This commit is contained in:
Jackzie 2023-08-16 15:57:10 -05:00
parent fbd6d9f6cf
commit 76e80c8fc7

View file

@ -64,6 +64,16 @@ public void OnPluginStart()
Action Command_DebugGroups(int client, int args) {
PrintDebug("Running manual compute of groups");
if(client == 0) {
PrintDebug("Ran from server console, using first player on server");
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i)) {
client = i;
PrintDebug("User: %N", i);
break;
}
}
}
float activatorFlow = L4D2Direct_GetFlowDistance(client);
Group groups[MAX_GROUPS];
GroupResult result;
@ -184,7 +194,7 @@ bool ComputeGroups(Group groups[MAX_GROUPS], GroupResult result, float activateF
if(!inGroup[i] && IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == 2) {
float prevFlow = L4D2Direct_GetFlowDistance(i);
GetClientAbsOrigin(i, prevPos);
ArrayList members = new ArrayList();
groups[groupIndex].members.Clear();
for(int j = 1; j <= MaxClients; j++) {
if(j != i && IsClientConnected(j) && IsClientInGame(j) && IsPlayerAlive(j) && GetClientTeam(j) == 2) {
@ -194,28 +204,27 @@ bool ComputeGroups(Group groups[MAX_GROUPS], GroupResult result, float activateF
float dist = FloatAbs(GetVectorDistance(prevPos, pos));
float flowDiff = FloatAbs(prevFlow - flow);
if(dist <= hGroupTeamDist.FloatValue) {
if(members.Length == 0) {
members.Push(GetClientUserId(i));
PrintDebug("add leader to group %d: %N", groupIndex + 1, i);
// Add user as leader to group:
if(groups[groupIndex].members.Length == 0) {
groups[groupIndex].members.Push(GetClientUserId(i));
inGroup[i] = true;
// PrintDebug("add leader to group %d: %N", groupIndex + 1, i);
}
PrintDebug("add member to group %d: %N (dist = %.4f) (fldiff = %.1f)", groupIndex + 1, j, dist, flowDiff);
// PrintDebug("add member to group %d: %N (dist = %.4f) (fldiff = %.1f)", groupIndex + 1, j, dist, flowDiff);
inGroup[j] = true;
members.Push(GetClientUserId(j));
groups[groupIndex].members.Push(GetClientUserId(j));
} else {
// PrintDebug("not adding member to group %d: %N (dist = %.4f) (fldiff = %.1f) (l:%N)", groupIndex + 1, j, dist, flowDiff, i);
}
}
}
if(members.Length > 1) {
if(groups[groupIndex].members.Length > 1) {
groups[groupIndex].pos = prevPos;
groups[groupIndex].members = members;
groupIndex++;
PrintDebug("created group #%d with %d members", groupIndex, members.Length);
if(groupIndex == MAX_GROUPS) {
PrintDebug("maximum amount of groups reached (%d)", MAX_GROUPS);
}
} else {
delete members;
}
}
}