update some plugins

This commit is contained in:
Jackzie 2021-09-23 08:46:26 -05:00
parent 8bcffc9e1e
commit 788981e7f9
No known key found for this signature in database
GPG key ID: 1E834FE36520537A
9 changed files with 61 additions and 22 deletions

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@ -78,7 +78,7 @@ New logic overview:
3. Find the closest tank
4. Retreat if in close range (~300 units)
*/
public Action BotControlTimerV2(Handle timer)
Action BotControlTimerV2(Handle timer)
{
//remove timer once tanks no longer exists/are all dead or finale escape vehicle arrived
if(bEscapeReady || iAliveTanks == 0) {
@ -136,7 +136,7 @@ void resetPlugin() {
}
public void FindExistingTank() {
void FindExistingTank() {
//Loop all valid clients, check if they a BOT and an infected. Check for a name that contains "Tank"
iAliveTanks = 0;
char name[16];

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@ -168,7 +168,7 @@ public void DB_OnConnectCheck(Database db, DBResultSet results, const char[] err
else
KickClient(client, "You have been banned from this server.");
char query[64];
char query[128];
Format(query, sizeof(query), "UPDATE bans SET times_tried=times_tried+1 WHERE steamid = ?", steamid);
db.Query(DB_OnBanQuery, query);
}else{

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@ -408,7 +408,7 @@ public void OnMapEnd() {
}
ammoPacks.Clear();
playersLoadedIn = 0;
L4D2_RunScript("ExtraPlayerHUD <- { Fields = { } }; HUDSetLayout(ModeHUD); HUDPlace( g_ModeScript.HUD_RIGHT_BOT, 0.72, 0.79, 0.25, 0.2 ); g_ModeScript");
L4D2_RunScript("ExtraPlayerHUD <- { Fields = { } }; HUDSetLayout(ExtraPlayerHud); HUDPlace( g_ModeScript.HUD_RIGHT_BOT, 0.72, 0.79, 0.25, 0.2 ); g_ModeScript");
}
public void Event_RoundFreezeEnd(Event event, const char[] name, bool dontBroadcast) {
@ -604,7 +604,7 @@ public Action OnUpgradePackUse(int entity, int activator, int caller, UseType ty
return Plugin_Handled;
}
char classname[32];
static char classname[32];
int upgradeBits = GetEntProp(primaryWeapon, Prop_Send, "m_upgradeBitVec"), ammo;
//Get the new flag bits
@ -623,10 +623,7 @@ public Action OnUpgradePackUse(int entity, int activator, int caller, UseType ty
if(currentAmmo > 10) ammo = 10;
}
}
//Reset after minute after first pickup
if(clients.Length == 0) {
CreateTimer(60.0, Timer_ResetAmmoPack, entity);
}
if(GetEntProp(primaryWeapon, Prop_Send, "m_iClip1") < ammo) {
SetEntProp(primaryWeapon, Prop_Send, "m_iClip1", ammo);
}

