diff --git a/plugins/l4d2_rollback.smx b/plugins/l4d2_rollback.smx index 8b42915..a52ae02 100644 Binary files a/plugins/l4d2_rollback.smx and b/plugins/l4d2_rollback.smx differ diff --git a/scripting/l4d2_rollback.sp b/scripting/l4d2_rollback.sp index bd24da7..acb4166 100644 --- a/scripting/l4d2_rollback.sp +++ b/scripting/l4d2_rollback.sp @@ -155,7 +155,7 @@ public Action Command_RestoreState(int client, int args) { // ///////////////////////////////////////////////////////////////////////////// public void OnMapStart() { - CreateTimer(120.0, Timer_AutoRecord, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE); + CreateTimer(180.0, Timer_AutoRecord, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE); } public void OnClientPutInServer(int client) { @@ -261,7 +261,7 @@ void RecordGlobalState(const char[] type, int skipTime = 0) { } playerStatesList[0][0].timeRecorded = time; } - PrintToConsoleAll("[Rollback] Recorded all player states for: %s", type); + //PrintToConsoleAll("[Rollback] Recorded all player states for: %s", type); } void TransferArray(int oldIndex, int newIndex) {