mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-07 10:03:21 +00:00
Split out editor from hats
This commit is contained in:
parent
c71924e9e1
commit
89d4cfbd17
16 changed files with 3391 additions and 6566 deletions
591
scripting/l4d2_editor.sp
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591
scripting/l4d2_editor.sp
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@ -0,0 +1,591 @@
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#pragma semicolon 1
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#pragma newdecls required
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#define PLUGIN_VERSION "1.0"
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#define DUMMY_MODEL "models/props/cs_office/vending_machine.mdl"
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#include <sourcemod>
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#include <sdktools>
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#include <left4dhooks>
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#include <clientprefs>
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#include <jutils>
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#include <gamemodes/ents>
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#include <smlib/effects>
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#include <multicolors>
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#include <adminmenu>
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int g_iLaserIndex;
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float cmdThrottle[MAXPLAYERS+1];
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TopMenu g_topMenu;
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char g_currentMap[64];
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//int g_markedMode
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#include <editor/editor.sp>
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#include <editor/props/base.sp>
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#include <editor/natives.sp>
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#include <editor>
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public Plugin myinfo = {
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name = "L4D2 Hats & Editor",
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author = "jackzmc",
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description = "",
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version = PLUGIN_VERSION,
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url = "https://github.com/Jackzmc/sourcemod-plugins"
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};
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) {
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RegPluginLibrary("editor");
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// CreateNative("SpawnSchematic", Native_SpawnSchematic);
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CreateNative("StartEdit", Native_StartEdit);
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CreateNative("StartSpawner", Native_StartSpawner);
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CreateNative("CancelEdit", Native_CancelEdit);
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CreateNative("IsEditorActive", Native_IsEditorActive);
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CreateNative("StartSelector", Native_StartSelector);
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CreateNative("CancelSelector", Native_CancelSelector);
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CreateNative("IsSelectorActive", Native_IsSelectorActive);
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CreateNative("EntitySelector.Start", Native_Selector_Start);
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CreateNative("EntitySelector.Count.get", Native_Selector_GetCount);
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CreateNative("EntitySelector.Active.get", Native_Selector_GetActive);
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CreateNative("EntitySelector.SetOnEnd", Native_Selector_SetOnEnd);
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CreateNative("EntitySelector.SetOnPreSelect", Native_Selector_SetOnPreSelect);
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CreateNative("EntitySelector.SetOnPostSelect", Native_Selector_SetOnPostSelect);
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CreateNative("EntitySelector.SetOnUnselect", Native_Selector_SetOnUnselect);
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CreateNative("EntitySelector.AddEntity", Native_Selector_AddEntity);
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CreateNative("EntitySelector.RemoveEntity", Native_Selector_RemoveEntity);
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CreateNative("EntitySelector.Cancel", Native_Selector_Cancel);
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CreateNative("EntitySelector.End", Native_Selector_End);
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return APLRes_Success;
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}
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public void OnPluginStart() {
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EngineVersion g_Game = GetEngineVersion();
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if(g_Game != Engine_Left4Dead && g_Game != Engine_Left4Dead2) {
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SetFailState("This plugin is for L4D/L4D2 only.");
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}
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createdWalls = new ArrayList();
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g_spawnedItems = new ArrayList(2);
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ROOT_CATEGORY.name = "Categories";
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LoadTranslations("common.phrases");
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HookEvent("player_spawn", Event_PlayerSpawn);
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RegAdminCmd("sm_mkwall", Command_MakeWall, ADMFLAG_CUSTOM2);
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RegAdminCmd("sm_edit", Command_Editor, ADMFLAG_CUSTOM2);
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RegAdminCmd("sm_wall", Command_Editor, ADMFLAG_CUSTOM2);