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@ -1,6 +1,8 @@
#pragma semicolon 1
#pragma newdecls required
#define CLOWN_MUSIC_THRESHOLD 30
//#define DEBUG
#define PLUGIN_VERSION "1.0"
@ -29,10 +31,10 @@ static ConVar hPercentFallen;
static ConVar hTotalZombies;
static ConVar hZCommonLimit;
static bool IsDoneLoading;
static bool IsDoneLoading, clownMusicPlayed;
static int iCurrentCommons;
static int commonLimit;
static int iCurrentCommons, commonLimit, clownCommonsSpawned;
static int commonType[2048];
#define COMMON_MODELS_COUNT 6
static char INFECTED_MODELS[COMMON_MODELS_COUNT][] = {
@ -58,6 +60,8 @@ enum CommonTypes {
Common_Worker = -1,
};
//TODO: Add back survivor zombie, inc z_fallen_max_count
public void OnPluginStart() {
EngineVersion g_Game = GetEngineVersion();
if(g_Game != Engine_Left4Dead2) {
@ -77,7 +81,7 @@ public void OnPluginStart() {
hTotalZombies.AddChangeHook(CVAR_hTotalZombiesChanged);
CVAR_hTotalZombiesChanged(hTotalZombies, "0", "0");
HookEvent("infected_death", Event_InfectedDeath);
//HookEvent("infected_death", Event_InfectedDeath);
RegConsoleCmd("sm_population_list", Cmd_List, "Lists the current population percentages", FCVAR_NONE);
RegConsoleCmd("sm_populations", Cmd_List, "Lists the current population percentages", FCVAR_NONE);
@ -96,6 +100,7 @@ public void OnMapStart() {
public void OnMapEnd() {
IsDoneLoading = false;
iCurrentCommons = 0;
clownCommonsSpawned = 0;
}
public void CVAR_hTotalZombiesChanged(ConVar convar, const char[] oldValue, const char[] newValue) {
@ -108,6 +113,8 @@ public void CVAR_hTotalZombiesChanged(ConVar convar, const char[] oldValue, cons
}
}
//TODO: Setup music to play when % of clowns are in
public void OnEntityCreated(int entity, const char[] classname) {
if (StrEqual(classname, "infected") && IsDoneLoading) {
SDKHook(entity, SDKHook_SpawnPost, Hook_SpawnPost);
@ -117,18 +124,28 @@ public void OnEntityCreated(int entity, const char[] classname) {
if(GetRandomFloat() <= hPercentTotal.FloatValue) {
if(GetRandomFloat() <= hPercentClown.FloatValue) {
SetEntityModel(entity, INFECTED_MODELS[Common_Clown]);
commonType[entity] = 2;
}else if(GetRandomFloat() <= hPercentMud.FloatValue) {
SetEntityModel(entity, INFECTED_MODELS[Common_Mud]);
commonType[entity] = 3;
}else if(GetRandomFloat() <= hPercentCeda.FloatValue) {
SetEntityModel(entity, INFECTED_MODELS[Common_Ceda]);
commonType[entity] = 4;
}else if(GetRandomFloat() <= hPercentWorker.FloatValue) {
//worker has multiple models:
SetEntityModel(entity, WORKER_MODELS[GetRandomInt(0,2)]);
commonType[entity] = 5;
}else if(GetRandomFloat() <= hPercentRiot.FloatValue) {
SetEntityModel(entity, INFECTED_MODELS[Common_Riot]);
commonType[entity] = 6;
}else if(GetRandomFloat() <= hPercentJimmy.FloatValue) {
SetEntityModel(entity, INFECTED_MODELS[Common_Jimmy]);
commonType[entity] = 7;
}else{
commonType[entity] = 1;
}
}else{
commonType[entity] = 1;
}
}
}
@ -141,11 +158,33 @@ public Action Hook_SpawnPost(int entity) {
}
}
++iCurrentCommons;
if(commonType[entity] == 2) {
if(++clownCommonsSpawned > CLOWN_MUSIC_THRESHOLD && !clownMusicPlayed) {
clownMusicPlayed = true;
EmitSoundToAll("custom/clown.mp3");
//Play music
}
}
return Plugin_Continue;
}
public Action Event_InfectedDeath(Event event, const char[] name, bool dontBroadcast) {
--iCurrentCommons;
// public Action Event_InfectedDeath(Event event, const char[] name, bool dontBroadcast) {
// --iCurrentCommons;
// if(commonType[entity] == 2) {
// --clownCommonsSpawned;
// }
// }
public void OnEntityDestroyed(int entity) {
if(commonType[entity] > 0) {
commonType[entity] = 0;
if(commonType[entity] == 2) {
--clownCommonsSpawned;
}
if(--iCurrentCommons < CLOWN_MUSIC_THRESHOLD - 10) {
clownMusicPlayed = false;
}
}
}
public Action Cmd_List(int client, int args) {

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@ -37,6 +37,7 @@ static bool isLateLoad, cookieModelsSet, isL4D1Survivors;
static int survivors;
static bool IsTemporarilyL4D2[MAXPLAYERS]; //Use index 0 to state if its activated
static char currentMap[16];
Handle cookieModelTimer;
static Menu chooseMenu;
@ -295,7 +296,8 @@ public void OnMapStart() {
}
//Either use preferred model OR find the least-used.
public Action Event_PlayerFirstSpawn(Event event, const char[] name, bool dontBroadcast) {
RequestFrame(Frame_CheckClient, event.GetInt("userid"));
if(hCookiesEnabled.IntValue > 0)
RequestFrame(Frame_CheckClient, event.GetInt("userid"));
}
public Action Event_PlayerDisconnect(Event event, const char[] name, bool dontBroadcast) {
int client = GetClientOfUserId(event.GetInt("userid"));
@ -311,11 +313,11 @@ public void Frame_CheckClient(int userid) {
int survivorThreshold = hCookiesEnabled.IntValue == 1 ? 4 : 0;
if(++survivors > survivorThreshold && g_iPendingCookieModel[client] > 0) {
//A model is set: Fetched from cookie
if(!cookieModelsSet) {
cookieModelsSet = true;
CreateTimer(0.2, Timer_SetAllCookieModels);
}else {
RequestFrame(Frame_SetPlayerModel, client);
CreateTimer(0.2, Timer_SetClientModel, client);
if(cookieModelTimer != null && !cookieModelsSet) {
delete cookieModelTimer;
}else{
cookieModelTimer = CreateTimer(20.0, Timer_SetAllCookieModels);
}
}else{
//Model was not set: Use least-used survivor.
@ -324,12 +326,13 @@ public void Frame_CheckClient(int userid) {
}
}
}
public void Frame_SetPlayerModel(int client) {
public Action Timer_SetClientModel(Handle timer, int client) {
SetEntityModel(client, survivor_models[g_iPendingCookieModel[client] - 1]);
SetEntProp(client, Prop_Send, "m_survivorCharacter", g_iPendingCookieModel[client] - 1);
g_iPendingCookieModel[client] = 0;
}
public Action Timer_SetAllCookieModels(Handle h) {
cookieModelsSet = true;
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && g_iPendingCookieModel[i] && GetClientTeam(i) == 2) {
SetEntityModel(i, survivor_models[g_iPendingCookieModel[i] - 1]);