mirror of
https://github.com/Jackzmc/sourcemod-plugins.git
synced 2025-05-05 23:03:20 +00:00
Tweaked extra tank logic i think
This commit is contained in:
parent
3b41e3fe19
commit
8baf2d0df0
2 changed files with 45 additions and 33 deletions
Binary file not shown.
|
@ -29,6 +29,14 @@
|
|||
//Sets abmExtraCount to this value if set
|
||||
// #define DEBUG_FORCE_PLAYERS 7
|
||||
|
||||
|
||||
#define EXTRA_TANK_MIN_SEC 2.0
|
||||
#define EXTRA_TANK_MAX_SEC 20.0
|
||||
|
||||
|
||||
|
||||
/// DONT CHANGE
|
||||
|
||||
#define PLUGIN_VERSION "1.0"
|
||||
|
||||
#include <sourcemod>
|
||||
|
@ -53,13 +61,6 @@
|
|||
#define PLAYER_DROP_TIMEOUT_SECONDS 120000.0
|
||||
|
||||
|
||||
/* 5+ Tank Improvement
|
||||
Every X amount of L4D2_OnChooseVictim() calls,
|
||||
if a player has done < Y amount since last call
|
||||
Add to a list
|
||||
Find the closest player in that list & target
|
||||
*/
|
||||
|
||||
enum struct PlayerItems {
|
||||
char throwable[2];
|
||||
char usable[2];
|
||||
|
@ -79,7 +80,7 @@ public Plugin myinfo =
|
|||
static ConVar hExtraItemBasePercentage, hAddExtraKits, hMinPlayers, hUpdateMinPlayers, hMinPlayersSaferoomDoor, hSaferoomDoorWaitSeconds, hSaferoomDoorAutoOpen, hEPIHudState, hExtraFinaleTank, cvDropDisconnectTime, hSplitTankChance;
|
||||
static int extraKitsAmount, extraKitsStarted, abmExtraCount, firstSaferoomDoorEntity, playersLoadedIn, playerstoWaitFor;
|
||||
static int currentChapter;
|
||||
static bool isCheckpointReached, isLateLoaded, firstGiven, isFailureRound;
|
||||
static bool isCheckpointReached, isLateLoaded, firstGiven, isFailureRound, areItemsPopulated;
|
||||
static ArrayList ammoPacks;
|
||||
static Handle updateHudTimer;
|
||||
static char gamemode[32];
|
||||
|
@ -130,7 +131,10 @@ Restore from saved inventory
|
|||
static StringMap weaponMaxClipSizes;
|
||||
static StringMap pInv;
|
||||
|
||||
static char HUD_SCRIPT[] = "ExtraPlayerHUD <- { Fields = { players = { slot = g_ModeScript.HUD_RIGHT_BOT, dataval = \"%s\", flags = g_ModeScript.HUD_FLAG_ALIGN_LEFT | g_ModeScript.HUD_FLAG_TEAM_SURVIVORS | g_ModeScript.HUD_FLAG_NOBG } } }; HUDSetLayout( ExtraPlayerHUD ); HUDPlace( g_ModeScript.HUD_RIGHT_BOT, 0.72, 0.78, 0.3, 0.3 ); g_ModeScript";
|
||||
static char HUD_SCRIPT_DATA[] = "ExtraPlayerHUD <- { Fields = { players = { slot = g_ModeScript.HUD_RIGHT_BOT, dataval = \"%s\", flags = g_ModeScript.HUD_FLAG_ALIGN_LEFT|g_ModeScript.HUD_FLAG_TEAM_SURVIVORS|g_ModeScript.HUD_FLAG_NOBG } } };g_ModeScript";
|
||||
|
||||
static char HUD_SCRIPT_CLEAR[] = "ExtraPlayerHUD <- { Fields = { players = { slot = g_ModeScript.HUD_RIGHT_BOT, flags = g_ModeScript.HUD_FLAG_ALIGN_LEFT|g_ModeScript.HUD_FLAG_TEAM_SURVIVORS|g_ModeScript.HUD_FLAG_NOBG } } };HUDSetLayout( ExtraPlayerHUD );HUDPlace( g_ModeScript.HUD_RIGHT_BOT,0.72,0.78,0.3,0.3);g_ModeScript";
|
||||
|
||||
|
||||
#define CABINET_ITEM_BLOCKS 4
|
||||
enum struct Cabinet {
