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update ftt.inc
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parent
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commit
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1 changed files with 21 additions and 5 deletions
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@ -1,6 +1,6 @@
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#define AUTOPUNISH_FLOW_MIN_DISTANCE 5000.0
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#define AUTOPUNISH_MODE_COUNT 3
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#define TROLL_MODE_COUNT 24
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#define TROLL_MODE_COUNT 25
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//
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enum trollMode {
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Troll_Reset = 0, //0
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@ -26,7 +26,8 @@ enum trollMode {
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Troll_TempHealthQuickDrain, //20
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Troll_VomitPlayer, //21
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Troll_VocalizeGag,
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Troll_Meow
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Troll_Meow,
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Troll_WitchMagnet
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}
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enum TrollModifier {
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TrollMod_None = 0,
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@ -57,7 +58,8 @@ char TROLL_MODES_NAMES[TROLL_MODE_COUNT][32] = {
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"Temp Quick Drain",
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"Vomit Player",
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"Vocalize Gag",
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"Meow"
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"Meow",
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"Witch Magnet"
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};
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char TROLL_MODES_DESCRIPTIONS[TROLL_MODE_COUNT][128] = {
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"Resets the user, removes all troll effects", //0
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@ -83,7 +85,8 @@ char TROLL_MODES_DESCRIPTIONS[TROLL_MODE_COUNT][128] = {
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"Makes a player's temporarily health drain very quickly",
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"Shortcut to sm_vomitplayer. vomits the player.",
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"Prevents player from sending any vocalizations (even automatic)",
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"Makes the player meow"
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"Makes the player meow",
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"All witches when startled will target any player with this troll"
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};
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enum L4D2Infected
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@ -103,11 +106,12 @@ int autoPunished = -1, autoPunishMode, lastButtonUser, lastCrescendoUser;
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bool g_bPendingItemGive[MAXPLAYERS+1], g_PendingBanTroll[MAXPLAYERS+1];
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GlobalForward g_PlayerMarkedForward;
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char steamids[MAXPLAYERS+1][64];
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Handle g_hWitchAttack;
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//HANDLES
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Handle hThrowTimer;
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//CONVARS
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ConVar hVictimsList, hThrowItemInterval, hAutoPunish, hMagnetChance, hShoveFailChance, hAutoPunishExpire, hMagnetTargetMode;
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ConVar hVictimsList, hThrowItemInterval, hAutoPunish, hMagnetChance, hShoveFailChance, hAutoPunishExpire, hMagnetTargetMode, hWitchTargetIncapp;
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//BOOLS
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bool lateLoaded; //Is plugin late loaded
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bool bChooseVictimAvailable = false; //For charge player feature, is it available?
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@ -134,6 +138,7 @@ void ApplyModeToClient(int client, int victim, trollMode mode, TrollModifier mod
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case Troll_iCantSpellNoMore: {}
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case Troll_Honk: {}
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case Troll_TankMagnet: {}
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case Troll_WitchMagnet: {}
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case Troll_SpecialMagnet: {}
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case Troll_NoShove: {}
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case Troll_SlowDrain: {}
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@ -294,6 +299,17 @@ void ActivateAutoPunish(int client) {
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}
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}
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void SetWitchTarget(int witch, int target) {
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Behavior behavior = Behavior(witch, WITCH_QUERY);
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BehaviorAction action = behavior.CurrentAction.Last;
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BehaviorAction newaction = view_as<BehaviorAction>(AllocateMemory(18556));
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SDKCall(g_hWitchAttack, newaction, target);
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IActionResult result; result.Init(CHANGE_TO, newaction);
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result.ToAction(action);
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}
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bool ToggleMarkPlayer(int client, int target) {
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if(g_PendingBanTroll[target]) {
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g_PendingBanTroll[target] = false;
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