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RegAdminCmd("sm_prop", Command_Props, ADMFLAG_CUSTOM2);
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if(SQL_CheckConfig(DATABASE_CONFIG_NAME)) {
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if(!ConnectDB()) {
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LogError("Failed to connect to database.");
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}
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}
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int entity = -1;
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char targetName[32];
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while((entity = FindEntityByClassname(entity, "func_brush")) != INVALID_ENT_REFERENCE) {
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GetEntPropString(entity, Prop_Data, "m_iName", targetName, sizeof(targetName));
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if(StrContains(targetName, "l4d2_hats_") == 0) {
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createdWalls.Push(EntIndexToEntRef(entity));
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SDKHook(entity, SDKHook_Use, OnWallClicked);
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}
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}
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for(int i = 1; i <= MaxClients; i++) {
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Editor[i].client = i;
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Editor[i].Reset(true);
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g_PropData[i].Init(i);
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}
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TopMenu topMenu;
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if (LibraryExists("adminmenu") && ((topMenu = GetAdminTopMenu()) != null)) {
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OnAdminMenuReady(topMenu);
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}
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}
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public void OnLibraryRemoved(const char[] name) {
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if (StrEqual(name, "adminmenu", false)) {
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g_topMenu = null;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Tries to find a valid location at user's cursor, avoiding placing into solid walls (such as invisible walls) or objects
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stock bool GetSmartCursorLocation(int client, float outPos[3]) {
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float start[3], angle[3], ceilPos[3], wallPos[3], normal[3];
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// Get the cursor location
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GetClientEyePosition(client, start);
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GetClientEyeAngles(client, angle);
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TR_TraceRayFilter(start, angle, MASK_SOLID, RayType_Infinite, Filter_NoPlayers, client);
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if(TR_DidHit()) {
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TR_GetEndPosition(outPos);
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// Check if the position is a wall
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TR_GetPlaneNormal(null, normal);
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if(normal[2] < 0.1) {
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// Find a suitable position above
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start[0] = outPos[0];
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start[1] = outPos[1];
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start[2] = outPos[2] += 100.0;
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TR_TraceRayFilter(outPos, start, MASK_SOLID, RayType_EndPoint, TraceEntityFilterPlayer, client);
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bool ceilCollided = TR_DidHit();
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bool ceilOK = !TR_AllSolid();
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TR_GetEndPosition(ceilPos);
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// float distCeil = GetVectorDistance(outPos, ceilPos, true);
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// Find a suitable position backwards
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angle[0] = 70.0;
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angle[1] += 180.0;
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TR_TraceRayFilter(outPos, angle, MASK_SOLID, RayType_Infinite, TraceEntityFilterPlayer, client);
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bool wallCollided = TR_DidHit();
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TR_GetEndPosition(wallPos);
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float distWall = GetVectorDistance(outPos, wallPos, true);
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if(ceilCollided && wallCollided)
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if(wallCollided && distWall < 62500) {
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outPos = wallPos;
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} else if(ceilOK) {
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outPos = ceilPos;
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}
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}
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return true;
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} else {
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return false;
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}
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}
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bool g_inRotate[MAXPLAYERS+1];
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public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3], float angles[3], int& weapon, int& subtype, int& cmdnum, int& tickcount, int& seed, int mouse[2]) {
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float tick = GetGameTime();
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int oldButtons = GetEntProp(client, Prop_Data, "m_nOldButtons");
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if(g_pendingSaveClient == client) {
