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Change antirush freq values to cvar
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7 changed files with 13 additions and 13 deletions
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@ -984,10 +984,10 @@ public bool TraceEntityFilterPlayer(int entity, int mask, any data) {
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// TODO: Increase the frequency of spawns the longer they are in antirush. Possibly increase int and decrease over time
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public Action OnAntiRush(int client, int &type, float distance) {
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if(client && client > 0 && client <= MaxClients && type == 3 && IsPlayerAlive(client) && !IsPlayerIncapped(client)) {
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if(GetGameTime() - fLastAntiRushEvent[client] > ANTI_RUSH_DEFAULT_FREQUENCY - fAntiRushFrequencyCounter[client]) {
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if(fAntiRushFrequencyCounter[client] < ANTI_RUSH_DEFAULT_FREQUENCY) {
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fAntiRushFrequencyCounter[client] += ANTI_RUSH_FREQ_INC;
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if(client && client > 0 && client <= MaxClients && type == 3 && !IsFakeClient(client) && IsPlayerAlive(client) && !IsPlayerIncapped(client)) {
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if(GetGameTime() - fLastAntiRushEvent[client] > hAntirushBaseFreq.FloatValue - fAntiRushFrequencyCounter[client]) {
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if(fAntiRushFrequencyCounter[client] < hAntirushBaseFreq.FloatValue) {
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fAntiRushFrequencyCounter[client] += hAntirushIncFreq.FloatValue;
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}
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SpecialType special = view_as<SpecialType>(GetRandomInt(1,6));
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fLastAntiRushEvent[client] = GetGameTime();
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