Bug fixes

This commit is contained in:
Jackzie 2024-07-21 10:49:44 -05:00
parent cfa976cd95
commit 848fa7e76e
9 changed files with 1102 additions and 1050 deletions

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@ -30,8 +30,9 @@ enum {
Edit_None,
Edit_Copy = 1,
Edit_Preview = 2,
Edit_WallCreator = 4,
Edit_Manager = 8
Edit_WallCreator = 4,
Edit_Manager = 8, // Edit started via manager
Edit_Grab = 16 // Edit started via +editor grab command
}
enum buildType {
@ -141,7 +142,6 @@ enum struct EditorData {
this.angles[0] = RoundToNearestInterval(this.angles[0], this.snapAngle);
this.angles[1] = RoundToNearestInterval(this.angles[1], this.snapAngle);
this.angles[2] = RoundToNearestInterval(this.angles[2], this.snapAngle);
}
TeleportEntity(this.entity, this.origin, this.angles, NULL_VECTOR);
}
@ -342,7 +342,7 @@ enum struct EditorData {
// Is edit, do nothing, just reset
PrintHintText(this.client, "Edit Complete");
this.Reset();
entity = 0;
this.entity = 0;
type = Complete_EditSuccess;
}
@ -921,6 +921,35 @@ Action Command_Editor(int client, int args) {
return Plugin_Handled;
}
Action Cmd_EditorGrab(int client, int args) {
int entity = GetLookingEntity(client, Filter_ValidHats);
if(entity > 0) {
int parent = GetEntPropEnt(entity, Prop_Data, "m_hParent");
if(parent > 0) {
entity = parent;
}
if(!CheckBlacklist(entity)) {
return Plugin_Handled;
}
Editor[client].ImportEntity(entity, view_as<int>(Edit_Grab), MOVE_ORIGIN);
char classname[64];
char targetname[32];
GetEntityClassname(entity, classname, sizeof(classname));
GetEntPropString(entity, Prop_Data, "m_target", targetname, sizeof(targetname));
PrintToChat(client, "\x04[Editor]\x01 Editing entity \x05%d (%s) [%s]\x01. End with \x05/edit done\x01", entity, classname, targetname);
}
return Plugin_Handled;
}
Action Cmd_EditorRelease(int client, int args) {
if(Editor[client].IsActive() && Editor[client].flags & Edit_Grab) {
int entity;
Editor[client].Done(entity);
}
return Plugin_Handled;
}
int GetWallId(int client, const char[] arg) {
int id;
if(StringToIntEx(arg, id) > 0 && id > 0 && id <= createdWalls.Length) {

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@ -415,7 +415,7 @@ int GetSpawnedIndex(int client, int index) {
}
return -1;
}
#define MAX_SEARCH_RESULTS 10
#define MAX_SEARCH_RESULTS 30
ArrayList SearchItems(const char[] query) {
// We have to put it into SearchData enum struct, then convert it back to ItemResult
LoadCategories();

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@ -1,295 +1,297 @@
#include <gamemodes/cvars.inc>
char GAMEMODE_NAME[30] = "_UNINITIALIZED_GAMEMODE_";
char GAMEMODE_PREFIX[32];
// Meta
char gamemode[32];
bool isEnabled, lateLoaded;
char g_currentSet[16];
char g_currentMap[64];
char nextRoundMap[64];
// Legacy:
bool isNavBlockersEnabled = true, isPropsEnabled = true, isPortalsEnabled = true
static int _debugFlags = BaseDebug_Server;
enum {
BaseDebug_None,
BaseDebug_Server = 1,
BaseDebug_ConsoleAll = 2,
BaseDebug_ChatAll = 4
}
static bool ents_NavBlockers = true;
static bool ents_Props = true;
static bool ents_Portals = true;
int g_iLaserIndex;
// Gamemode state
bool isPendingPlay[MAXPLAYERS+1];
static char buffer[256];
methodmap BaseGame {
property int DebugFlags {