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if(g_PropData[client].pendingSaveType == Save_Schematic) {
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// move cursor? or should be editor anyway
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}
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} else if(g_PropData[client].Selector.IsActive()) {
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SetWeaponDelay(client, 0.5);
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if(tick - cmdThrottle[client] >= 0.20) {
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if(buttons & IN_ATTACK) {
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int entity = GetLookingEntity(client, Filter_ValidHats);
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if(entity > 0) {
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if(g_PropData[client].Selector.AddEntity(entity) != -1) {
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PrecacheSound("ui/beep07.wav");
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EmitSoundToClient(client, "ui/beep07.wav", entity, SND_CHANGEVOL, .volume = 0.5);
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}
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} else {
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PrintHintText(client, "No entity found");
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}
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} else if(buttons & IN_ATTACK2) {
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int entity = GetLookingEntity(client, Filter_ValidHats);
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if(entity > 0) {
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if(g_PropData[client].Selector.RemoveEntity(entity)) {
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PrecacheSound("ui/beep22.wav");
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EmitSoundToClient(client, "ui/beep22.wav", entity, SND_CHANGEVOL, .volume = 0.5);
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}
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}
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} else if(buttons & IN_USE) {
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if(buttons & IN_SPEED) {
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//Delete
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g_PropData[client].Selector.End();
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} else if(buttons & IN_DUCK) {
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//Cancel
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g_PropData[client].Selector.Cancel();
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}
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}
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cmdThrottle[client] = tick;
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}
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} else if(Editor[client].IsActive()) {
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// if(buttons & IN_USE && buttons & IN_RELOAD) {
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// ClientCommand(client, "sm_wall done");
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// return Plugin_Handled;
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// }
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bool allowMove = true;
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switch(Editor[client].mode) {
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case MOVE_ORIGIN: {
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SetWeaponDelay(client, 0.5);
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bool isRotate;
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int flags = GetEntityFlags(client);
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if(buttons & IN_RELOAD) {
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if(!g_inRotate[client]) {
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g_inRotate[client] = true;
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}
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if(!(oldButtons & IN_JUMP) && (buttons & IN_JUMP)) {
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buttons &= ~IN_JUMP;
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Editor[client].CycleStacker();
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} else if(!(oldButtons & IN_SPEED) && (buttons & IN_SPEED)) {
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Editor[client].ToggleCollision();
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return Plugin_Handled;
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} else if(!(oldButtons & IN_DUCK) && (buttons & IN_DUCK)) {
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Editor[client].ToggleCollisionRotate();
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return Plugin_Handled;
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} else {
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PrintCenterText(client, "%.1f %.1f %.1f", Editor[client].angles[0], Editor[client].angles[1], Editor[client].angles[2]);
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isRotate = true;
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SetEntityFlags(client, flags |= FL_FROZEN);
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if(!(oldButtons & IN_ATTACK) && (buttons & IN_ATTACK)) Editor[client].CycleAxis();
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else if(!(oldButtons & IN_ATTACK2) && (buttons & IN_ATTACK2)) Editor[client].CycleSnapAngle(tick);
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// Rotation control:
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// Turn off rotate when player wants rotate
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Editor[client].hasCollisionRotate = false;
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if(tick - cmdThrottle[client] > 0.1) {
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if(Editor[client].axis == 0) {
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int mouseXAbs = IntAbs(mouse[0]);
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int mouseYAbs = IntAbs(mouse[1]);
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bool XOverY = mouseXAbs > mouseYAbs;
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if(mouseYAbs > 10 && !XOverY) {
