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https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-05 22:43:21 +00:00
Update adminpanel, socket inc
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parent
19d2d6d334
commit
7e6eb4ed4b
3 changed files with 73 additions and 11 deletions
Binary file not shown.
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@ -62,6 +62,10 @@ int pendingAuthTries = 3;
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Socket g_socket;
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int g_lastPayloadSent;
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char gameVersion[32];
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int gameAppId;
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enum AuthState {
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Auth_Fail = -1,
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Auth_Inactive,
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@ -81,7 +85,8 @@ enum GameState {
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State_None,
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State_Transitioning = 1,
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State_Hibernating = 2,
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State_NewGame = 3
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State_NewGame = 3,
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State_EndGame = 4
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}
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enum PanelSettings {
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Setting_None = 0,
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@ -172,6 +177,8 @@ public void OnPluginStart() {
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CommandArgRegex = new Regex("(?:[^\\s\"]+|\"[^\"]*\")+", 0);
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CreateTimer(300.0, Timer_FullSync, _, TIMER_REPEAT);
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FindGameVersion();
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}
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bool ConnectDB() {
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char error[255];
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@ -225,6 +232,7 @@ void SetupUserInDB(int client) {
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void DBCT_PanelUser(Database db, DBResultSet results, const char[] error, int userId) {
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if(db == null || results == null) {
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LogError("DBCT_Insert returned error: %s", error);
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return;
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}
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int client = GetClientOfUserId(userId);
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if(client > 0) {
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@ -252,6 +260,7 @@ void DBCT_CheckUserName(Database db, DBResultSet results, const char[] error, in
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if(results.FetchRow()) {
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if(nameCache[client][0] == '\0') {
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LogError("DBCT_CheckUserName user %N(#%d) missing namecache", client, userId);
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return;
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}
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char prevName[64];
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results.FetchString(0, prevName, sizeof(prevName));
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@ -599,7 +608,7 @@ public void L4D_OnServerHibernationUpdate(bool hibernating) {
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if(hibernating) {
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g_gameState = State_Hibernating;
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PrintToServer("[AdminPanel] Server is hibernating, disconnecting from socket");
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hibernateTimer = CreateTimer(30.0, Timer_Wake, 0, TIMER_REPEAT);
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// hibernateTimer = CreateTimer(30.0, Timer_Wake, 0, TIMER_REPEAT);
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} else {
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g_gameState = State_None;
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PrintToServer("[AdminPanel] Server is not hibernating");
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@ -649,13 +658,20 @@ Action Timer_Reconnect(Handle h, int type) {
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}
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bool ConnectSocket(bool force = false, int authTry = 0) {
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if(g_socket == null) LogError("Socket is invalid");
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if(g_gameState == State_Hibernating) return false; // ignore when hibernating
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if(g_socket == null) {
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LogError("Socket is invalid");
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return false;
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}
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if(g_socket.Connected) {
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Debug("Already connected, disconnecting...");
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g_socket.Disconnect();
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authState = Auth_Inactive;
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}
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if(authToken[0] == '\0') LogError("ConnectSocket() called with no auth token");
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if(authToken[0] == '\0') {
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LogError("ConnectSocket() called with no auth token");
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return false;
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}
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// Do not try to reconnect on auth failure, until token has changed
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if(!force && authState == Auth_Fail) return false;
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authState = Auth_Pending;
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@ -787,7 +803,17 @@ void Event_GameStart(Event event, const char[] name, bool dontBroadcast) {
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}
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void Event_GameEnd(Event event, const char[] name, bool dontBroadcast) {
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campaignStartTime = 0;
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CreateTimer(10.0, Timer_FullSync);
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g_gameState = State_EndGame;
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if(StartPayload(true)) {
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AddGameRecord();
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int stage = L4D2_GetCurrentFinaleStage();
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if(stage != 0)
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AddFinaleRecord(stage);
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SendPayload();
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// Resend all players
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SendPlayers();
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}
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}
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void Event_MapTransition(Event event, const char[] name, bool dontBroadcast) {
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@ -1239,6 +1265,7 @@ bool pendingRecord;
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void StartPayloadEx() {