public get() { return _debugFlags; }
public set(int flags) {
_debugFlags = flags;
}
}
public void Init(const char[] name, const char[] prefix = "") {
strcopy(GAMEMODE_NAME, sizeof(GAMEMODE_NAME), name);
if(StrEqual(prefix, ""))
Format(GAMEMODE_PREFIX, sizeof(GAMEMODE_PREFIX), "[%s]", name);
else
Format(GAMEMODE_PREFIX, sizeof(GAMEMODE_PREFIX), "[%s]", prefix);
}
public void Cleanup() {
ClearPortalData();
}
public void PrintToServer(const char[] format, any ...) {
VFormat(buffer, sizeof(buffer), format, 3);
PrintToServer("[%s] %s", GAMEMODE_NAME, buffer);
}
public void Warn(const char[] format, any ...) {
VFormat(buffer, sizeof(buffer), format, 3);
PrintToServer("[%s::WARN] %s", GAMEMODE_NAME, buffer);
}
public void Broadcast(const char[] format, any ...) {
VFormat(buffer, sizeof(buffer), format, 3);
PrintToChatAll("[%s] %s", GAMEMODE_NAME, buffer);
}
public void Debug(const char[] format, any ...) {
if(_debugFlags == BaseDebug_None) return;
VFormat(buffer, sizeof(buffer), format, 3);
if(_debugFlags & BaseDebug_Server)
PrintToServer("[%s/debug] %s", GAMEMODE_NAME, buffer);
if(_debugFlags & BaseDebug_ChatAll)
PrintToChatAll("[%s/debug] %s", GAMEMODE_NAME, buffer);
if(_debugFlags & BaseDebug_ConsoleAll)
PrintToConsoleAll("[%s/debug] %s", GAMEMODE_NAME, buffer);
}
public void DebugConsole(const char[] format, any ...) {
if(_debugFlags == BaseDebug_None) return;
VFormat(buffer, sizeof(buffer), format, 3);
PrintToConsoleAll("[%s/debug] %s", GAMEMODE_NAME, buffer);
}
public void DebugCustom(const char[] format, int flags, any ...) {
if(flags == BaseDebug_None) return;
VFormat(buffer, sizeof(buffer), format, 3);
if(flags & BaseDebug_Server)
PrintToServer("[%s/debug] %s", GAMEMODE_NAME, buffer);
if(flags & BaseDebug_ChatAll)
PrintToChatAll("[%s/debug] %s", GAMEMODE_NAME, buffer);
if(flags & BaseDebug_ConsoleAll)
PrintToConsoleAll("[%s/debug] %s", GAMEMODE_NAME, buffer);
}
property bool Enabled {
public get() {
return isEnabled
}
public set(bool value) {
isEnabled = value;
}
}
property bool Blockers {
public get() {
return ents_NavBlockers;
}
public set(bool value) {
ents_NavBlockers = value;
}
}
property bool Props {
public get() {
return ents_Props;
}
public set(bool value) {
ents_Props = value;
}
}
property bool Portals {
public get() {
return ents_Portals;
}
public set(bool value) {
ents_Portals = value;
}
}
}
// PeekCam specifics
PeekCamera PeekCam;
static int seekerCam = INVALID_ENT_REFERENCE;
static bool isViewingCam[MAXPLAYERS+1];
static int seekerTarget;
enum PeekPerspective {
Cam_Unknown,
Cam_FirstPerson,
Cam_ThirdPerson
}
methodmap PeekCamera {
property int Target {
public get() {
return GetClientOfUserId(seekerTarget);
}
public set(int client) {
this.Create();
seekerTarget = GetClientUserId(client);
AcceptEntityInput(seekerCam, "ClearParent");
AcceptEntityInput(seekerCam, "Disable");
}
}
property PeekPerspective Perspective {
public set(PeekPerspective perspective) {
this.SetPerspective(perspective);
}
}
public void SetPerspective(PeekPerspective perspective) {
float pos[3], ang[3];
int client = this.Target;
GetClientEyePosition(this.Target, pos);
GetClientEyeAngles(client, ang);
if(perspective == Cam_FirstPerson) {
TeleportEntity(seekerCam, pos, ang, NULL_VECTOR);