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Editor[client].IncrementAxis(0, mouse[1]);
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} else if(mouseXAbs > 10 && XOverY) {
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Editor[client].IncrementAxis(1, mouse[0]);
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}
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}
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else if(Editor[client].axis == 1) {
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if(mouse[0] > 10) Editor[client].angles[2] += Editor[client].snapAngle;
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else if(mouse[0] < -10) Editor[client].angles[2] -= Editor[client].snapAngle;
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}
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cmdThrottle[client] = tick;
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}
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}
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} else {
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if(g_inRotate[client]) {
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g_inRotate[client] = false;
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}
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// Move position
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float moveAmount = (buttons & IN_SPEED) ? 2.0 : 1.0;
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if(buttons & IN_ATTACK) Editor[client].moveDistance += moveAmount;
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else if(buttons & IN_ATTACK2) Editor[client].moveDistance -= moveAmount;
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}
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// Clear IN_FROZEN when no longer rotate
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if(!isRotate && flags & FL_FROZEN) {
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flags = flags & ~FL_FROZEN;
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SetEntityFlags(client, flags);
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}
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if(Editor[client].stackerDirection == Stack_Off)
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CalculateEditorPosition(client, Filter_IgnorePlayerAndWall);
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}
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case SCALE: {
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SetWeaponDelay(client, 0.5);
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allowMove = false;
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if(buttons & IN_USE) {
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Editor[client].CycleSpeed(tick);
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} else {
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if(buttons & IN_MOVELEFT) {
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Editor[client].IncrementSize(0, -1.0);
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} else if(buttons & IN_MOVERIGHT) {
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Editor[client].IncrementSize(0, 1.0);
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Editor[client].size[0] += Editor[client].moveSpeed;
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}
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if(buttons & IN_FORWARD) {
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Editor[client].IncrementSize(0, 1.0);
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} else if(buttons & IN_BACK) {
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Editor[client].IncrementSize(0, -1.0);
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}
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if(buttons & IN_JUMP) {
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Editor[client].IncrementSize(0, 1.0);
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} else if(buttons & IN_DUCK) {
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Editor[client].IncrementSize(0, -1.0);
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}
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}
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}
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case COLOR: {
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SetWeaponDelay(client, 0.5);
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PrintHintText(client, "%d %d %d %d", Editor[client].color[0], Editor[client].color[1], Editor[client].color[2], Editor[client].color[3]);
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if(buttons & IN_USE) {
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Editor[client].CycleColorComponent(tick);
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} else if(buttons & IN_ATTACK2) {
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Editor[client].IncreaseColor(1);
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allowMove = false;
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} else if(buttons & IN_ATTACK) {
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Editor[client].IncreaseColor(-1);
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allowMove = false;
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}
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}
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}
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if(buttons & IN_DUCK) {
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}
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if(Editor[client].mode != COLOR && !(oldButtons & IN_USE) && buttons & IN_USE) {
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if(buttons & IN_SPEED) {
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Editor[client].Cancel();
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} else if(buttons & IN_DUCK) {
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Editor[client].CycleBuildType();
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// Editor[client].ShowExtraOptions();
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} else {
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int entity;
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Editor[client].Done(entity);
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}