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if(pendingRecord) {
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LogError("StartPayloadEx called before EndRecord()");
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return;
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}
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sendBuffer.Reset();
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hasRecord = false;
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@ -1252,6 +1279,7 @@ void StartPayloadEx() {
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void StartRecord(LiveRecordType type) {
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if(pendingRecord) {
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LogError("StartRecord called before EndRecord()");
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return;
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}
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if(hasRecord) {
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sendBuffer.WriteChar('\x1e');
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@ -1329,7 +1357,10 @@ void AddSurvivorRecord(int client) {
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if(isL4D1Survivors) {
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survivor += 4;
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}
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if(survivor >= 8) LogError("invalid survivor %d", survivor);
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if(survivor >= 8) {
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LogError("invalid survivor %d", survivor);
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return;
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}
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StartRecord(Live_Survivor);
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sendBuffer.WriteInt(userid);
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@ -1387,11 +1418,14 @@ void AddCommandResponseRecord(int id, CommandResultType resultType = Result_None
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void AddAuthRecord() {
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if(authToken[0] == '\0') {
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LogError("AddAuthRecord called with missing auth token");
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return;
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}
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StartRecord(Live_Auth);
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sendBuffer.WriteByte(LIVESTATUS_VERSION);
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sendBuffer.WriteString(authToken);
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sendBuffer.WriteInt(cvar_hostPort.IntValue);
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sendBuffer.WriteShort(cvar_hostPort.IntValue);
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sendBuffer.WriteString(gameVersion);
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// gameAppId?
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EndRecord();
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}
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@ -1452,7 +1486,7 @@ enum struct Buffer {
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void WriteByteAt(int value, int offset) {
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this.buffer[offset] = value & 0xFF;
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}
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}
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void WriteShort(int value) {
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this.buffer[this.offset++] = value & 0xFF;
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@ -1462,7 +1496,7 @@ enum struct Buffer {
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void WriteShortAt(int value, int offset) {
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this.buffer[offset] = value & 0xFF;
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this.buffer[offset+1] = (value >> 8) & 0xFF;
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}
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}
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void WriteInt(int value) {
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this.WriteIntAt(value, this.offset);
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@ -1474,7 +1508,7 @@ enum struct Buffer {
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this.buffer[offset+1] = (value >> 8) & 0xFF;
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this.buffer[offset+2] = (value >> 16) & 0xFF;
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this.buffer[offset+3] = (value >> 24) & 0xFF;
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}
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}
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void WriteFloat(float value) {
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this.WriteInt(view_as<int>(value));
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@ -1537,4 +1571,32 @@ int GetMaxPlayers() {
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if(cvar_visibleMaxPlayers != null && cvar_visibleMaxPlayers.IntValue > 0) return cvar_visibleMaxPlayers.IntValue;
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if(cvar_maxplayers != null) return cvar_maxplayers.IntValue;
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return L4D_IsVersusMode() ? 8 : 4;
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}
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void FindGameVersion() {
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char path[PLATFORM_MAX_PATH];
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File file = OpenFile("steam.inf", "r");
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if (file == null) {
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LogError("Could not open steam.inf file to get game version");
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return;
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}
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char line[255];
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while (!IsEndOfFile(file) && file.ReadLine(line, sizeof(line))) {
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TrimString(line);
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if (StrContains(line, "appID=") != -1)
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{
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ReplaceString(line, sizeof(line), "appID=", "");
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ReplaceString(line, sizeof(line), ".", "");
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gameAppId = StringToInt(line);
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}
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else if (StrContains(line, "PatchVersion=") != -1)
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{
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ReplaceString(line, sizeof(line), "PatchVersion=", "");
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ReplaceString(line, sizeof(line), ".", "");
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strcopy(gameVersion, sizeof(gameVersion), line);
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}
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}
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delete file;
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}
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@ -665,4 +665,4 @@ public void __ext_socket_SetNTVOptional()
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MarkNativeAsOptional("SocketSetArg");
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MarkNativeAsOptional("SocketGetHostName");
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}
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#endif
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#endif
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