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Add missing dep
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94
scripting/include/l4d_info_editor.inc
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94
scripting/include/l4d_info_editor.inc
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/*
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* Info Editor
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* Copyright (C) 2022 Silvers
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#if defined _info_editor_included
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#endinput
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#endif
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#define _info_editor_included
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public SharedPlugin __pl_info_editor_ =
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{
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name = "info_editor",
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file = "l4d_info_editor.smx",
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#if defined REQUIRE_PLUGIN
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required = 1,
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#else
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required = 0,
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#endif
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};
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#if !defined REQUIRE_PLUGIN
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public void __pl_info_editor__SetNTVOptional()
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{
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MarkNativeAsOptional("InfoEditor_GetString");
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MarkNativeAsOptional("InfoEditor_SetString");
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MarkNativeAsOptional("InfoEditor_ReloadData");
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}
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#endif
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/**
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* Retrieves the value of a specified key from the games mission info keyvalue system. "N/A" is returned when not found.
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*
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* @param pThis Enter the pThis value from OnGetMissionInfo/OnGetWeaponsInfo. Can specify 0 when reading Mission data.
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* @param keyname Key name to check.
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* @param dest Destination string buffer to copy to.
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* @param destLen Destination buffer length (includes null terminator).
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*
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* @noreturn
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*/
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native void InfoEditor_GetString(int pThis, const char[] keyname, char[] dest, int destLen);
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/**
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* Sets the value of a specified key from the games mission info keyvalue system.
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*
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* @param pThis Enter the pThis value from OnGetMissionInfo/OnGetWeaponsInfo. Can specify 0 when writing Mission data.
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* @param keyname Key name to set.
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* @param value Value to set.
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* @param create Optionally create the keyvalue if it doesn't exist.
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*
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* @noreturn
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*/
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native void InfoEditor_SetString(int pThis, const char[] keyname, const char[] value, bool create = false);
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/**
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* Reloads the mission and weapons data configs and forces the game to reload them.
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*
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* @noreturn
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*/
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native void InfoEditor_ReloadData();
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/**
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* @brief Fired multiple times when the mission info data is parsed.
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*
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* @param pThis This pointer used for InfoEditor_GetString/InfoEditor_SetString.
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*/
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forward void OnGetMissionInfo(int pThis);
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/**
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* Fired multiple times when the weapon info data is parsed for a specific weapon classname.
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*
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* @param pThis This pointer used for InfoEditor_GetString/InfoEditor_SetString.
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* @param classname Classname of the weapon being parsed.
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*/
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forward void OnGetWeaponsInfo(int pThis, const char[] classname);
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