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} else if(!(oldButtons & IN_ZOOM) && buttons & IN_ZOOM) {
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Editor[client].CycleMode(); // ZOOM: Cycle forward
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}
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Editor[client].Draw(BUILDER_COLOR, 0.1, 0.1);
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return allowMove ? Plugin_Continue : Plugin_Handled;
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}
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return Plugin_Continue;
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}
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int IntAbs(int a) {
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if(a < 0) {
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return a * -1;
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}
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return a;
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}
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void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast) {
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int client = GetClientOfUserId(event.GetInt("userid"));
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if(client > 0) {
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SDKHook(client, SDKHook_WeaponCanUse, OnWeaponUse);
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}
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}
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Action OnWeaponUse(int client, int weapon) {
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int ref = EntIndexToEntRef(weapon);
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// Prevent picking up weapons that are previews
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for(int i = 1; i <= MaxClients; i++) {
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if(Editor[i].entity == ref && Editor[i].flags & Edit_Preview) {
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return Plugin_Handled;
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}
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}
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return Plugin_Continue;
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}
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public void OnClientDisconnect(int client) {
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Editor[client].Reset();
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g_PropData[client].Reset();
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if(g_pendingSaveClient == client) {
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g_pendingSaveClient = 0;
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ClearSavePreview();
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}
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}
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public void OnMapStart() {
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PrecacheModel(DUMMY_MODEL);
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g_iLaserIndex = PrecacheModel("materials/sprites/laserbeam.vmt");
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for(int i = 1; i <= MaxClients; i++) {
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cmdThrottle[i] = 0.0;
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}
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GetCurrentMap(g_currentMap, sizeof(g_currentMap));
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}
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public void OnMapEnd() {
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g_spawnedItems.Clear();
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for(int i = 1; i <= createdWalls.Length; i++) {
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DeleteWall(i);
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}
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createdWalls.Clear();
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UnloadCategories();
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UnloadSave();
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SaveRecents();
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}
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public void OnPluginEnd() {
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for(int i = 1; i <= MaxClients; i++) {
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if(IsClientConnected(i) && IsClientInGame(i)) {
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int flags = GetEntityFlags(i) & ~FL_FROZEN;
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SetEntityFlags(i, flags);
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}
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}
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if(g_spawnedItems != null) {
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delete g_spawnedItems;
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}
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TriggerInput("prop_preview", "Kill");
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}
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public bool TraceEntityFilterPlayer(int entity, int contentsMask, any data) {
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return entity != data;
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}
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int GetLookingEntity(int client, TraceEntityFilter filter) {
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static float pos[3], ang[3];
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GetClientEyePosition(client, pos);
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GetClientEyeAngles(client, ang);
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TR_TraceRayFilter(pos, ang, MASK_SOLID, RayType_Infinite, filter, client);
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if(TR_DidHit()) {
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return TR_GetEntityIndex();
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}
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return -1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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stock bool Filter_OnlyPlayers(int entity, int mask, int data) {
