special> [amount]` - Force spawn a special via director, bypassing spawn limits
|
||||
* `sm_forcecursor <special> [amount]` - Force spawn a special at cursor, bypassing spawn limits
|
||||
* `sm_cursormenu` - Show the spawn menu for cursor spawning
|
||||
* `sm_specialmenu` - Show the spawn menu for director spawning
|
||||
* `sm_directormenu` (Same as sm_specialmenu for now)
|
||||
|
||||
### l4d2-info-cmd
|
||||
Technically 'l4d2 game info', havent changed name. Just prints general information, used for a project
|
||||
Technically 'l4d2 game info', haven't changed name. Just prints general information, used for a project
|
||||
* **Commands:**
|
||||
* `sm_gameinfo`
|
||||
* Example Response:
|
||||
```
|
||||
>map,diff
|
||||
c8m2_subway,Normal
|
||||
>id,name,bot,health,status,afk,throwSlot,kitSlot,pillSlot,modelName
|
||||
1,Jackz,0,80,alive,0,,first_aid_kit,,Bill
|
||||
3,Zoey,1,75,alive,0,,first_aid_kit,,Zoey
|
||||
4,Francis,1,76,alive,0,,,,Francis
|
||||
5,Louis,1,90,alive,0,,first_aid_kit,,Louis
|
||||
>map,diff,mode,tempoState,totalSeconds
|
||||
c1m1_hotel,1,coop,3,1622
|
||||
>id,name,bot,health,status,throwSlot,kitSlot,pillSlot,survivorType,velocity,primaryWpn,secondaryWpn
|
||||
1,Jackz,0,80,alive,0,,first_aid_kit,,Bill,0,,pistol
|
||||
3,Zoey,1,75,alive,0,,first_aid_kit,,Zoey,0,,pistol
|
||||
4,Francis,1,76,alive,0,,,,Francis,0,,pistol
|
||||
5,Louis,1,90,alive,0,,first_aid_kit,,Louis,0,,pistol
|
||||
```
|
||||
|
||||
### AutoWarpBot
|
||||
Simple l4d2 plugin that will auto teleport everyone to checkpoint once all real players have reached the saferoom
|
||||
|
||||
### L4D2Tools
|
||||
A group of misc tools for l4d2. Including: Notify on lasers use, and a finale timer (gauntlets or all finales), and who trigger a car alarm in the chat.
|
||||
* **Convars:**
|
||||
* `sm_laser_use_notice <1/0>` - Enable notification of a laser box being used
|
||||
* `sm_time_finale <0/1/2>` - Record the time it takes to complete finale. 0 -> OFF, 1 -> Gauntlets Only, 2 -> All finales
|
||||
* `sm_ff_notice <0/1/2>` - Notify players if a FF occurs. 0 -> Disabled, 1 -> In chat, 2 -> In Hint text
|
||||
|
||||
### 200IQBots_FlyYouFools
|
||||
Updated version of ConnerRia's plugin. Improves bots avoidance of tanks. Change from original is updated source syntax, some optimizations/cleanup, and fixes such as bots avoiding tank that has not been activated, or not escaping in vehicle due to presence of tank.
|
||||
Updated version of ConnerRia's plugin. Improves bots avoidance of tanks. Change from original is updated sourcepawn syntax, some optimizations/cleanup, and fixes such as bots avoiding tank that has not been activated, or not escaping in vehicle due to presence of tank.
|
||||
Latest version now has support for multiple tanks, the bots might not avoid them as effectively as they would with one tank but they still try their best.
|
||||
* **Convars:**
|
||||
* `FlyYouFools_Version` - Prints the version of plugin
|
||||
|
||||
### BetterWitchAvoidance
|
||||
Inspired by the 200IQBots_FlyYouFools. Bots avoid witch if its over 40% anger when close, or a little bigger range at 60% or more.
|
||||
Inspired by the 200IQBots_FlyYouFools. Bots avoid witch if its over 40% anger when close, or a little bigger range at 60% or more. Not recommended to use, normal behavior seems fine.
|
||||
|
||||
### L4D2FFKickProtection
|
||||
Simple plugin that prevents a player that is being vote-kicked from doing any ff damage to teammates.
|
||||
|
@ -136,8 +130,8 @@ A collection of small tools:
|
|||
* Record time it takes for a finale or gauntlet run to be completed.
|
||||
* Record the amount of friendly fire damage done
|
||||
* Set the survivor models of any survivor to another correctly.
|
||||
* Alert when a player activates a car alarm
|
||||
* Automatically give back any dropped melee weapons once no longer idle (if not equipped by another player)
|
||||
* Chat Alert when a player activates a car alarm
|
||||
* Automatically gives melee weapons that an idle bot dropped once no longer idle
|
||||
|
||||
* **Convars:**
|
||||
* `sm_laser_use_notice <0/1>` - Enable notification of when a laser box was used first
|
||||
|
@ -167,6 +161,7 @@ This really only affects wandering zombies, mobs and panic events, but it may wo
|
|||
This plugin allows you to enact certain troll modes on any player, some are subtle some are less so. Either way, it works great to deal with a rusher, an asshole or even your friends.
|
||||
|
||||
Troll Modes: (updated 1/2/2021)
|
||||
|
||||
1. **SlowSpeed** (0.8 < 1.0 base) - Slows down a user
|
||||
2. **HigherGravity** (1.3 > 1.0) - Adds more gravity to a user
|
||||
3. **HalfPrimary** - Sets user's primary reserve ammo in half
|
||||
|
@ -220,6 +215,8 @@ Also features a part that will increase the item count on any item, kit, or weap
|
|||
### l4d_survivor_identity_fix
|
||||
A fork of Merudo, Shadowysn's identity fix plugin that adds support for other plugins to update the model cache. This is used by [L4D2Tools](#L4D2Tools) to update the identity when someone changes their model with sm_model. It also will clear the memory of model when a player disconnects entirely or on a new map.
|
||||
|
||||
In addition, has a fix for the passing finale, and will automatically move L4D characters to L4D2 until finale starts preventing game messing up their characters.
|
||||
|
||||
### l4d2_population_control
|
||||
Allows you to set the chances that a common spawns as a certain uncommon. The order of the cvars is the order the percentages are ran
|
||||
* **Convars:**
|
||||
|
|
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue