Tweaked extra tank logic i think

This commit is contained in:
Jackzie 2022-05-11 23:05:59 -05:00
parent 3b41e3fe19
commit 8baf2d0df0
No known key found for this signature in database
GPG key ID: 1E834FE36520537A
2 changed files with 45 additions and 33 deletions

Binary file not shown.

View file

@ -29,6 +29,14 @@
//Sets abmExtraCount to this value if set
// #define DEBUG_FORCE_PLAYERS 7
#define EXTRA_TANK_MIN_SEC 2.0
#define EXTRA_TANK_MAX_SEC 20.0
/// DONT CHANGE
#define PLUGIN_VERSION "1.0"
#include <sourcemod>
@ -53,13 +61,6 @@
#define PLAYER_DROP_TIMEOUT_SECONDS 120000.0
/* 5+ Tank Improvement
Every X amount of L4D2_OnChooseVictim() calls,
if a player has done < Y amount since last call
Add to a list
Find the closest player in that list & target
*/
enum struct PlayerItems {
char throwable[2];
char usable[2];
@ -79,7 +80,7 @@ public Plugin myinfo =
static ConVar hExtraItemBasePercentage, hAddExtraKits, hMinPlayers, hUpdateMinPlayers, hMinPlayersSaferoomDoor, hSaferoomDoorWaitSeconds, hSaferoomDoorAutoOpen, hEPIHudState, hExtraFinaleTank, cvDropDisconnectTime, hSplitTankChance;
static int extraKitsAmount, extraKitsStarted, abmExtraCount, firstSaferoomDoorEntity, playersLoadedIn, playerstoWaitFor;
static int currentChapter;
static bool isCheckpointReached, isLateLoaded, firstGiven, isFailureRound;
static bool isCheckpointReached, isLateLoaded, firstGiven, isFailureRound, areItemsPopulated;
static ArrayList ammoPacks;
static Handle updateHudTimer;
static char gamemode[32];
@ -130,7 +131,10 @@ Restore from saved inventory
static StringMap weaponMaxClipSizes;
static StringMap pInv;
static char HUD_SCRIPT[] = "ExtraPlayerHUD <- { Fields = { players = { slot = g_ModeScript.HUD_RIGHT_BOT, dataval = \"%s\", flags = g_ModeScript.HUD_FLAG_ALIGN_LEFT | g_ModeScript.HUD_FLAG_TEAM_SURVIVORS | g_ModeScript.HUD_FLAG_NOBG } } }; HUDSetLayout( ExtraPlayerHUD ); HUDPlace( g_ModeScript.HUD_RIGHT_BOT, 0.72, 0.78, 0.3, 0.3 ); g_ModeScript";
static char HUD_SCRIPT_DATA[] = "ExtraPlayerHUD <- { Fields = { players = { slot = g_ModeScript.HUD_RIGHT_BOT, dataval = \"%s\", flags = g_ModeScript.HUD_FLAG_ALIGN_LEFT|g_ModeScript.HUD_FLAG_TEAM_SURVIVORS|g_ModeScript.HUD_FLAG_NOBG } } };g_ModeScript";
static char HUD_SCRIPT_CLEAR[] = "ExtraPlayerHUD <- { Fields = { players = { slot = g_ModeScript.HUD_RIGHT_BOT, flags = g_ModeScript.HUD_FLAG_ALIGN_LEFT|g_ModeScript.HUD_FLAG_TEAM_SURVIVORS|g_ModeScript.HUD_FLAG_NOBG } } };HUDSetLayout( ExtraPlayerHUD );HUDPlace( g_ModeScript.HUD_RIGHT_BOT,0.72,0.78,0.3,0.3);g_ModeScript";
#define CABINET_ITEM_BLOCKS 4
enum struct Cabinet {
@ -208,7 +212,7 @@ public void OnPluginStart() {
if(isLateLoaded) {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2) {
GetPlayerInventory(i);
UpdatePlayerInventory(i);
SDKHook(i, SDKHook_WeaponEquip, Event_Pickup);
}
}
@ -217,6 +221,7 @@ public void OnPluginStart() {
abmExtraCount = count;
int threshold = hEPIHudState.IntValue == 1 ? 5 : 0;
if(hEPIHudState.IntValue > 0 && count > threshold && updateHudTimer == null) {
PrintToServer("[EPI] Creating new hud timer");
updateHudTimer = CreateTimer(EXTRA_PLAYER_HUD_UPDATE_INTERVAL, Timer_UpdateHud, _, TIMER_REPEAT);
}
}
@ -247,7 +252,7 @@ public void OnPluginStart() {
public Action Timer_ForceUpdateInventories(Handle h) {
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2) {