SetParent(seekerCam, client);
SetParentAttachment(seekerCam, "primary", false);
} else if(perspective == Cam_ThirdPerson) {
float endPos[3];
TR_TraceRayFilter(pos, ang, CONTENTS_PLAYERCLIP | MASK_SOLID | MASK_VISIBLE, RayType_Infinite, Filter_IgnoreAll);
if(TR_DidHit()) {
TR_GetEndPosition(endPos);
}
endPos[2] += 50.0;
ang[0] = 0.0;
float deltaA = endPos[0] - pos[0];
float deltaB = endPos[1] - pos[1];
float deltaC = endPos[2] - pos[2];
ang[0] = RadToDeg(ArcTangent(deltaC / GetVectorDistance(endPos, pos, false) ));
ang[1] = RadToDeg(ArcTangent2(deltaA, deltaB));
TeleportEntity(seekerCam, endPos, ang, NULL_VECTOR);
}
}
public void SetViewing(int client, bool active) {
if(seekerCam != INVALID_ENT_REFERENCE) {
AcceptEntityInput(seekerCam, "Enable", client); // Need to always activate before deactivating to fix a semi-common bug
if(!active) {
AcceptEntityInput(seekerCam, "Disable", client);
}
} else {
PrintToServer("WARN: SetPeekCamActive(%d, %b) when seekerCam invalid", client, active);
}
isViewingCam[client] = active;
}
public void Enable(int client = -1) {
AcceptEntityInput(seekerCam, "Enable", client);
if(client > 0) {
isViewingCam[client] = true;
}
}
public void Disable(int client = -1) {
AcceptEntityInput(seekerCam, "Disable", client);
if(client > 0) {
isViewingCam[client] = false;
}
}
public bool IsViewing(int client) {
return isViewingCam[client];
}
public void Create() {
if(seekerCam == INVALID_ENT_REFERENCE || !IsValidEntity(seekerCam)) {
seekerCam = CreateEntityByName("point_viewcontrol_survivor");
DispatchKeyValue(seekerCam, "targetname", "hscam");
DispatchSpawn(seekerCam);
for(int i = 0; i <= MaxClients; i++) {
isViewingCam[i] = false;
}
}
}
public bool Exists() {
return seekerCam != INVALID_ENT_REFERENCE && IsValidEntity(seekerCam)
}
public void Destroy() {
if(seekerCam != INVALID_ENT_REFERENCE && IsValidEntity(seekerCam)) {
AcceptEntityInput(seekerCam, "Disable");
AcceptEntityInput(seekerCam, "Kill");
seekerCam = INVALID_ENT_REFERENCE
}
seekerTarget = 0;
}
}
bool Filter_IgnoreAll(int entity, int mask) {
return false;
}
enum struct EntityConfig {
float origin[3];
float rotation[3];
char type[32];
char model[64];
float scale[3];
float offset[3];
}
enum struct MapConfig {
ArrayList entities;
ArrayList inputs;
float spawnpoint[3];
bool hasSpawnpoint;
int mapTime;
bool canClimb;
bool pressButtons;
}
MapConfig mapConfig;
ArrayList validMaps;
ArrayList validSets;
stock void SetParent(int child, int parent) {
SetVariantString("!activator");
AcceptEntityInput(child, "SetParent", parent);
}
stock void SetParentAttachment(int child, const char[] attachment, bool withOffset = false) {
SetVariantString(attachment);
if(withOffset)
AcceptEntityInput(child, "SetParentAttachmentMaintainOffset");
else
AcceptEntityInput(child, "SetParentAttachment");
}
stock void ClearParent(int child) {
AcceptEntityInput(child, "ClearParent");
}
#include <gamemodes/cvars.inc>
char GAMEMODE_NAME[30] = "_UNINITIALIZED_GAMEMODE_";
char GAMEMODE_PREFIX[32];
// Meta
char gamemode[32];
bool isEnabled, lateLoaded;
char g_currentSet[16];
char g_currentMap[64];
char nextRoundMap[64];
// Legacy:
bool isNavBlockersEnabled = true, isPropsEnabled = true, isPortalsEnabled = true