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return entity > 0 && entity <= MaxClients && entity != data;
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}
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stock bool Filter_NoPlayers(int entity, int mask, int data) {
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return entity > MaxClients && entity != data;
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}
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stock bool Filter_IgnorePlayerAndWall(int entity, int mask, int data) {
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if(entity > MaxClients && entity != data && EntRefToEntIndex(Editor[data].entity) != entity) {
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static char classname[16];
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GetEntityClassname(entity, classname, sizeof(classname));
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// Ignore infected
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return !StrEqual(classname, "infected");
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}
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return false;
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}
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bool Filter_ValidHats(int entity, int mask, int data) {
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if(entity == data) return false;
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if(entity <= MaxClients && entity > 0) {
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return true;
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}
|
||||
return CheckBlacklist(entity);
|
||||
}
|
||||
|
||||
|
||||
#define MAX_FORBIDDEN_CLASSNAMES 10
|
||||
static char FORBIDDEN_CLASSNAMES[MAX_FORBIDDEN_CLASSNAMES][] = {
|
||||
// "env_physics_blocker",
|
||||
// "env_player_blocker",
|
||||
"func_brush",
|
||||
"func_simpleladder",
|
||||
"func_button",
|
||||
"func_elevator",
|
||||
"func_button_timed",
|
||||
"func_movelinear",
|
||||
"func_tracktrain",
|
||||
// "infected",
|
||||
"func_lod",
|
||||
"prop_ragdoll",
|
||||
"move_rope"
|
||||
};
|
||||
|
||||
#define MAX_FORBIDDEN_MODELS 2
|
||||
char FORBIDDEN_MODELS[MAX_FORBIDDEN_MODELS][] = {
|
||||
"models/props_vehicles/c130.mdl",
|
||||
"models/props_vehicles/helicopter_rescue.mdl"
|
||||
};
|
||||
|
||||
bool CheckBlacklist(int entity) {
|
||||
if(entity == 0) return false;
|
||||
static char buffer[64];
|
||||
GetEntityClassname(entity, buffer, sizeof(buffer));
|
||||
for(int i = 0; i < MAX_FORBIDDEN_CLASSNAMES; i++) {
|
||||
if(StrEqual(FORBIDDEN_CLASSNAMES[i], buffer)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if(StrContains(buffer, "prop_") > -1) {
|
||||
GetEntPropString(entity, Prop_Data, "m_ModelName", buffer, sizeof(buffer));
|
||||
for(int i = 0; i < MAX_FORBIDDEN_MODELS; i++) {
|
||||
if(StrEqual(FORBIDDEN_MODELS[i], buffer)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
GetEntPropString(entity, Prop_Data, "m_iName", buffer, sizeof(buffer));
|
||||
if(StrEqual(buffer, "l4d2_randomizer")) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
////////////////////////////////
|
||||
|
||||
stock void TriggerInput(const char[] targetName, const char[] input) {
|
||||
int entity = -1;
|
||||
char _targetName[32];
|
||||
while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE) {
|
||||
GetEntPropString(entity, Prop_Data, "m_iName", _targetName, sizeof(_targetName));
|
||||
if(StrEqual(_targetName, targetName)) {
|
||||
AcceptEntityInput(entity, input);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
stock bool FindGround(const float start[3], float end[3]) {
|
||||
float angle[3];
|
||||
angle[0] = 90.0;
|
||||
|
||||
Handle trace = TR_TraceRayEx(start, angle, MASK_SHOT, RayType_Infinite);
|
||||
if(!TR_DidHit(trace)) {
|
||||
delete trace;
|
||||
return false;
|
||||
}
|
||||
TR_GetEndPosition(end, trace);
|
||||
delete trace;
|
||||
return true;
|
||||
}
|
||||
|
||||
stock bool L4D_IsPlayerCapped(int client) {
|
||||
if(GetEntPropEnt(client, Prop_Send, "m_pummelAttacker") > 0 ||
|
||||
GetEntPropEnt(client, Prop_Send, "m_carryAttacker") > 0 ||
|
||||
GetEntPropEnt(client, Prop_Send, "m_pounceAttacker") > 0 ||
|
||||
GetEntPropEnt(client, Prop_Send, "m_jockeyAttacker") > 0 ||
|
||||
GetEntPropEnt(client, Prop_Send, "m_pounceAttacker") > 0 ||
|
||||
GetEntPropEnt(client, Prop_Send, "m_tongueOwner") > 0)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
stock void LookAtPoint(int entity, const float destination[3]){
|
||||
float angles[3], pos[3], result[3];
|
||||
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos);
|
||||
MakeVectorFromPoints(destination, pos, result);
|
||||
GetVectorAngles(result, angles);
|
||||
if(angles[0] >= 270){
|
||||
angles[0] -= 270;
|
||||
angles[0] = (90-angles[0]);
|
||||
} else {
|
||||
if(angles[0] <= 90){
|
||||
angles[0] *= -1;
|
||||
}
|
||||
}
|
||||
angles[1] -= 180;
|
||||
TeleportEntity(entity, NULL_VECTOR, angles, NULL_VECTOR);
|
||||
}
|
||||
|
||||
stock float SnapTo(const float value, const float degree) {
|
||||
return float(RoundFloat(value / degree)) * degree;
|
||||
}
|
||||
|
||||
stock bool CalculateEditorPosition(int client, TraceEntityFilter filter) {
|
||||
if (client > 0 && client <= MaxClients && IsClientInGame(client)) {
|
||||
float clientEye[3], clientAngle[3], direction[3];
|
||||
GetClientEyePosition(client, clientEye);
|
||||
GetClientEyeAngles(client, clientAngle);
|
||||
|
||||
GetAngleVectors(clientAngle, direction, NULL_VECTOR, NULL_VECTOR);
|
||||
ScaleVector(direction, Editor[client].moveDistance);
|
||||
AddVectors(clientEye, direction, Editor[client].origin);
|
||||
|
||||
if(Editor[client].hasCollision) {
|
||||
TR_TraceRayFilter(clientEye, Editor[client].origin, MASK_OPAQUE, RayType_EndPoint, filter, client);
|
||||
if (TR_DidHit(INVALID_HANDLE)) {
|
||||
TR_GetEndPosition(Editor[client].origin);
|
||||
GetEntPropVector(Editor[client].entity, Prop_Send, "m_vecMins", direction);
|
||||
Editor[client].origin[2] -= direction[2];
|
||||
if(Editor[client].hasCollisionRotate) {
|
||||
TR_GetPlaneNormal(INVALID_HANDLE, Editor[client].angles);
|
||||
GetVectorAngles(Editor[client].angles, Editor[client].angles);
|
||||
Editor[client].angles[0] += 90.0; //need to rotate for some reason
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue