diff --git a/plugins/l4d2_extraplayeritems.smx b/plugins/l4d2_extraplayeritems.smx index f4436f2..27ebd5d 100644 Binary files a/plugins/l4d2_extraplayeritems.smx and b/plugins/l4d2_extraplayeritems.smx differ diff --git a/scripting/l4d2_extraplayeritems.sp b/scripting/l4d2_extraplayeritems.sp index bc29a22..f44c4d1 100644 --- a/scripting/l4d2_extraplayeritems.sp +++ b/scripting/l4d2_extraplayeritems.sp @@ -131,7 +131,7 @@ Restore from saved inventory static StringMap weaponMaxClipSizes; static StringMap pInv; -static char HUD_SCRIPT_DATA[] = "g_ModeScript._eph <- { Fields = { players = { slot = g_ModeScript.HUD_RIGHT_BOT, dataval = \"%s\", flags = g_ModeScript.HUD_FLAG_ALIGN_LEFT|g_ModeScript.HUD_FLAG_TEAM_SURVIVORS|g_ModeScript.HUD_FLAG_NOBG } } };HUDSetLayout( g_ModeScript._eph );g_ModeScript"; +static char HUD_SCRIPT_DATA[] = "g_ModeScript._eph <- { Fields = { players = { slot = g_ModeScript.HUD_RIGHT_BOT, dataval = \"%s\", flags = g_ModeScript.HUD_FLAG_ALIGN_LEFT|g_ModeScript.HUD_FLAG_TEAM_SURVIVORS|g_ModeScript.HUD_FLAG_NOBG } } };HUDSetLayout( g_ModeScript._eph );HUDPlace( g_ModeScript.HUD_RIGHT_BOT, 0.72, 0.78, 0.3, 0.3 );g_ModeScript"; static char HUD_SCRIPT_CLEAR[] = "g_ModeScript._eph <- { Fields = { players = { slot = g_ModeScript.HUD_RIGHT_BOT, dataval = \"\", flags = g_ModeScript.HUD_FLAG_ALIGN_LEFT|g_ModeScript.HUD_FLAG_TEAM_SURVIVORS|g_ModeScript.HUD_FLAG_NOBG } } };HUDSetLayout( g_ModeScript._eph );g_ModeScript";