static int _debugFlags = BaseDebug_Server;
enum {
BaseDebug_None,
BaseDebug_Server = 1,
BaseDebug_ConsoleAll = 2,
BaseDebug_ChatAll = 4
}
static bool ents_NavBlockers = true;
static bool ents_Props = true;
static bool ents_Portals = true;
int g_iLaserIndex;
// Gamemode state
bool isPendingPlay[MAXPLAYERS+1];
static char buffer[256];
methodmap BaseGame {
property int DebugFlags {
public get() { return _debugFlags; }
public set(int flags) {
_debugFlags = flags;
}
}
public void Init(const char[] name, const char[] prefix = "") {
strcopy(GAMEMODE_NAME, sizeof(GAMEMODE_NAME), name);
if(StrEqual(prefix, ""))
Format(GAMEMODE_PREFIX, sizeof(GAMEMODE_PREFIX), "[%s]", name);
else
Format(GAMEMODE_PREFIX, sizeof(GAMEMODE_PREFIX), "[%s]", prefix);
}
public void Cleanup() {
ClearPortalData();
}
public void PrintToServer(const char[] format, any ...) {
VFormat(buffer, sizeof(buffer), format, 3);
PrintToServer("[%s] %s", GAMEMODE_NAME, buffer);
}
public void Warn(const char[] format, any ...) {
VFormat(buffer, sizeof(buffer), format, 3);
PrintToServer("[%s::WARN] %s", GAMEMODE_NAME, buffer);
}
public void Broadcast(const char[] format, any ...) {
VFormat(buffer, sizeof(buffer), format, 3);
PrintToChatAll("[%s] %s", GAMEMODE_NAME, buffer);
}
public void Debug(const char[] format, any ...) {
if(_debugFlags == BaseDebug_None) return;
VFormat(buffer, sizeof(buffer), format, 3);
if(_debugFlags & BaseDebug_Server)
PrintToServer("[%s/debug] %s", GAMEMODE_NAME, buffer);
if(_debugFlags & BaseDebug_ChatAll)
PrintToChatAll("[%s/debug] %s", GAMEMODE_NAME, buffer);
if(_debugFlags & BaseDebug_ConsoleAll)
PrintToConsoleAll("[%s/debug] %s", GAMEMODE_NAME, buffer);
}
public void DebugConsole(const char[] format, any ...) {
if(_debugFlags == BaseDebug_None) return;
VFormat(buffer, sizeof(buffer), format, 3);
PrintToConsoleAll("[%s/debug] %s", GAMEMODE_NAME, buffer);
}
public void DebugCustom(const char[] format, int flags, any ...) {
if(flags == BaseDebug_None) return;
VFormat(buffer, sizeof(buffer), format, 3);
if(flags & BaseDebug_Server)
PrintToServer("[%s/debug] %s", GAMEMODE_NAME, buffer);
if(flags & BaseDebug_ChatAll)
PrintToChatAll("[%s/debug] %s", GAMEMODE_NAME, buffer);
if(flags & BaseDebug_ConsoleAll)
PrintToConsoleAll("[%s/debug] %s", GAMEMODE_NAME, buffer);
}
property bool Enabled {
public get() {
return isEnabled
}
public set(bool value) {
isEnabled = value;
}
}
property bool Blockers {
public get() {
return ents_NavBlockers;
}
public set(bool value) {
ents_NavBlockers = value;
}
}
property bool Props {
public get() {
return ents_Props;
}
public set(bool value) {
ents_Props = value;
}
}
property bool Portals {
public get() {
return ents_Portals;
}
public set(bool value) {
ents_Portals = value;
}
}
}
// PeekCam specifics
PeekCamera PeekCam;
static int seekerCam = INVALID_ENT_REFERENCE;
static bool isViewingCam[MAXPLAYERS+1];
static int seekerTarget;
enum PeekPerspective {
Cam_Unknown,
Cam_FirstPerson,
Cam_ThirdPerson
}
methodmap PeekCamera {
property int Target {
public get() {
return GetClientOfUserId(seekerTarget);
}
public set(int client) {
this.Create();
seekerTarget = GetClientUserId(client);
AcceptEntityInput(seekerCam, "ClearParent");
AcceptEntityInput(seekerCam, "Disable");
}
}