GetPlayerInventory(i);
UpdatePlayerInventory(i);
}
}
return Plugin_Continue;
@ -307,12 +312,12 @@ public void OnPluginEnd() {
///////////////////////////////////////////////////////////////////////////////
public void Cvar_HudStateChange(ConVar convar, const char[] oldValue, const char[] newValue) {
if(convar.IntValue == 0 && updateHudTimer != null) {
CloseHandle(updateHudTimer);
updateHudTimer = null;
delete updateHudTimer;
}else {
int count = GetRealSurvivorsCount();
int threshold = hEPIHudState.IntValue == 1 ? 5 : 0;
int threshold = hEPIHudState.IntValue == 1 ? 4 : 0;
if(convar.IntValue > 0 && count > threshold && updateHudTimer == null) {
PrintToServer("[EPI] Creating new hud timer");
updateHudTimer = CreateTimer(EXTRA_PLAYER_HUD_UPDATE_INTERVAL, Timer_UpdateHud, _, TIMER_REPEAT);
}
}
@ -431,7 +436,8 @@ public void Event_TankSpawn(Event event, const char[] name, bool dontBroadcast)
if(finaleStage == Stage_FinaleTank2 && allowTankSplit && hExtraFinaleTank.IntValue & 2) {
PrintToConsoleAll("[EPI] Second tank spawned, setting health.");
// Sets health in half, sets finaleStage to health
CreateTimer(5.0, Timer_SpawnFinaleTank, user);
float duration = GetRandomFloat(EXTRA_TANK_MIN_SEC, EXTRA_TANK_MAX_SEC);
CreateTimer(duration, Timer_SpawnFinaleTank, user);
} else if(finaleStage == Stage_FinaleDuplicatePending) {
PrintToConsoleAll("[EPI] Third & final tank spawned");
RequestFrame(Frame_SetExtraTankHealth, user);
@ -443,7 +449,7 @@ public void Event_TankSpawn(Event event, const char[] name, bool dontBroadcast)
PrintToConsoleAll("[EPI] Creating a split tank (hp=%d)", hp);
extraTankHP = hp;
CreateTimer(0.2, Timer_SetHealth, user);
CreateTimer(11.0, Timer_SpawnSplitTank, user);
CreateTimer(GetRandomFloat(10.0, 18.0), Timer_SpawnSplitTank, user);
}
// Then, summon the next tank
} else if(finaleStage == Stage_TankSplit) {
@ -574,7 +580,7 @@ public Action Event_PlayerSpawn(Event event, const char[] name, bool dontBroadca
if(hEPIHudState.IntValue > 0 && count > threshold && updateHudTimer == null) {
updateHudTimer = CreateTimer(EXTRA_PLAYER_HUD_UPDATE_INTERVAL, Timer_UpdateHud, _, TIMER_REPEAT);
}
GetPlayerInventory(client);
UpdatePlayerInventory(client);
return Plugin_Continue;
}
@ -586,17 +592,14 @@ public Action Timer_CheckInventory(Handle h, int client) {
}
}
public void OnClientDisconnect(int client) {
if(GetClientTeam(client) == 2 && !IsFakeClient(client))
SaveInventory(client);
}
public void Event_PlayerTeam(Event event, const char[] name, bool dontBroadcast) {
if(event.GetBool("disconnect")) {
int userid = event.GetInt("userid");
int client = GetClientOfUserId(userid);
int team = event.GetInt("team");
if(client > 0 && !event.GetBool("isbot") && team == 2) {
if(client > 0 && team == 2) { //TODO: re-add && !event.GetBool("isbot")
SaveInventory(client);
PrintToServer("debug: Player %N (index %d, uid %d) now pending empty", client, client, userid);
playerData[client].state = State_PendingEmpty;
/*DataPack pack;
CreateDataTimer(cvDropDisconnectTime.FloatValue, Timer_DropSurvivor, pack);
@ -610,9 +613,10 @@ public void Event_PlayerTeam(Event event, const char[] name, bool dontBroadcast)
public Action Timer_DropSurvivor(Handle h, int client) {
if(playerData[client].state == State_PendingEmpty) {
playerData[client].state = State_Empty;