|
||||
|
@ -208,7 +212,7 @@ public void OnPluginStart() {
|
|||
if(isLateLoaded) {
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2) {
|
||||
GetPlayerInventory(i);
|
||||
UpdatePlayerInventory(i);
|
||||
SDKHook(i, SDKHook_WeaponEquip, Event_Pickup);
|
||||
}
|
||||
}
|
||||
|
@ -217,6 +221,7 @@ public void OnPluginStart() {
|
|||
abmExtraCount = count;
|
||||
int threshold = hEPIHudState.IntValue == 1 ? 5 : 0;
|
||||
if(hEPIHudState.IntValue > 0 && count > threshold && updateHudTimer == null) {
|
||||
PrintToServer("[EPI] Creating new hud timer");
|
||||
updateHudTimer = CreateTimer(EXTRA_PLAYER_HUD_UPDATE_INTERVAL, Timer_UpdateHud, _, TIMER_REPEAT);
|
||||
}
|
||||
}
|
||||
|
@ -247,7 +252,7 @@ public void OnPluginStart() {
|
|||
public Action Timer_ForceUpdateInventories(Handle h) {
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2) {
|
||||
GetPlayerInventory(i);
|
||||
UpdatePlayerInventory(i);
|
||||
}
|
||||
}
|
||||
return Plugin_Continue;
|
||||
|
@ -307,12 +312,12 @@ public void OnPluginEnd() {
|
|||
///////////////////////////////////////////////////////////////////////////////
|
||||
public void Cvar_HudStateChange(ConVar convar, const char[] oldValue, const char[] newValue) {
|
||||
if(convar.IntValue == 0 && updateHudTimer != null) {
|
||||
CloseHandle(updateHudTimer);
|
||||
updateHudTimer = null;
|
||||
delete updateHudTimer;
|
||||
}else {
|
||||
int count = GetRealSurvivorsCount();
|
||||
int threshold = hEPIHudState.IntValue == 1 ? 5 : 0;
|
||||
int threshold = hEPIHudState.IntValue == 1 ? 4 : 0;
|
||||
if(convar.IntValue > 0 && count > threshold && updateHudTimer == null) {
|
||||
PrintToServer("[EPI] Creating new hud timer");
|
||||
updateHudTimer = CreateTimer(EXTRA_PLAYER_HUD_UPDATE_INTERVAL, Timer_UpdateHud, _, TIMER_REPEAT);
|
||||
}
|
||||
}
|
||||
|
@ -431,7 +436,8 @@ public void Event_TankSpawn(Event event, const char[] name, bool dontBroadcast)
|
|||
if(finaleStage == Stage_FinaleTank2 && allowTankSplit && hExtraFinaleTank.IntValue & 2) {
|
||||
PrintToConsoleAll("[EPI] Second tank spawned, setting health.");
|
||||
// Sets health in half, sets finaleStage to health
|
||||
CreateTimer(5.0, Timer_SpawnFinaleTank, user);
|
||||
float duration = GetRandomFloat(EXTRA_TANK_MIN_SEC, EXTRA_TANK_MAX_SEC);
|
||||
CreateTimer(duration, Timer_SpawnFinaleTank, user);
|
||||
} else if(finaleStage == Stage_FinaleDuplicatePending) {
|
||||
PrintToConsoleAll("[EPI] Third & final tank spawned");
|
||||
RequestFrame(Frame_SetExtraTankHealth, user);
|
||||
|
@ -443,7 +449,7 @@ public void Event_TankSpawn(Event event, const char[] name, bool dontBroadcast)
|
|||
PrintToConsoleAll("[EPI] Creating a split tank (hp=%d)", hp);
|
||||
extraTankHP = hp;
|
||||
CreateTimer(0.2, Timer_SetHealth, user);
|
||||
CreateTimer(11.0, Timer_SpawnSplitTank, user);
|
||||
CreateTimer(GetRandomFloat(10.0, 18.0), Timer_SpawnSplitTank, user);
|
||||
}