property PeekPerspective Perspective {
public set(PeekPerspective perspective) {
this.SetPerspective(perspective);
}
}
public void SetPerspective(PeekPerspective perspective) {
float pos[3], ang[3];
int client = this.Target;
GetClientEyePosition(this.Target, pos);
GetClientEyeAngles(client, ang);
if(perspective == Cam_FirstPerson) {
TeleportEntity(seekerCam, pos, ang, NULL_VECTOR);
SetParent(seekerCam, client);
SetParentAttachment(seekerCam, "primary", false);
} else if(perspective == Cam_ThirdPerson) {
float endPos[3];
TR_TraceRayFilter(pos, ang, CONTENTS_PLAYERCLIP | MASK_SOLID | MASK_VISIBLE, RayType_Infinite, Filter_IgnoreAll);
if(TR_DidHit()) {
TR_GetEndPosition(endPos);
}
endPos[2] += 50.0;
ang[0] = 0.0;
float deltaA = endPos[0] - pos[0];
float deltaB = endPos[1] - pos[1];
float deltaC = endPos[2] - pos[2];
ang[0] = RadToDeg(ArcTangent(deltaC / GetVectorDistance(endPos, pos, false) ));
ang[1] = RadToDeg(ArcTangent2(deltaA, deltaB));
TeleportEntity(seekerCam, endPos, ang, NULL_VECTOR);
}
}
public void SetViewing(int client, bool active) {
if(seekerCam != INVALID_ENT_REFERENCE) {
AcceptEntityInput(seekerCam, "Enable", client); // Need to always activate before deactivating to fix a semi-common bug
if(!active) {
AcceptEntityInput(seekerCam, "Disable", client);
}
} else {
PrintToServer("WARN: SetPeekCamActive(%d, %b) when seekerCam invalid", client, active);
}
isViewingCam[client] = active;
}
public void Enable(int client = -1) {
if(seekerCam == -1) return;
AcceptEntityInput(seekerCam, "Enable", client);
if(client > 0) {
isViewingCam[client] = true;
}
}
public void Disable(int client = -1) {
if(seekerCam == -1) return;
AcceptEntityInput(seekerCam, "Disable", client);
if(client > 0) {
isViewingCam[client] = false;
}
}
public bool IsViewing(int client) {
return isViewingCam[client];
}
public void Create() {
if(seekerCam == INVALID_ENT_REFERENCE || !IsValidEntity(seekerCam)) {
seekerCam = CreateEntityByName("point_viewcontrol_survivor");
DispatchKeyValue(seekerCam, "targetname", "hscam");
DispatchSpawn(seekerCam);
for(int i = 0; i <= MaxClients; i++) {
isViewingCam[i] = false;
}
}
}
public bool Exists() {
return seekerCam != INVALID_ENT_REFERENCE && IsValidEntity(seekerCam)
}
public void Destroy() {
if(seekerCam != INVALID_ENT_REFERENCE && IsValidEntity(seekerCam)) {
AcceptEntityInput(seekerCam, "Disable");
AcceptEntityInput(seekerCam, "Kill");
seekerCam = INVALID_ENT_REFERENCE
}
seekerTarget = 0;
}
}
bool Filter_IgnoreAll(int entity, int mask) {
return false;
}
enum struct EntityConfig {
float origin[3];
float rotation[3];
char type[32];
char model[64];
float scale[3];
float offset[3];
}
enum struct MapConfig {
ArrayList entities;
ArrayList inputs;
float spawnpoint[3];
bool hasSpawnpoint;
int mapTime;
bool canClimb;
bool pressButtons;
}
MapConfig mapConfig;
ArrayList validMaps;
ArrayList validSets;
stock void SetParent(int child, int parent) {
SetVariantString("!activator");
AcceptEntityInput(child, "SetParent", parent);
}
stock void SetParentAttachment(int child, const char[] attachment, bool withOffset = false) {
SetVariantString(attachment);
if(withOffset)
AcceptEntityInput(child, "SetParentAttachmentMaintainOffset");
else
AcceptEntityInput(child, "SetParentAttachment");