PrintToServer("[EPI] Dropping survivor %d. hMinPlayers-pre:%d", client, hMinPlayers.IntValue);
PrintToConsoleAll("[EPI] Dropping survivor %d. hMinPlayers-pre:%d", client, hMinPlayers.IntValue);
hMinPlayers.IntValue = --abmExtraCount;
if(hMinPlayers.IntValue < 4) {
if(hMinPlayers.IntValue < 4) {
hMinPlayers.IntValue = 4;
PrintToConsoleAll("[EPI!!] hMinPlayers dropped below 4. This is a bug, please report to jackz.");
PrintToServer("[EPI!!] hMinPlayers dropped below 4. This is a bug, please report to jackz.");
@ -645,7 +649,7 @@ public Action Timer_DropSurvivor(Handle h, int client) {
public Action Event_ItemPickup(Event event, const char[] name, bool dontBroadcast) {
int client = GetClientOfUserId(event.GetInt("userid"));
if(client > 0) {
GetPlayerInventory(client);
UpdatePlayerInventory(client);
}
return Plugin_Continue;
@ -798,6 +802,8 @@ public void OnMapStart() {
playersLoadedIn = 0;
finaleStage = Stage_Inactive;
L4D2_RunScript(HUD_SCRIPT_CLEAR);
}
@ -855,6 +861,7 @@ public void EntityOutput_OnStartTouchSaferoom(const char[] output, int caller, i
public Action Event_RoundEnd(Event event, const char[] name, bool dontBroadcast) {
if(!isFailureRound) isFailureRound = true;
areItemsPopulated = false;
return Plugin_Continue;
}
@ -1032,20 +1039,23 @@ void UnlockDoor(int entity, int flag) {
}
firstSaferoomDoorEntity = -1;
}
PopulateItems();
if(!areItemsPopulated)
PopulateItems();
}
public Action Timer_UpdateHud(Handle h) {
if(StrEqual(gamemode, "hideandseek")) return Plugin_Stop;
int threshold = hEPIHudState.IntValue == 1 ? 4 : 0;
if(hEPIHudState.IntValue == 0 || abmExtraCount <= threshold) {
L4D2_RunScript("ExtraPlayerHUD <- { Fields = { } }; HUDSetLayout(ExtraPlayerHUD); HUDPlace( g_ModeScript.HUD_RIGHT_BOT, 0.72, 0.77, 0.25, 0.2); g_ModeScript");
PrintToServer("[EPI] Less than threshold, stopping hud timer");
L4D2_RunScript(HUD_SCRIPT_CLEAR);
updateHudTimer = null;
return Plugin_Stop;
}
char players[512];
char data[32];
char prefix[16];
static char players[512];
static char data[32];
static char prefix[16];
players[0] = '\0';
for(int i = 1; i <= MaxClients; i++) {
if(IsClientConnected(i) && IsClientInGame(i) && GetClientTeam(i) == 2) {
data[0] = '\0';
@ -1074,7 +1084,7 @@ public Action Timer_UpdateHud(Handle h) {
Format(players, sizeof(players), "%s%s %s\\n", players, prefix, data);
}
}
RunVScriptLong(HUD_SCRIPT, players);
RunVScriptLong(HUD_SCRIPT_DATA, players);
return Plugin_Continue;
}
@ -1086,6 +1096,8 @@ public void PopulateItems() {
int survivors = GetRealSurvivorsCount();
if(survivors <= 4) return;
areItemsPopulated = true;
//Generic Logic
float percentage = hExtraItemBasePercentage.FloatValue * survivors;
PrintToServer("[EPI] Populating extra items based on player count (%d) | Percentage %.2f%%", survivors, percentage * 100);
@ -1424,7 +1436,7 @@ int FindCabinetIndex(int cabinetId) {
return -1;
}
void GetPlayerInventory(int client) {
void UpdatePlayerInventory(int client) {
static char item[16];
if(GetClientWeaponName(client, 2, item, sizeof(item))) {
items[client].throwable[0] = CharToUpper(item[7]);
@ -1465,7 +1477,7 @@ stock void RunVScriptLong(const char[] sCode, any ...) {
DispatchSpawn(iScriptLogic);
}
static char sBuffer[1024];
static char sBuffer[2048];
VFormat(sBuffer, sizeof(sBuffer), sCode, 2);
SetVariantString(sBuffer);