|
||||
// Then, summon the next tank
|
||||
} else if(finaleStage == Stage_TankSplit) {
|
||||
|
@ -574,7 +580,7 @@ public Action Event_PlayerSpawn(Event event, const char[] name, bool dontBroadca
|
|||
if(hEPIHudState.IntValue > 0 && count > threshold && updateHudTimer == null) {
|
||||
updateHudTimer = CreateTimer(EXTRA_PLAYER_HUD_UPDATE_INTERVAL, Timer_UpdateHud, _, TIMER_REPEAT);
|
||||
}
|
||||
GetPlayerInventory(client);
|
||||
UpdatePlayerInventory(client);
|
||||
return Plugin_Continue;
|
||||
|
||||
}
|
||||
|
@ -586,17 +592,14 @@ public Action Timer_CheckInventory(Handle h, int client) {
|
|||
}
|
||||
}
|
||||
|
||||
public void OnClientDisconnect(int client) {
|
||||
if(GetClientTeam(client) == 2 && !IsFakeClient(client))
|
||||
SaveInventory(client);
|
||||
}
|
||||
|
||||
public void Event_PlayerTeam(Event event, const char[] name, bool dontBroadcast) {
|
||||
if(event.GetBool("disconnect")) {
|
||||
int userid = event.GetInt("userid");
|
||||
int client = GetClientOfUserId(userid);
|
||||
int team = event.GetInt("team");
|
||||
if(client > 0 && !event.GetBool("isbot") && team == 2) {
|
||||
if(client > 0 && team == 2) { //TODO: re-add && !event.GetBool("isbot")
|
||||
SaveInventory(client);
|
||||
PrintToServer("debug: Player %N (index %d, uid %d) now pending empty", client, client, userid);
|
||||
playerData[client].state = State_PendingEmpty;
|
||||
/*DataPack pack;
|
||||
CreateDataTimer(cvDropDisconnectTime.FloatValue, Timer_DropSurvivor, pack);
|
||||
|
@ -610,9 +613,10 @@ public void Event_PlayerTeam(Event event, const char[] name, bool dontBroadcast)
|
|||
public Action Timer_DropSurvivor(Handle h, int client) {
|
||||
if(playerData[client].state == State_PendingEmpty) {
|
||||
playerData[client].state = State_Empty;
|
||||
PrintToServer("[EPI] Dropping survivor %d. hMinPlayers-pre:%d", client, hMinPlayers.IntValue);
|
||||
PrintToConsoleAll("[EPI] Dropping survivor %d. hMinPlayers-pre:%d", client, hMinPlayers.IntValue);
|
||||
hMinPlayers.IntValue = --abmExtraCount;
|
||||
if(hMinPlayers.IntValue < 4) {
|
||||
if(hMinPlayers.IntValue < 4) {
|
||||
hMinPlayers.IntValue = 4;
|
||||
PrintToConsoleAll("[EPI!!] hMinPlayers dropped below 4. This is a bug, please report to jackz.");
|
||||
PrintToServer("[EPI!!] hMinPlayers dropped below 4. This is a bug, please report to jackz.");
|
||||
|
@ -645,7 +649,7 @@ public Action Timer_DropSurvivor(Handle h, int client) {
|
|||
public Action Event_ItemPickup(Event event, const char[] name, bool dontBroadcast) {
|
||||
int client = GetClientOfUserId(event.GetInt("userid"));
|
||||
if(client > 0) {
|
||||
GetPlayerInventory(client);
|
||||
UpdatePlayerInventory(client);
|
||||
}
|
||||
return Plugin_Continue;
|
||||
|
||||
|
@ -798,6 +802,8 @@ public void OnMapStart() {
|
|||
|
||||
playersLoadedIn = 0;
|
||||
finaleStage = Stage_Inactive;
|
||||
|
||||
L4D2_RunScript(HUD_SCRIPT_CLEAR);
|
||||
}