}
stock void ClearParent(int child) {
AcceptEntityInput(child, "ClearParent");
}

View file

@ -84,6 +84,8 @@ public void OnPluginStart() {
RegAdminCmd("sm_edit", Command_Editor, ADMFLAG_CUSTOM2);
RegAdminCmd("sm_wall", Command_Editor, ADMFLAG_CUSTOM2);
RegAdminCmd("sm_prop", Command_Props, ADMFLAG_CUSTOM2);
RegAdminCmd("+editor", Cmd_EditorGrab, ADMFLAG_CHEATS, "Grab the entity in your crosshair.");
RegAdminCmd("-editor", Cmd_EditorRelease, ADMFLAG_CHEATS, "Releases the entity you grabbed.");
if(SQL_CheckConfig(DATABASE_CONFIG_NAME)) {
if(!ConnectDB()) {
@ -219,7 +221,6 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
switch(Editor[client].mode) {
case MOVE_ORIGIN: {
SetWeaponDelay(client, 0.5);
bool isRotate;
int flags = GetEntityFlags(client);
if(buttons & IN_RELOAD) {
@ -267,8 +268,11 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
if(g_inRotate[client]) {
g_inRotate[client] = false;
}
// Move position
float moveAmount = (buttons & IN_SPEED) ? 2.0 : 1.0;
float moveAmount = 1.0;
if(buttons & IN_SPEED) {
// If holding shift, move distance expoentionally faster the farther away
moveAmount += Pow(2.0, Editor[client].moveDistance / 200.0);
}
if(buttons & IN_ATTACK) Editor[client].moveDistance += moveAmount;
else if(buttons & IN_ATTACK2) Editor[client].moveDistance -= moveAmount;
}
@ -278,8 +282,10 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
flags = flags & ~FL_FROZEN;
SetEntityFlags(client, flags);
}
if(Editor[client].stackerDirection == Stack_Off)
// Update the position of entity to cursor
if(Editor[client].stackerDirection == Stack_Off) {
CalculateEditorPosition(client, Filter_IgnorePlayerAndWall);
}
}
case SCALE: {
SetWeaponDelay(client, 0.5);
@ -563,6 +569,21 @@ stock float SnapTo(const float value, const float degree) {
return float(RoundFloat(value / degree)) * degree;
}
// Taken from GrabEnt
stock bool GetInitialRayPosition(int client, float endPos[3]) {
if (client > 0 && client <= MaxClients && IsClientInGame(client)) {
float clientEye[3], clientAngle[3];
GetClientEyePosition(client, clientEye);
GetClientEyeAngles(client, clientAngle);
TR_TraceRayFilter(clientEye, clientAngle, MASK_SOLID, RayType_Infinite, Filter_IgnorePlayer, client);
if (TR_DidHit(INVALID_HANDLE))
TR_GetEndPosition(endPos);
return true;
}
return false;
}
stock bool CalculateEditorPosition(int client, TraceEntityFilter filter) {
if (client > 0 && client <= MaxClients && IsClientInGame(client)) {
float clientEye[3], clientAngle[3], direction[3];

File diff suppressed because it is too large Load diff

View file

@ -1113,7 +1113,7 @@ void spawnVariant(SceneVariantData choice) {
void spawnEntity(VariantEntityData entity) {
if(StrEqual(entity.type, "env_fire")) {
Debug("spawning \"%s\" at (%.1f %.1f %.1f) rot (%.0f %.0f %.0f)", entity.type, entity.origin[0], entity.origin[1], entity.origin[2], entity.angles[0], entity.angles[1], entity.angles[2]);
CreateFire(entity.origin, 20.0, 100.0, 0.0);
CreateFire(entity.origin, 20.0, 100.0, 1.0);
} else if(StrEqual(entity.type, "env_physics_blocker") || StrEqual(entity.type, "env_player_blocker")) {
CreateEnvBlockerScaled(entity.type, entity.origin, entity.scale);
} else if(StrEqual(entity.type, "infodecal")) {