|
||||
|
||||
|
||||
|
@ -855,6 +861,7 @@ public void EntityOutput_OnStartTouchSaferoom(const char[] output, int caller, i
|
|||
|
||||
public Action Event_RoundEnd(Event event, const char[] name, bool dontBroadcast) {
|
||||
if(!isFailureRound) isFailureRound = true;
|
||||
areItemsPopulated = false;
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
|
@ -1032,20 +1039,23 @@ void UnlockDoor(int entity, int flag) {
|
|||
}
|
||||
firstSaferoomDoorEntity = -1;
|
||||
}
|
||||
PopulateItems();
|
||||
if(!areItemsPopulated)
|
||||
PopulateItems();
|
||||
}
|
||||
|
||||
public Action Timer_UpdateHud(Handle h) {
|
||||
if(StrEqual(gamemode, "hideandseek")) return Plugin_Stop;
|
||||
int threshold = hEPIHudState.IntValue == 1 ? 4 : 0;
|
||||
if(hEPIHudState.IntValue == 0 || abmExtraCount <= threshold) {
|
||||
L4D2_RunScript("ExtraPlayerHUD <- { Fields = { } }; HUDSetLayout(ExtraPlayerHUD); HUDPlace( g_ModeScript.HUD_RIGHT_BOT, 0.72, 0.77, 0.25, 0.2); g_ModeScript");
|
||||
PrintToServer("[EPI] Less than threshold, stopping hud timer");
|
||||
L4D2_RunScript(HUD_SCRIPT_CLEAR);
|
||||
updateHudTimer = null;
|
||||
return Plugin_Stop;
|
||||
}
|
||||
char players[512];
|
||||
char data[32];
|
||||
char prefix[16];
|
||||
static char players[512];
|
||||
static char data[32];
|
||||
static char prefix[16];
|
||||
players[0] = '\0';
|
||||
for(int i = 1; i <= MaxClients; i++) {
|
||||
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2) {
|
||||
data[0] = '\0';
|
||||
|
@ -1074,7 +1084,7 @@ public Action Timer_UpdateHud(Handle h) {
|
|||
Format(players, sizeof(players), "%s%s %s\\n", players, prefix, data);
|
||||
}
|
||||
}
|
||||
RunVScriptLong(HUD_SCRIPT, players);
|
||||
RunVScriptLong(HUD_SCRIPT_DATA, players);
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
|
@ -1086,6 +1096,8 @@ public void PopulateItems() {
|
|||
int survivors = GetRealSurvivorsCount();
|
||||
if(survivors <= 4) return;
|
||||
|
||||
areItemsPopulated = true;
|
||||
|
||||
//Generic Logic
|
||||
float percentage = hExtraItemBasePercentage.FloatValue * survivors;
|
||||
PrintToServer("[EPI] Populating extra items based on player count (%d) | Percentage %.2f%%", survivors, percentage * 100);
|
||||
|
@ -1424,7 +1436,7 @@ int FindCabinetIndex(int cabinetId) {
|
|||
return -1;
|
||||
}
|
||||
|
||||
void GetPlayerInventory(int client) {
|
||||
void UpdatePlayerInventory(int client) {
|
||||
static char item[16];
|
||||
if(GetClientWeaponName(client, 2, item, sizeof(item))) {
|
||||
items[client].throwable[0] = CharToUpper(item[7]);
|
||||
|
@ -1465,7 +1477,7 @@ stock void RunVScriptLong(const char[] sCode, any ...) {
|
|||
DispatchSpawn(iScriptLogic);
|
||||
}
|
||||
|
||||
static char sBuffer[1024];
|
||||
static char sBuffer[2048];
|
||||
VFormat(sBuffer, sizeof(sBuffer), sCode, 2);
|
||||
|
||||
SetVariantString(sBuffer);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue